![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: fritz, update |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
|
| Ads |
|
#2
|
|||
|
|||
|
"Evgeny" wrote in message om... The new update is out: http://www.playchess.com/updates/GUI8.iup What is new there ? Thanks. Now just need Nonyz to perform his anti-cd magic on this latest upgrade. |
|
#3
|
|||
|
|||
|
"CeeBee" wrote in message . 6.84... "JeffS" wrote in rec.games.chess.computer: Thanks. Now just need Nonyz to perform his anti-cd magic on this latest upgrade. There's no need to insert a CD after the upgrade. -- CeeBee This will be a first then. In the past, every time I've installed an upgrade, and then tried to load an engine (e.g. Shredder, Junior, etc.) a box pops up that prompts you to load a CD. No CD, and the engine won't load. |
|
#4
|
|||
|
|||
|
FYI, this new native CB GUI update is not properly integrated with Windows
XP, so any "exceptions" (errors) that happen will go unnoticed by the Windows XP op system. Ordinarily such exceptions are recorded in windows logs which can be accessed later via Dr. Watson and/or Administrative Tools, Event Viewer, to assist in diagnosing the errors. But you can't do that with this latest GUI update. You may get an error message from the GUI itself, maybe not. After an exception, the GUI may cease to function properly, without letting you know the reason (i.e. that a previous error condition happened). Yes, there are exceptions (errors) with this new GUI update, and it's quite buggy in fact - particularly relating to hash size, tablebase access, and Infinite Analysis mode. Another observation is that this GUI update changes several files in the Chessprogram8 folder. In my experience prior GUI updates only changed the chessprogram8.exe file, but that's no longer true. Interestingly (?) the shortcut that you used to start the GUI prior to the update will no longer work after the update, so you must use (or make) a/the new shortcut. It appears to point to the same target, but it doesn't work! I don't know the reason, but probably involves some of the other files that were changed, and is maybe part of their overall protection paranoia. I'm trying the new native CB GUI update with Shredder 8, but it doesn't work very well. In contrast the Classic Shredder 6 GUI (that came with Shredder 7) works flawlessly, without any GUI bugs whatsoever that I've noticed. I suspect that the recent offering of an updated Classic Shredder GUI is also bug-free, but I've only tried it a few times: http://www.shredderchess.com/index.html -E "Evgeny" wrote in message om... The new update is out: http://www.playchess.com/updates/GUI8.iup What is new there ? |
|
#5
|
|||
|
|||
|
According to my experiments, I found 4 of them:
1. Show the international space station ISS in globe window 2. It is possible to hide all colums to right from a particular column in the players, games and challenges list 3. New option in simultaneous exhibitions - All games white for the simultaneous player 4. Clock and last move information directly in the photorealistic 3D board window Maybe some others too, not yet discovered... :-) Peter "Evgeny" píse v diskusním príspevku om... The new update is out: http://www.playchess.com/updates/GUI8.iup What is new there ? |
|
#6
|
|||
|
|||
|
"Euclid" wrote in message thlink.net...
FYI, this new native CB GUI update is not properly integrated with Windows XP, so any "exceptions" (errors) that happen will go unnoticed by the Windows XP op system. Ordinarily such exceptions are recorded in windows logs which can be accessed later via Dr. Watson and/or Administrative Tools, Event Viewer, to assist in diagnosing the errors. But you can't do that with this latest GUI update. You may get an error message from the GUI itself, maybe not. After an exception, the GUI may cease to function properly, without letting you know the reason (i.e. that a previous error condition happened). Yes, there are exceptions (errors) with this new GUI update, and it's quite buggy in fact - particularly relating to hash size, tablebase access, and Infinite Analysis mode. Euclid, I shudder to think that someone, somewhere, listens to your techno-speak... In my lifetime as a developer I've never heard of a "properly integrated" way of programming as it is described here; while an app _could_ write to an event log it certainly isn't a standard. Frankly any application -- unless it's an OS or otherwise integrated application (such as IIS, Explorer, device driver, et.al.) -- should have sufficient exception handling and never bubble up to the OS level. |
|
#7
|
|||
|
|||
|
"Thomas" wrote in message om... "Euclid" wrote in message thlink.net... FYI, this new native CB GUI update is not properly integrated with Windows XP, so any "exceptions" (errors) that happen will go unnoticed by the Windows XP op system. Ordinarily such exceptions are recorded in windows logs which can be accessed later via Dr. Watson and/or Administrative Tools, Event Viewer, to assist in diagnosing the errors. But you can't do that with this latest GUI update. You may get an error message from the GUI itself, maybe not. After an exception, the GUI may cease to function properly, without letting you know the reason (i.e. that a previous error condition happened). Yes, there are exceptions (errors) with this new GUI update, and it's quite buggy in fact - particularly relating to hash size, tablebase access, and Infinite Analysis mode. Euclid, I shudder to think that someone, somewhere, listens to your techno-speak... In my lifetime as a developer I've never heard of a "properly integrated" way of programming as it is described here; while an app _could_ write to an event log it certainly isn't a standard. Frankly any application -- unless it's an OS or otherwise integrated application (such as IIS, Explorer, device driver, et.al.) -- should have sufficient exception handling and never bubble up to the OS level. ______________ Of course there is a proper, structured, and integrated method of designing algorithms and writing code, and certain debugging settings/methods are required to compile it and keep it compatible with op systems such as Windows XP. Unfortunately the programmers of the Chessbase GUI have now made it impossible to use the Windows XP debugging tools with their software, while providing nothing to replace them. Their latest GUI has no exception handling. If you get an error, the GUI may just stop working for unknown reasons. -E |
|
#8
|
|||
|
|||
|
"Euclid" wrote in message nk.net...
Of course there is a proper, structured, and integrated method of designing algorithms and writing code, and certain debugging settings/methods are required to compile it and keep it compatible with op systems such as Windows XP. Unfortunately the programmers of the Chessbase GUI have now made it impossible to use the Windows XP debugging tools with their software, while providing nothing to replace them. Their latest GUI has no exception handling. If you get an error, the GUI may just stop working for unknown reasons. -E Whoa: there *is* a proper and structured way of writing code, especially in an OOP world. That's not the same as a "proper way of integrating into the OS," which is jibberish. "and certain debugging settings/methods are required to compile it" Eh? You're not compiling anything (unless it's some type of IL in which case you could argue you're doing some compilation, but that's a technicality). You're throwing words together. While I'm not doubting the latest GUI has bugs, that's not to say it has NO exception handling. It very likely has tons of exception handling, it's hard to say. Also, exception handling can be implemented any number of ways. Keep in mind, too, without source code or IL of some sort, not much debugging can be done. |
|
#9
|
|||
|
|||
|
..
|
|
#10
|
|||
|
|||
|
"Thomas" wrote in message om... "Euclid" wrote in message nk.net... Of course there is a proper, structured, and integrated method of designing algorithms and writing code, and certain debugging settings/methods are required to compile it and keep it compatible with op systems such as Windows XP. Unfortunately the programmers of the Chessbase GUI have now made it impossible to use the Windows XP debugging tools with their software, while providing nothing to replace them. Their latest GUI has no exception handling. If you get an error, the GUI may just stop working for unknown reasons. -E Whoa: there *is* a proper and structured way of writing code, especially in an OOP world. That's not the same as a "proper way of integrating into the OS," which is jibberish. "and certain debugging settings/methods are required to compile it" Eh? You're not compiling anything (unless it's some type of IL in which case you could argue you're doing some compilation, but that's a technicality). You're throwing words together. While I'm not doubting the latest GUI has bugs, that's not to say it has NO exception handling. It very likely has tons of exception handling, it's hard to say. Also, exception handling can be implemented any number of ways. Keep in mind, too, without source code or IL of some sort, not much debugging can be done. ____________________ It's "hard to say"? It sounds like you're talking in generalities, not me. Have you tested the GUI in question to look for exceptions or exception handling? I doubt it. Sounds like you're another wolf in sheep's clothing working for Chessbase under the table (like CeeBee). -E |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| I HAVE BEATEN FRITZ HIMSELF ON FRITZ 8 | Gregory Topov | rec.games.chess.computer (Computer Chess) | 3 | April 4th 04 06:06 AM |
| deep fritz 8 vs shredder 704 | Blackbeard's Ghost | rec.games.chess.computer (Computer Chess) | 30 | January 24th 04 07:25 PM |
| Fritz 8 update vs Deep Fritz 8 | Henri H. Arsenault | rec.games.chess.computer (Computer Chess) | 1 | December 15th 03 01:30 AM |
| Deep Fritz 8 (Aka X3D Fritz) | Seymore Butts | rec.games.chess.computer (Computer Chess) | 12 | December 12th 03 05:37 PM |
| Fritz 8 [Nov 13 2003] Update Patch | cenkog | rec.games.chess.computer (Computer Chess) | 5 | December 5th 03 02:37 PM |