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| Tags: 2007, champion, guy, lthttpwwwguymaconcom, macon, rybka, world |
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#1
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RYBKA wins the the Computer World Chess Championship 2007 with 9 wins and 2 draws. Who here didn't see *THAT* one coming? Round 1, The King - Rybka 0-1 Round 2, Micromax - Rybka 0-1 Round 3, Rybka - Zappa 1/2-1/2 [Note 1] Round 4, Loop - Rybka 1/2-1/2 Round 5, Rybka - Jonny 1-0 Round 6, Isichess - Rybka 0-1 Round 7, Rybka - The Baron 1-0 Round 8, Sjeng - Rybka 0-1 Round 9, Rybka - Diep 1-0 Round 10, Gridchess - Rybka 0-1 Round 11, Rybka - Shredder 1-0 As for other potential competition: Junior wet his pants and hid behind mommy's skirts. [Note 2] Fritz screamed like a little girl and ran away. [Note 2] Zappa (Zap! Chess) sat in his retirement home, marveling at how good these nefangled whippersnappers are. [Note 3} Hydra 64CL sat in the garage as his R&D team feverishly tried to make him work. Previous Hydra versions slept in, knowing that they couldn't beat the latest Rybka. Look for an interesting matchup whenever Hydra 64CL is completed. [Note 4] NOTES: Note 1: Rybka had a winning tablebase position but did not have KRPknp tablebase installed. Note 2: http://www.rybkachess.com/docs/ChallengeToFIDE.htm Note 3: https://netfiles.uiuc.edu/acozzie2/www/zappa/ Note 4: http://www.hydrachess.com/ http://en.wikipedia.org/wiki/Hydra_(chess) -- G o o g l e F o o d : http://www.guymacon.com http://www.guymacon.com/ Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon Guy Macon |
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#2
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On Jun 19, 6:44 pm, Guy Macon http://www.guymacon.com/ wrote:
RYBKA wins the the Computer World Chess Championship 2007 with 9 wins and 2 draws. Who here didn't see *THAT* one coming? Um, maybe the guy who entered Shredder? Round 1, The King - Rybka 0-1 Round 2, Micromax - Rybka 0-1 Round 3, Rybka - Zappa 1/2-1/2 [Note 1] Round 4, Loop - Rybka 1/2-1/2 Round 5, Rybka - Jonny 1-0 Round 6, Isichess - Rybka 0-1 Round 7, Rybka - The Baron 1-0 Round 8, Sjeng - Rybka 0-1 Round 9, Rybka - Diep 1-0 Round 10, Gridchess - Rybka 0-1 Round 11, Rybka - Shredder 1-0 As for other potential competition: Junior wet his pants and hid behind mommy's skirts. [Note 2] Fritz screamed like a little girl and ran away. [Note 2] Maybe Junior and Fritz were exhausted from their recent "ultimately" irrelevant match. Zappa (Zap! Chess) sat in his retirement home, marveling at how good these nefangled whippersnappers are. [Note 3} Hydra 64CL sat in the garage as his R&D team feverishly tried to make him work. Previous Hydra versions slept in, knowing that they couldn't beat the latest Rybka. Look for an interesting matchup whenever Hydra 64CL is completed. [Note 4] NOTES: Note 1: Rybka had a winning tablebase position but did not have KRPknp tablebase installed. Yeah, but regardless of tablebases, a chess player needs to learn a bit about endgames. Like maybe how to play them without looking *really dumb*. In both the games which Rybka drew, it seemed to recklessly sacrifice pawns, aimlessly meander its pieces about the board, and give pointless spite checks. You well know what sort of (human) player that describes. Hint: it starts with "duf" and ends with "fer". :D It is well known that in imbalanced endings, the inferior side (i.e. Rybka's opponents, of course!) wishes to trade the pawns off, while Rybby ought to know better, since it is trying to win. Even in some of the games it did win, its play in the ending looks a tad fishy. For example, it will leave its Rook en prise in order to (eventually) promote a pawn, yet that pawn was going to promote anyway; in effect it comes off looking like a Rook hang. -- help bot |
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#3
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In article , Guy Macon
/ writes RYBKA wins the the Computer World Chess Championship 2007 with 9 wins and 2 draws. Who here didn't see *THAT* one coming? Round 1, The King - Rybka 0-1 Round 2, Micromax - Rybka 0-1 Round 3, Rybka - Zappa 1/2-1/2 [Note 1] Round 4, Loop - Rybka 1/2-1/2 Round 5, Rybka - Jonny 1-0 Round 6, Isichess - Rybka 0-1 Round 7, Rybka - The Baron 1-0 Round 8, Sjeng - Rybka 0-1 Round 9, Rybka - Diep 1-0 Round 10, Gridchess - Rybka 0-1 Round 11, Rybka - Shredder 1-0 As for other potential competition: Junior wet his pants and hid behind mommy's skirts. [Note 2] Fritz screamed like a little girl and ran away. [Note 2] Zappa (Zap! Chess) sat in his retirement home, marveling at how good these nefangled whippersnappers are. [Note 3} Hydra 64CL sat in the garage as his R&D team feverishly tried to make him work. Previous Hydra versions slept in, knowing that they couldn't beat the latest Rybka. Look for an interesting matchup whenever Hydra 64CL is completed. [Note 4] NOTES: Note 1: Rybka had a winning tablebase position but did not have KRPknp tablebase installed. Note 2: http://www.rybkachess.com/docs/ChallengeToFIDE.htm Note 3: https://netfiles.uiuc.edu/acozzie2/www/zappa/ Note 4: http://www.hydrachess.com/ http://en.wikipedia.org/wiki/Hydra_(chess) If Zappa was sat in its retirement home, then which program of the same name drew with Rybka in round 3 and came 2nd overall? Although Rybka is clearly the best program there is at this time, and fully deserves to win the WCCC at last as it is proven no.1 on all rating lists and in other major tournaments, I think Zappa did well to make 2nd in view of the fact that programmer Anthony Cozzie hasn't done any work on it for (presumably) some 5 or 6 months. Cheers - Eric -- Eric Hallsworth, Countrywide Computers, Victoria House, 1 High Street, Wilburton, Cambs CB6 3RB. Tel: 01353 740323 Website for Chess & Bridge Computers & Softwa http://www.countrywidecomputers.co.uk |
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#4
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help bot wrote: Guy Macon http://www.guymacon.com/ wrote: Junior wet his pants and hid behind mommy's skirts. [Note 2] Fritz screamed like a little girl and ran away. [Note 2] Maybe Junior and Fritz were exhausted from their recent "ultimately" irrelevant match. They have their just reward. A Google search on [ Junior Fritz ] turns up a page full of sites discussing Rybka. See http://www.google.com/search?q=Junior+Fritz Yeah, but regardless of tablebases, a chess player needs to learn a bit about endgames. Like maybe how to play them without looking *really dumb*. Why would a machine that has large enough tablebases to always play perfectly in the endgame need endgame code that is never executed? In both the games which Rybka drew, it seemed to recklessly sacrifice pawns, aimlessly meander its pieces about the board, and give pointless spite checks. You well know what sort of (human) player that describes. Hint: it starts with "duf" and ends with "fer". :D It is well known that in imbalanced endings, the inferior side (i.e. Rybka's opponents, of course!) wishes to trade the pawns off, while Rybby ought to know better, since it is trying to win. Even in some of the games it did win, its play in the ending looks a tad fishy. For example, it will leave its Rook en prise in order to (eventually) promote a pawn, yet that pawn was going to promote anyway; in effect it comes off looking like a Rook hang. It must be an interesting challenge to write a strong program, see it turn stupid in certain situations, and try to fix the problem without introducing stupidity in other positions that it handled well before. This becomes harder when the program is a much better player than the programmer, and even harder when the program is a much better player than the programmer and the grandmaster who assists the programmer. A possible way out of this bind: use genetic algorithms to optimize the evaluation function. -- Guy Macon http://www.guymacon.com/ |
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#5
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Content-Transfer-Encoding: 8Bit Eric Hallsworth wrote: Guy Macon http://www.guymacon.com/ writes Zappa (Zap! Chess) sat in his retirement home, marveling at how good these nefangled whippersnappers are. If Zappa was sat in its retirement home, then which program of the same name drew with Rybka in round 3 and came 2nd overall? Although Rybka is clearly the best program there is at this time, and fully deserves to win the WCCC at last as it is proven no.1 on all rating lists and in other major tournaments, I think Zappa did well to make 2nd in view of the fact that programmer Anthony Cozzie hasn't done any work on it for (presumably) some 5 or 6 months. And it appears that he has no plans to do any work on it in the future. "As of the summer of 2006, I am retiring as an active computer chess programmer in order to concentrate on my PhD work. This means that if you are waiting for the next version of Zappa (Zap! Chess) you will be waiting for a very long time ... I will not rule out completely a Jordanesque return to computer chess, but I have not even had the Zappa source code on my machine for the past 6 months." "Erdo came to me before Leiden and asked to participate. Since Erdo has done a lot for me, I basically said that he can do whatever he wants, as long as he doesn't expect me to provide him with updated versions of the program. He may play in future tournaments or he may not; it is entirely up to him." Source: https://netfiles.uiuc.edu/acozzie2/www/zappa/ In other words, Anthony Cozzie -- the author of Zappa -- retired it and likely won't be making any further improvements, but gave Erdogan Günes permission to enter it into tournaments. Perhaps I can do a better description: Zappa (Zap! Chess) sat on the porch of his retirement home, marveling at how good some of these nefangled whippersnappers are. Every so often one of the nefangled whippersnappers cuts across Zappa's lawn and the old fellow gives him a good thrashing. -- Guy Macon http://www.guymacon.com/ |
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#6
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On Jun 20, 9:20 am, Guy Macon http://www.guymacon.com/ wrote:
Yeah, but regardless of tablebases, a chess player needs to learn a bit about endgames. Like maybe how to play them without looking *really dumb*. Why would a machine that has large enough tablebases to always play perfectly in the endgame need endgame code that is never executed? It wouldn't. However, most endings are sufficiently complex that the endgame tablebases do not save their bacon, and the glaring weaknesses are plainly evident. In both the games which Rybka drew, it seemed to recklessly sacrifice pawns, aimlessly meander its pieces about the board, and give pointless spite checks. You well know what sort of (human) player that describes. Hint: it starts with "duf" and ends with "fer". :D It is well known that in imbalanced endings, the inferior side (i.e. Rybka's opponents, of course!) wishes to trade the pawns off, while Rybby ought to know better, since it is trying to win. Even in some of the games it did win, its play in the ending looks a tad fishy. For example, it will leave its Rook en prise in order to (eventually) promote a pawn, yet that pawn was going to promote anyway; in effect it comes off looking like a Rook hang. It must be an interesting challenge to write a strong program, see it turn stupid in certain situations, and try to fix the problem without introducing stupidity in other positions that it handled well before. This becomes harder when the program is a much better player than the programmer, and even harder when the program is a much better player than the programmer and the grandmaster who assists the programmer. A possible way out of this bind: use genetic algorithms to optimize the evaluation function. I'm not sure the problem lies in the program being all that much stronger than humans. For example, look at the game where world champion GM Kramnik was beating Deep-something; he first let go of the win, and then several moves later, overlooked a one-move-mate on himself. Does the fact that the program *saw* the mate-in-one mean that humans can never expect to teach it anything? Naah. Once you take into account the vast tactical superiority of computers, their innate inability to hang pieces out of blindness to obvious threats, the difference between a top computer and the top human players vanishes into thin air. Apart from perfect memory in both the opening and endgame, and the perfect sight of the board as to short-range tactics, things are fairly evenly matched. If anything, humans still have the edge if given blunder takebacks, because of their far superior grasp of long range strategy. One example would be the game where Rybka only drew a clearly won ending in the championship. I could hardly believe my eyes when it just sat there, and then placed nearly every pawn on the "wrong" color. This strategy, that of limiting the mobility of the opponent's Bishop by placing one's pawns on the "wrong" color, is okay early in the game or where the pawns are not far advanced, and can later be shifted as needed, but for gosh sakes, what was Rybka thinking? Even with SSDF ratings approaching the 3000 mark, there is clearly much room left for improvement in the endgame. One thing which should be mentioned is that in the championship tournament, one of the key games was decided entirely in the "book openings" phase. Shredder simply lost to a programmed-in book line, so the real superiority of Rybka was never tested. Several of the contestants were fairly weak programs, and so the win here was not so impressive as it might otherwise have been. What does impress is the fact that all the other Chessbase programs stayed away. :D |
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