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| Tags: analyze, between, chrisf, easy, game, level |
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#11
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On Apr 18, 3:35 am, Sanny wrote:
You need atleast 20-30 sec/ move to win against Beginner. I will never sugest you to play Blitz against Beginner as Beginner may spoil your Ratings. My rating seems to be doing okay, as it is higher than anyone else's. I think you need to worry more over the poor folks out there-- the ones with much lower ratings. :D One Old Folk "Zebediah" has returned. He once snatched your Crown and Made Master Level Rating down to 400. Yesterday he played with Master Level and won in just 34 Moves. A thing that even Rybka cant do. Nonsense. Rybka defeated the GetClub program while giving it Knight odds; let's see Zebediah do *that*, without any computer help. Bobby Fischer once bragged that he could give any woman in the world QN-odds, but when push came to shove, he chickened out-- never once backing up his idle boast! Obviously, in a sharp game, Rybka -- or any of the other top-rated programs, for that matter -- could win in under 34 moves. In duller games, it will take longer, but the important thing is not quickly you win, but just winning. One aspect of play at GetClub is the fact that the human opponents do not have any set time limit. This is a huge disadvantage to the program, which is "strictly" limited after all the hullabaloo over it taking too long to move and not following its own declared limits. Under these conditions, you will find that humans play better than they would under a strict time limit. It also gives a computer operator plenty of leeway to eat potato chips and watch TV, while relaying the moves between programs-- a plan which works best at the slower time controls, say... Master level. -- help bot |
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#12
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On Apr 17, 3:08*pm, help bot wrote:
On Apr 17, 1:53 am, Sanny wrote: White -- Black (easy) -- (chrisf) 1. e2-e4{0} e7-e5{2} 2. Ng1-f3{0} Nb8-c6{2} 3. Bf1-b5{0} a7-a6{2} 4. Bb5-a4{0} Ng8-f6{2} 5. Ke1-g1{48} Bf8-e7{4} 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising that Getclub did not grab it with both hands. 7. Nb1-c3{36} d7-d6{16} It is in the big 2006 database upto this point allowing for transpositions). [snip] 15. e4-d5{30} c6-d5{12} 15. exd5 is probably a mistake as it allows black to regain a coherent pawn structure. Any of Ne2, Na4, Bg3, BxN look playable here with equality. 25. g2-g4{20} Qh5-h3{32} Although the pawn forks Q+R and so looks materially very advantageous the resulting damage to the Kings defensive position is so massive that this move prepares the game for terminal decline. The only continuations that appear to hold water here for white are 25. h4 and 25. Nd1 (and black still has a serious kingside attack on the go). Black has been allowed to build up a considerable attack but defending and waiting to see how he tries to break open the position would be my preference. 26. g4-f5{34} Rf8-f5{2} I can see why Getclub would play gxR but Qf1 would still be better (game is still lost but by a pawn less). [snip] 32. c2-c4{30} Qh2-f4{8} This move 32. c4 is worthy of comment because it is just awful. Almost half the moves available are better. 32. c3 and 32. Rc1 are about the best of a bad lot. a3, Kd3, a4, Qd1, b4, Ra1, b1 are better than c4. * Look at the opening; after White plays d3, he is threatening to win the e-pawn for free by Nxe5-- a simple fact which both players somehow missed. This is about as simple as tactics can get. Shredder doesn't think that grabbing the pawn is all that great. * Funny thing is, after he allowed his Q and R to get forked, he really had no choice but to follow up-- or else he'd be a Rook down. * The The fork may have been deliberate. Once the Q is into the kings castled position it is no holds barred. It was predictable that Getclub would take the knight making his king even more exposed. What is more surprising is that it still occassionally makes completely pointless pawn moves that are (or should be) way down the list of pluasible moves. 32. c4 is indicative of a problem in the defence and queiscence search logic. GetClub program does not defend well, so if you can get an attack on the King, as in this game, you're set unless you run out of ammo. Its idea of King security is pretty feeble. I had forgotten from my analysis of last night. 20. Kh1 and then 22. Kg1 serve no useful purpose other than to enable black to build up his attack on the kingside unopposed. White would have been in much better shape had these moves been replaced with either 20. b4 to start a Qside counter attack or 20. Ne2 to prepare for the coming assault on the kingside. Random king moves is an inherent Getclub weakness. Regards, Martin Brown |
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#13
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On Apr 19, 9:54 am, Martin Brown
wrote: White -- Black (easy) -- (chrisf) 1. e2-e4{0} e7-e5{2} 2. Ng1-f3{0} Nb8-c6{2} 3. Bf1-b5{0} a7-a6{2} 4. Bb5-a4{0} Ng8-f6{2} 5. Ke1-g1{48} Bf8-e7{4} 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising that Getclub did not grab it with both hands. After thinking about this a little more, I realized that the Knight need not be snatched before taking the pawn, since it is, after all, pinned to the King. So, even 7. Nxe5 nets a free pawn. It is a center pawn-- not some insignificant Rook- pawn, ya know. (If there are any deeply-hidden tactics here, just let me know and I'll fire up the old 'puter to spot 'em.) 7. Nb1-c3{36} d7-d6{16} It is in the big 2006 database upto this point allowing for transpositions). I hope that is not an endorsement of the hanging of pawns. (A recent posting by Taylor Kingston cited a game between two Class C players, as taken from some random database.) Look at the opening; after White plays d3, he is threatening to win the e-pawn for free by Nxe5-- a simple fact which both players somehow missed. This is about as simple as tactics can get. Shredder doesn't think that grabbing the pawn is all that great. Hmmph. If I were not already analyzing another game, I would easily refute this hypocrite by booting up my vastly superior program! (As it is, I don't even have a chess board to look at.) For the record, the Rybka program *never* gives full credit for winning a pawn, because the opponent invariably gains a half-open file-- or whatever. But ....a pawn is a pawn, in any country in the world. And center pawns are the best-of-breed winners. Funny thing is, after he allowed his Q and R to get forked, he really had no choice but to follow up-- or else he'd be a Rook down. The The fork may have been deliberate. Deliberate? It was the GetClub program that played the pawn-fork, not any "deliberating" human chess player. As I recall, the first such pawn-fork was not played by the GC program, so for all we know its human opponent may have figured it would be consistent (a huge mistake with *this* program). Once the Q is into the kings castled position it is no holds barred. It was predictable that Getclub would take the knight making his king even more exposed. What is more surprising is that it still occassionally makes completely pointless pawn moves that are (or should be) way down the list of pluasible moves. 32. c4 is indicative of a problem in the defence and queiscence search logic. Um, you talk as though the GetClub program actually ranked every legal move in order by merit, then selected the best one to play. The REALITY is that it can't even determine which moves are legal! It's a wonder it can play as well as it does. GetClub program does not defend well, so if you can get an attack on the King, as in this game, you're set unless you run out of ammo. Its idea of King security is pretty feeble. I had forgotten from my analysis of last night. 20. Kh1 and then 22. Kg1 serve no useful purpose other than to enable black to build up his attack on the kingside unopposed. White would have been in much better shape had these moves been replaced with either 20. b4 to start a Qside counter attack or 20. Ne2 to prepare for the coming assault on the kingside. Random king moves is an inherent Getclub weakness. Also consider the idiotic moves Re1, followed by shifting wood back again with Rf1; such maneuvers lose valuable time. I've had quite a few games in which we are strolling along, I capture a pawn, and then instead of recapturing -- like "normal" programs and people do -- the GC program "develops" a piece or attacks something. In sum, this is not your everyday, run-of-the-mill chess program; there is something rotten in Denmark. I was amazed to find that, after his snide attitude about the inconsistencies of his ratings system, "Sanny" has now done an about-face and rigged the ratings. Log on to GC's Web site now and you will find that Advance level is "given" a 2400 rating, while Master level has already taken a shellacking by Zeb, the computer operator. I somehow missed that Normal level was at 1800, and am playing the Advance level, to cash in on the new "ratings bonanza" (if I can somehow win). Inflation: it's not just an economic term anymore! -- help bot |
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#14
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On Apr 19, 10:53 am, help bot wrote:
1. e2-e4{0} e7-e5{2} 2. Ng1-f3{0} Nb8-c6{2} 3. Bf1-b5{0} a7-a6{2} 4. Bb5-a4{0} Ng8-f6{2} 5. Ke1-g1{48} Bf8-e7{4} 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising that Getclub did not grab it with both hands. After thinking about this a little more, I realized that the Knight need not be snatched before taking the pawn, since it is, after all, pinned to the King. Whoa! Taking it just a tad slower, I now see that 5. Ke1-g1 *is* castling, so the a1-e8 pin is no more. Believe it or not, my "blindfold analysis" was going something like this: 1. Nxe5 Qd4! 2. Bxc6+ dxc6 3. Nf3, netting a pawn for White. Of course, not only is this wrong because Black is in fact castled, but the Black Queen can't get to d4. That's what happens when you are on decongestant pills and can't sleep, so your mind works through all the important problems you are facing in your life... . Now that I have the old 'puter freed up, I see that: at zero seconds, it likes 6. Bxc6! at one second, ditto at two minutes, the same at eleven minutes, it still prefers Bxc6! Black has nothing for the pawn-- except what I suppose could euphemistically be termed "open lines"; the same open lines you get when you hang a piece which was obstructing your other pieces... . If Black has any plans of getting some real compensation for hanging a center pawn in the Ruy Lopez, he's better off with the Marshall Gambit, IMO. -- help bot |
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#15
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On Apr 19, 4:47*pm, help bot wrote:
On Apr 19, 10:53 am, help bot wrote: 1. e2-e4{0} e7-e5{2} 2. Ng1-f3{0} Nb8-c6{2} 3. Bf1-b5{0} a7-a6{2} 4. Bb5-a4{0} Ng8-f6{2} 5. Ke1-g1{48} Bf8-e7{4} 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising that Getclub did not grab it with both hands. I take that back. I had been assuming (incorrectly) that if it was a significant advantage to white that blundercheck would have added the relevant annotation. But since it didn't... I assumed there was something about it that I couldn't quite see. However, it seems looking more carefully at the opening book database move order 7. BxN is the *only* continuation given at that point. The game falls back into book territory further on by transposition. A proper ab initio analysis of this position with Shredder quickly concludes that BxN is 60cp better than the next best move Nc3, c4, h3, Bd2 (all at 0 +/-3). Rybka is a bit more conservative and gives a 40cp advantage with a preferred ordering of toher moves h3, Bd2, c4, Nc3, Bb3a3, Bg5, Re1 (all at 6+/-2). Rybka typically has a flatter evaluation function (like Fritz and Crafty). Shredder has an exaggerated sense of some structural features (which I think tends to guide it towards more human like play). * After thinking about this a little more, I realized that the Knight need not be snatched before taking the pawn, since it is, after all, pinned to the King. * Whoa! *Taking it just a tad slower, I now see that 5. Ke1-g1 *is* castling, so the a1-e8 pin is no more. Oops. I really wish he would fix the £$#^$&% useless game notation. I find that the captures being shown as ordinary moves make life all but impossible for following the games without a board or a computer. * Now that I have the old 'puter freed up, I see that: at zero seconds, it likes 6. Bxc6! at one second, ditto at two minutes, the same at eleven minutes, it still prefers Bxc6! And after an overnight analysis to ply 23 it is still the same only a slightly larger advantage crystallises. * Black has nothing for the pawn-- except what I suppose could euphemistically be termed "open lines"; the same open lines you get when you hang a piece which was obstructing your other pieces... . * If Black has any plans of getting some real compensation for hanging a center pawn in the Ruy Lopez, he's better off with the Marshall Gambit, IMO. The problem is that I used blundercheck and trusted it to annotate any dumb moves. Since it didn't annotate this I assumed incorrectly that it was sound (and inside the usually robust book horizon). I confess I didn't lok very hard at first. The flaw is that when a move that is out of book is played (ie but the wrong order) blundercheck should run the engine and see if the sequence order alters the outcome significantly. Hitting a position that is in the opening book repertoire is not a sufficient test - there should be an option to cross check all the opening moves too (especially any where the move played is not on the approved book list for that ply - played out of order). I have noticed blundercheck sometimes misses clearly winning lines when used to annotate certain types of game. I presume it stems from having the cache polluted with moves from the suboptimal line actually played when the decsisive move is encountered in the backwards search down the tree. Regards, Martin Brown |
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#16
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On Apr 20, 2:36*pm, Martin Brown
wrote: On Apr 19, 4:47*pm, help bot wrote: On Apr 19, 10:53 am, help bot wrote: 1. e2-e4{0} e7-e5{2} 2. Ng1-f3{0} Nb8-c6{2} 3. Bf1-b5{0} a7-a6{2} 4. Bb5-a4{0} Ng8-f6{2} 5. Ke1-g1{48} Bf8-e7{4} 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising thatGetclubdid not grab it with both hands. I take that back. I had been assuming (incorrectly) that if it was a significant advantage to white that blundercheck would have added the relevant annotation. But since it didn't... I assumed there was something about it that I couldn't quite see. However, it seems looking more carefully at the opening book database move order 7. BxN is the *only* continuation given at that point. The game falls back into book territory further on by transposition. A proper ab initio analysis of this position with Shredder quickly concludes that BxN is 60cp better than the next best move Nc3, c4, h3, Bd2 (all at 0 +/-3). Rybka is a bit more conservative and gives a 40cp advantage with a preferred ordering of toher moves h3, Bd2, c4, Nc3, Bb3a3, Bg5, Re1 (all at 6+/-2). Rybka typically has a flatter evaluation function (like Fritz and Crafty). Shredder has an exaggerated sense of some structural features (which I think tends to guide it towards more human like play). * After thinking about this a little more, I realized that the Knight need not be snatched before taking the pawn, since it is, after all, pinned to the King. * Whoa! *Taking it just a tad slower, I now see that 5. Ke1-g1 *is* castling, so the a1-e8 pin is no more. Oops. I really wish he would fix the £$#^$&% useless game notation. I find that the captures being shown as ordinary moves make life all but impossible for following the games without a board or a computer. * Now that I have the old 'puter freed up, I see that: at zero seconds, it likes 6. Bxc6! at one second, ditto at two minutes, the same at eleven minutes, it still prefers Bxc6! And after an overnight analysis to ply 23 it is still the same only a slightly larger advantage crystallises. * Black has nothing for the pawn-- except what I suppose could euphemistically be termed "open lines"; the same open lines you get when you hang a piece which was obstructing your other pieces... . * If Black has any plans of getting some real compensation for hanging a center pawn in the Ruy Lopez, he's better off with the Marshall Gambit, IMO. The problem is that I used blundercheck and trusted it to annotate any dumb moves. Since it didn't annotate this I assumed incorrectly that it was sound (and inside the usually robust book horizon). I confess I didn't lok very hard at first. The flaw is that when a move that is out of book is played (ie but the wrong order) blundercheck should run the engine and see if the sequence order alters the outcome significantly. Hitting a position that is in the opening book repertoire is not a sufficient test - there should be an option to cross check all the opening moves too (especially any where the move played is not on the approved book list for that ply - played out of order). I have noticed blundercheck sometimes misses clearly winning lines when used to annotate certain types of game. I presume it stems from having the cache polluted with moves from the suboptimal line actually played when the decsisive move is encountered in the backwards search down the tree. Regards, Martin Brown GetClub Chess was further improved today So you are going to see much stronger games now on. Tell me if the improvements are seen your recent games or not. Help Bot is playing with Advance Level, I think it will take a week for him to complete the game. Later play with beginner Level and let me know if you find any improvement in Beginners game. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#17
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On Apr 20, 5:36 am, Martin Brown
wrote: 1. e2-e4{0} e7-e5{2} 2. Ng1-f3{0} Nb8-c6{2} 3. Bf1-b5{0} a7-a6{2} 4. Bb5-a4{0} Ng8-f6{2} 5. Ke1-g1{48} Bf8-e7{4} 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising that Getclub did not grab it with both hands. I take that back. I had been assuming (incorrectly) that if it was a significant advantage to white that blundercheck would have added the relevant annotation. But since it didn't... I assumed there was something about it that I couldn't quite see. However, it seems looking more carefully at the opening book database move order 7. BxN is the *only* continuation given at that point. The game falls back into book territory further on by transposition. When I try to utilize the online databases, they only rarely give *quality* information. Sometimes the problem is that losing moves are show with a high winning percentage, and sometimes the number of games reaching a particular position are few, and of low standard. I expect the commercial databases are much better, but I neither wish to pay for something I rarely use, nor do I like buying an older version to save money, because I /know/ it's out-of-date! A proper ab initio analysis of this position with Shredder quickly concludes that BxN is 60cp better than the next best move Nc3, c4, h3, Bd2 (all at 0 +/-3). Rybka is a bit more conservative and gives a 40cp advantage with a preferred ordering of toher moves h3, Bd2, c4, Nc3, Bb3a3, Bg5, Re1 (all at 6+/-2). Rybka typically has a flatter evaluation function (like Fritz and Crafty). Shredder has an exaggerated sense of some structural features (which I think tends to guide it towards more human like play). The very latest version of Shredder has toned this down and they are breathing down Rybka's neck on the ratings chart. But since Rybka is not well-honed in the endgame and Shredder (or Deep Shredder) has the fastest table-base search around, perhaps both programs are worth buying? After thinking about this a little more, I realized that the Knight need not be snatched before taking the pawn, since it is, after all, pinned to the King. Whoa! Taking it just a tad slower, I now see that 5. Ke1-g1 *is* castling, so the a1-e8 pin is no more. Oops. I really wish he would fix the £$#^$&% useless game notation. I find that the captures being shown as ordinary moves make life all but impossible for following the games without a board or a computer. Only for us weak players. I hear (but I would have no way of knowing) that strong players can do all this stuff blindfolded, in their heads! If Black has any plans of getting some real compensation for hanging a center pawn in the Ruy Lopez, he's better off with the Marshall Gambit, IMO. The problem is that I used blundercheck and trusted it to annotate any dumb moves. Since it didn't annotate this I assumed incorrectly that it was sound (and inside the usually robust book horizon). I confess I didn't lok very hard at first. Maybe "blundercheck" has a set limit, which was just barely too high? Some of these pesky programs refuse to admit when I have won a pawn-- though they are not slow to announce every $%&*(!@& mate-in-ten they have in those rare (ahem) cases where I am losing. You may be able to adjust the setting so that -0.5 pawns shows up as a "blunder". The flaw is that when a move that is out of book is played (ie but the wrong order) blundercheck should run the engine and see if the sequence order alters the outcome significantly. Hitting a position that is in the opening book repertoire is not a sufficient test - there should be an option to cross check all the opening moves too (especially any where the move played is not on the approved book list for that ply - played out of order). Thus far, I have managed to avoid any of those kinds of problems by simply not bothering to install an openings book. The programs are all out-of-book, all the time. The problem is that every game analysis wastes time looking at oh, 1. e4 versus 1. d4 versus 1. Na3. I have noticed blundercheck sometimes misses clearly winning lines when used to annotate certain types of game. I presume it stems from having the cache polluted with moves from the suboptimal line actually played when the decsisive move is encountered in the backwards search down the tree. I have been using "Arena" (instead of the Fritz GUI), and it seems to help if I analyze the game backwards, so the stupid program can see how a true genius handled the position. -- help bot |
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#18
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On Apr 20, 11:29*am, help bot wrote:
On Apr 20, 5:36 am, Martin Brown wrote: 6. d2-d3{20} Ke8-g8{16} Although 7. BxN dxB 8. Nxe5 snaffles a pawn it isn't such a massive advantage. However, since it is a purely materialistic gain it is surprising that Getclub did not grab it with both hands. I take that back. I had been assuming (incorrectly) that if it was a significant advantage to white that blundercheck would have added the relevant annotation. But since it didn't... I assumed there was something about it that I couldn't quite see. However, it seems looking more carefully at the opening book database move order 7. BxN is the *only* continuation given at that point. The game falls back into book territory further on by transposition. * When I try to utilize the online databases, they only rarely give *quality* information. *Sometimes the problem is that losing moves are show with a high winning percentage, and sometimes the number of games reaching a particular position are few, and of low standard. *I expect the commercial databases are much better, but I neither wish to pay for something I rarely use, nor do I like buying an older version to save money, because I /know/ it's out-of-date! An out of date one is still interesting. My database is from 2006 (and I don't really feel compelled to update it). However, the 2006 bigopening book still contains quite a few dodgy "winning" moves in the leaves of the tree. It would be interesting to check one for all logical inconsistencies with an engine set to 20s/move and thereby winnow out all the chaff. I suspect some of it is there for proof of copyright reasons as watermarks. A proper ab initio analysis of this position with Shredder quickly concludes that BxN is 60cp better than the next best move Nc3, c4, h3, Bd2 (all at 0 +/-3). Rybka is a bit more conservative and gives a 40cp advantage with a preferred ordering of toher moves h3, Bd2, c4, Nc3, Bb3a3, Bg5, Re1 (all at 6+/-2). Rybka typically has a flatter evaluation function (like Fritz and Crafty). Shredder has an exaggerated sense of some structural features (which I think tends to guide it towards more human like play). * The very latest version of Shredder has toned this down and they are breathing down Rybka's neck on the ratings chart. *But since Rybka is not well-honed in the endgame and Shredder (or Deep Shredder) has the fastest table-base search around, perhaps both programs are worth buying? I have both. I prefer to spar against Shredder10. It feels mouch more like playing against a human and it occassionally leaves things on that someone playing at the nominal playing level might make. Rybka is a bit too much like playing against a brick wall - although I have once beaten it on time control (the only engine I have ever managed to beat that way). * After thinking about this a little more, I realized that the Knight need not be snatched before taking the pawn, since it is, after all, pinned to the King. * Whoa! *Taking it just a tad slower, I now see that 5. Ke1-g1 *is* castling, so the a1-e8 pin is no more. Oops. I really wish he would fix the £$#^$&% useless game notation. I find that the captures being shown as ordinary moves make life all but impossible for following the games without a board or a computer. * Only for us weak players. *I hear (but I would have no way of knowing) that strong players can do all this stuff blindfolded, in their heads! I expect the blindfold might help provided someone reads you the moves. The problem is that I used blundercheck and trusted it to annotate any dumb moves. Since it didn't annotate this I assumed incorrectly that it was sound (and inside the usually robust book horizon). I confess I didn't lok very hard at first. * Maybe "blundercheck" has a set limit, which was just barely too high? *Some of these No. Blundercheck effectively assumes that the book is correct and stops when it encounters an in book position. I have the blundercheck window set fairly narrow 8cp to analyse my own games and don't alter it for Getclub. I do find that it sometimes misses fairly obvious improvements that are found by full annotation. I am not sure why. No-one from CM has ever bothered to explain why blundercheck sometimes blunders. The flaw is that when a move that is out of book is played (ie but the wrong order) blundercheck should run the engine and see if the sequence order alters the outcome significantly. Hitting a position that is in the opening book repertoire is not a sufficient test - there should be an option to cross check all the opening moves too (especially any where the move played is not on the approved book list for that ply - played out of order). * Thus far, I have managed to avoid any of those kinds of problems by simply not bothering to install an openings book. *The programs are all out-of-book, all the time. I generally play against engines using a deep opening book to try ideas out in the opening. Most engines would take ages and not necessarily find the right sorts of moves without a book (something I actually agree with Phil Innes on). * The problem is that every game analysis wastes time looking at oh, 1. e4 versus 1. d4 versus 1. Na3. You could always build a custom shallow opening book from a trivial set of games... I do have a null opening book somewhere. I think the free version CB lite can be used to generate them. I have noticed blundercheck sometimes misses clearly winning lines when used to annotate certain types of game. I presume it stems from having the cache polluted with moves from the suboptimal line actually played when the decsisive move is encountered in the backwards search down the tree. * I have been using "Arena" (instead of the Fritz GUI), and it seems to help if I analyze the game backwards, so the stupid program can see how a true genius handled the position. Populating the cache with moves seen from deeper plies works very well provided that the moves played were close to optimal. It sometimes gives odd results when a bad move has been played. I suspect thtat is the root cause of my annoyances with blundercheck intermittently failing to spot critical move in real games. Regards, Martin Brown |
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#19
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Please analyze the Best game between Zebediah & Advance Level.
Advance level was ahead of a Rook but later Zebediah took back the Rook and was able to win the Game in just 23 moves. Advance is the Highest Level. So it is the Best GetClub Chess can ever play. Can you spot any weakness in this Game? Game Played between zebediah and advance at GetClub.com ---------------------------------------------------------------------------*----- zebediah: (White) advance: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...498&game=Chess ---------------------------------------------------------------------------*----- White -- Black (zebediah) -- (advance) 1. e2-e4{4} e7-e6{0} 2. d2-d4{4} c7-c5{2418} 3. Ng1-f3{25518} c5-d4{0} 4. Nf3-d4{6} Ng8-f6{1652} 5. Nb1-c3{236} Bf8-b4{2128} 6. e4-e5{18} Bb4-c3{3308} 7. b2-c3{420} Qd8-c7{1298} 8. e5-f6{138} Qc7-c3{2516} 9. Qd1-d2{3878} Qc3-a1{0} 10. f6-g7{6} Rh8-g8{1390} 11. c2-c3{68} Qa1-b1{1802} 12. Bf1-d3{396} Qb1-b6{1644} 13. Qd2-h6{8} Qb6-c5{1642} 14. Ke1-g1{14} Qc5-e5{1556} 15. Bd3-h7{2614} Rg8-g7{1506} 16. f2-f4{414} Rg7-h7{1658} 17. Qh6-h7{2948} Qe5-c5{3162} 18. f4-f5{654} f7-f6{2306} 19. f5-e6{388} d7-e6{1876} 20. Rf1-f6{16} Ke8-d8{1578} 21. Bc1-g5{64} Bc8-d7{1568} 22. Rf6-f5{1042} Kd8-c7{2780} 23. Rf5-c5{4790} Kc7-b6{0} ---------------------------------------------------------------------------*----- zebediah: (White) advance: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...498&game=Chess Was the Sacrifice of Took Correct by Zebediah? Is there any move wrongly played by Advance Level? Advance level thinks 20-40 min / Move. So the games are usually the best that GetClub Chess can ever play. Still Zebediah the best player at GetClub Managed to win the game. Was the game won because of any weakness in GetClub engine? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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On Apr 21, 9:21*am, Sanny wrote:
Please analyze the Best game between Zebediah & Advance Level. Advance level was ahead of a Rook but later Zebediah took back the Rook and was able to win the Game in just 23 moves. Advance level was never ahead. It was already in a bit of trouble after 6. ... BxN Grabbing the rook later isn't sufficient compensation for the damage done to blacks kingside and the total lack of development queenside. Advance is the Highest Level. So it is the Best GetClub Chess can ever play. Can you spot any weakness in this Game? Yes at least in GetClubs play... White -- Black (zebediah) -- (advance) 1. e2-e4{4} e7-e6{0} 2. d2-d4{4} c7-c5{2418} 3. Ng1-f3{25518} c5-d4{0} 4. Nf3-d4{6} Ng8-f6{1652} 5. Nb1-c3{236} Bf8-b4{2128} 6. e4-e5{18} Bb4-c3{3308} This is already giving white the advantage of more than a pawn. This position was in the database 15 times and white won 12 of these. There then follows an almost forced sequence of moves (the PV is clearly defined at 200cp). And at move 10. white has a choice of winning moves (fxg7 and c3 equally good). 7. b2-c3{420} Qd8-c7{1298} Shredder reckons 7. ... Nd5 is the only move here that would just about hold things together. Something along the lines of 8. Bd3 Qc7 9. O-O or 8. Qg4 g6 9. Nb5 O- O 8. e5-f6{138} Qc7-c3{2516} The chess engines here prefer 8. Nb5 but I think that lets black off the hook with Qxe5 9. Qe2 QxQ The move as played leaves black struggling just to stay alive - although that isn't obvious to an engine with a limited search horizon. Blacks kings rook is not long for this world so there is a virtual material balance. 9. Qd1-d2{3878} Qc3-a1{0} 10. f6-g7{6} Rh8-g8{1390} 11. c2-c3{68} Qa1-b1{1802} 12. Bf1-d3{396} Qb1-b6{1644} 13. Qd2-h6{8} Qb6-c5{1642} 14. Ke1-g1{14} Qc5-e5{1556} Amazingly this position has previously occurred in 4 serious matches arising out of odd Sicilian patterns. The moves are transposed and all of them were hopelessly lost at this point. It must have arisen in something I have played or played through since it was already in my customised database. 15. Bd3-h7{2614} Rg8-g7{1506} Humans preferred QxB in the games I found (although Rybka & Shredder both think RxB is better). By this stage the position is already hopelessly lost. Getclub doesn't defend optimally though. 16. f2-f4{414} Rg7-h7{1658} 16. .... Rxg2+ would at least give a sporting chance. More by delaying the inevitable than anything else. 17. Qh6-h7{2948} Qe5-c5{3162} 18. f4-f5{654} f7-f6{2306} 18. ... d5 would cling onto life for a little bit longer but the decline is still terminal. 19. f5-e6{388} d7-e6{1876} 20. Rf1-f6{16} Ke8-d8{1578} 21. Bc1-g5{64} Bc8-d7{1568} 22. Rf6-f5{1042} Kd8-c7{2780} 23. Rf5-c5{4790} Kc7-b6{0} ---------------------------------------------------------------------------**----- *zebediah: (White) Was the Sacrifice of Took Correct by Zebediah? Yes. It wasn't a sacrfice. The attack he gets is worth it. Yes he is the exchange down for a while but his pieces are all out and he has a defendable pawn on the 7th rank with a nuclear threat level against h7 and your rook. Is there any move wrongly played by Advance Level? Was the game won because of any weakness in GetClub engine? Yes. It doesn't have sufficient selective look ahead down partially forced lines (situations where one move is significantly better than all the others). To be fair even the top engines struggled to see that Qc7 doesn't really work at sensible match play time allocations and it required a bit of human guidance to annotate correctly. (at least I think I have got it about right - quick lunchtime attempt) Regards, Martin Brown |
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