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| Tags: dance, e8a1, king, made, zebediah |
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#81
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Indeed. *My contention was that MyChess plays "decent enough"
especially considering the small footprint and age. *It is certainly not of championship caliber and will likely lose to better human players. *I do want to match it against GitClub some time just for the fun of seeing the resulting game. Waiting for your games. And lets see how that scores against getclub. If you know its rating, Then play with Beginner & Easy level and we will know exact rating of GetClub Chess. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#82
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On Jul 10, 6:53*pm, " wrote:
Now Rybka is only 8-10 times stronger thanGetClub. You give 10 times more time toGetCluband it will play the move that Rybka will play. How can you make this assertion? *Do you have any kind of evidence to show that GitClub will *ever* find the same moves as Rybka? I regularly play against Rybka and at the moment I find Rybka at 5 seconds plays as good as Easy Level at 50 seconds. So I feel GetClub is 10 times weaker than Rybka. Bye Sanny Play Chess at: http://www.GetClub.com/Chess.html |
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#83
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"Sanny" wrote in message
... I regularly play against Rybka and at the moment I find Rybka at 5 seconds plays as good as Easy Level at 50 seconds. So I feel GetClub is 10 times weaker than Rybka. It's been mentioned before by many people and you ignored it before, but I'll try again... Your reasoning is flawed. Rybka at 5 seconds per move is not going to play like it does at full time settings. For 5 seconds, it barely has time to do anything other than a quick tactical search. It doesn't have time to bring out its full strength. It's like comparing a bicycle to a motorcycle by seeing how fast you can back each out of the parking spot. It's not realistic. Also, Rybka will likely make much better use of its time than your program will. Meaning that for Rybka, going from 5 seconds a move to 50 seconds a move (10 times) will result in a much stronger game than if you gave your program 500 seconds a move. Going all the way to 3 minutes a move for Rybka will make it even stronger than if you increased your program's time by the comparable amount. The reason is that Rybka is likely to be much more efficient than yours. It just makes better use of the time. In the factor of 36 difference in time between a 5 second search and a normal 3 minute search, Rybka would probably increase its search depth by up to nearly 5 plies. (I have never played Rybka or looked at its source and I do not know its search details, but top programs tend to have a search depth growth rate of around 2.x. Meaning a factor of 2.x in time or speed means one extra ply of search. This is in significant contrast to the antique programs that had a growth of around 6.) And since you are comparing your program to rybka when it's playing a such a crippled time, your ratings can not be trusted. If you were to do comparisons with Rybka at the normal 3 minutes a move, then your results would be a bit more valid. And you could even use the Technology curve to try and come up with some believable ratings. Provided you *always* qualified the ratings with how you got them. But doing Rybka at 5 seconds per move is ridiculous. Getting ratings from such drastic time differences aren't realistic. And you need lots of games against multiple oponents to come up with even vaguely believable numbers. Also, by "10 times weaker", what do you mean... Wouldn't that suggest that if Rybka has a rating of 3000, then your program would be 300??? (nasty grin) (Alright, I know the math doesn't actually work quite like that, but I couldn't resist.) ----== Posted via Pronews.Com - Unlimited-Unrestricted-Secure Usenet News==---- http://www.pronews.com The #1 Newsgroup Service in the World! 100,000 Newsgroups ---= - Total Privacy via Encryption =--- |
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#84
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On Jul 10, 8:06 am, Sanny wrote:
According to the description by Mr. Guest, it also did not do Q-search--- which is the very same problem we see with Sanny's program, which is causing the program to be even weaker at tactics than humans are. What is Q search? Precisely. -------------------------------------------------------------- We seemed to have a small problem with the precise spelling of the term, so it was shortened to just "Q". It's a chess- programming technique by which tactical exchanges are "resolved", handing the result backward to the earlier nodes. Where there are no tactics, the score of a given position is just that; but where there are checks and/or captures, they are first "solved" and the result is then passed back. In this way, you would never score a position as "I'm ahead 0.1 because of my opponent's doubled pawns" when you are really hanging a Queen next move, to get out of check. Chess is 99% tactics, sort of. -- help bot |
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#85
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On Jul 10, 9:53 am, " wrote:
Now Rybka is only 8-10 times stronger than GetClub. You give 10 times more time to GetClub and it will play the move that Rybka will play. How can you make this assertion? Do you have any kind of evidence to show that GitClub will *ever* find the same moves as Rybka? Evidence?!! Sanny is not a scientist; he is an artist. -- help bot |
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#86
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On Jul 9, 2:57*pm, " wrote:
MyChess did have two problems though.,,, (etc.) Very interesting info about this classic chess program. *However, consider this: my compressed DOS binary is about 20k in size, and that includes CGA graphics! *The program does a lot, considering its age and its incredibly tiny footprint. *I have much admiration for what the programmers of that era were able to do with relatively limited computing resources. *In the end MyChess plays a decent enough game for the most part, and even plays by the rules! *Sanny might learn from this. For those who are not aware, Kittinger updated his engine for the "Majestic Chess" program that was released about five years ago. The engine played pretty well, although the complex interface and graphics requirements of the game (it was designed to be attractive and give competition to Chessmaster) meant that the engine itself could only use about 50-70% of the CPU. Not sure what will happen on dual-core systems now. jm |
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#87
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On Jul 10, 10:54 am, "Guest" wrote:
Also, I'm a little suspicious that the program speed is doubling every month. That means in 5 months it's 32 times faster than before. This is *not*, repeat *NOT*, the same as comparing the play to Rybka or anything like that, but a real, genuine faster program (like if you moved to a computer that was 32 times faster than it was 5 months ago.) Note that Sanny's program started out well below the 1000 USCF level, based on casual observation. So if he were to add a whopping 600 points due to repeated speed-ups, this is not so far-fetched as you might imagine. I'm not so sure he's actually talking about doubling of his program's speed. He seems to be talking more about his program finding the claimed 'right' rybka answer that is increasing. In reality, he has done *both*. That's not quite the same thing. Which is why I made sure I stressed that. Those kind of improvements are the 'fuzzy' kind that require formal testing methods to estimate ratings. You can't estimate based on the Tech curve. For his program to start below 1000 rating is pretty significant... How the EXPLETIVE can you get a proram to play that poorly on today's hardware??! Even a program that looks at only material and mobility should be stronger than that. Precisely. That other guy -- the one who started claiming that all the "experts" agree with him, ala Nick Bourbaki -- can't seem to see the forest for the trees. My suggestion to Sanny was to stop his "improvement" nonsense-talk and try to home-in on a correct handling of tactics. The multitude of tied position scores can be broken by factors such as mobility-- which is an example of what made the now-ancient Fidelity tabletop computers so good (relatively speaking). Those old- timers got the basic tactics right-- and that included the Q-search, and not deliberately sacrificing pieces for only two pawns and a spite-check as Sanny's program often does. Personally, I think that it might also aid in reducing the number of alleged bugs he keeps inventing as scapegoats for the multitude of defeats the program suffers. Fewer defeats equal a reduced need for bogus excuses. And how do you get fewer defeats? By improving at tactics. -- help bot |
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