It is Strange
On May 2, 5:09 am, Martin Brown
wrote:
Your choices are to add a few choice heuristics to the endgame
evaluation function when the number of pieces is 4 or less and/or to
implement basic tablebases for the classic 3 & 4 piece endgames.
These would be roughly (in both KBBk and KBNk) to:
Make the winning sides king bolder and take the opposition with the
enemy king.
Restrict the mobility of the enemy king to 2 or 3 moves where
possible.
Restrict the region of the board available to the enemy king.
Winning side scores for forcing enemy king to edge of board, bonus for
corners.
Avoid stalemates (stating the obvious)
For human players, the last heuristic -- that of
studiously avoiding stalemate -- might be moved
to the head of the pack, once the enemy King
is driven against the side of the board. :D
-- help bot
|