Sanny wrote:
I'm assuming there was an increment there (a few seconds added to the
clock for each move made). It's hard to imagine making 404 moves in
only 180 seconds.
Actually not. Nakamura likes to play 3/0 against Rybka because he can
win on time on occasion. He is a very fast player!
See 400 Moves were played in 180 seconds not Possible.
I think this is thisway Rybka was making moves in 1/4th of a second
and Nakamura was playing in 10-20 sec / move. And the information is
not Complete.
It was only Rybkas that made 400 Moves in 180 Seconds.
Ask Nakamura to play at: http://www.GetClub.com/Chess.html
Then we will have a recorded game with Time taken by each player.
Incase we assume your data is correct, Then 800 Moves were played by
both sides in 180 seconds. So every second 4 moves were played that is
not possible.
Try playing 4 moves / second without thinking Can you play 800 Moves
in 180 seconds answer is NO
Bye
Sanny
Play Chess at: http://www.GetClub.com/Chess.html
Sanny,
This is a matter of public record for members of ICC. Nakamura's game
history is available for inspection at ICC. I watched this particular
game while it was being played.
To be technically precise, ICC has a system of lag compensation in place
that adds a fraction of a second per move to the clock to compensate for
transmission lag. This is not the same as an agreed upon time
increment. There is also the possibility of the pre-move and of move
queuing. Move queuing is dangerous because you lose the ability to
respond to the opponents changes in plans. Rybka wins this way too.
The part that is truly impossible is that GetClub could not possibly
play this fast. On that point I agree.
For your information, Rybka is a winner of the world computer chess
championship, and GM Nakamura has won the US championship as well as a
number of international tournaments. Nakamura is well known as a very
strong blitz player.
Your were looking for new goals for your development. Perhaps you'd
like to improve your program to play at blitz speeds. That might be
welcome by your players who chafe at slower speeds.
--
Cordially,
Rev. J.D. Walker, MsD, U.C.