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| Tags: pieces, tablebase |
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#11
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but the earth isnt 100% iron... theres silicon, nickel and other junk
with different masses. do you have those numbers handy? |
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#12
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MrEd wrote:
but the earth isnt 100% iron... theres silicon, nickel and other junk with different masses. do you have those numbers handy? 34.6% Iron 29.5% Oxygen 15.2% Silicon 12.7% Magnesium 2.4% Nickel 1.9% Sulfur 0.05% Titanium courtesy of Nine Planets http://www.nineplanets.org/earth.html In this list Nickel is the only element that has a larger atomic weight than iron, and not by much. Claus-Juergen |
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#13
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MrEd wrote:
I think he means far more important problems, like what do you get when you multiply six by nine. I do not think in base13, but that is what I meant. Claus-Juergen |
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#14
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"LiamToo" ha scritto nel messaggio
oups.com... Claus-Jürgen Heigl wrote: snip So for every position of chess to store, there are at least 3000 molecules of earth to store it which should be sufficient. A supercomputer the size of earth indeed would have the capacity to solve the game of chess, amongst other things. Amongst other things like poker? Poker is not a game with perfect information like chess, so you can't solve it. Initial conditions, for example the first two cards in Texas Hold'em, are uncertain by definition. So you can easily calculate percentages of success with pocket computers but you can't solve this type of game. Luigi Caselli |
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#15
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Luigi Caselli wrote: "LiamToo" ha scritto nel messaggio oups.com... Claus-Jürgen Heigl wrote: snip So for every position of chess to store, there are at least 3000 molecules of earth to store it which should be sufficient. A supercomputer the size of earth indeed would have the capacity to solve the game of chess, amongst other things. Amongst other things like poker? Poker is not a game with perfect information like chess, so you can't solve it. Initial conditions, for example the first two cards in Texas Hold'em, are uncertain by definition. So you can easily calculate percentages of success with pocket computers but you can't solve this type of game. Luigi Caselli Poker use algorithms, lots of calculations of various ranges of hands, variances, standard deviations and such poker software are pretty much in existence. They are called poker bots. There was the 2005 Poker Bot championship http://www.informationweek.com/showA...leID=165701734 And then the Man vs The Machine. As to the winner Phil Laak, he claimed that these poker bots are playing the calibers of above average players. http://www.bluffmagazine.com/magazine/2005_09_42.asp |
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#16
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LiamToo wrote:
Luigi Caselli wrote: Poker is not a game with perfect information like chess, so you can't solve it. Initial conditions, for example the first two cards in Texas Hold'em, are uncertain by definition. So you can easily calculate percentages of success with pocket computers but you can't solve this type of game. Poker use algorithms, lots of calculations of various ranges of hands, variances, standard deviations and such poker software are pretty much in existence. They are called poker bots. And then the Man vs The Machine. As to the winner Phil Laak, he claimed that these poker bots are playing the calibers of above average players. Sure, you can write a program that maximizes the chance of winning any given hand and I'm not at all surprised that it's possible to do this as well as the best humans. But what Luigi says is correct: poker isn't a game of perfect information so there's no guarantee that you can *solve* it. You can maximize your chances of winning any given hand but you can't *guarantee* that you'll win. Dave. -- David Richerby Old-Fashioned Transparent Umbrella www.chiark.greenend.org.uk/~davidr/ (TM): it's like an umbrella but you can see right through it and it's perfect for your grandparents! |
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#17
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David Richerby wrote: LiamToo wrote: Luigi Caselli wrote: Poker is not a game with perfect information like chess, so you can't solve it. Initial conditions, for example the first two cards in Texas Hold'em, are uncertain by definition. So you can easily calculate percentages of success with pocket computers but you can't solve this type of game. Poker use algorithms, lots of calculations of various ranges of hands, variances, standard deviations and such poker software are pretty much in existence. They are called poker bots. And then the Man vs The Machine. As to the winner Phil Laak, he claimed that these poker bots are playing the calibers of above average players. Sure, you can write a program that maximizes the chance of winning any given hand and I'm not at all surprised that it's possible to do this as well as the best humans. But what Luigi says is correct: poker isn't a game of perfect information so there's no guarantee that you can *solve* it. You can maximize your chances of winning any given hand but you can't *guarantee* that you'll win. Dave. The perfect information that you need in Texas hold em are you hole cards, and the community cards, which consist of the flop, turn, and the river. Then there are probabilities, standard devations, variances. I don't think you know what I'm talking about. Do I need to continue or am I just wasting my time? |
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#18
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LiamToo wrote:
David Richerby wrote: Sure, you can write a program that maximizes the chance of winning any given hand and I'm not at all surprised that it's possible to do this as well as the best humans. But what Luigi says is correct: poker isn't a game of perfect information so there's no guarantee that you can *solve* it. You can maximize your chances of winning any given hand but you can't *guarantee* that you'll win. The perfect information that you need in Texas hold em are you hole cards, and the community cards, which consist of the flop, turn, and the river. Then there are probabilities, standard devations, variances. Perfect information means knowing everything about the current position. In particular, if I do not *know* what cards you have in your hand, I do not have perfect information. In particular, coming up with a probabilistic model that maximizes my chance of correctly guessing the cards in your hand does not constitute perfect information. The well-known game-theoretic result that one player or the other has a winning strategy (i.e., a way to guarantee that he wins, regardless of what the opponent does) only applies to games of perfect information. Dave. -- David Richerby Solar-Powered Shack (TM): it's like www.chiark.greenend.org.uk/~davidr/ a house in the woods but it doesn't work in the dark! |
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