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| Tags: dumb, question, swiss, system |
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#1
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Ok, maybe the dumbest question ever, and not directly chess-related
(but who knows swiss system better than chess players?), and written in bad English... But I'll be grateful if someone will answer. I have a tournament that *must* have 38 rounds, and I expect more than 38 players (but less than 2^38...). Let's say 50 players. I'd like to use the swiss system. But, with the normal rules (shared by all the variants), in the last round the player in position 1 will go against a player in position 30 or similar: a match not so significant. I'd like to have matches that are more significant, even at the end of the tournament. The questions a - Could I allow two players playing against each other *more than once*? which are the downsides? - And what if I'd allow any number of repetitions (i.e. the first ever against the second, even if they've played against each other three times)? |
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#3
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If I were running a 38-round event, with 50 players, I would use a
RR-guided Swiss. Thanks for the answer! I din't know this system. It seems clever. But.. Pairings for the top players will be very much like normal Swiss pairings - but pairings for the lower ranked players will be a bit strange. (Probably another dumb question) Doesn't we have just *one* correct pairing (the top player's match) and twenty-four random ones? The hard part will be finding a 50-player RR I've found an easy way to build one in Wikipedia: http://en.wikipedia.org/wiki/Round-r...ling_Algorithm Frankly, it would also work (perhaps better, and certainly easier) to simply assign pairing numbers by lot and play the first 38 lines in the RR-table. Sure. But I'd like to have: (1) every player, every match, playing against a near opponent, so, if he'll win, he'll go up some positions, and, if he'll lose, he'll go down; (2) not every time the same pairings (but I'll accept, let's say, that two players meet 4 times). Maybe a solution is to use the swiss system, dividing the tournament in mini-tournaments: - In every mini-tournament, two players can't fight each other more than once; but, when a new tournament begins, I reset this counter. - For the first round of the second (third, fourth...) mini-tournament begins, the players are paired according to the points they conquered in the previous mini-tournaments. - For the next rounds, I have two choices: I can pair the players either (1) according to the total points thay gained in the entire tournament or (2) according to the points they gained in this mini-tournament (in this case, players in better form are paired one against the other). - The number of rounds in every mini-tournament (except the last...) could be the square root of the number players (i.e. every mini-tournament would be good for a normal swiss system). Kenneth Sloan http://www.cis.uab.edu/sloan/ It seems that you study interesting topics! |
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#4
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- The number of rounds in every mini-tournament (except the last...)
could be the square root of the number players (i.e. every mini-tournament would be good for a normal swiss system). Bad error... not the square root! I mean that the number of players is 2^r (r = number of rounds). |
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#5
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writes:
.... Pairings for the top players will be very much like normal Swiss pairings - but pairings for the lower ranked players will be a bit strange. (Probably another dumb question) Doesn't we have just *one* correct pairing (the top player's match) and twenty-four random ones? "Correct" is a slippery term. If you want to run an event which can't be done as a normal Swiss, and can't be done as a normal Round Robin, then you have to make adjustments. One common error made by TDs is to assume that the standard procedures for a normal Swiss are, for some reason, the *definition* of "proper pairings". Not at all. You need to consider the goals of your event, and pair to meet those goals. If you have 50 players and 38 rounds, normal Swiss pairings will *not* get the job done. Things will look OK for awhile, but then you will be painted into a corner and have great difficulty making valid pairings. One (usually) important criterion is: no one plays the same player twice. Using the RR table assures that this criterion will be met. A second (Swiss) criterion is that players should always play opponents with the same score in the event, so far. Well, round robin tournaments violate that criterion all the time - because they *must*. A 50-player, 38-round event is more like a Round Robin than a Swiss. Not all events should be Swiss events! The hard part will be finding a 50-player RR I've found an easy way to build one in Wikipedia: http://en.wikipedia.org/wiki/Round-r...ling_Algorithm Frankly, it would also work (perhaps better, and certainly easier) to simply assign pairing numbers by lot and play the first 38 lines in the RR-table. Sure. But I'd like to have: (1) every player, every match, playing against a near opponent, so, if he'll win, he'll go up some positions, and, if he'll lose, he'll go down; (2) not every time the same pairings (but I'll accept, let's say, that two players meet 4 times). Can't be done. Your only real choice is whether the "bad" pairings (from a Swiss point of view) happen all clumped together at the end (and possibly force repeat pairings) or they happen uniformlly scattered throughout the event. Also, note that Swiss pairings do not guarantee matches between players of near *strength*. In fact, Swiss pairings *resist* pairing players of the same strength until the few rounds. Maybe a solution is to use the swiss system, dividing the tournament in mini-tournaments: Well, yes. Now you are talking about smaller events - In every mini-tournament, two players can't fight each other more than once; but, when a new tournament begins, I reset this counter. - For the first round of the second (third, fourth...) mini-tournament begins, the players are paired according to the points they conquered in the previous mini-tournaments. - For the next rounds, I have two choices: I can pair the players either (1) according to the total points thay gained in the entire tournament or (2) according to the points they gained in this mini-tournament (in this case, players in better form are paired one against the other). - The number of rounds in every mini-tournament (except the last...) could be the square root of the number players (i.e. every mini-tournament would be good for a normal swiss system). But...you haven't said how you'll deal with repeat pairings. You started by saying you wanted a 50-player, 38-round event, paired by Swiss rules, with no repeat pairings. My answer is you can't do that - you must try something else. You need to decide the *order* of your constraints. I suggest that "Swiss pairings" can be fairly low down on the list. Any organizer can invent novel structures, so just about any structure of mini-events *can* be done. So...please order these criteria: a) tournament uses Swiss pairings, by the book b) tournament uses an accepted structure, in the book c) players play opponents of the same strength d) players play opponents with the same score e) players play a given opponent only once f) critical games are played in the later rounds The point is: you must compromise on one or more of these goals. You must decide what's most important first - only then can you design your event. -- Kenneth Sloan Computer and Information Sciences (205) 934-2213 University of Alabama at Birmingham FAX (205) 934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#6
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If you want to run an event which can't
be done as a normal Swiss, and can't be done as a normal Round Robin, then you have to make adjustments. One common error made by TDs is to assume that the standard procedures for a normal Swiss are, for some reason, the *definition* of "proper pairings". Not at all. You need to consider the goals of your event, and pair to meet those goals. Two clever considerations. One (usually) important criterion is: no one plays the same player twice. I know. In fact, my initial answer was: it's important, but *why* is it important? what happens if one *can* play the same player twice? Also, note that Swiss pairings do not guarantee matches between players of near *strength*. In fact, Swiss pairings *resist* pairing players of the same strength until the few rounds. I know. In fact, I didn't write about balanced matches, but about meaningful matches: I'd like every player playing every match with a strong motivation, i.e. to go up or down one position (or more). Maybe a solution is to use the swiss system, dividing the tournament in mini-tournaments: Well, yes. Now you are talking about smaller events And what if there's a rule like "if A and B play against at round x, they'll can't play against until round x+k"? - In every mini-tournament, two players can't fight each other more than once; but, when a new tournament begins, I reset this counter. But...you haven't said how you'll deal with repeat pairings. Maybe I wasn't clear: a pairing can't be repeated in the same mini-tournament, but can be repeated in different mini-tournaments (or, maybe, I haven't understood your question). You started by saying you wanted a 50-player, 38-round event, paired by Swiss rules, with no repeat pairings. My answer is you can't do that - you must try something else. Again, I wasn't clear: I want 50 players, 38 rounds, with the Swiss principle of pairing players with similar points. And I asked: is it necessary to use the other Swiss principle, "no repeat pairings"? and, if yes, why? In every case, we agree: I must find another formula - nor a pure round-robin, neither a pure Swiss -. So...please order these criteria: Ordered, they would be: d) players play opponents with the same score f) critical games are played in the later rounds c) players play opponents of the same strength b) tournament uses an accepted structure, in the book a) tournament uses Swiss pairings, by the book e) players play a given opponent only once The point is: you must compromise on one or more of these goals. You must decide what's most important first - only then can you design your event. Thank you for the attention, for the answers, for the questions, for the suggestions. |
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#7
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On Sun, 20 Aug 2006 02:55:48 -0500, Kenneth Sloan
wrote: The hard part will be finding a 50-player RR That's not hard. Consider a long table with 25 boards. Player #1 sits at board #1. Initially #2 is opposite him. #3 is next to #2, then #4, ... #26 on the end, then it wraps around with #27 opposite #26, then 28, ... and 50 is on board 2 next to #1. Player #1 stays stationary. On each round, #2 takes #50's place, #3 takes #2's place, #4 takes #3's place, etc. --- Replace you know what by j to email |
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#8
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#9
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Consider a long table with 25 boards.
The same way explained in the Wikipedia article I cited. An elegant idea. I have a tournament that *must* have 38 rounds, It must have exactly 38 round, no more, no less? Can you explain why? Su it's a fantasy soccer tournament, and Italian soccer tournament have 38 rounds. |
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#10
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