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| Tags: beginner, end, game, getclub, moves, played, rybka, till |
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#21
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Here we go again. You two seem to place
your own /convenience/ ahead of such things as getting meaningful results. Try playing the two programs against one another on two separate machines, so there is **no possibility** of what is discussed above. In fact, I place a high value on my convenience as I am not paid to evaluate GitClub, and anything I do is likely to be rough and ready. But despite your clever comments, a little thought shows that doing a true scientific evaluation in a home environment is extremely difficult. To really do things correctly, a laboratory environment, with a pair of identically configured machines, would be necessary. Additional knowledge about the workings of the two programs being competed would also be required --- answering the question, for instance, of whether one machine thinks on the other machine's time has nothing to do with whether the contest takes place on one physical box or two, though the effect on the results will definitely differ. Often, from the available user options and the available documentation, it is not at all clear what is going on, and detailed monitoring could be required to determine the answers. My goal has been simply to provide anecdotal information, not scientific test results for which my home environment is not well suited. Enough anecdotal information, however, may at least give some idea of the strength of GitClub. This is the difference between scientific method, which requires controlled conditions and sufficient data, and intelligence analysis, which recognizes that complete information can't be gathered and draws conclusions --- at times erroneous to be sure --- from what is available and what actually *can* be gathered. But constantly running into bugs has soured my enthusiasm. While I have been able to finish some games with GC, spending an hour of precious spare time only to find yet another frustrating bug is not what I wish to do any longer. However, if you are indeed willing, and are equipped for laboratory grade testing, and you will do it merely for a supply of Twinkies and Ding Dongs, I am sure something can be worked out. |
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#22
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On Feb 24, 8:16*pm, " wrote:
* Here we go again. *You two seem to place your own /convenience/ ahead of such things as getting meaningful results. *Try playing the two programs against one another on two separate machines, so there is **no possibility** of what is discussed above. In fact, I place a high value on my convenience as I am not paid to evaluate GitClub, and anything I do is likely to be rough and ready. But despite your clever comments, a little thought shows that doing a true scientific evaluation in a home environment is extremely difficult. *To really do things correctly, a laboratory environment, with a pair of identically configured machines, would be necessary. Additional knowledge about the workings of the two programs being competed would also be required --- answering the question, for instance, of whether one machine thinks on the other machine's time has nothing to do with whether the contest takes place on one physical box or two, though the effect on the results will definitely differ. Often, from the available user options and the available documentation, it is not at all clear what is going on, and detailed monitoring could be required to determine the answers. My goal has been simply to provide anecdotal information, not scientific test results for which my home environment is not well suited. *Enough anecdotal information, however, may at least give some idea of the strength of GitClub. *This is the difference between scientific method, which requires controlled conditions and sufficient data, and intelligence analysis, which recognizes that complete information can't be gathered and draws conclusions --- at times erroneous to be sure --- from what is available and what actually *can* be gathered. But constantly running into bugs has soured my enthusiasm. *While I have been able to finish some games with GC, spending an hour of precious spare time only to find yet another frustrating bug is not what I wish to do any longer. *However, if you are indeed willing, and are equipped for laboratory grade testing, and you will do it merely for a supply of Twinkies and Ding Dongs, I am sure something can be worked out. It is GETCLUB and NOT GITCLUB Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#23
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On Feb 23, 1:11*am, Sanny wrote:
Beginner: 2100 [5-10 sec/move] Easy: 2200 [20-40 sec/move] Normal: 2300 [1-2 min / move] Master: 2400 [5-10 min / move] You are incredibly deluded with regard to the strength of your program to say the least. While it has reasonable enough tactical strength, perhaps 1600/1700/1800/2000, this is paired with a strategic strength (ie evaluation function) and engame ability that compares unfavorably to that of a 1000 scholastic player. Overall it seems to be 1200 - 1600 in strength, if that. With a reasonably deep opening book it would probably be 1600+ in strength and be able to beat most players simply by never reaching an ending where it is incredibly weak. The program also has a very poor interface and incredibly anoying background sounds. I cannot believe that these haven't been corrected long ago. On another note, the length of the games it plays have a very low correlation to it's actual strength. Given that your program doesn't resign in postions that are hopelessly lost the games are extended to an urealistic length. I occasionally play a bit against Crafty 5.0 scoring about 25% against it in 5 and 15 minute games. This program is vastly stronger then yours but would equally be crushed by Rybka. Frankly I am confident that the very first computer chess program I had, Chessmaster, would also crush your program. None of this is meant to disuade you from your efforts. A powerful program that doesn't use stored openings and engame table bases would be quite interesting. Unfortunately your deluded statements here with regard to the playing strength of your program at this time make you seem like a complete idiot. |
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#24
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It is GETCLUB and NOT GITCLUB
Bye Sanny Actually, I was attempting a transcontinental play on words, using both British and American expressions, as in: "GitClub -- where the gits git together to play chess." |
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#25
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I occasionally play a bit against Crafty 5.0 scoring about
25% against it in 5 and 15 minute games. This program is vastly stronger then yours but would equally be crushed by Rybka. Frankly I am confident that the very first computerchessprogram I had, Chessmaster, would also crush your program. Crafty uses power of all processors in quad core and dual core. further it thinks in opponents move also these make it much better than getclub chess. Further Applet is generally slower than C / Assembly language program. However that rating was wrong as that was based on single game against Rybka. I find Normally Beginner Level plays till 30 moves against Rybka. Easy Level plays till 35 moves against Rybka. and Normal Level plays till 40 moves against Rybka. So I think Beginner: 1800 (5-10 sec/move) Easy: 1900 (20-40 sec/move) Normal: 2000 (1-2 min/move) Master: 2100 (5-10 min/move) Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#26
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On Feb 24, 10:16 am, "
wrote: Here we go again. You two seem to place your own /convenience/ ahead of such things as getting meaningful results. Try playing the two programs against one another on two separate machines, so there is **no possibility** of what is discussed above. In fact, I place a high value on my convenience as I am not paid to evaluate GitClub, and anything I do is likely to be rough and ready. But despite your clever comments, a little thought shows that doing a true scientific evaluation in a home environment is extremely difficult. To really do things correctly, a laboratory environment, with a pair of identically configured machines, would be necessary. Additional knowledge about the workings of the two programs being competed would also be required --- answering the question, for instance, of whether one machine thinks on the other machine's time has nothing to do with whether the contest takes place on one physical box or two, though the effect on the results will definitely differ. Often, from the available user options and the available documentation, it is not at all clear what is going on, and detailed monitoring could be required to determine the answers. My goal has been simply to provide anecdotal information, not scientific test results for which my home environment is not well suited. Enough anecdotal information, however, may at least give some idea of the strength of GitClub. This is the difference between scientific method, which requires controlled conditions and sufficient data, and intelligence analysis, which recognizes that complete information can't be gathered and draws conclusions --- at times erroneous to be sure --- from what is available and what actually *can* be gathered. But constantly running into bugs has soured my enthusiasm. While I have been able to finish some games with GC, spending an hour of precious spare time only to find yet another frustrating bug is not what I wish to do any longer. However, if you are indeed willing, and are equipped for laboratory grade testing, and you will do it merely for a supply of Twinkies and Ding Dongs, I am sure something can be worked out. Whenever a situation arises where, say, two machines are unequal in speed, I would just give Sanny's program the faster machine, as it needs all the help it can get. ;D From Sanny's commentary it is unclear which version of Rybka he uses, how many times he went to get a drink of water vs. Rybka "thinking" during the times he reports, and so forth; in sum, for all we know he may be giving Rybka beta 0.001 only one second per move to think, and this could explain his funky results. I think someone else could do better--- MUCH better than this. Yes, there are big problems, like the fact that he keeps on modifying the program at random, weaker and then stronger, back and forth like a pendulum. With a "normal" tester, we might at least be able to discern the version of Rybka being tested, and maybe the technical problems would tend to balance out, and not all be reported as GetClub "winning" because the opponent "resigned". Maybe my hopes are set to high; maybe Sanny's style of reporting is up to the standards which are acceptable to the average Joe; maybe. But I don't think so! Personally, I find lots of blunders when going over such games with Fritz 5.32-- a very outdated program which is far weaker than Rybka. So it makes sense to give the GetClub program a sizable handicap, and see what (the real) Rybka can do. Maybe I will do this myself-- eventually. I have downloaded free versions of such programs as "Rebel" and "Shredder", and it might prove interesting if I can guess the proper handicaps somehow. I have the hardware... strewn about everywhere. Seriously, I don't see how anyone can play two engines on the same machine and not realize there is a good chance that this is mucking up the testing process; if we wanted to muck it up, we could just send Sanny the Twinkies-- he is like Ace Ventura-- the best there is at mucking up! Everybody will be "resigned" and GetClub will win every test; the Russians did not fix world chess; Sanny did! -- help bot |
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#27
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On Feb 26, 10:07*am, Sanny wrote:
Crafty uses power of all processors in quad core and dual core. further it thinks in opponents move also these make it much better than getclub chess. Further Applet is generally slower than C / Assembly language program. However that rating was wrong as that was based on single game against Rybka. I find Normally Beginner Level plays till 30 moves against Rybka. Easy Level plays till 35 moves against Rybka. and Normal Level plays till 40 moves against Rybka. So I think Beginner: 1800 (5-10 sec/move) Easy: 1900 (20-40 sec/move) Normal: 2000 (1-2 min/move) Master: 2100 (5-10 min/move) Bye Sanny Play Chess at:http://www.GetClub.com/Chess.html Still grossly optomistic to say the least. First off the PC I use for internet surfing and gaming is an old 1 GHz AMD Athalon with 512 MB of RAM So the comments about Quad and Dual Core processors do not apply. As for Crafty thinking on a human's time - humans do the exact same thing and I fail to understand why your program does not do the same! Finally any inefficiencies in your program due to the development platform chosen are beyond my ability to assist you with. There is no way Beginner and Easy are 1800/1900 in strength, I stick by my 1200-1400 estimates. As for Normal/Master, my time is too valuable to toss it away on such an unrewarding endeavor. |
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#28
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Further improvements of GetClub Chess is not possible as whenver the
program is changed it beings more bugs and play slower but never faster. Looks like the wall has come where the program cannot be further improved. However below things may be improved Like 1. End Game 2. Think on Opponents Time 3. Use Dual/Core Quad Core power Only thing that can increase its speed is to convert it into downloadable version. Then may be it will be much faster. I saw your game against easy levels. I find you take 60-70 moves to win Easy Level. I think now Normal will play as good as you play and Master Level will win against you. What do you think can you beat the higher level or not? Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#29
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However below things may be improved Like
1. End Game 2. Think on Opponents Time 3. Use Dual/Core Quad Core power To which I would add 4. Play by the rules of chess. |
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