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| Tags: asymmetric, crafty, engine, evaluation, param |
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#1
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As I understand this parameter, Asymmetric Evaluation is the methodology of
scoring/evaluating the major categories (Pawn Structure, Passed Pawns, Material. etc.) differently for the side to move. As it pertains to engine matches, with no need to change sides during a game, is Asymmetric Evaluation a desirable feature? |
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#2
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Derek Wildstar wrote:
As I understand this parameter, Asymmetric Evaluation is the methodology of scoring/evaluating the major categories (Pawn Structure, Passed Pawns, Material. etc.) differently for the side to move. As it pertains to engine matches, with no need to change sides during a game, is Asymmetric Evaluation a desirable feature? Yes, as it is what gives Crafty the ability to not break open its own kingside to break open the opponents, unless the attack is really strong. -- Robert M. Hyatt, Ph.D. Computer and Information Sciences University of Alabama at Birmingham (205) 934-2213 136A Campbell Hall (205) 934-5473 FAX Birmingham, AL 35294-1170 |
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#3
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"Robert Hyatt" wrote in message ... Derek Wildstar wrote: As I understand this parameter, Asymmetric Evaluation is the methodology of scoring/evaluating the major categories (Pawn Structure, Passed Pawns, Material. etc.) differently for the side to move. As it pertains to engine matches, with no need to change sides during a game, is Asymmetric Evaluation a desirable feature? Yes, as it is what gives Crafty the ability to not break open its own kingside to break open the opponents, unless the attack is really strong. Great! And not a bad idea.... I've run crafty with AE active up to now, but my current tournament I have it disabled. I hoped I might be able to detect a change in play. (Blitz + 5 sec 300 games, 12 engines participting). Thanks, Doc. |
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