What is the best way to have two deep/multiprocessor computer chess
programs play each other at their respective optimal playing level and
processor allotment? In other words, what various consumer-level
hardware configurations are there for playing the best AND fastest
chess game possible? Can you go any higher than 8 processors per
program at the consumer level (easily available or orderable)? Single
computer or multiple? Is there a particular custom or customizable
computer platform for such a purpose? Like two "rack" computer/
servers? I am looking for a way to produce the PERFECT chess game or
at least analyze the nature of such a thing.

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Also, what two computer chess programs (or two copies of the same
program) would you pit against each other for such a "Perfect Chess
Game" purpose?
Thanks!
- pi -