![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: analyze, between, game, helpbot, normal |
|
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
Here is a game between Help Bot & Normal Level. See what mistake
Normal did that it lost the match in 60 moves. Since both are very strong players and they both thought 1-2 min per move so it would need very long calculations and analysis to find weakness in the game. If you think there was any mistake by Normal Level [Strategical Mistake] or [Tactical Mistake] then let me know it. Game Played between help bot and normal at GetClub.com -------------------------------------------------------------------------------- help bot: (Black) normal: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...169&game=Chess -------------------------------------------------------------------------------- White -- Black (normal) -- (help bot) 1. e2-e4{2} c7-c5{10} 2. Ng1-f3{0} d7-d6{4} 3. d2-d4{0} c5-d4{4} 4. Nf3-d4{0} Ng8-f6{6} 5. Nb1-c3{132} e7-e6{24} 6. Bc1-e3{108} Bf8-e7{26} 7. h2-h3{112} Ke8-g8{16} 8. g2-g4{124} d6-d5{40} 9. e4-e5{140} Nf6-d7{12} 10. f2-f4{138} Be7-h4{18} 11. Ke1-d2{122} Bh4-e7{92} 12. Kd2-e1{124} Nb8-c6{30} 13. g4-g5{104} Be7-b4{50} 14. Bf1-g2{208} Nd7-b6{120} 15. Bg2-f3{114} Nb6-c4{26} 16. Be3-c1{104} Qd8-a5{58} 17. Qd1-d3{82} Bc8-d7{134} 18. Nd4-b3{92} Qa5-b6{70} 19. Ke1-f1{80} Ra8-c8{144} 20. Nc3-d5{88} e6-d5{62} 21. Bf3-d5{162} Nc6-b8{56} 22. Bd5-e4{164} Nc4-e5{78} 23. Qd3-e3{120} Qb6-e3{78} 24. Bc1-e3{94} Bd7-c6{34} 25. Be4-c6{110} Ne5-c6{12} 26. a2-a3{104} Bb4-e7{50} 27. Ra1-e1{160} Rf8-e8{54} 28. h3-h4{124} b7-b6{150} 29. h4-h5{126} Be7-f8{44} 30. h5-h6{136} g7-g6{22} 31. f4-f5{106} Nc6-e7{128} 32. f5-g6{90} f7-g6{8} 33. Nb3-d4{90} Ne7-d5{32} 34. Be3-f2{112} Re8-e1{42} 35. Kf1-e1{84} Nb8-c6{48} 36. Rh1-h4{98} Bf8-e7{40} 37. Rh4-e4{82} Be7-g5{190} 38. Nd4-c6{80} Rc8-c6{14} 39. Re4-e5{116} Bg5-h6{18} 40. Re5-d5{106} Rc6-c2{22} 41. Bf2-d4{108} Rc2-c7{206} 42. b2-b4{98} Bh6-g7{56} 43. Rd5-d8{122} Kg8-f7{8} 44. Ke1-f1{128} Kf7-e7{60} 45. Rd8-d5{110} Ke7-e6{22} 46. Rd5-d8{104} Bg7-d4{46} 47. Rd8-d4{96} g6-g5{34} 48. b4-b5{168} h7-h5{26} 49. a3-a4{120} Rc7-f7{56} 50. Kf1-g2{138} Rf7-f4{22} 51. Rd4-f4{126} g5-f4{6} 52. Kg2-h2{150} Ke6-e5{30} 53. Kh2-h1{104} Ke5-e4{12} 54. Kh1-h2{80} f4-f3{38} 55. Kh2-g3{132} Ke4-e3{10} 56. a4-a5{114} f3-f2{24} 57. a5-b6{82} Qf2-f1{Q}{24} 58. b6-b7{118} Qf1-f3{52} 59. Kg3-h4{118} -------------------------------------------------------------------------------- help bot: (Black) normal: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...169&game=Chess Bye Sanny Play Chess at:: http://www.GetClub.com/Chess.html |
| Ads |
|
#2
|
|||
|
|||
|
On Jan 27, 7:24*am, Sanny wrote:
Here is a game between Help Bot & Normal Level. See what mistake Normal did that it lost the match in 60 moves. Since both are very strong players and they both thought 1-2 min per move so it would need very long calculations and analysis to find weakness in the game. ROFL. Casual human inspection shows the first of several mistakes by "Normal" level. If you think there was any mistake by Normal Level [Strategical Mistake] or [Tactical Mistake] then let me know it. How many do you want listed? It started off OK, but gradually lost the initiative by making ineffective slow tempo moves whilst Helpbot played with a purpose. It didn't do anything really silly until 14. Bf2 This is sufficiently far off the plot that had the program chosen a move at entirely random from the 38 possibilities it would have a better than evens chance of improving things over the move chosen. My instinct is that 14. Bd3 would be very playable (although Shredder preferred 14. Kg2). It took an overnight run and 12h at 20 ply before it agreed with my instincts and ranked Bd3 as the strongest move (Kg2 was still pretty good but I don't like it). 14. Bf1-g2{208} Nd7-b6{120} This is really not a great move for white. It is only 100cp down from the best moves, but you cannot afford such inaccuracies. It isn't even in the top half of the move rankings. 17. Qd1-d3{82} Bc8-d7{134} Helpbot missed a trick here. 17. .... Nxd4 18. Qxd4 Bd7 is nasty for white. 20. Nc3-d5{88} e6-d5{62} Why in heavens name is it swapping a N for a P ? The attack here is at best illusory, at worst non-existent. Kg2 is probably needed at this stage. 21. Bf3-d5{162} Nc6-b8{56} I reckon 21. ... Ne7 might be more effective. 22. Bd5-e4{164} Nc4-e5{78} But Normal is determined to keep making its position worse. Kg2 still needed. 37. Rh4-e4{82} Be7-g5{190} Plenty good enough to win, but Nxd4 is faster. 41. Bf2-d4{108} Rc2-c7{206} Bd4 is another rubbish move. Only 41. Rd8+ stands any chance at all now. 50. Kf1-g2{138} Rf7-f4{22} 51. Rd4-f4{126} g5-f4{6} It has definitely got a death wish! Keeping the rooks on the board and hoping that your opponent makes a mistake out of boredom letting you snatch a pawn is the only chance remaining here. Once the rooks are off the two passed pawns protected by their king are invincible. Regards, Martin Brown |
|
#3
|
|||
|
|||
|
This is sufficiently far off the plot that had the program chosen a move at entirely random from the 38 possibilities it would have a better than evens chance of improving things over the move chosen. *My instinct is that 14. Bd3 would be very playable (although Shredder preferred 14. Kg2). It took an overnight run and 12h at 20 ply before it agreed with my instincts and ranked Bd3 as the strongest move (Kg2 was still pretty good but I don't like it). At 14th move King is at e1 how can it make its king to Kg2??? Should it jump like a knight? Or you are saying Kf2? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
|
#4
|
|||
|
|||
|
On Jan 28, 11:14*am, Sanny wrote:
This is sufficiently far off the plot that had the program chosen a move at entirely random from the 38 possibilities it would have a better than evens chance of improving things over the move chosen. *My instinct is that 14. Bd3 would be very playable (although Shredder preferred 14. Kg2). It took an overnight run and 12h at 20 ply before it agreed with my instincts and ranked Bd3 as the strongest move (Kg2 was still pretty good but I don't like it). At 14th move King is at e1 how can it make its king to Kg2??? Should it *jump like a knight? Or you are saying Kf2? Obviously should be 14. Kf2 Regards, Martin Brown |
|
#5
|
|||
|
|||
|
At 14th move King is at e1 how can it make its king to Kg2??? Should
it *jump like a knight? Or you are saying Kf2? Obviously should be 14. Kf2 I think king should never go up in Middle game as there is risk of being killed. So it should be in the first lane always so that it is far away from opponent pieces. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
|
#6
|
|||
|
|||
|
On Jan 28, 5:16 am, Martin Brown
wrote: 17. Qd1-d3{82} Bc8-d7{134} Helpbot missed a trick here. 17. .... Nxd4 18. Qxd4 Bd7 is nasty for white. Since both K & Q are movable targets, I did not play for the "nasty" pin; maybe I'm not mean and nasty enough? ;D 20. Nc3-d5{88} e6-d5{62} Why in heavens name is it swapping a N for a P ? *Two* pawns; White gets two pawns for his Knight (which, as I keep telling Sanny, is not nearly enough). As everyone knows, a Knight is worth around 3.1415927 pawns -- about the same as a piece of apple pi... . The attack here is at best illusory, at worst non-existent. Kg2 is probably needed at this stage. 21. Bf3-d5{162} Nc6-b8{56} I reckon 21. ... Ne7 might be more effective. I seem to have a visual problem; I feared the combination: 1. Bxf7+, replies, 2. Qxd7; but of course, my reply 1 ...Rxf7 would guard the loose piece on d7. The passive, defensive move ....Nb7 was intended to shore up my loose Bishop. 22. Bd5-e4{164} Nc4-e5{78} But Normal is determined to keep making its position worse. Kg2 still needed. 37. Rh4-e4{82} Be7-g5{190} Plenty good enough to win, but Nxd4 is faster. 41. Bf2-d4{108} Rc2-c7{206} Bd4 is another rubbish move. Only 41. Rd8+ stands any chance at all now. 50. Kf1-g2{138} Rf7-f4{22} 51. Rd4-f4{126} g5-f4{6} It has definitely got a death wish! Keeping the rooks on the board and hoping that your opponent makes a mistake out of boredom letting you snatch a pawn is the only chance remaining here. Once the rooks are off the two passed pawns protected by their king are invincible. No computer "thinks" that way; even strong programs will object to hanging a pawn for nothing here, and unless its algorithm allows for full-pawn sacrifices just to keep a pair of Rooks on the board, would do this sort of thing. GetClub does not see far enough ahead to comprehend that the pawns will Queen by force. Even a few moves later when it began chucking pawns, it was only because this gained material or else delayed the pawn promotion, *not* as part of a strategy to enable the possibility of a stalemate, as a clever human player might have attempted. Note also that near the end, the program moved its King into the corner; it seems to be programmed to believe this is the ideal spot for King safety (even where the opponent has no attackers left). In simple endgames, the program is severely handicapped when compared to a typical human player. But note well how the program *did see* the piece fork in the endgame-- the one I decided to allow, since I was convinced the connected passed pawns would be decisive in themselves. It saw that potential fork well in advance of a typical human player, and that included me. :D In wide-open games against humans who prefer to play it fast and loose (think Sam Sloan here), the program might well give a better account of itself than in a semi-closed game like this one, and so many others of mine which are heavily weighted toward strategy. -- help bot |
|
#7
|
|||
|
|||
|
* No computer "thinks" that way; even strong
programs will object to hanging a pawn for nothing here, and unless its algorithm allows for full-pawn sacrifices just to keep a pair of Rooks on the board, would do this sort of thing. *GetClubdoes not see far enough ahead to comprehend that the pawns will Queen by force. *Even a few moves later when it began chucking pawns, it was only because this gained material or else delayed the pawn promotion, *not* as part of a strategy to enable the possibility of a stalemate, as a clever human player might have attempted. Today GetClub Chess was further Improved. Now it will be very difficult to win Beginner Level than it used to be earlier . Earlier Jester used to win in 50-60 Moves. But today it took 67 Moves to win. Today after improving the GetClub Game, I tried with Jester here is the Game. Beginner Vs Jester. Game Played between Jester and beginner at GetClub.com -------------------------------------------------------------------------------- Jester:: (White) beginner: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...232&game=Chess -------------------------------------------------------------------------------- White -- Black (Jester -- (beginner)1. e2-e4{6} e7-e5{0} 2. Ng1-f3{6} Nb8-c6{0} 3. Bf1-b5{6} a7-a6{0} 4. Bb5-c6{6} d7-c6{8} 5. Nb1-c3{8} f7-f6{6} 6. Ke1-g1{10} Bf8-c5{6} 7. d2-d3{12} Ng8-e7{10} 8. Nc3-a4{12} Bc5-a7{10} 9. Bc1-d2{10} Ke8-g8{6} 10. Bd2-b4{10} b7-b5{8} 11. Bb4-e7{10} Qd8-e7{8} 12. Na4-c3{10} b5-b4{12} 13. Nc3-a4{10} Qe7-d6{6} 14. Nf3-d2{12} Bc8-e6{16} 15. Qd1-h5{12} Be6-f7{6} 16. Qh5-h4{12} h7-h5{6} 17. a2-a3{10} b4-a3{16} 18. Ra1-a3{10} Rf8-b8{10} 19. Ra3-a1{14} Ba7-d4{10} 20. Rf1-b1{20} g7-g5{12} 21. Qh4-h3{46} Bd4-a7{6} 22. Na4-c3{12} g5-g4{6} 23. Qh3-h4{12} Ba7-d4{8} 24. Nc3-d1{10} Rb8-b6{6} 25. Nd2-c4{26} Bf7-c4{6} 26. d3-c4{12} f6-f5{6} 27. Qh4-g5{18} Kg8-f8{10} 28. Qg5-f5{16} Kf8-g8{8} 29. Qf5-h5{10} g4-g3{8} 30. h2-g3{10} Bd4-c5{10} 31. Ra1-a5{14} Ra8-f8{6} 32. Rb1-a1{14} Rb6-b8{6} 33. Ra5-a6{10} Qd6-f6{8} 34. Qh5-g4{10} Kg8-h8{6} 35. Qg4-h4{8} Kh8-g8{10} 36. Qh4-f6{10} Rf8-f6{8} 37. Ra6-a5{10} Bc5-d6{6} 38. b2-b3{10} Rb8-f8{8} 39. f2-f3{12} Kg8-h8{10} 40. Nd1-e3{16} c6-c5{8} 41. Ra5-a7{12} Bd6-e7{6} 42. Ra7-c7{22} Be7-d6{6} 43. Rc7-c6{10} Bd6-e7{6} 44. Rc6-f6{10} Rf8-f6{8} 45. Ne3-d5{12} Rf6-e6{6} 46. Nd5-e7{10} Re6-e7{6} 47. Ra1-a8{10} Kh8-g7{8} 48. Ra8-c8{10} Re7-a7{6} 49. Rc8-c5{16} Ra7-e7{6} 50. Kg1-f2{10} Kg7-h8{6} 51. Kf2-e3{10} Re7-d7{8} 52. Rc5-e5{10} Rd7-h7{8} 53. Ke3-d2{12} Rh7-h2{6} 54. Re5-g5{10} Rh2-g2{6} 55. Kd2-d3{10} Kh8-h7{6} 56. c4-c5{10} Rg2-h2{6} 57. c5-c6{10} Rh2-h6{6} 58. Rg5-c5{10} Rh6-g6{8} 59. c6-c7{10} Rg6-g8{12} 60. Qc7-c8{Q}{12} Rg8-c8{8} 61. Rc5-c8{10} Kh7-g7{12} 62. b3-b4{10} Kg7-h7{6} 63. b4-b5{8} Kh7-g6{8} 64. b5-b6{10} Kg6-f7{6} 65. b6-b7{10} Kf7-g7{6} 66. Qb7-b8{Q}{8} Kg7-f7{6} 67. Qb8-a7{10} Kf7-e7{6} -------------------------------------------------------------------------------- Jester: (White) beginner: (Black) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...232&game=Chess Is the game now playing OK, Or are you finding any mistake in GetClub Beginner Level Moves? Please indicate which moves are wrong So that I may correct them. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
|
#8
|
|||
|
|||
|
On Jan 29, 1:36*am, help bot wrote:
On Jan 28, 5:16 am, Martin Brown wrote: 20. Nc3-d5{88} e6-d5{62} Why in heavens name is it swapping a N for a P ? * *Two* pawns; White gets two pawns for his Knight (which, as I keep telling Sanny, is not nearly enough). *As everyone knows, a Knight is worth around 3.1415927 pawns -- about the same as a piece of apple pi... . 2 pawns and an attack or some structural damage to the kings defences might have been OK, but otherwise 3 pawns for pure material. Sannys program seems to like 2P for 1N swaps far too much.... A lot of real games tend to hinge on a swap that runs N,B for N,B,P when the exchange is done in the right order. The attack here is at best illusory, at worst non-existent. Kg2 is probably needed at this stage. 50. Kf1-g2{138} Rf7-f4{22} 51. Rd4-f4{126} g5-f4{6} It has definitely got a death wish! Keeping the rooks on the board and hoping that your opponent makes a mistake out of boredom letting you snatch a pawn is the only chance remaining here. Once the rooks are off the two passed pawns protected by their king are invincible. * No computer "thinks" that way; even strong programs will object to hanging a pawn for nothing here, and unless its algorithm allows for full-pawn sacrifices just to keep a pair of Rooks on the board, would do this sort of thing. * GetClub does not see far enough You can tweak the evaluation to favour equal swaps when ahead and try to avoid them when behind. I agree that giving up a pawn to keep rooks on would tax most chess engines (though not the current crop). * Note also that near the end, the program moved its King into the corner; it seems to be programmed to believe this is the ideal spot for King safety (even where the opponent has no attackers left). *In simple endgames, the program is severely handicapped when compared to a typical human player. The lack of basic endgame heuristics would make it easliy vulnerable in the endgame. Regards, Martin Brown |
|
#9
|
|||
|
|||
|
On Jan 29, 9:42*am, Sanny wrote:
Today GetClub Chess was further Improved. Now it will be very difficult to win Beginner Level than it used to be earlier . Earlier Jester used to win in 50-60 Moves. But today it took 67 Moves to win. I wouldn't base an assement on a single game, but I do have to say that apart from a few dodgy moves GetClub acquitted itslef pretty well here. It was even breifly ahead early on. One position in particular highlights a possible tactical bug that needs to be found and fixed. The program could be a lot stronger with a bit more debugging. So far so good.... 13. Nc3-a4{10} Qe7-d6{6} 13. .... Bg4 is better 16. Qh5-h4{12} h7-h5{6} Damaging your own kings refuge for no advantage is not good. Better is the natural 16. .... Be6 24. Nc3-d1{10} Rb8-b6{6} This is the pivotal losing move - setting up a Q,R fork for whites N. And it is worth investigating exactly why the engine failed to see that the continuation would be so bad for it. Superficially it looks like an equal exchange at 2 ply plus swapoff to quiessence and it only shows the problems at deeper levels of lookahead. 24. ... Qd8 would hold the situation and several other moves are plausible. r5k1/2p2b2/prpq1p2/4p2p/3bP1pQ/3P4/1PPN1PPP/RR1N2K1 w - - 0 25 In this position the engine should quickly see that the N has to be captured else NxR or NxQ. Only the bishop can make the capture so BxN is forced and dxB follows automatically (and in any quiessence search). The catch here is that whatever black does now he cannot defend the h5 pawn which the bishop previously protected from whites Q . Now it would have been much better never to have advanced h5 in the first place but once it was there it effectively tied down the B and made the N fork pretty well lethal. 25. Nd2-c4{26} Bf7-c4{6} The inevitbale swapoff N for B. 26. d3-c4{12} f6-f5{6} Compounds the problem for black - white now has a choice of 2 pawns offered to it en prise. 27. Qh4-g5{18} Kg8-f8{10} But he goes for the check instead. Plenty of time to eat pawns. 27. .... Kf7 would be quite a lot better here, but the K seems terrified of moving away from the edge of the board. 41. Ra5-a7{12} Bd6-e7{6} Why gift the e pawn unnecessarily? Kg7 was about the best of a bad bunch. There are only 4 worse moves and they all involve sacrificing a rook for no compensation. Regards, Martin Brown |
|
#10
|
|||
|
|||
|
Good Analysis.
Here is another game for analysis. Game Played between Stinky Garlnoot and beginner at GetClub.com -------------------------------------------------------------------------------- Stinky Garlnoot: (Black) beginner: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...250&game=Chess -------------------------------------------------------------------------------- White -- Black (beginner) -- (Stinky Garlnoot) 1. Nb1-c3{8} d7-d5{6} 2. d2-d4{8} Ng8-f6{6} 3. Bc1-g5{6} g7-g6{6} 4. a2-a3{6} Bf8-g7{10} 5. e2-e3{10} Ke8-g8{16} 6. Bf1-e2{16} Nb8-d7{46} 7. Be2-f3{6} c7-c6{70} 8. Ng1-h3{8} Qd8-b6{168} 9. Nc3-a4{6} Qb6-a6{324} 10. Na4-c3{14} e7-e5{32} 11. Bf3-e2{10} Qa6-b6{20} 12. Ke1-g1{6} Nf6-e4{100} 13. Nc3-e4{6} d5-e4{4} 14. d4-d5{6} Nd7-f6{68} 15. g2-g4{6} c6-d5{68} 16. b2-b3{12} d5-d4{70} 17. Kg1-h1{6} h7-h5{328} 18. e3-d4{8} e5-d4{34} 19. f2-f3{6} d4-d3{252} 20. c2-d3{6} e4-f3{12} 21. Be2-f3{6} h5-g4{16} 22. Nh3-f4{16} g4-f3{34} 23. Qd1-f3{8} Qb6-b3{78} 24. Bg5-h4{6} Bc8-f5{142} 25. Ra1-b1{6} Qb3-a3{40} 26. Rb1-b7{6} Ra8-b8{102} 27. Nf4-g6{6} Bf5-g6{110} 28. Rb7-b8{8} Rf8-b8{118} 29. Bh4-f6{6} Qa3-d3{44} 30. Kh1-g1{8} Qd3-f3{102} 31. Rf1-f3{6} Bg7-f6{34} 32. Rf3-f6{10} a7-a5{6} 33. Rf6-f4{10} Rb8-b4{32} 34. Rf4-f2{6} a5-a4{22} 35. h2-h3{6} a4-a3{18} 36. Rf2-d2{6} Rb4-b1{12} 37. Kg1-h2{12} Rb1-b2{4} 38. Rd2-g2{8} Rb2-g2{46} 39. Kh2-g2{10} a3-a2{2} 40. h3-h4{6} Qa2-a1{Q}{18} 41. Kg2-f2{10} Qa1-c3{6} 42. h4-h5{6} Bg6-h5{10} 43. Kf2-g2{10} -------------------------------------------------------------------------------- Stinky Garlnoot: (Black) beginner: (White) Game Played at: http://www.GetClub.com/Chess.html View Recorded Game: http://www.getclub.com/playgame.php?...250&game=Chess Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
|
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Analyze the game between GetClub & Jester. {DRAW} | Sanny | alt.chess (Alternative Chess Group) | 0 | October 28th 07 08:50 AM |
| Analyze this game between GetClub & Zester played today | Sanny | rec.games.chess.analysis (Chess Analysis) | 6 | October 24th 07 09:56 PM |
| Analyze this game between GetClub & Zester. | Sanny | rec.games.chess.analysis (Chess Analysis) | 0 | October 23rd 07 08:32 AM |
| Analyze this game between GetClub & Zester. | Sanny | rec.games.chess.computer (Computer Chess) | 0 | October 23rd 07 08:32 AM |
| Interview with CJA Award Winning Historian in The Chess Journalist | The Historian | rec.games.chess.politics (Chess Politics) | 215 | November 16th 06 08:34 PM |