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Interpretation of the fifty move draw rule



 
 
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  #1  
Old May 15th 06, 03:16 AM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

I played a game of chess on line where we had bishops of opposite
colors and my king was directly infront of his pawn blocking its
prorgess. I offered my opponent a draw, but he refused and continued to
play. He had a time advantage and was trying to run me out of time.

After fifty moves with out a pawn being moved or a capture being made I
claimed a draw under the fifty move rule and it was not granted. At
move 228 the game was foreited on time.

I asked for an adjucated draw based on my first timely draw request and
the fifty move rule as I understood it. I kept my temper; even though
my opponent had refused my draw request and had run me out of time and
asked him about it. He said that during play I had checked his king
several times and that each time that I checked him the fifty move
count had started over because a check was a sign of progress..

Had I know this, I could have easily played fifty moves with out ever
checking his king. Also, if we had been using a time delay, both of us
could have gained time on our clocks and still be playing right now.

As I understand it the fifty move draw rule, says nothing about time
remaining on either player's clock, checks given, or progress. I
further understand that the fifty move count may begin at any time in
the game and continues until a pawn move or a capture in made.

Maybe I will still get my draw, but this points out an interesting
chess program glitch where the program doesn't give an automatic fifty
move draw.

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  #3  
Old May 15th 06, 03:49 AM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

On Sun, 14 May 2006 22:46:46 -0400, Jud McCranie
wrote:

On 14 May 2006 19:16:59 -0700, wrote:

He said that during play I had checked his king
several times and that each time that I checked him the fifty move
count had started over because a check was a sign of progress..


Nonsense!


See 5.2.e:
http://www.fide.com/official/handbook.asp?level=EE101
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  #6  
Old May 15th 06, 12:18 PM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

wrote in message
oups.com...
I played a game of chess on line where we had bishops of opposite
colors and my king was directly infront of his pawn blocking its
prorgess. I offered my opponent a draw, but he refused and continued to
play. He had a time advantage and was trying to run me out of time.

After fifty moves with out a pawn being moved or a capture being made I
claimed a draw under the fifty move rule and it was not granted. At
move 228 the game was foreited on time.


Are you sure that there were no pawn moves?

Anyway, since the game lasted 228 moves I would think that there was almost
certainly a 50-move rule claim.


  #7  
Old May 16th 06, 04:25 AM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

On Sun, 14 May 2006 22:49:14 -0400, Jud McCranie
wrote:

See 5.2.e: http://www.fide.com/official/handbook.asp?level=EE101


Article 10 also applies under FIDE rules if you have less than two
minutes to finish all of your moves and the opponent is making no
effort to win by "normal" means (i.e. winning material or checkmate -
only win on time).
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  #8  
Old May 16th 06, 08:39 PM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

Some time back, a friend of mine and I tested the 50 move rule on ICC;
the game went something like: 1. Nf3 Nf6 2. Ng1 Ng8 3. Nf3 Nf6 4. Ng1
Ng8 5. Nf3 Nf6 ... After 51 moves we tried to claim a draw, and it was
not automatically granted. Unless something has changed, I don't think
the rule is enforced properly on ICC (we were using Blitzin for
windows, but I don't know if that matters...). I think some time before
that, I tried to claim a 50 move rule draw under similar circomstances
as cited above, and I eventually lost on time. When I asked an admin, I
was basically told to relax and just play, because 5-minute games
didn't matter anyway.

  #9  
Old May 16th 06, 10:52 PM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

It would be interesting to try in on a regular rated game as mine was
to see what happens. My king was on a different colour from his bishop,
blocking his pawn's progress. The bishops were of opposite colors. I
kept my bishop away from his king though I did check him from time to
time. Checking was not a sign of progress for me as I only had a king
and a bishop. My opponent enjoyed the whole thing as apparently he knew
about the comuter glitch and I didn't. Now I play with a time delay;
the game will truly last forever.

  #10  
Old May 17th 06, 10:23 AM posted to rec.games.chess.misc
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Default Interpretation of the fifty move draw rule

Kevin wrote:
Some time back, a friend of mine and I tested the 50 move rule on
ICC; the game went something like: 1. Nf3 Nf6 2. Ng1 Ng8 3. Nf3 Nf6
4. Ng1 Ng8 5. Nf3 Nf6 ... After 51 moves we tried to claim a draw,
and it was not automatically granted.


That's very poor. I don't actually know if FICS correctly implements
the fifty-move rule but, as I mentioned elsewhere in the thread, I
know that it implements draws by repetition. (I was going to say
`correctly implements' but I've not tested whether or not it will
grant draws by repetition if *some* position has been repeated, rather
than the current position on the board.) The FICS help file claims
that both the fifty-move rule and threefold repetition are handled.


Unless something has changed, I don't think the rule is enforced
properly on ICC (we were using Blitzin for windows, but I don't know
if that matters...).


It shouldn't matter what interface you're using because this is a
server function. The interface just tells the server, `The player is
offering a draw' and the server either treats this as a claim of a
draw (if such a claim is valid) or passes the offer on to the opponent.


I think some time before that, I tried to claim a 50 move rule draw
under similar circomstances as cited above, and I eventually lost on
time. When I asked an admin, I was basically told to relax and just
play, because 5-minute games didn't matter anyway.


If 5-minute games don't matter, why does ICC have a specific rating
for 5-minute games?

(By the way, I hope your game was unrated as FICS, at least, classes
manipulation of the rated system by playing pre-arranged draws as
being abuse.)


Dave.

--
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www.chiark.greenend.org.uk/~davidr/ a children's pet but it's genuinely
evil and you never have to clean it!
 




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