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Old August 13th 03, 11:23 PM
Christian Kongsted
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Default Table of contents

Ok, below you will find a table of contents in a non-formated version.

"Nonyz" skrev i en meddelelse
m...
I couldn't see the Table of Contents at the link you provided, it'd
give people a good idea about the well... contents, if you could list
it out here.



Table of Contents:

Introduction


Part I: How the Computer Works



Chapter 1 The History of Computer Chess



The first mechanical machine

Early developments

Haunted by 'bugs'

A computer program becomes a master

Playing the world champ

Mount Everest grows

The myth of Deep Blue





Chapter 2 Inside the Machine



The search tree

The alpha-beta algorithm and extensions

'Gimme your best shot!' - the null-move

Razoring

The evaluation function

The engine output





Chapter 3 The Blind Spots of the Computer



Positional problems deriving from the 'horizon effect'



Building fortresses



Materialism and king safety



More on sacrifices



Aggressiveness and lack of planning



Closed positions



Activity of the pieces



Zugzwang positions



Lack of endgame knowledge



Positional evaluation and exceptions from rules



The good, the bad and the active bishop





Chapter 4 How to Beat Your Computer



Anti-computer strategies



The computer's opening book



Openings and move orders for White



Game examples for White



Openings and move orders for Black



Game examples for Black



Summary of the anti-computer strategy





Part II: Improving with the Computer






Chapter 5 Hardware, Software and Databases




Databases



Database programs



Playing programs



Alternatives to ChessBase programs



Optimizing the program



'Handicapping' the program



Tutorial programs and opening CD's



Computer hardware



Electronic chessboards







Chapter 6 Computer-assisted Analysis




Expanding the horizon



Playing out positional plans



Automatic computer analysis



Analysing your games with the computer







Chapter 7 Improving Your Opening Play



Constructing your own databases



Studying opening and middlegame ideas



The 'Opening report'



The Repertoire Database



Transpositions



Checking variations and creating novelties



Learning a new opening







Chapter 8 Improve your tactics



Playout exercises



Solutions







Chapter 9 Improve Your Endgame Technique



Playing out endgame positions



Playout exercises



Solutions







Chapter 10 Playing Chess on the Internet



A few search tips for ICC







Chapter 11 Computer Chess In the Future



Bookmarks on the Internet




Bibliography





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