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| Tags: 3614, chess, database, released, scid |
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#1
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Hi,
I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html The changes since 3.6.13 are : - added an option for PGN output : add spaces conforming to PGN standard. This will be reflected in every place PGN is used (PGN window, PGN export,...) - fixed a bug (that existed since Scid 1.9 ?!) where Scid would crash importing some very particular games (played on internet), with extraordinary long comments (whispers) - windows OS : * updated inno setup and cygwin1.dll * by default engine starts in low priority to make UI more responsive - the resign value is now configurable and equal to ++- - added a draw detection by 3-fold repetition when playing tactical or serious games - changes to engine handling (both UCI and x/winboard) so engines will be correctly started whatever position (in previous Scid releases it was necessary to move back/forth to wake up some engines). The drawback is some extra latency at start for x/winboard engines (about 1 second). - fixed a bug in opening report where the number of games displayed was limited to 500 - fixed a bug when adding moves from uci engines - when an engine finishes a game (blue/grey arrow in analysis window), the function will be turned off after a mate. - added "ponder off" command so Crafty can be started/stopped with analysis window opened - added material balance display aside the board - added a new annotation option "short annotations" : scores and comments (like "weak move played score changes from X to Y") will not be used but only NAG values (annotations are less verbose) - fixed options setting for some UCI engines. Some engines don't take into account all parameters when they are sent in batch mode, so all option commands are now wrapped with "isready" and "readyok". - added a command to opening report : "merge games", which will merge as variations the N best games to current game (with a limited ply depth) - still experimental - updated swedish translation [thanks to Hans Eriksson] Pascal |
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#2
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pascal a écrit :
Hi, I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html The changes since 3.6.13 are : - added an option for PGN output : add spaces conforming to PGN standard. This will be reflected in every place PGN is used (PGN window, PGN export,...) - fixed a bug (that existed since Scid 1.9 ?!) where Scid would crash importing some very particular games (played on internet), with extraordinary long comments (whispers) - windows OS : * updated inno setup and cygwin1.dll * by default engine starts in low priority to make UI more responsive - the resign value is now configurable and equal to ++- - added a draw detection by 3-fold repetition when playing tactical or serious games - changes to engine handling (both UCI and x/winboard) so engines will be correctly started whatever position (in previous Scid releases it was necessary to move back/forth to wake up some engines). The drawback is some extra latency at start for x/winboard engines (about 1 second). - fixed a bug in opening report where the number of games displayed was limited to 500 - fixed a bug when adding moves from uci engines - when an engine finishes a game (blue/grey arrow in analysis window), the function will be turned off after a mate. - added "ponder off" command so Crafty can be started/stopped with analysis window opened - added material balance display aside the board - added a new annotation option "short annotations" : scores and comments (like "weak move played score changes from X to Y") will not be used but only NAG values (annotations are less verbose) - fixed options setting for some UCI engines. Some engines don't take into account all parameters when they are sent in batch mode, so all option commands are now wrapped with "isready" and "readyok". - added a command to opening report : "merge games", which will merge as variations the N best games to current game (with a limited ply depth) - still experimental - updated swedish translation [thanks to Hans Eriksson] Pascal Hi, Under Linux i can't "make" after "configure". |
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#3
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Can you give more precision ?
xtra a écrit : pascal a écrit : Hi, I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html The changes since 3.6.13 are : - added an option for PGN output : add spaces conforming to PGN standard. This will be reflected in every place PGN is used (PGN window, PGN export,...) - fixed a bug (that existed since Scid 1.9 ?!) where Scid would crash importing some very particular games (played on internet), with extraordinary long comments (whispers) - windows OS : * updated inno setup and cygwin1.dll * by default engine starts in low priority to make UI more responsive - the resign value is now configurable and equal to ++- - added a draw detection by 3-fold repetition when playing tactical or serious games - changes to engine handling (both UCI and x/winboard) so engines will be correctly started whatever position (in previous Scid releases it was necessary to move back/forth to wake up some engines). The drawback is some extra latency at start for x/winboard engines (about 1 second). - fixed a bug in opening report where the number of games displayed was limited to 500 - fixed a bug when adding moves from uci engines - when an engine finishes a game (blue/grey arrow in analysis window), the function will be turned off after a mate. - added "ponder off" command so Crafty can be started/stopped with analysis window opened - added material balance display aside the board - added a new annotation option "short annotations" : scores and comments (like "weak move played score changes from X to Y") will not be used but only NAG values (annotations are less verbose) - fixed options setting for some UCI engines. Some engines don't take into account all parameters when they are sent in batch mode, so all option commands are now wrapped with "isready" and "readyok". - added a command to opening report : "merge games", which will merge as variations the N best games to current game (with a limited ply depth) - still experimental - updated swedish translation [thanks to Hans Eriksson] Pascal Hi, Under Linux i can't "make" after "configure". |
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#4
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pascal a écrit :
I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html Hi Pascal, What about the Mac port. Through Fink, the version available is still 3.5. Is someone taking care of the Mac port or is there someone that will add the excellent work of to fink? I could do part of it, but prefer to work in team. Thanks, Yves http://macchess.internetcontact.be |
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#5
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I am not able to do a Mac Port, I don't know what Fink is, but it seems
so users managed to compile and run Scid on Mac. But I can not do anything by myself, as I have no Mac access. I don't have any pointers to people that have expressed interest in contributing to a Mac port. Pascal Macchess a écrit : pascal a écrit : I released Scid 3.6.14 at http://prolinux.free.fr/scid/index.html Hi Pascal, What about the Mac port. Through Fink, the version available is still 3.5. Is someone taking care of the Mac port or is there someone that will add the excellent work of to fink? I could do part of it, but prefer to work in team. Thanks, Yves http://macchess.internetcontact.be |
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#6
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All, Scid 3.6.14 about to be released for Mac OS X. For the time being, you have to compile it yourself, but things change quickly. Prerequisites: Install X11 and XCode (or the gcc compilers at least) Compilation instructions: Download Pascals source code (curl or Safari or Firefox) Unzip it. (use Guitar) ../configure make export PATH=.:$PATH ../scid .... and play with it. Pascal, For the Mac port, you can count on me if the work is not to complicated. I would prefer that you host it instead of me. I have no problem keeping a copy at my site. I am looking into packaging it into a DMG package, so that non technical users can simply double-click on it to start it. Can you tell me what files you require if you want to host it at your site? pascal a écrit : I am not able to do a Mac Port, I don't know what Fink is, but it seems so users managed to compile and run Scid on Mac. Fink is a repostory where less advanced users can compile and install X11 software (amongst others) on Mac OS X without touching the command line. It is a graphical front-end to (the commander stuff) for apt-get. But I can not do anything by myself, as I have no Mac access. I don't have any pointers to people that have expressed interest in contributing to a Mac port. I have received a number of questions. I have a site that is covering chess on Mac... so a bit normal I have received these questions. http://macchess.internetcontact.be |
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#7
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Hi,
Thanks for building Scid for Mac. You may consider using the latest version (3.6.16). I can of course put packages for Mac on my own web site, just send me all relevant info (this is Terra Incognita for me). If a release for Mac (DMG package ?) is a simple file, I can simply make it available in the download section. Pascal Macchess a écrit : All, Scid 3.6.14 about to be released for Mac OS X. For the time being, you have to compile it yourself, but things change quickly. Prerequisites: Install X11 and XCode (or the gcc compilers at least) Compilation instructions: Download Pascals source code (curl or Safari or Firefox) Unzip it. (use Guitar) ./configure make export PATH=.:$PATH ./scid ... and play with it. Pascal, For the Mac port, you can count on me if the work is not to complicated. I would prefer that you host it instead of me. I have no problem keeping a copy at my site. I am looking into packaging it into a DMG package, so that non technical users can simply double-click on it to start it. Can you tell me what files you require if you want to host it at your site? pascal a écrit : I am not able to do a Mac Port, I don't know what Fink is, but it seems so users managed to compile and run Scid on Mac. Fink is a repostory where less advanced users can compile and install X11 software (amongst others) on Mac OS X without touching the command line. It is a graphical front-end to (the commander stuff) for apt-get. But I can not do anything by myself, as I have no Mac access. I don't have any pointers to people that have expressed interest in contributing to a Mac port. I have received a number of questions. I have a site that is covering chess on Mac... so a bit normal I have received these questions. http://macchess.internetcontact.be |
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