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| Tags: capa, chess, cuz, greatest, karpov, kasparov, kramnik, lie, order, players, puters |
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#41
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"raylopez99" wrote in message ups.com... On Apr 28, 10:42 am, "David Kane" wrote: "raylopez99" wrote in message oups.com... On Apr 28, 2:17 am, "David Kane" wrote: "raylopez99" wrote in message Thanks David Kane. My speculation about what you thought was bogus about the current Elo rating was then largely correct--seems like it's the sample size being too small--for a moment I thought you had some other special insight and/or were a crank. I still find ELO quite useful when done in a normal distribution--play more games, and you lower the error rate. Of course if you don't play often then you can have an erroneous rating. BTW here is the list of soccer (football) ELO ranked champions: http://www.eloratings.net/world.html RL You will note that this rating system is a modified ELO system that considers the score as well as the result. In principle,a system that truly rated the moves wouldn't have to use the result at all. For example, if a 1900 played like a 1700 but beat a 1300 playing like a 1500, then the winner would lose points and the loser would gain them! Of course, some hybrid such as that used in soccer could also have merit.- Hide quoted text - - Show quoted text - Interesting, now I see where you're going. So, to further amplify, if you fail to find the best move possible and, in a mating net, fail to mate your opponent in the most efficient manner possible, you could in theory lose points or not win as many points as somebody who mates in X moves, as opposed to mating in 2X moves. I suppose this is analogous to losing Elo points if you fail to win, but only draw, against an opponent who is much weaker than you. RL That's an example but likely not a good one. It depends on how strongly finding the most efficient mate is corrolated with players who win more. The moves with the most predictive value (I'd guess) would be those where the outcome hangs in the balance - better players will find them, weaker players won't. But it's something that would have to be determined empirically. With ELO, you gain points if your performance is better than expected by your rating. With move rating, you'd gain points if your moves are better than expected by your rating. I will also comment on the "Tal" argument that players can play objectively bad moves on purpose in order to increase their winning chances. This isn't a fundamental objection at all - all that it means is that the analysis function will have to be more complex. I.e. if it is determined that playing objectively inferior moves really gives superior winning chances, then we'd just have to quantify what it is about those moves that makes them work, and then adjust the calculation accordingly to give credit for them. For example, in the lower levels of scholastic chess if you arrange your Queen and Bishop in a battery aimed at the castled King, there is a pretty good chance that it will pay off with a win. The 20-ply "best play" analysis of the moves has no more relevance to the game than the phase of the moon. Perhaps at that level we don't need Crafty analysis at all: we can have just two dimensions: "threatens mate in 1" and "hangs pieces." |
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#42
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On Apr 28, 3:55 pm, "David Kane" wrote:
"raylopez99" wrote in message ups.com... On Apr 28, 10:42 am, "David Kane" wrote: "raylopez99" wrote in message groups.com... On Apr 28, 2:17 am, "David Kane" wrote: "raylopez99" wrote in message Thanks David Kane. My speculation about what you thought was bogus about the current Elo rating was then largely correct--seems like it's the sample size being too small--for a moment I thought you had some other special insight and/or were a crank. I still find ELO quite useful when done in a normal distribution--play more games, and you lower the error rate. Of course if you don't play often then you can have an erroneous rating. BTW here is the list of soccer (football) ELO ranked champions: http://www.eloratings.net/world.html RL You will note that this rating system is a modified ELO system that considers the score as well as the result. In principle,a system that truly rated the moves wouldn't have to use the result at all. For example, if a 1900 played like a 1700 but beat a 1300 playing like a 1500, then the winner would lose points and the loser would gain them! Of course, some hybrid such as that used in soccer could also have merit.- Hide quoted text - - Show quoted text - Interesting, now I see where you're going. So, to further amplify, if you fail to find the best move possible and, in a mating net, fail to mate your opponent in the most efficient manner possible, you could in theory lose points or not win as many points as somebody who mates in X moves, as opposed to mating in 2X moves. I suppose this is analogous to losing Elo points if you fail to win, but only draw, against an opponent who is much weaker than you. RL That's an example but likely not a good one. It depends on how strongly finding the most efficient mate is corrolated with players who win more. The moves with the most predictive value (I'd guess) would be those where the outcome hangs in the balance - better players will find them, weaker players won't. But it's something that would have to be determined empirically. With ELO, you gain points if your performance is better than expected by your rating. With move rating, you'd gain points if your moves are better than expected by your rating. I will also comment on the "Tal" argument that players can play objectively bad moves on purpose in order to increase their winning chances. This isn't a fundamental objection at all - all that it means is that the analysis function will have to be more complex. I.e. if it is determined that playing objectively inferior moves really gives superior winning chances, then we'd just have to quantify what it is about those moves that makes them work, and then adjust the calculation accordingly to give credit for them. For example, in the lower levels of scholastic chess if you arrange your Queen and Bishop in a battery aimed at the castled King, there is a pretty good chance that it will pay off with a win. The 20-ply "best play" analysis of the moves has no more relevance to the game than the phase of the moon. Perhaps at that level we don't need Crafty analysis at all: we can have just two dimensions: "threatens mate in 1" and "hangs pieces."- Hide quoted text - - Show quoted text - The trouble with your system is that you can play a "beautiful" game, full of profound moves, then, like Kramnik did against the computer last year, miss a mate in one and lose the game. But your rating would go up under your system (if you played, sans the one losing move, 'above' your level). I'm not sure the average person will understand this proposed system. RL |
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#43
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"raylopez99" wrote in message ups.com... On Apr 28, 3:55 pm, "David Kane" wrote: "raylopez99" wrote in message ups.com... On Apr 28, 10:42 am, "David Kane" wrote: "raylopez99" wrote in message groups.com... On Apr 28, 2:17 am, "David Kane" wrote: "raylopez99" wrote in message Thanks David Kane. My speculation about what you thought was bogus about the current Elo rating was then largely correct--seems like it's the sample size being too small--for a moment I thought you had some other special insight and/or were a crank. I still find ELO quite useful when done in a normal distribution--play more games, and you lower the error rate. Of course if you don't play often then you can have an erroneous rating. BTW here is the list of soccer (football) ELO ranked champions: http://www.eloratings.net/world.html RL You will note that this rating system is a modified ELO system that considers the score as well as the result. In principle,a system that truly rated the moves wouldn't have to use the result at all. For example, if a 1900 played like a 1700 but beat a 1300 playing like a 1500, then the winner would lose points and the loser would gain them! Of course, some hybrid such as that used in soccer could also have merit.- Hide quoted text - - Show quoted text - Interesting, now I see where you're going. So, to further amplify, if you fail to find the best move possible and, in a mating net, fail to mate your opponent in the most efficient manner possible, you could in theory lose points or not win as many points as somebody who mates in X moves, as opposed to mating in 2X moves. I suppose this is analogous to losing Elo points if you fail to win, but only draw, against an opponent who is much weaker than you. RL That's an example but likely not a good one. It depends on how strongly finding the most efficient mate is corrolated with players who win more. The moves with the most predictive value (I'd guess) would be those where the outcome hangs in the balance - better players will find them, weaker players won't. But it's something that would have to be determined empirically. With ELO, you gain points if your performance is better than expected by your rating. With move rating, you'd gain points if your moves are better than expected by your rating. I will also comment on the "Tal" argument that players can play objectively bad moves on purpose in order to increase their winning chances. This isn't a fundamental objection at all - all that it means is that the analysis function will have to be more complex. I.e. if it is determined that playing objectively inferior moves really gives superior winning chances, then we'd just have to quantify what it is about those moves that makes them work, and then adjust the calculation accordingly to give credit for them. For example, in the lower levels of scholastic chess if you arrange your Queen and Bishop in a battery aimed at the castled King, there is a pretty good chance that it will pay off with a win. The 20-ply "best play" analysis of the moves has no more relevance to the game than the phase of the moon. Perhaps at that level we don't need Crafty analysis at all: we can have just two dimensions: "threatens mate in 1" and "hangs pieces."- Hide quoted text - - Show quoted text - The trouble with your system is that you can play a "beautiful" game, full of profound moves, then, like Kramnik did against the computer last year, miss a mate in one and lose the game. But your rating would go up under your system (if you played, sans the one losing move, 'above' your level). Huh? Players at Kramnik's level almost never miss mates in one. That is an indication of playing *way* below his level. Beautiful GM moves are normal for strong GMs. They're expected and hence don't change the rating. |
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#44
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On Apr 28, 7:51 am, raylopez99 wrote:
Not true at all. Crafty could easily tell you which programs far stronger than itself played the most perfect chess. Wrong. This is not debatable. Wrong again. For instance, the winning program between two chess programs playing each other by definition will produce at least one less error than the losing program And again. You are completely ignoring the *magnitude* and severity of these errors. The only way you can get around your erroneous statement is to qualify "properly" in "properly analyze". If you mean that it is better to have an even stronger chess program than Crafty to better ("properly") rate the champions, of course you're right and nobody would disagree with you. Still wrong. There are those who will always refuse to admit that a computer program has sufficient chess "understanding" to rate the world champions, though they are gradually declining in numbers. IMO, the fastest way to make progress here would be to utilize the very strongest programs for this sort of game analysis, and give them plenty of time to look at each position -- far more than the players had. It is also good to make full use of endgame tablebases. One more thing: a trio (for instance) of the top-rated programs, working in tandem, might well do a better job of evaluating such games than any single program, because there would be fewer oversights/misjudgments where the program mistakenly penalizes a good move which it simply cannot fathom. -- help bot |
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#45
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On Apr 28, 4:55 pm, "David Kane" wrote:
In principle,a system that truly rated the moves wouldn't have to use the result at all. For example, if a 1900 played like a 1700 but beat a 1300 playing like a 1500, then the winner would lose points and the loser would gain them! I was replying to this assertion by David Kane. I don't think the average Joe will accept a rating scheme where winning a game will lose you points ("then the winner would lose points and the loser would gain them!") RL |
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#46
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On Apr 29, 12:58 pm, help bot wrote:
On Apr 28, 7:51 am, raylopez99 wrote: Not true at all. Crafty could easily tell you which programs far stronger than itself played the most perfect chess. Wrong. This is not debatable. Wrong again. From your other posts bot you clearly show you are not qualified to answer. This is over your head. SO you are wrong. Bye RL |
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#47
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"raylopez99" wrote in message ps.com... On Apr 28, 4:55 pm, "David Kane" wrote: In principle,a system that truly rated the moves wouldn't have to use the result at all. For example, if a 1900 played like a 1700 but beat a 1300 playing like a 1500, then the winner would lose points and the loser would gain them! I was replying to this assertion by David Kane. I don't think the average Joe will accept a rating scheme where winning a game will lose you points ("then the winner would lose points and the loser would gain them!") You should go to where the data takes you without worrying about consumer acceptance. That said, games with a 1900 beating a 1300 have almost zero significance in the ELO system and should not be expected to have much significance in a move- rating system either. BTW, the average Joe does not accept the existing performance-based rating scheme, if you judge by the small numbers of people with such ratings. I suspect a good many of those people without ELO ratings would be happy to have their moves rated, esp. if they see that it gives accurate answers quickly. That number might very well dwarf the number who currently "accept" the ELO rating scheme. |
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#48
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On Apr 29, 3:39 pm, "David Kane" wrote:
"raylopez99" wrote in message ps.com... On Apr 28, 4:55 pm, "David Kane" wrote: In principle,a system that truly rated the moves wouldn't have to use the result at all. For example, if a 1900 played like a 1700 but beat a 1300 playing like a 1500, then the winner would lose points and the loser would gain them! I was replying to this assertion by David Kane. I don't think the average Joe will accept a rating scheme where winning a game will lose you points ("then the winner would lose points and the loser would gain them!") You should go to where the data takes you without worrying about consumer acceptance. You are aware I hope of the theory behind voting, and that game theorists have determined there is no such thing as a 'free and fair' vote scheme where more than two parties exist? So you cannot say "where the data takes you" since your scheme is normative, not based on the laws of mathematics or science. That said, games with a 1900 beating a 1300 have almost zero significance in the ELO system and should not be expected to have much significance in a move- rating system either. BTW, the average Joe does not accept the existing performance-based rating scheme, if you judge by the small numbers of people with such ratings. I suspect a good many of those people without ELO ratings would be happy to have their moves rated, esp. if they see that it gives accurate answers quickly. That number might very well dwarf the number who currently "accept" the ELO rating scheme. You suspect. And I suspect otherwise. Elo's scheme is the granddaddy of rating, and FIDE with Pres. Ill's of Soviet Muslimlands millions is promoting ELO, not your speculative scheme. But good luck and I wish you well. You should get a programmer to write a slick interface and then market your scheme as shareware--it must might become a fun way of getting an 'instant' rating from the scholastic crowd. Witness those books that sold well that purported to rate you (Elo) based on how accurately you solved certain chess positions. People nowadays don't want to play 30 plus games before getting an Elo rating (the minimum number of game needed to get a less than 5% error rate I believe), so if your scheme correlates well with traditional Elo rating schemes, as you imply it does, then it's a good way of getting an 'instant' rating. RL |
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#49
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"raylopez99" wrote in message ups.com... On Apr 29, 3:39 pm, "David Kane" wrote: You should go to where the data takes you without worrying about consumer acceptance. You are aware I hope of the theory behind voting, and that game theorists have determined there is no such thing as a 'free and fair' vote scheme where more than two parties exist? So you cannot say "where the data takes you" since your scheme is normative, not based on the laws of mathematics or science. Ratings have predictive value that can be measured objectively. That in reality ratings are administered with consumer acceptance in mind rather than accuracy doesn't change that. Many of the ranking systems of which I am aware (for example, you gave the soccer example) don't restrict themselves in the way that chess does. Consumer acceptance doesn't seem to suffer. |
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#50
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In article .com,
raylopez99 wrote: On Apr 27, 2:49 pm, "Inconnux" wrote: Then you conceed my point and indeed the point of Crafty rating chess players. OK, now if I used Crafty for analysis of Fritz or Rybka games, it would certainly not agree and would often call their moves 'errors' even though they are FAR stronger than crafty. To properly analyze the world champions you would need to use a program that is atleast equal in strength to these champions. Crippled Crafty just doesn't cut it... now if they used Rybka for analysis I wouldn't have any problem with the study. J.Lohner Not true at all. Crafty could easily tell you which programs far stronger than itself played the most perfect chess. This is not debatable. Not only is it debatable, it's not true. For instance, the winning program between two chess programs playing each other by definition will produce at least one less error than the losing program--and Crafty could, at some point, appreciate this. Er, how? If Crafty is less able than the losing program, how can it reliably see the error the losing program couldn't? The only way you can get around your erroneous statement is to qualify "properly" in "properly analyze". If you mean that it is better to have an even stronger chess program than Crafty to better ("properly") rate the champions, of course you're right and nobody would disagree with you. But that doesn't mean Crafty's efforts are of no value. No, they simply aren't of enough value. Perhaps with a 'properly' written program you might have, in a close tie, a switch between two players say tied for fifth place in the pantheon of all-time champions Perhaps a 'properly' written program would completely rewrite the list because Crafty's analysis was inadequate. -- Christopher Mattern NOTICE Thank you for noticing this new notice Your noticing it has been noted And will be reported to the authorities |
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