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| Tags: beings, getclub, human, like, play, will |
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#21
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On Jul 6, 11:39 am, Sanny wrote:
Help Bot complained me that lower levels are getting higher rating So he do not play with Higher Levels. In reality, I was merely explaining why I preferred to play the lower levels, and not the higher ones Sanny kept requesting I play. For real Comparision. I played 3 games against IVAN rated 1800+ and GetClub easily defeated IVAN So I guessed the correct rating. Easily? What about the first game-- the one played out here in rgcm, which did not go like a strawberry smoothie, but more like broken glass. Zebediah is using 2900+ rated program against higher levels and winning all the games So it is very difficult to assess correct rating based on that. I don't know which program Zeb is using, but when I looked at his moves using Rybka, she was not very impressed. As always, numbers are just being pulled out of a hat. So people use brains only when playing with Beginner & Easy Levels. While those playing with Normal/ Master take help of other Commercial programs rated 3000+. Perhaps they believed the "stories" they saw posted here in rgc, and thought it was hopeless? I would have agreed But GetClub Easy Level has beaten IVAN with 1800+ rating 3 times. So Beginner Level is atleast 2100+ as the game has been improved 5 times by then. I am patiently waiting for all these "improvements" to get the program up to my own level-- roughly 47,000,000 USCF. -- help bot |
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#22
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In one message Sanny writes:
"3 months back GetClub was twice improved. 2 months back GetClub was Twice improved. 1 monrh back GetClub was twice improved 2 weeks back GetClub was Twice improved 3 days back GetClub was twice improved. So GetClub was improve 2*2*2*2*2 = 32 times. " And in the very next message, Sanny writes: "There was a bug that was removed. That bug was causing it to make inferior moves. This update will slow the GetClub but make good moves." 32 times improved, but making inferior moves due to a bug. Of course now it will make good moves but be slower. Have we heard this before? At least 32 times? |
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#23
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On Jul 7, 2:38 pm, "Alessandro J." wrote:
I tried to finish the game, but GC refuses to concede regardless of the fact that I've brough to an endgame Hmm-- so you couldn't beat GC in the opening or in the middle-game, eh? R+Ps v. Ps with an unassailable passer. Suddenly, after having logged in for the 5th time, my PC screen went completely black. That is just the latest in a long line of "improvements". Ratings are for people and programs that don't cheat. GetClub is rated zero. That's a pity, with my 2/2 my " Sanny rating " would be around 2350. Your second games was banished to Oblivion-- it doesn't count for rating purposes. A few quick calculations... your provisional rating at GC is zero, based on one win against an opponent rated zero. (Note that even if we were to "give you" the other game, it would still come out to zero.) Hey, isn't that nearly .... A record? No. Sanny himself holds the all-time-low record, with a score of 0-for-238, as of Dec. 12, 2007, which beats your zero-rating on tie-breaks. You came close, mister, but no cigar. -- help bot |
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#24
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And in the very next message, Sanny writes:
"There was a bug that was removed. That bug was causing it to make inferior moves. This update will slow theGetClubbut make good moves." 32 times improved, but making inferior moves due to a bug. *Of course now it will make good moves but be slower. Have we heard this before? *At least 32 times? Bug comes without giving invitation. Whats the use of depth of search in increased while that makes it dumb at strategy. However whenever we find a bug we remove that immidietely even if that reduce the performance. As correct move is our first priority. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#25
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I tried to finish the game, but GC refuses to concede regardless of
the fact that I've brough to an endgame R+Ps v. Ps with an unassailable passer. Suddenly, after having logged in for the 5th time, my PC screen went completely black. I think that's enough for me. Try again and Login & Play and tell me exactly what happen when you login? I think the game is over and it declared Game Over. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#26
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Sanny wrote:
And in the very next message, Sanny writes: "There was a bug that was removed. That bug was causing it to make inferior moves. This update will slow theGetClubbut make good moves." 32 times improved, but making inferior moves due to a bug. Of course now it will make good moves but be slower. Have we heard this before? At least 32 times? Bug comes without giving invitation. Whats the use of depth of search in increased while that makes it dumb at strategy. However whenever we find a bug we remove that immidietely even if that reduce the performance. As correct move is our first priority. You remove bugs immediately? OK - here's a bug report: you program does not observe the time limit. Please advise when this is fixed. -- Kenneth Sloan Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/ |
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#27
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On Tue, 8 Jul 2008 08:11:15 -0700 (PDT), Sanny
wrote: And in the very next message, Sanny writes: "There was a bug that was removed. That bug was causing it to make inferior moves. This update will slow theGetClubbut make good moves." 32 times improved, but making inferior moves due to a bug. *Of course now it will make good moves but be slower. Have we heard this before? *At least 32 times? Bug comes without giving invitation. Whats the use of depth of search in increased while that makes it dumb at strategy. Simple little test which will help you out there. If Rybka has a position scoring mode, use it. If not, any old chess program will do. Play a game against it. Analyze the game, and determine how far program X determines you are ahead. I know the earlier versions of Chessmaster allowed you to adjust the weights of pieces (which you could make it prefer knights over bishops, or how many pieces it would trade for a queen). Put the same position into GC, and see how close it comes to that. Best place to start actually is the endgame (P+K v. K is probably the simplest, the king opposing the pawn needs to remain within as many squares as the pawn has to go to get promoted). Fewer pieces, and it's very tactical play (you actually should be able to cheat there, increasing ply because you don't have as many pieces). Work your way backwards to the middle game. This also works pretty well for verifying the correct moves of pieces. A program often written by students is the knight's tour. You might want to find out what that is. That also helps pave the way for game mechanics. You might also want to check out some chess books. They have diagrams, and are a faster source of information than the internet. Don't tell me you can't afford them, or don't have time. If you're trying to make a business out of this, you'll invest some time and money into learning exactly what in the hell you're trying to do. You should have some scoring system, consisting of at least - Value of pieces (e.g. pawn 1, queen 9, king MAX) And also probably - Increase the value of a trade when you are ahead on material. Trading material when ahead increases how far you are ahead proportionally (e.g. if the score is 100-90, taking 10 points from both to 90-80 takes the advantage from .11 to .125). - Value of pieces en prise, and a penalty if you take a piece out of en prise. - Value of squares controlled. You might vary the value based on how many times a square is controlled (read Pandolfini to learn more, if black attacks a sqaure 4 times, and white only 3, black controls the square), and where the square is located (center game values center squares more). A controlled square ISN'T one that has a piece on it. You generally can tell programs that value this because they love closed games. - Value of a square with a piece on it that is protected by other pieces. More nuanced checks (which might be fractions of a pawn): - Value of connected versus unconnected pawns. Slight penalty for doubled pawns. - Value of sqaures controlled when you only have one bishop, and the square is the same color as the bishop. If you can't do this because the program is written in a fashion where you can't do this, you're an arrogant idiot (and help bot calls me arrogant... I'm not the one thinking I could write a chess program correct ON THE FIRST TRY. Maybe he thinks he can). It's called UNIT TESTING. The more programs you use to evaluate the position, the better GC should be. That's called REVERSE ENGINEERING (black-box because you're not looking at the source). And programmers make bugs. Don't tell me otherwise. They generally appear because somebody didn't think or understand. The better you know what you're doing, the fewer bugs you will have. However whenever we find a bug we remove that immidietely even if that reduce the performance. As correct move is our first priority. Bull****. If a correct move was truly your first priority, it would have made correct moves before we ever saw it. One of the biggest excuses programmers and managers make is there wasn't enough time to test. The other thing that is downright annoying, is you don't really go into any detail of the bugs. Also, your 'human' play may hide it's tactical blind spots at the moment, but if someone plays a few games, it will become pretty obvious (c.f. security by obscurity). And, you should be thankful people are playing your program, and not be upset that people are using chess programs to beat it. Even people on ICC complain about that. Finally, a lot of bugs are linear. It's like a water pipe with a bunch of leaks in it. Fix one, and the next one down the line becomes obvious. Fixing the one doesn't make the program any better. In reality the bug shows that the programs wasn't half as much as it was claimed to be. Better get proactive, or you will be able to see how many bugs people tolerate before they give up (one catastrophic bug every 2 hours... probably every other game of chess). Don't think for a moment you're really convincing anyone that bugs come out of the blue. People don't plan to fail, they fail to plan. But hey, help bot says I don't know what I'm talking about... If your car breaks down, to you go to a strangers house to ask them to fix it? Play Chess at: http://www.GetClub.com/Chess.html |
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#28
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On Jul 7, 5:50 pm, " wrote:
In one message Sanny writes: "3 months back GetClub was twice improved. 2 months back GetClub was Twice improved. 1 monrh back GetClub was twice improved 2 weeks back GetClub was Twice improved 3 days back GetClub was twice improved. So GetClub was improve 2*2*2*2*2 = 32 times. " And in the very next message, Sanny writes: "There was a bug that was removed. That bug was causing it to make inferior moves. This update will slow the GetClub but make good moves." 32 times improved, but making inferior moves due to a bug. Of course now it will make good moves but be slower. Have we heard this before? At least 32 times? The thinking time has been changed so that the program will think longer on difficult moves, and shorter on easier ones. That's the idea, anyway. It's /feels/ a bit more like playing a human opponent. In one of my most recent games at GetClub, I had K&R against K, and the program saw checkmate coming several moves in advance on Easy level, which is better than in the old days. On the other hand, in that game I was disgusted at how many times I made crude tactical blunders, yet I still managed to win, by a hair: http://www.getclub.com/playgame.php?...991&game=Chess The Normal level now seems to take quite some time, as many, if not most of the positions are judged to be worthy of long thinks. On the other hand, my computer's cooling fan no longer goes crazy, suggesting a possible "improvement" of some sort which I cannot fathom. The ratings on Sanny's Web site would themselves tell us something about these many "improvements", except that some folks seem to feel they can't compete without the aid of their own chess engines. Zebediah has manipulated the ratings, and even a cursory glance at his games reveals an engine versus engine battle, where poor Sanny is simply outclassed. I still believe that a stupid but tactically- correct engine would do better than this one, because correctly calculating tactics is (or should be) the computer's strength and our weakness. -- help bot |
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#29
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Hey, isn't that nearly ....
* A record? *No. *Sanny himself holds the all-time-low record, with a score of 0-for-238, as of Dec. 12, 2007, which beats your zero-rating on tie-breaks. You came close, mister, but no cigar. Today again game was improved. So game will play Twice better moves. Now, Help Bot has 2 choices either improve hig game or use some computers help to win? Help Bot, now easy will play very strong moves so be careful while you play against easy. It is no more the carrot you used to eat. Play Chess at: http://www.GetClub.com/Chess.html Yesterday 10, games were played at GetClub I was surprised to see all included chrisf was playing with Beginner Level. No one trying Easy Level as Beginner was good tough for them. What do Help Bot say, Can he still compete the Easy Level? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#30
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But hey, help bot says I don't know what I'm talking about...
If your car breaks down, to you go to a strangers house to ask them to fix it? Thanks, for your good advices. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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