IVAN VS GETCLUB NEW THREAD
On Feb 29, 1:08*pm, help bot wrote:
On Feb 29, 1:26 am, Sanny wrote:
GetClub Normal Level Play Q-b3 (Rd3-b3)
(GetClub Normal) - (Ivan 45 Moves in 45 min)
1. e4 e5
2. Nf3 Nc6
3. d4 exd4
4. Nxd4 Bc5
5. Nb3 Bb4+
6. c3 Be7
7. Nd4 Nxd4
8. cxd4 Nf6
9. e5 Ne4
10. Qc2 d5
11. f3 Bh4??? {One Point Loss}
12. g3 Nxg3
13. hxg3 Bxg3+
14. Kd1 g6
15. Nc3 c6
16. Bh6 Bf5
17. Bd3 Bxd3
18. Qxd3 R-g8
19. R-h3 Bf2
20. K-e2 B-h4
21. Nxd5 Qxd5
22. Rxh4 Qd8
23. Re4 Qb6
24. Qb3
It was a good move by Ivan. It can now exchange the Queen and White
pawns will get doubled.
* I have analyzed this using a strong program
and it shows a fairly steady winning advantage
for White ever since the error at move eleven.
* With "normal" chess programs it would be
pointless to continue, as White is up a piece
and the doubling of pawns and so forth is not
relevant. *But with GetClub's problem in not
knowing how to force mate with K & Q vs. K,
there may yet be some hope. *The trouble is,
it may -- purely by chance -- stop to grab a
few extra pawns before liquidating to a simple
ending like that, in which case the pawns
just advance up the board and GC could have
three or four Queens and stumble upon a mate.
* The position at move eleven is not so
completely lost as this game seems to imply;
Black could have done better; for instance, the
move 12. ... Bf5 is much more complex and
therefore, GetClub would have more of an
opportunity to go wrong if its calculation time
were limited. *I think a very strong program,
given plenty of time, might well win or draw
against GC after 12. ...Bf5, because it is so
complex. *There are numerous checks and
so forth, and this can throw off any program
which has not correctly implemented the
check and capture search extensions I have
talked about so many times. *It also can
have the same effect on human players!
* -- help bot- Hide quoted text -
- Show quoted text -
Lets see if IVAN can take advantage of GetClubs weak end Game.
Bye
Sanny
|