How about borrowing from progressive chess for handicapping of players?
"Christopher Dearlove" wrote in message
...
In message .com, Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.
And so on. Can go up to maybe 6 or 7.
How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure someone
can do better.
Why do you need d3?
There is a position after 16 moves on White's side of the board -- no
crossing into Black's territory -- that forces mate in two moves. I used to
have a copy of the moves, but can't find them today. Perhaps someone out
there can post them.
--
Ian Burton
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