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rating based on the moves rather than the result
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October 11th 03, 04:28 PM
CeeBee
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rating based on the moves rather than the result
(Sterten) wrote in rec.games.chess.misc:
by a strong chess-computer. Sorry if this was unclear.
snip
right. But you fix the base _once_ .
Then you can compare ancient players,computers,players from
separated islands, ET-players etc. all with one system.
You no longer have to care about disconnected isolated
components in the multigraph of "chess-players".
Also the process to improve this sort of rating will probably
also lead to better chess-computers and their better understanding
of human moves.
Regardless of the limited value of the test results you will get (mostly
tactical ability) you suggest this sytem would be an improvement.
You state that benchmarking against a standard tells you more about
differences in strenght between two players than actual play between two
players.
However this is not the case. You simply mimic a real life system in a
rather crude way. Your results will _not_ be better than real life
ratings, simply because you fail to see that a rating is based on
differences, not on benchmarks.
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