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| Tags: chess, engines, programming |
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#1
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Hi,
I would like to find out more about chess engines from the programmer's point of view. Are there any general specifications that allow me to create an engine that can be loaded by the common front ends? I could not find much about this on the web, does anyone know anything about this? Kind regards, Olli |
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#2
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On 25 May 2006 09:06:51 -0700, "Oliver Witt"
wrote: Hi, I would like to find out more about chess engines from the programmer's point of view. Are there any general specifications that allow me to create an engine that can be loaded by the common front ends? I could not find much about this on the web, does anyone know anything about this? Kind regards, Olli If you want to make your engine compatible with common front ends, you have to make your engine use either the WinBoard protocol or the UCI protocol (or both protocols, if you feel ambitious). The Winboard protocol is described he http://www.tim-mann.org/xboard/engine-intf.html The UCI protocol is described he http://www.chessbase.com/download/in...at=UCI-Engines Tony |
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#3
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Thanks a lot, that helped!
Olli |
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#4
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Oliver Witt wrote in message oups.com... Hi, I would like to find out more about chess engines from the programmer's point of view. Are there any general specifications that allow me to create an engine that can be loaded by the common front ends? I could not find much about this on the web, does anyone know anything about this? Kind regards, Olli If you need some good articles on theory: http://www.gamedev.net/reference/pro...atures/chess1/ http://www.frayn.net/beowulf/theory.html http://wbec-ridderkerk.nl/html/ProgrLinks.html |
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