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Old May 4th 08, 07:16 AM posted to rec.games.chess.analysis,rec.games.chess.misc,alt.chess,rec.games.chess.computer
Sanny
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Posts: 5,204
Default Zebediah win against the Advance Level, Please Analyze?

On May 4, 12:04*am, help bot wrote:
On May 3, 1:56 am, Sanny wrote:

A week back Zebediah used to win in 20-30 moves but now the GetClubs
game was a bit improved now Zebediah takes 35 moves to win against the
Advance Level.


* That was just one game; you can't draw sweeping
conclusions from the lengths of single games.


Actually Last 2 games First he took 40 moves to win and in second game
he took 35 moves to win against Advance Level. Earlier he used to win
in 20-30 moves. So I see +10 moves needed for him to win after the Bug
was removed.

If you can spot any mistake in GetClubs game I can improve it further.


Please see the game and let me know which were the moves that were
wrong.


* The GetClub program neglects normal piece development
in favor of marauding Queen moves. *This is a hallmark of
most weak /human/ players as well.


Yes, I will look into that and see why it does that.

Advance Level thinks for 30 min/ move So it is very difficult for me
to find mistakes in Advance level game. Anyone having Commercial
program please do the analysis and let me know which were the moves
which were wrong byGetClubthat Zebediah managed to win in just 34
moves.


* Rather than try to pinpoint specific moves, it may
help to simply point out that in this loss, just as in
many, many others, the program "forgot" to develop
its King-side pieces and castle. *The result is that
much of the game if fought with just half its army.


Ok I will see if that can be corrected.

I do not understand how zebediah manages to win Advance in just 35-40
Moves?


* Zeb is quite obviously using some otherchess
program.


It is because of Zrb I am able to improve the game further as he is
able to kill the program with ease.

After analyzing the game with Computer have you found any mistake in
Advance Levels Game?


* It doesn't require a computer to do that. *One move
that was sub-optimal is 34. ...Qxc6. *Generally
speaking, one should always avoid allowing one's
King to be captured for no reason.


Since the game Resigned at 34th move Actually Advance has found a Mate
in 10 or 12 and in such cases all moves are of equal score.

Is it making Tactical Mistakes or it is doing Strategy Mistake. Please
Explain the mistake So that I really undersatand what went wrong.


* Oh dear, that is a very tall order.


Thanks for your help. I will update the program and lets see if it can
play a bit better with the suggestions you made.

Play Chess at: http://www.GetClub.com/Chess.html

* You need to coax the program into developing its
pieces and bringing its King to safety, instead of
chasing after spite-checks and wild tactical
skirmishes, the result of which is very unclear.

* For instance, a while back you explained that the
reason it was losing via N-g5, Nxf7 suicide attacks
was that you gave a large bonus for spite-checks,
which of course was backfiring against decent
opponents (although it might work against weaker
ones).


That was because of a bug and that bug has been removed 5 days back.

Play Chess at: http://www.GetClub.com/Chess.html

* I wouldn't worry too much about losing to Zeb'schessprogram;
for all we know, it could be one of
the strongest in the world, and even if the Rybka
program were "ported" to Java, you would still
lose on processing speed.


I am glad Zebediah is using his strong program to play with GetClub So
that I may find weakness in GetClubs game. I think with the
improvements you sugested the game will further continue +10. And
Zebediah will need 40-50 moves to win against the Advance Level.

Bye
Sanny

Play Chess at: http://www.GetClub.com/Chess.html


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