Please analyze Game between Normal + HelpBot.
On Jan 29, 1:36*am, help bot wrote:
On Jan 28, 5:16 am, Martin Brown
wrote:
20. Nc3-d5{88} e6-d5{62}
Why in heavens name is it swapping a N for a P ?
* *Two* pawns; White gets two pawns for
his Knight (which, as I keep telling Sanny,
is not nearly enough). *As everyone knows,
a Knight is worth around 3.1415927 pawns
-- about the same as a piece of apple pi... .
2 pawns and an attack or some structural damage to the kings defences
might have been OK, but otherwise 3 pawns for pure material. Sannys
program seems to like 2P for 1N swaps far too much....
A lot of real games tend to hinge on a swap that runs N,B for N,B,P
when the exchange is done in the right order.
The attack here is at
best illusory, at worst non-existent.
Kg2 is probably needed at this stage.
50. Kf1-g2{138} Rf7-f4{22}
51. Rd4-f4{126} g5-f4{6}
It has definitely got a death wish!
Keeping the rooks on the board and hoping that your opponent makes a
mistake out of boredom letting you snatch a pawn is the only chance
remaining here. Once the rooks are off the two passed pawns protected
by their king are invincible.
* No computer "thinks" that way; even strong
programs will object to hanging a pawn for
nothing here, and unless its algorithm allows
for full-pawn sacrifices just to keep a pair of
Rooks on the board, would do this sort of
thing. * GetClub does not see far enough
You can tweak the evaluation to favour equal swaps when ahead and try
to avoid them when behind. I agree that giving up a pawn to keep rooks
on would tax most chess engines (though not the current crop).
* Note also that near the end, the program
moved its King into the corner; it seems to be
programmed to believe this is the ideal spot
for King safety (even where the opponent has
no attackers left). *In simple endgames, the
program is severely handicapped when
compared to a typical human player.
The lack of basic endgame heuristics would make it easliy vulnerable
in the endgame.
Regards,
Martin Brown
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