How about borrowing from progressive chess for handicapping of players?
"Rich Hutnik" wrote in message
ups.com...
On Oct 6, 4:05 pm, "Ian Burton" wrote:
"Ian Burton" wrote in message
...
"Christopher Dearlove" wrote in message
...
In message .com,
Rich
Hutnik writes
* Allow the weaker player to play white, and get two non-capture moves
to start before their opponent gets a move.
* Three non-capture moves at start of game.
* Four non-capture moves at start of game.
And so on. Can go up to maybe 6 or 7.
How many moves needed to create a "can't lose" simple mating attack?
No more than 6 I think (e4, Bc4, d3, Nf3, Ne5, Qf3) but I'm sure
someone
can do better.
Why do you need d3?
There is a position after 16 moves on White's side of the board -- no
crossing into Black's territory -- that forces mate in two moves. I
used
to have a copy of the moves, but can't find them today. Perhaps
someone
out there can post them.
--
Ian Burton
(Please reply to the Newsgroup)
*****************
Here is the forced mate I mentioned in an earlier post.
My thanks to Chessville, John Watson M.D., and Rick Kennedy.
a4, Na3, h4, Nf3, d4, Nd2, Rh3, Nac4, Ra3, Ne4, Qd2, Rhf3, g3, Bh3, Qf4,
Rae3. The Schachfreund, ed. M. Alapin, in British Chess Magazine,
January
1899 p.20
What happens if black knight on G8 moves to F6?
If ...Nf6, then 1. Ned6+, cxd6 2. Nxd6++
CORRECTION: Ra3 above, should be Raa3
--
Ian Burton
(Please reply to the Newsgroup)
Also, as a variation on what I say, you could give black the ability
to make two or more non-capture moves to prevent variations on Fool's
Mate?
How about handicapping in chess by changing time on the clock?
- Rich
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