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| Tags: ending, knightrook, rooks, two |
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#1
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Here is a game where Master Level has 2 Rooks left with 6 pawns and
Help Bot has Rook and Knight and 7 Pawns. So Help Bot had Knight+Pawn vs Rook. So Master Level was at advantage at Rook is equal to Knight + 2 Pawns while Help bot had only 1 extra pawn. But Help Bot advanced its pawns and killed many pawns of GetClub. End Game is very weak So GetClub lost many pawns and in end Help Bot got the Queen & win. Till 25th move GetClub was at advantage of 1 Pawn. But after that what happened that it lost the game? Please tell me which were the wrong moves and what should GetClub had done to get a win. Game Played between help bot and master at GetClub.com -------------------------------------------------------------------------------- help bot: (Black) master: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...686&game=Chess -------------------------------------------------------------------------------- White -- Black (master) -- (help bot) 1. d2-d4{1320} Ng8-f6{14} 2. Nb1-c3{4382} d7-d5{16} 3. Ng1-f3{2716} e7-e6{38} 4. Nf3-e5{2414} Nb8-d7{78} 5. a2-a3{1808} Nd7-e5{62} 6. d4-e5{1752} Nf6-d7{24} 7. e2-e4{2850} d5-e4{112} 8. Bc1-f4{1520} Bf8-e7{184} 9. Nc3-e4{2134} Ke8-g8{34} 10. Bf1-d3{1974} Qd8-e8{260} 11. Ke1-g1{2426} Nd7-b6{182} 12. Qd1-g4{1738} Kg8-h8{30} 13. Ne4-f6{1762} Be7-f6{500} 14. e5-f6{1448} g7-g6{44} 15. Bf4-h6{1974} Rf8-g8{448} 16. Ra1-d1{5230} Bc8-d7{584} 17. Rf1-e1{2790} Bd7-c6{422} 18. Bh6-g7{2068} Rg8-g7{44} 19. f6-g7{2460} Kh8-g7{10} 20. Qg4-f4{1436} Qe8-e7{120} 21. Bd3-e4{1350} Bc6-e4{70} 22. Qf4-e5{2276} Qe7-f6{124} 23. Qe5-f6{1314} Kg7-f6{8} 24. Re1-e4{2328} Kf6-e7{50} 25. Rd1-d4{1304} h7-h5{308} {GetClub is up one Pawn.} 26. b2-b4{3836} a7-a5{1178} 27. b4-b5{1934} Ra8-c8{58} 28. c2-c3{1996} c7-c5{486} 29. Rd4-d2{2286} c5-c4{154} 30. Rd2-d4{2012} Rc8-c5{130} 31. a3-a4{2130} f7-f5{94} 32. Re4-e3{3476} Nb6-a4{134} 33. h2-h4{1632} e6-e5{94} 34. f2-f4{1776} e5-e4{132} 35. Re3-g3{1772} Rc5-b5{408} 36. Rd4-c4{3608} Na4-b2{200} 37. Rc4-d4{1310} Rb5-b6{120} 38. c3-c4{1548} Nb2-d3{46} 39. c4-c5{1914} Nd3-c5{42} 40. Rg3-e3{2512} Rb6-b1{172} 41. Kg1-h2{2136} b7-b5{60} 42. Rd4-d5{1344} Nc5-e6{72} 43. g2-g3{2708} Rb1-b2{162} 44. Kh2-h3{1586} Ne6-c7{154} 45. Rd5-d3{2440} b5-b4{1066} 46. Rd3-d1{4880} a5-a4{60} 47. Re3-e1{6504} a4-a3{88} 48. Re1-f1{5490} a3-a2{62} 49. Rd1-c1{7012} Nc7-d5{70} 50. Rf1-e1{2008} Nd5-c3{40} 51. Rc1-c3{4706} b4-c3{36} 52. Re1-a1{330} c3-c2{48} 53. g3-g4{3172} h5-g4{44} 54. Kh3-g3{470} Rb2-b3{78} 55. Kg3-g2{512} Rb3-a3{42} 56. Kg2-f1{350} Rc2-c1{R}{28} 57. Ra1-c1{356} Qa2-a1{Q}{50} 58. Rc1-a1{358} Ra3-a1{6} 59. Kf1-f2{502} Ke7-e6{40} 60. Kf2-e2{808} g4-g3{32} 61. Ke2-d2{600} Ra1-a3{44} 62. Kd2-c2{1180} Ra3-d3{22} 63. h4-h5{612} g6-h5{14} 64. Kc2-b2{ -------------------------------------------------------------------------------- help bot: (Black) master: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...686&game=Chess Let me know why GetClub lost despite being ahead by 1 Pawn? What should getclub have done to win this game. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#2
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Sanny wrote:
Here is a game where Master Level has 2 Rooks left with 6 pawns and Help Bot has Rook and Knight and 7 Pawns. So Help Bot had Knight+Pawn vs Rook. So Master Level was at advantage at Rook is equal to Knight + 2 Pawns while Help bot had only 1 extra pawn. But Help Bot advanced its pawns and killed many pawns of GetClub. It seems Getclub has all the skill of a lemming in the endgame transition. Several of its moves are lamentably bad here. End Game is very weak So GetClub lost many pawns and in end Help Bot got the Queen & win. Till 25th move GetClub was at advantage of 1 Pawn. But after that what happened that it lost the game? At around move 12 Getclub had a considerable advantage - sufficient that any decent modern program should have won against a human. Please tell me which were the wrong moves and what should GetClub had done to get a win. Taken a bit more care of its pawns and computed the exchanges more accurately. It needs to know that once it has a material advantage the fastest way to win is to swap off pieces in equal exchanges and preserve pawns (and conversely to avoid that when down on material). Also it needs to understand that leaving your king sat in a prepared back rank mate trap is never a good idea - especially not when one of the best moves on the board is to advance f4. White -- Black (master) -- (help bot) 1. d2-d4{1320} Ng8-f6{14} 2. Nb1-c3{4382} d7-d5{16} 3. Ng1-f3{2716} e7-e6{38} 4. Nf3-e5{2414} Nb8-d7{78} 5. a2-a3{1808} Nd7-e5{62} 6. d4-e5{1752} Nf6-d7{24} 7. e2-e4{2850} d5-e4{112} 8. Bc1-f4{1520} Bf8-e7{184} 9. Nc3-e4{2134} Ke8-g8{34} 10. Bf1-d3{1974} Qd8-e8{260} 10. .... f5/f6 is better 11. Ke1-g1{2426} Nd7-b6{182} 10. .... f5/f6 is better 12. Qd1-g4{1738} Kg8-h8{30} At this point Getclub is winning handsomely. 12. Nf6+ is probably slightly better but Qg4 is OK (12. ... h5 is playable then). 13. Ne4-f6{1762} Be7-f6{500} 14. e5-f6{1448} g7-g6{44} 15. Bf4-h6{1974} Rf8-g8{448} 16. Ra1-d1{5230} Bc8-d7{584} 17. Rf1-e1{2790} Bd7-c6{422} 18. Bh6-g7{2068} Rg8-g7{44} This squanders the tension built up against blacks king. 18. b4/Qg3/Qf4 all OK here. Still OK 19. f6-g7{2460} Kh8-g7{10} 20. Qg4-f4{1436} Qe8-e7{120} 21. Bd3-e4{1350} Bc6-e4{70} 22. Qf4-e5{2276} Qe7-f6{124} Spite check. 22. Qxe4 c6 is best for white 23. Qe5-f6{1314} Kg7-f6{8} Still at least this way you swap of queens. 24. Re1-e4{2328} Kf6-e7{50} 25. Rd1-d4{1304} h7-h5{308} {GetClub is up one Pawn.} 25. Rdd4 is a dreadful move (ranked 22/37). 25. f4/f3 or Kf1 are OK. The king is sat in a ready made back rank mate! 26. b2-b4{3836} a7-a5{1178} Engine prefers 26. Rd1 (yes the last move was *that* bad) f4/f3/b3/Kf1 all playable 27. b4-b5{1934} Ra8-c8{58} 28. c2-c3{1996} c7-c5{486} Again a poor move 28. c3 ranks 16/29 Getclub should still be able to hold a draw or win here with 20 of the 32 possible moves 29. Rd4-d2{2286} c5-c4{154} Either 29. Rd1 or bxc6 (en passant) were needed to hold the advantage which is now wafer thin. Still looks a pretty good draw though. 30. Rd2-d4{2012} Rc8-c5{130} 31. a3-a4{2130} f7-f5{94} Playing like a complete patzer now. 31. a4 defends b5 but the pawn on a4 is itself en prise. Only f4 holds on to the game. 32. Re4-e3{3476} Nb6-a4{134} 33. h2-h4{1632} e6-e5{94} 34. f2-f4{1776} e5-e4{132} Finally f4 but too late to do any good. Now black has a resource that Helpbot didn't spot in the game 34. ... Nxc3 if 35. RxN exR 34. Rd1 is the best of a bad bunch. Not worth analysing further. Painful to watch. Let me know why GetClub lost despite being ahead by 1 Pawn? What should getclub have done to win this game. Understand some of the basics of positional play. Regards, Martin Brown ** Posted from http://www.teranews.com ** |
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#3
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Let me know whyGetClublost despite being ahead by 1 Pawn?
What shouldgetclubhave done to win this game. Understand some of the basics of positional play. What are the basis of Positional play? I think now only End game is poor. Please tell me what need to be done in End Game? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#4
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On Jun 12, 11:31 am, Sanny wrote:
Let me know whyGetClublost despite being ahead by 1 Pawn? What shouldgetclubhave done to win this game. Understand some of the basics of positional play. What are the basis of Positional play? I think now only End game is poor. Please tell me what need to be done in End Game? I am curious to know how the exact ranking of moves is determined by Mr. Brown. When I look over games, the engine will "obsess over" what it sees as the single best move, then blitz through all the alternatives so quickly that I simply can't even see what they were. In his commentary above, Mr. Brown even appears to know which moves are scored as winning, drawing, or losing. ------------ As for positional play, I think this is a perfect example of why computers don't have to excel in that particular area. A strong /positional/ player dreads moving any of the pawns in front of his King, because that creates a weakness. For instance, when White plays p-h3, he weakens the g3 square-- even if it may still be defended by the f2-pawn; that's because the f2-pawn may get pinned at some point-- let's say by ...Q-b6 or ...B-c5. But when it comes to /tactical/ play, having one's home pawns in perfect order -- as White did in this game -- means that the back rank itself can become weak. Thus, when you get into a Rook ending like this one, it is wise to forget about /positional/ nuances, and make sure you cover the obvious, tactical issues like a back rank mate possibility. Let's back up a little here. Do you know why I did not want to play ...p-c5? Because, it left a "hole" at d6-- a /potential/ entry point for a White Rook. The other entry points, d8 and d7, were covered by my Rook, King, and Knight, so that left only d6, and of course any lateral attacks. No doubt a computer analysis can tell us that entry to d6 was pointless or impossible here, but a /positional/ player does not care-- such weaknesses are avoided as a matter of principle, just like tripled pawns are. [Note: I have tripled pawns against Rob "da robber" Mitchell, but that doesn't count!] In this particular case, the back rank mate could have been handled by leaving either Rook on the first rank, or, by sliding the King one square /toward the center/; as we saw, the White monarch ended up trapped out of play at h3-- a terrible square, as far as it could conceivably get from being able to aid in stopping the Black pawns from promoting. A crazed, "tactical piece player" will often sacrifice his own pawns like cannon fodder, seeing them mainly as obstacles which obstruct his pieces. But a "boring, positional player" is more likely to view his pawns as valuable assets, which of course he intends to convert into Queens one day in the distant future. Until that day, the pawns serve as a shield, behind which he marshals his pieces. White began to go wrong in the ending by not playing p-f4-- a move which stopped any back-rank-mate threats and at the same time afforded the White King an avenue by which to rapidly approach the center, *when safe*. This is also a minority attack, in which White's three king-side pawns (or any portion thereof) advance to be traded for Black's four on the same side, leaving Black with a weak /isolani/. But the real problem was the aimless Rook moves, which allowed Black time to activate his Rook, eat a pawn or two, and even run both connected, passed pawns all the way up the board! The two White Rooks shuffled back and forth, accomplishing nothing, while the White King refused to even take part in the war. As usual, it became a contest in which I effectively had an extra piece-- my King. It was deja vu, all over again. -- help bot |
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#5
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On Jun 12, 9:26*pm, help bot wrote:
On Jun 12, 11:31 am, Sanny wrote: Let me know whyGetClublost despite being ahead by 1 Pawn? What shouldgetclubhave done to win this game. Understand some of the basics of positional play. What are the basis of Positional play? I think now only End game is poor. Please tell me what need to be done in End Game? * I am curious to know how the exact ranking of moves is determined by Mr. Brown. *When I look over games, the engine will "obsess over" what it sees as the single best move, then blitz through all the alternatives so quickly that I simply can't even see what they were. * In his commentary above, Mr. Brown even appears to know which moves are scored as winning, drawing, or losing. ------------ * As for positional play, I think this is a perfect example of why computers don't have to excel in that particular area. *A strong /positional/ player dreads moving any of the pawns in front of his King, because that creates a weakness. *For instance, when White plays p-h3, he weakens the g3 square-- even if it may still be defended by the f2-pawn; that's because the f2-pawn may get pinned at some point-- let's say by ...Q-b6 or ...B-c5. * But when it comes to /tactical/ play, having one's home pawns in perfect order -- as White did in this game -- means that the back rank itself can become weak. *Thus, when you get into a Rook ending like this one, it is wise to forget about /positional/ nuances, and make sure you cover the obvious, tactical issues like a back rank mate possibility. * Let's back up a little here. *Do you know why I did not want to play ...p-c5? *Because, it left a "hole" at d6-- a /potential/ entry point for a White Rook. *The other entry points, d8 and d7, were covered by my Rook, King, and Knight, so that left only d6, and of course any lateral attacks. *No doubt a computer analysis can tell us that entry to d6 was pointless or impossible here, but a /positional/ player does not care-- such weaknesses are avoided as a matter of principle, just like tripled pawns are. [Note: I have tripled pawns against Rob "da robber" Mitchell, but that doesn't count!] * In this particular case, the back rank mate could have been handled by leaving either Rook on the first rank, or, by sliding the King one square /toward the center/; as we saw, the White monarch ended up trapped out of play at h3-- a terrible square, as far as it could conceivably get from being able to aid in stopping the Black pawns from promoting. * A crazed, "tactical piece player" will often sacrifice his own pawns like cannon fodder, seeing them mainly as obstacles which obstruct his pieces. *But a "boring, positional player" is more likely to view his pawns as valuable assets, which of course he intends to convert into Queens one day in the distant future. *Until that day, the pawns serve as a shield, behind which he marshals his pieces. * White began to go wrong in the ending by not playing p-f4-- a move which stopped any back-rank-mate threats and at the same time afforded the White King an avenue by which to rapidly approach the center, *when safe*. *This is also a minority attack, in which White's three king-side pawns (or any portion thereof) advance to be traded for Black's four on the same side, leaving Black with a weak /isolani/. * But the real problem was the aimless Rook moves, which allowed Black time to activate his Rook, eat a pawn or two, and even run both connected, passed pawns all the way up the board! *The two White Rooks shuffled back and forth, accomplishing nothing, while the White King refused to even take part in the war. *As usual, it became a contest in which I effectively had an extra piece-- my King. *It was deja vu, all over again. That was nice explanation. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#6
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help bot wrote:
On Jun 12, 11:31 am, Sanny wrote: Let me know whyGetClublost despite being ahead by 1 Pawn? What shouldgetclubhave done to win this game. Understand some of the basics of positional play. What are the basis of Positional play? I think now only End game is poor. Please tell me what need to be done in End Game? I am curious to know how the exact ranking of moves is determined by Mr. Brown. When I look over games, the engine will "obsess over" what it sees as the single best move, then blitz through all the alternatives so quickly that I simply can't even see what they were. In his commentary above, Mr. Brown even appears to know which moves are scored as winning, drawing, or losing. Mr Brown seems a bit formal. Martin is fine. I am running the ChessBase GUI Chessprogram9 (although the previous version 8 would do it the behaviour there is less than ideal). Most of the analysis is done using my favourite engine Shredder 10. What I have been doing to analyse these games is run them through blundercheck to get saved positional scores for the game. Then I play through to look for interesting positions where I see big jumps without adequate annotation or a line that I think would work being ignored. Selecting "Game", "infinite analysis" from the menu opens a window that shows initially the top PV, but by clicking on "+" and "-" buttons you can add or subtract lines of play to look at the top N continuations. In this mode while I am looking at it on screen the engine is evaluating the top N contenders for a continuation. There is a significant time penalty but if you are playing through the game it hardly matters. It is interesting to browse opening books in this mode looking for traps. For each of the top ranked moves I can see the engine score and the PV at the current search ply (they go bold as the next ply is added). It may take an few hours to get to play 23 or so. The only catch is if any of the lines displayed resolve out to a mate in N and the search depth exceeds 2N it grinds to a standstill and has to be restarted. I have to hit the "+" button a lot to see some of Getclubs moves! White began to go wrong in the ending by not playing p-f4-- a move which stopped any back-rank-mate threats and at the same time afforded the White King an avenue by which to rapidly approach the center, *when safe*. This is also a minority attack, in which White's three king-side pawns (or any portion thereof) advance to be traded for Black's four on the same side, leaving Black with a weak /isolani/. Absolutely. Worse still when it finally did play it the move was far too late to do anything useful. But the real problem was the aimless Rook moves, which allowed Black time to activate his Rook, eat a pawn or two, and even run both connected, passed pawns all the way up the board! The two White Rooks shuffled back and forth, accomplishing nothing, while the White King refused to even take part in the war. As usual, it became a contest in which I effectively had an extra piece-- my King. It was deja vu, all over again. The gratuitous pawn sacrifice on a4 also helped a lot. Regards, Martin Brown ** Posted from http://www.teranews.com ** |
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#7
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On Jun 12, 5:28 pm, Martin Brown
wrote: I am curious to know how the exact ranking of moves is determined by Mr. Brown. When I look over games, the engine will "obsess over" what it sees as the single best move, then blitz through all the alternatives so quickly that I simply can't even see what they were. I am running the ChessBase GUI Chessprogram9 (although the previous version 8 would do it the behaviour there is less than ideal). Most of the analysis is done using my favourite engine Shredder 10. What I have been doing to analyse these games is run them through blundercheck to get saved positional scores for the game. Then I play through to look for interesting positions where I see big jumps without adequate annotation or a line that I think would work being ignored. Selecting "Game", "infinite analysis" from the menu opens a window that shows initially the top PV, but by clicking on "+" and "-" buttons you can add or subtract lines of play to look at the top N continuations. Ah, that sounds familiar. I have used Fritz 5.32 many times, and it has the plus and minus buttons which add or subtract lines as you described. I have to hit the "+" button a lot to see some of Getclubs moves! Try a reversal: set the program to display the possibilities, ranked in REVERSE order, worst to best. But the real problem was the aimless Rook moves, which allowed Black time to activate his Rook, eat a pawn or two, and even run both connected, passed pawns all the way up the board! The two White Rooks shuffled back and forth, accomplishing nothing, while the White King refused to even take part in the war. As usual, it became a contest in which I effectively had an extra piece-- my King. It was deja vu, all over again. The gratuitous pawn sacrifice on a4 also helped a lot. I think that even though the thinking time was immense and the on screen display may have indicated a relatively deep search, what was /really happening/ was that the program may have been daydreaming about girls... . -- help bot |
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#8
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it's a loss forGetClub, from either side. It took me 1 day to understand what you are saying. Yes Two Rooks are Stronger than Knight+Rook. So GetClub should have won the game. But incase GetClub had other side still GetClub could not have won because of poor End Game. Nowadays a lot of interesting things are happening at GetClub. Just see the games of Help Bot and Zebediah and you will find a few strange games. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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