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| Tags: chess, making, variant |
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#1
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I'd appreciate any constructive feedback about this variant on which I
am working. You can email me comments directly via edwardibrown AT gmail D0T com. Thanks for taking a look! [Note: "ShuffleChess" is only a temporary label until we think of a name.] ShuffleChess Created by Edward I. Brown & Daniel B. Cristofani Document last revised on 24-Nov-2005 What is ShuffleChess, and how is it different from orthodox chess? ShuffleChess is a variation based on orthodox chess (OC) that simplifies and makes more logical the rules used in the game. Additionally, ShuffleChess features an increased number of starting positions. Completely new lines of opening play add richness to the game while eliminating the need for memorization of long opening lines. Where do players place the pieces on the back rank? Pieces may be placed in any order, either randomly (coin flips, dice, computer-generated, etc.) or by players' decision. The only exception to random piece placement is that bishops must be on opposite colors. If bishops were on the same color, it would be easy to avoid them by staying off that color. Moreover, same-colored bishops make for games with less variety. These conditions lead to 2880 initial positions, though half of them are mirror images and thus computationally identical. Therefore, 1440 unique starting positions are possible. Why is pawn movement changed? Pawns may advance one or two squares at any time during their lives. This change removes the inconsistent exception in OC that pawns may move two squares only on their first move. More importantly, pawns' greater flexibility creates an opening phase of the game with more possible strategies and provides for a faster end game. (The only exception is that if a pawn is on its seventh rank, it may only move one square.) How is pawn promotion different from orthodox chess? To simplify the rule set, a pawn may only promote to a queen. Circumstances in which promoting to a piece other than a queen would be useful are extremely rare. Is compensation for white's first-move advantage truly necessary? Analysis over half a million OC games stored in the Fritz database, and you'll find that white has more than a 4:3 advantage through moving first. White won approximately 178,400 games while black won only 132,000 games (196,000 games were drawn). As such, in drawn games, black receives 5/8 points and white receives 3/8 points. Which inconsistent moves and rules have been removed? Castling rules for shuffled back-rank piece variants, like Fischer Random Chess, are too complex, confusing, and have failed to achieve standardization in the chess community. Therefore, castling was removed. In addition, many ShuffleChess positions include an already-castled king. The idea of "check" has also been removed to streamline the game. Special notation, in-game announcements, and movement rules involving checking a king are unnecessary. Kings may move into check or decide to stay in check, though such moves are suicide. The rarely used, unintuitive en passant move was dropped from the rule set to remove unnecessary complexity. |
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#2
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#3
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wrote in message oups.com... I'd appreciate any constructive feedback about this variant on which I am working. You can email me comments directly via edwardibrown AT gmail D0T com. Thanks for taking a look! [Enormous clip] This newsgroup is rec.games.chess.misc. Your post belongs on rec.games.misc.misc. Please leave us chessplayers alone. -- Ian Burton (Please reply to the Newsgroup) |
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#4
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more clearly: if promoting the pawn to something else than a queen or
capturing en passant is too complicated for someone, chess might not the right game for this person. Perhaps I didn't word it correctly. I don't mean that the game is complex in the sense that it is hard to understand, but that it has too many exceptions and its rules aren't "beautiful" like, say, the rules of Go. Second: chess rules are balanced over the centuries, they are not But they're not balanced rules. White wins four times in seven games on average. squares from the starting position was added. It's not arbritrary or inconsistent, you just have to look behind the reason of it. It's arbitrary in the sense that pawns can only move two squares on their first move. No other piece's movement depends on whether is has already moved, except in the case of castling, which again is a messy set of rules. You say, allowing to always move a pawn two squares speeds up end games. This is an understatement. It completely changes the end game and with it the whole nature of chess. A free pawn which can move two squares can Hmm... very good point. I will have to think about this some more. I've thought about moving back rank pieces to the second rank and pawns to the third rank as an alternate way to get rid of sloppy pawn rules. If the King is standing in the center, he is very vulnerable. That's why The king won't always be in the center. 3/4 of the time, he'll be to one side or another. However, I understand your point, but I'm reluctant to add a rule to my variant stating "king can't be on 'd' or 'e' files." I will have to think about this more. takes time. So actually: castling was there to speed up the opening phase (the same way, the added two ranks moving of the pawns from the A better solution would have been to start the king in the corner in the first place. I won't comment your rule about King in check, because I don't see any reason behind this change anyway and therefore don't regard it as worth It's a small change, essentially showing that the explicit mentioning of check in a game's notation is useless. Because of this, this variant is taken seriously even by grandmasters. Grandmasters who've invested a lot of time into training under one ancient rule set. They're hardly impartial judges. rules as superfluous, because you didn't understand their nature, what I already knew the origins of the rules. Thanks for your comments. I will take them under consideration. Regards, Edward I. Brown |
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#5
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Ahem, this is a *chess* variant, in case you didn't notice. Sorry I
upset your little world. |
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#6
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wrote in message ups.com... Ahem, this is a *chess* variant, in case you didn't notice. Sorry I upset your little world. A "chess variant" is not chess, as I've stated numerous times in this newsgroup with regard to Random Chess. It's an escape from chess. -- Ian Burton (Please reply to the Newsgroup) |
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#7
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A chess variant is still chess:
chess n. A board game for two players, each beginning with 16 pieces of six kinds that are moved according to individual rules, with the objective of checkmating the opposing king. [Middle English ches, short for Old French esches, pl. of eschec, check in chess. See check.] Source: The American Heritage Dictionary of the English Language, Fourth Edition |
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#8
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#9
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Major Cat wrote:
I bet you for the amount of $10,000, I assume... that if, say, "rec.games.chess.960" truly existed, it would be virtually empty. Chess960 is of course still not as popular as regular chess. But it's gaining momentum. The first big tournaments are taking place, the first well known chess programs (Fritz and Shredder) include it. Chess960 is the first variant of chess getting this kind of attention. And still I would say, you are right, a group rec.games.ches.960 would never be so popular - for the simple reason: once you leave the opening phase, it is absolutely the same as regular chess. Middle game and certainly end game - no difference to regular chess. This was the basis of Fischer's idea, the way he ruled the setup of the pieces. He didn't want a new game, he just wanted to get rid of an aspect he regarded as unfortunate. Other variants stay different from chess the whole time. They are indeed different games. Chess960 is still chess. Greetings, ralf |
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#10
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Ian Burton wrote:
wrote in message ups.com... Ahem, this is a *chess* variant, in case you didn't notice. Sorry I upset your little world. A "chess variant" is not chess, as I've stated numerous times in this newsgroup with regard to Random Chess. It's an escape from chess. Fair enough! However, a fixation on FIDE chess may preclude the discussion of issues which, although brought up in the context of some chess variant or another, they may have some relevance for FIDE chess as well. For example, how well would top GMs fare if pitted against, say, Hydra with its opening book de-activated versus the same GMs playing against the silicon beast with Chess960 or, even, Chess18 setups? Such results/speculations _may_ provide us with useful insights into the solidity and limitations of hitherto accepted opening theory. On a more practical note, in _all_ the sister newsgroups, non-FIDE chess topics show up very, very infrequently. Why not consider them as a harmless diversion? -- Ian Burton (Please reply to the Newsgroup) Major Cat |
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