![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: analyze, newbie |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
;Title: Yahoo! Chess Game
;White: ewingwalker ;Black: ahfooy ;Date: Tue Dec 09 19:28:43 GMT 2003 1. e2-e4 e7-e5 2. f2-f4 f7-f6 3. g1-f3 c7-c6 4. f4xe5 f6xe5 5. f3xe5 d7-d6 6. d1-h5+ g7-g6 7. e5-f7 d8-f6 8. h5-f3 f6-g7 9. f1-c4 d6-d5 10. f7-d6+ f8xd6 11. e4xd5 g8-e7 12. d5xc6 e7xc6 13. o-o g7-c7 14. d2-d3 d6xh2+ 15. g1-f2 h8-f8 16. f1-e1+ c6-e5 17. c4-b5+ b8-c6 18. b5xc6+ b7xc6 19. c1-h6 f8xf3+ 20. f2-e2 c8-g4 21. d3-d4 f3-f5+ 22. e2-d2 a8-d8 23. e1xe5+ c7xe5 24. b1-c3 e5xd4+ 25. d2-e1 h2-g3++ |
| Ads |
|
#2
|
|||
|
|||
|
In article ,
Ah Fooy wrote: ;Title: Yahoo! Chess Game ;White: ewingwalker ;Black: ahfooy ;Date: Tue Dec 09 19:28:43 GMT 2003 1. e2-e4 e7-e5 2. f2-f4 f7-f6 This is very weak. White wins a pawn advantage after 3.fxe fxe 4.Qh5+. The complications after 3.fe Qe7 (relatively best) are better for white. 3. g1-f3 c7-c6 4. f4xe5 f6xe5 5. f3xe5 d7-d6 6. d1-h5+ g7-g6 7. e5-f7 d8-f6 White's seventh move is a rather huge error. Correct is 7.Nxg5 when white still has a large advatnage after 7.Nf6 (forced) Qh4. The pin on the h-pawn gives him time to have his knight. 8. h5-f3 f6-g7 A very poor move. Black misses the opportunity to immediately win a piece by either 8. ... Qxf7 or 8. ... Qxf3 9.gxf3 Kxf7. 9. f1-c4 d6-d5 Poor move begets poor move. White should play 9.Nxh8. 10. f7-d6+ Throwing a piece away. f8xd6 11. e4xd5 g8-e7 12. d5xc6 e7xc6 13. o-o g7-c7 A poor move, allowing white to complicate via Bf7+ 14. d2-d3 d6xh2+ Black should be thinking about his development here, not winning a pawn. He the game ends quicklynow because white reacts poorly. 15. g1-f2 h8-f8 16. f1-e1+ c6-e5 17. c4-b5+ b8-c6 18. b5xc6+ b7xc6 19. c1-h6 f8xf3+ White cna resign. 20. f2-e2 c8-g4 21. d3-d4 f3-f5+ Rh3+ wins the bishop. 22. e2-d2 a8-d8 23. e1xe5+ c7xe5 24. b1-c3 e5xd4+ 25. d2-e1 h2-g3++ |
|
#3
|
|||
|
|||
|
1. e2-e4 e7-e5
2. f2-f4 f7-f6 3. g1-f3 c7-c6 White wins a pawn with this move. Black could play 3. ...Qe7 instead, but you want to be careful putting your queen in front in your king, especially this early in that game. Instead of fight for the center, Black needs to keep an even material game unless a pawn sacrifice is planned for a better position. 4. f4xe5 f6xe5 5. f3xe5 d7-d6 6. d1-h5+ This move is not bad, but there are a lot better moves here. This move does bring the queen out early, and can possibily utilize this piece very well. 6. Nf3 followed by 7. d4 would do wonders for White's space and center. 6. ...g7-g6 7. e5-f7 ?? This is bad. Nice fork, but it automatically puts his piece in danger. Giving Black a strong initiative of attacking two of White's pieces. Much better would be 7. Nxg6!?, winning another pawn. Black would be forced to take with the h-pawn then follows Qxh8. 7. ...d8-f6 Another bad move. Here Black could've regained some material. He would have to give up castling, but 7. ...gxh5 8. Nxd8 9. Kxd8, and black catches up in material. Winning the knight for the pawn he lost. 8. h5-f3 f6-g7 ? No one is protecting their property in this game, no one is considering the strength and the possibilities of their pieces in this game. Black threw away another opportunity of winning the knight with a simple Qxf7 9. f1-c4 ?? White continues to lose focus on gaining from Black's on smothered pieces. Nxh8 would've did white some good. 9. ...d6-d5 10. f7-d6+ ?? Here's a useless check that does nothing but gives Black a piece. White should've snatched the rook then follow through with winning another pawn with exd5 cxd5, Bxd5, develop the rest of your pieces and push a couple of pawns forward, and you could end up with a quick smothered mate on Black. 10. ...f8xd6 11. e4xd5 g8-e7 12. d5xc6 e7xc6 Black seems to be playing with a little more sense, though those pawn exchanges and clueless sacrifices could've been avoided. But what would've been better was bringing another piece into play with 12. ...Nbxc6 13. o-o g7-c7 14. d2-d3 ? I understand White wants to release his Bishop, but White misses the classic Queen & Bishop diagonal and loses a pawn. 14. ...d6xh2+ 15. g1-f2?? Remember when I spoke of putting the queen in front of the king. White does that on this move. Clearly, Kh1 is forced, but White takes the dangerous route as well as starting to bring his King into the middle of the board instead of keeping it safely tucked in. 15. ...h8-f8 16. f1-e1+ c6-e5 17. c4-b5+ b8-c6 18. b5xc6+ b7xc6 19. c1-h6 ?? White held on as long as he could with those checks, but this move is not understandable. YOU LOST THE QUEEN! No way around it. but dont lose it completely. when you find youself in this type of danger and want to continue the game. At least take the threatening piece, in this case, the rook. 19. ...f8xf3+ 20. f2-e2 c8-g4 21. d3-d4 This move would've been good like 15 moves ago, sarcastically speaking. But here, the games lost and White has no chance for survival. Black is aggressively bringing his pieces down to the king for mate. 21. ...f3-f5+ 22. e2-d2 a8-d8 23. e1xe5+ c7xe5 24. b1-c3 e5xd4+ 25. d2-e1 h2-g3++ The Lesson: Think about your move before you make it. There were too many opportunities where the initiative could've been handed back and forth, if only both players had some type of plan and knew the value of their pieces rather than just placing them any- and everywhere. In the end, Black saw his attack and came down hard on White. There could be a much deeper analysis that I could've provided on this game, but obviously, this game was played by beginners, so I only gave a simple beginner's analysis. Please study this game and understand where all the mistakes were on White's side and Black's side. |
|
#4
|
|||
|
|||
|
I thank you both for your time and help.
"AGrigsby" wrote in message .. . 1. e2-e4 e7-e5 2. f2-f4 f7-f6 3. g1-f3 c7-c6 White wins a pawn with this move. Black could play 3. ...Qe7 instead, but you want to be careful putting your queen in front in your king, especially this early in that game. Instead of fight for the center, Black needs to keep an even material game unless a pawn sacrifice is planned for a better position. 4. f4xe5 f6xe5 5. f3xe5 d7-d6 6. d1-h5+ This move is not bad, but there are a lot better moves here. This move does bring the queen out early, and can possibily utilize this piece very well. 6. Nf3 followed by 7. d4 would do wonders for White's space and center. 6. ...g7-g6 7. e5-f7 ?? This is bad. Nice fork, but it automatically puts his piece in danger. Giving Black a strong initiative of attacking two of White's pieces. Much better would be 7. Nxg6!?, winning another pawn. Black would be forced to take with the h-pawn then follows Qxh8. 7. ...d8-f6 Another bad move. Here Black could've regained some material. He would have to give up castling, but 7. ...gxh5 8. Nxd8 9. Kxd8, and black catches up in material. Winning the knight for the pawn he lost. 8. h5-f3 f6-g7 ? No one is protecting their property in this game, no one is considering the strength and the possibilities of their pieces in this game. Black threw away another opportunity of winning the knight with a simple Qxf7 9. f1-c4 ?? White continues to lose focus on gaining from Black's on smothered pieces. Nxh8 would've did white some good. 9. ...d6-d5 10. f7-d6+ ?? Here's a useless check that does nothing but gives Black a piece. White should've snatched the rook then follow through with winning another pawn with exd5 cxd5, Bxd5, develop the rest of your pieces and push a couple of pawns forward, and you could end up with a quick smothered mate on Black. 10. ...f8xd6 11. e4xd5 g8-e7 12. d5xc6 e7xc6 Black seems to be playing with a little more sense, though those pawn exchanges and clueless sacrifices could've been avoided. But what would've been better was bringing another piece into play with 12. ...Nbxc6 13. o-o g7-c7 14. d2-d3 ? I understand White wants to release his Bishop, but White misses the classic Queen & Bishop diagonal and loses a pawn. 14. ...d6xh2+ 15. g1-f2?? Remember when I spoke of putting the queen in front of the king. White does that on this move. Clearly, Kh1 is forced, but White takes the dangerous route as well as starting to bring his King into the middle of the board instead of keeping it safely tucked in. 15. ...h8-f8 16. f1-e1+ c6-e5 17. c4-b5+ b8-c6 18. b5xc6+ b7xc6 19. c1-h6 ?? White held on as long as he could with those checks, but this move is not understandable. YOU LOST THE QUEEN! No way around it. but dont lose it completely. when you find youself in this type of danger and want to continue the game. At least take the threatening piece, in this case, the rook. 19. ...f8xf3+ 20. f2-e2 c8-g4 21. d3-d4 This move would've been good like 15 moves ago, sarcastically speaking. But here, the games lost and White has no chance for survival. Black is aggressively bringing his pieces down to the king for mate. 21. ...f3-f5+ 22. e2-d2 a8-d8 23. e1xe5+ c7xe5 24. b1-c3 e5xd4+ 25. d2-e1 h2-g3++ The Lesson: Think about your move before you make it. There were too many opportunities where the initiative could've been handed back and forth, if only both players had some type of plan and knew the value of their pieces rather than just placing them any- and everywhere. In the end, Black saw his attack and came down hard on White. There could be a much deeper analysis that I could've provided on this game, but obviously, this game was played by beginners, so I only gave a simple beginner's analysis. Please study this game and understand where all the mistakes were on White's side and Black's side. |
|
#5
|
|||
|
|||
|
On Tue, 09 Dec 2003 19:41:19 GMT, Ah Fooy wrote:
;Title: Yahoo! Chess Game ;White: ewingwalker ;Black: ahfooy ;Date: Tue Dec 09 19:28:43 GMT 2003 1. e2-e4 e7-e5 2. f2-f4 f7-f6 A poor move because it blocks the best square for the Ng8 and also allows Qh5 with check. Better is taking the gambited pawn with exf4., which is the King's Gambit Accpeted opening. There are also ways to decline the gambit with 2...Bc5 , but you need to know the opening theory enough to understand why White doesn't just win a pawn. For example at move 3 White cannot play 3.fxe5 due to 3..Qh4+ and 4...Qxe4. 3. g1-f3 Better is 3.fxe5 Nc6 [if 3...fxe5 4.Qh5+ Ke7 (4...g6 5.Qxe5+ and 6.Qxh8 winning the rook +-) 5.Qxe5+ Kf7 6.Bc4+ d5 (only move if 6... Kg6 7.Qf5+ Kh6 8.h4 to stop ...Qg5 after d4+ white is mating soon) 7.Bxd5+ Kg6 8.Ne2 { threatening Nf4+ and Qh5# } h6 9.Bxb7 {black can't capture at b7 due to Qf5#} Bd6 10.Qa5 and white wins at least a piece and Black's king is still not safe +-] 4.exf6 Nxf6 5.Nc3 Bc5 6.Bc4 Qe7 7.d3 and Black does not have enough compensation for the pawn minus. c7-c6 Relatively best here is 3...Nc6 4.Bc4 exf4 5.d4 f5 6.exf5 d5 7.Qe2+ Nge7 8.Bb5 when white has a plus in development. 4. f4xe5 Better is 4.d4 exd4 5.Qxd4 d5 6.exd5 Qxd5 7.Qxd5 cxd5 8.Nc3 Bb4 9.Bd2 Ne7 10.O-O-O when White has a slight plus due to blacks isolated d-pawn. The move played is the beginning of a faulty combination which seemingly wins a pawn but in fact should give Black the advantage. f6xe5 5. f3xe5 d7-d6 Black should have played 5...Qh4+ winning the pawn back aftter 6.g3 (6.Ke2 is much worse after Qxe4+ 7.Kf2 Bc5+ 8.d4 (8.Kg3 Qxe5+ -+) Bxd4+ 9.Bxe5+ -+) 6,,,Qxe4+ 7.Qe2 Qxh1 8.Ng6+ Be7 9.Nxh8 Nf6 Black has an advantage because White won't be able to extract the knight at h8 without giving up material. Also 5...d6 allows Qh5+, which should have lead to a win for White 6. d1-h5+ g7-g6 7. e5-f7 Better was 7.Nxg6 Nf6 8.Qh4 Rg8 9.Nxf8 Rxf8 10.Be2 and White is winning due to the extra pawn and the fact that his king is quite safe whereas black's is not. d8-f6 There was nothing to fear from just taking the knight 7...Kxf7 since after 8.Qf3+ Kg7 black can develop his pieces and remain up a piece for a pawn. 8. h5-f3 f6-g7 Here Black has a choice between several better moves all invoving the capture of the knight at f7: a) 8...Qxf3 {to reduce White's attacking chance after the knight is captured} 9.Nxd6+ {getting the most for the knight that is lost anyway} Bxd6 10.gxf3 Black has a piece for two pawns and will continue developing and castle either king or queen side as appropriate. -+ b) 8...Qxf7 9.Qxf7+ Kxf7 10.d4 Bh6 {to trade off pieces since Black is materially up} 11.Bc4+ Ke712.Bxh6 Nxh6 13.O-O Be6 and black should consolidate his material plus -+ c) 8...Kxf7 9.Bc4+ Kg7 10.O-O Qxf3 11.Rxf3 Nf6 and once again balck consolidates The last two variations are actually better for Black; however, if black wanted to castle safely to the queen-side line a) accomplishes that and keeps the win. 9. f1-c4 9.Nxh8 Qxh6 10.Bc4 puts white up an exchange and a pawn and after 11. O-O he still has an attack. +- d6-d5 10. f7-d6+ either 10.Nxh8 dxc4 11.Rf1 or 10.Rf1 dxc4 11.Nxh8 is much better. White can continue to try and extract the knight at h8 and thereby keep black occupied for some time. If Black can eventually win the knight without compromising his postion he will win, but that is many moves in the future if it can even be accomplished at all. f8xd6 11. e4xd5 g8-e7 12. d5xc6 e7xc6 Better is taking with the other knight 12...Nbxc6. It develops another piece, prepares possible ....O-O-O & keeps the e-file blocked. 13. o-o g7-c7 Better is 13...Qe5 threatening 14...Qxh2+ 15.Kf2 Rf8 -+ So White is pretty much forced to exchange queens: 14.Qf7+ Kd8 15.Qf6+ Qxf6 16.Rxf6 and black can continue developing and attacking, e.g. 16....Bc5+ 17.Kf1 Nd7 18.Rf4 g5 19.Rf3 Nde5 20.d4 Nxd4 21.Bxg5+ Kc7 22.c3 Nxf3 23.gxf3 Bh3+ Black is up a rook and has an attack. 14. d2-d3 White can greatly reduce his disavantage and possibly even equalize with with 14.Bf7+ Kd7 15.Be6+ Kxe6 16.Qf6+ Kd7 17.Qxh8 d6xh2+ 15. g1-f2 This just loses. However, even after 15.Kh1 Be5, black has won another pawn and protects the rook at h8 from capture. -+ h8-f8 After this White is lost. There are some improvements for both sides at later points in the game: a) 16.Qxf8 b) 17...Bd7 18.Bxd7 Nbxd7 c) 19...Qb6+ 20.Be3 Qxb2 d) 20. gxf3 e) 20....Rg3 saving the rook f) 21...Rd3+ which is a forced mate in 2 for Black However, none of these really affect the outcome. 16. f1-e1+ c6-e5 17. c4-b5+ b8-c6 18. b5xc6+ b7xc6 19. c1-h6 f8xf3+ 20. f2-e2 c8-g4 21. d3-d4 f3-f5+ 22. e2-d2 a8-d8 23. e1xe5+ c7xe5 24. b1-c3 e5xd4+ 25. d2-e1 h2-g3++ Mike Ogsuh USCF 1961 |
| Thread Tools | |
| Display Modes | |
|
|