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Old April 26th 07, 06:26 AM posted to rec.games.chess.misc,rec.games.chess.computer
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Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

On Apr 25, 6:34 am, "David Kane" wrote:

That article is, frankly, junk: I'm surprised it was ever accepted for
an academic conference.


They haven't determined the strongest champion of all time: they've
determined which World Champion plays most like a crippled version of
Crafty. That's better than working out which World Champion plays
most like me but not much better. See Soren Riis's rebuttal


http://www.chessbase.com/newsdetail.asp?newsid=3465


I don't think Riis or you understood the original article. The
researchers addressed in detail the objection that Crafty is not
the ultimate in determining the best move - obviously
we can find some specific positions where the version of
Crafty used in the analysis is wrong, but that is not a
fundamental objection.


You know, if you took the games of a typical (1300) rated
player and checked them with a dumbed-down-Crafty (1500),
you might get some useful information, but not nearly as
much as hoped for. But when you take the games of the
world champions and check them with a program which is
short of 2800, you get mainly garbage, combined with many
instances where a tactical oversight is correctly pinpointed.

You also penalize those players who *deliberately* chose
to play what they knew to be sub-optimal moves, for
whatever reason. I just did this myself at RedHotPawn,
choosing to grab a Knight rather than leap in with another
piece to set up a 95%-certain mating net. Why? Because
while the mating net was around 95% certain, the capture
of the free piece was 100% certain (unless I have lost my
mind)! When I spot another mating net, things should be
simple enough for me to get the 100% certainty I desire,
and having captured yet another piece, this is all but
inevitable, barring my opponent's resignation.

Another item which these statistical analyses overlook
is the deliberate gift of, say, a half-point. These have
been known to occur in world championship level play,
and of course the "nice guys" will be penalized for not
being "tough players", despite clinching the match
with their action.

In short, what can be learned is who was least prone
to tactical blunders, and apparently, whose style leans
most toward a sizable gap between what the program
sees as the #1 optimal move, and #2 -- something I
think may be termed the sharpness of play. For one
example, I am playing a game at RedHot now where
I had to decide whether to develop my QB "normally"
via ...d6 and then B-moves somewhere, or fianchetto
via ...b6 and B-b7. It was a toss-up, since it makes
no difference whatever to the outcome. I expect a
computer would see both moves as being nearly
equal, weighing them in such a way as to slightly
favor the move which gives the Bishop immediate
control of squares, though this immediacy is quite
irrelevant to the true value of the moves.

I wonder just how much time, and to what depth
the moves were analyzed before scoring them. I
recall that often a player's move may be scored poorly,
but if executed and stepped forward, a program may
change its mind completely about this, suddenly
realizing it had overlooked something.

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