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| Tags: chess, nondraw |
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#101
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David Kane wrote: "Harold Buck" wrote in message ... In article , "David Kane" wrote: Your claim that endgame theory is "simplified" is unproven. It *would* be radically changed. What is the outcome of KB or KN vs k in the event that k wins the 50 move tiebreak? Are there symmetrical material situations (KXY vs kxy) in which one side can force the other to capture first? I'll concede that it's *possible* that endgame theory would be simpler, but there haven't been any coherent arguments to that effect yet. To argue that a a specfic type of position is harder in one set of rules than another proves absolutely nothing. If you really have solved all of endgame theory in the proposed game and figured out how it will influence the middle game, by all means I'd be interested to hear a detailed assessment. It's a fascinating intellectual exercize if nothing else. You are correct that there is no proof that there would not be interesting endgames under the new rules. But the fact that entire rich classes of endgames are reduced to "win" or "loss' with no subsequent play is telling. For example, there is suddenly no strategy at all to K+P vs. K. It *seems* unlikely that enough "new" endgame stuff would arise in the new rules to offset all of the strategy that was rendered useless by the rule change. Again, no proof, but take an endgame book and look at how many pages you could rip out under the new rules, and that's what the new rules would have to replace just to stay even with the richness of current endgame theory. Another example, K vs K is a non-position in chess but a forced "mate" in no-draw chess. Of course, forcing "mate" may take 1000's of moves, which means that if we want to maximize the richness of endgame theory we would have to abolish the 50-move rule. So if it's theory you want, no-draw chess can supply massive amounts of it. David, I understand what you're getting at, but I still find it hard to believe that the modified chess described by the OP strikes you as anything remotely like a well-designed game. The obvious problem with it is the radical discontinuity between the goals you're trying to achieve in a winnable game and the goals the rules force you to pursue if the game is not winnable, in the traditional sense. Recall that the whole point of this, presumably, was to make chess more exciting to the general public. But now you're picturing a situation where in an endgame we'd now consider a dead draw, the players shuffle around their pieces for hundreds of moves, each trying to get the other to repeat a position. A thrilling prospect! Note that one of the skills needed for this final phase of the game (which we might call "the legal phase") is meticulous accounting. It could be, as you suggest, that rook versus bishop will turn out to be a theoretical win in several hundred moves. Still, rather than resign, it might be worth playing out to the bitter end for the losing side, because who knows, the player with the rook might screw up and inadvertently repeat, turning a win into a loss... Larry T. |
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#102
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"Larry Tapper" wrote in message ups.com... David Kane wrote: "Harold Buck" wrote in message ... In article , "David Kane" wrote: Your claim that endgame theory is "simplified" is unproven. It *would* be radically changed. What is the outcome of KB or KN vs k in the event that k wins the 50 move tiebreak? Are there symmetrical material situations (KXY vs kxy) in which one side can force the other to capture first? I'll concede that it's *possible* that endgame theory would be simpler, but there haven't been any coherent arguments to that effect yet. To argue that a a specfic type of position is harder in one set of rules than another proves absolutely nothing. If you really have solved all of endgame theory in the proposed game and figured out how it will influence the middle game, by all means I'd be interested to hear a detailed assessment. It's a fascinating intellectual exercize if nothing else. You are correct that there is no proof that there would not be interesting endgames under the new rules. But the fact that entire rich classes of endgames are reduced to "win" or "loss' with no subsequent play is telling. For example, there is suddenly no strategy at all to K+P vs. K. It *seems* unlikely that enough "new" endgame stuff would arise in the new rules to offset all of the strategy that was rendered useless by the rule change. Again, no proof, but take an endgame book and look at how many pages you could rip out under the new rules, and that's what the new rules would have to replace just to stay even with the richness of current endgame theory. Another example, K vs K is a non-position in chess but a forced "mate" in no-draw chess. Of course, forcing "mate" may take 1000's of moves, which means that if we want to maximize the richness of endgame theory we would have to abolish the 50-move rule. So if it's theory you want, no-draw chess can supply massive amounts of it. David, I understand what you're getting at, but I still find it hard to believe that the modified chess described by the OP strikes you as anything remotely like a well-designed game. The obvious problem with it is the radical discontinuity between the goals you're trying to achieve in a winnable game and the goals the rules force you to pursue if the game is not winnable, in the traditional sense. The part that rubs me the wrong way is the 50-move tiebreak. That strikes me as arbitrary and "unchesslike". In another post, I suggested different tiebreak possibilities, as well as leaving that a draw. I do find the "no repetitions" and "stalemate = loss" intrinsically appealling and perfectly consistent with chess' spirit. Obviously, the "mathematical" version of the rules that I proposed (no 50-move rule) is not a practical game, but I think it is interesting to discuss. (I''m waiting for someone to generate the K vs K tablebase) Recall that the whole point of this, presumably, was to make chess more exciting to the general public. But now you're picturing a situation where in an endgame we'd now consider a dead draw, the players shuffle around their pieces for hundreds of moves, each trying to get the other to repeat a position. A thrilling prospect! The poster did not state his motivations. I took it as an interesting thought experiment. I consider myself a traditionalist and would not favor any changes to the basic rules of chess. Arbitrary as chess' rules are, there is nothing wrong with having a preference for something arbitrary. I don't feel ashamed that I like chess even though other games are objectively superior by certain measures. However, the "anti" arguments have ranged from the utterly moronic "Chess becomes roulette" to the almost certainly false and definitely unproven "endgames become trivial". Bad and poorly thought out arguments should not be given a pass just because they seek to preserve the status quo. They should be evaluated on their merits or lack thereof. Note that one of the skills needed for this final phase of the game (which we might call "the legal phase") is meticulous accounting. It could be, as you suggest, that rook versus bishop will turn out to be a theoretical win in several hundred moves. Still, rather than resign, it might be worth playing out to the bitter end for the losing side, because who knows, the player with the rook might screw up and inadvertently repeat, turning a win into a loss... That would depend on whether the rules would allow him to repeat. In analogy with checkmate, a player wouldn't be able to repeat. If a player found himself in a position where he was *forced* to repeat, he would lose. It would definitely give new meaning to the phrase "playing out the ending" |
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#103
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On Fri, 08 Dec 2006 20:03:13 GMT, Ron
wrote: More to the point, an ending like K+B v K is a win for different players depending on who made the last capture. EG, if the side with a king just captured an enemy pawn, he wins. And similarly (which I pointed out before), if you get to a K+Q vs. K, you don't have to know how to checkmate if you made the last capture! You win anyway. -- Replace you know what by j to email |
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#104
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David Kane wrote: wrote in message 2) Broken Rule: You will have situations where one move, from position A, resulted in position X, and a couple moves later a *different* move, from position B (very slightly different from A), resulted in the same position X. Both moves, from their respective positions, were objectively the best move (this can certainly happen). Therefore, you are not allowing a player to play the *best* move in a position. This objection doesn't make much sense. It's arbitrary as to whether allow repetitions. e.g. Go generally disallows them (though the details are complicated). What it does is turn easy draws into complicated decisive games. e.g. consider a White pawn on c4 and Black pawn on c5. In chess these positions are draws unless one King is far away. But in no-draw chess, it all comes down to the King placement. It's not chess, but it's a very interesting game of skill that looks alot like chess. The rule is broken because of the forced nature of it. Why should I be forced to make a sub-optimal move, because of an 'arbitrary' rule? Is not chess the pursuit of perfection? 3) Why? If I am black and I make a capture of the last pawn resulting in an endgame of K+R vs. K+B, with me having the Bishop, I can *win* the game by hanging on for 50 moves. That makes no sense. So the question becomes whether you misplayed the position when pawns were on the board? Could you have used your Rook to ensure that the last capture was yours? Probably not, as I stated I had the bishop and captured the final pawn on the board. No matter, you are penalizing one side or the other unfairly for the sake of avoiding the most likely outcome. It simply does not make any sense. Chess is not broken. What is broken is allowing GM draws. Restrict this practice and you have interesting, fighting chess again, via the Sofia-like rules. Logically the Sofia rules are seriously flawed because they do nothing to address the fact that playing for a draw is an optimal strategy in a high-percentage of GM situations. Or, reworded, a draw is the most likely outcome in most GM situations. So instead of playing optimally, players have to "pretend" they are playing sub-optimally. So, we decide to penalize them instead and force them to play suboptimally with a set of arbitrary rules... It would be kind of like instituting a requirement in the Masters that you have to hit at least 3 balls into the woods every round. Viewers love to watch golfers in trouble. But if golf were to institute such an idiotic policy, the good golfers would, of course, get their requirement out of the way by aiming for the easiest woods on the course. That analogy is so far off...I don't even see the connection at all. Like I said, "sofia-like". Not saying they are perfect - they are not - but they do attempt to address some of the problems. Look at it this way: When you and I play (joe class players all of us), we usually play to the end. At *our* level, the game is not broken because of the draw characteristics or rules. The fact is, GM's will and do take advantage of the sponsors and play these short draws to conserve energy, et., or for whatever reason. We simply need to remove those reasons or put into force a framework to disallow that type of draw, WITHOUT CHANGING THE UNDERLYING GAME ITSELF. These *ludicrous* draw rules do not accomplish that. |
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#105
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On 8 Dec 2006 13:48:54 -0800, "
wrote: Like I said, "sofia-like". Not saying they are perfect - they are not - but they do attempt to address some of the problems. From 1962 to 1964 FIDE had a rule against no draws by agreement before move 30, but it didn't work. -- Replace you know what by j to email |
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#106
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In article .com,
" wrote: So, we decide to penalize them instead and force them to play suboptimally with a set of arbitrary rules... Something similar came up in a soccer newsgroup not too long ago - the idea that you could reduce draws by, after a certain amount of time, giving the win to the team who'd won the most corner kicks. The logic of this was that an attacking team tends to get more corners, so you're rewarding attacking play. But, of course, it fails for the same reasons these changes to chess do: It changes the objective. At a certain point, soccer teams would stop trying to score and start trying to win corners. Similarly, by removing checkmate as the ultimate objective of a chess game, these changes would have drastic and, I suspect, severely negative impacts on the way the game is played. -Ron |
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#107
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On Sat, 09 Dec 2006 01:04:32 GMT, Ron
wrote: Something similar came up in a soccer newsgroup not too long ago - the idea that you could reduce draws by, after a certain amount of time, giving the win to the team who'd won the most corner kicks. There is (or was) something similar in American high school football. If a decisive result was needed, and the score was tied, the team that achieved the most first downs was the winner. If that was tied, I think it went to something like total yardage gained or something like that. -- Replace you know what by j to email |
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#108
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Ron wrote:
In article .com, " wrote: So, we decide to penalize them instead and force them to play suboptimally with a set of arbitrary rules... Something similar came up in a soccer newsgroup not too long ago - the idea that you could reduce draws by, after a certain amount of time, giving the win to the team who'd won the most corner kicks. If memory serves, at one time that was the rule in collegiate soccer. The logic of this was that an attacking team tends to get more corners, so you're rewarding attacking play. But, of course, it fails for the same reasons these changes to chess do: It changes the objective. At a certain point, soccer teams would stop trying to score and start trying to win corners. Not really as bad as it seems - forcing corners is an excellent way to attempt to score. Also, by creating an incentive for the defense to do something *other* than give up a corner, you open up play just a bit, and increase the probability of a goal. Similarly, by removing checkmate as the ultimate objective of a chess game, these changes would have drastic and, I suspect, severely negative impacts on the way the game is played. But, to be clear...for *chess* I agree. Moving the goalposts significantly changes the goal. -Ron -- Kenneth Sloan Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#109
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In article
, Ron wrote: 3) ...Why? If I am black and I make a capture of the last pawn resulting in an endgame of K+R vs. K+B, with me having the Bishop, I can *win* the game by hanging on for 50 moves. That makes no sense. More to the point, an ending like K+B v K is a win for different players depending on who made the last capture. EG, if the side with a king just captured an enemy pawn, he wins. But if the last move was the side with the bishop capturing an enemy pawn with his bishop, then he wins. Or if the last move was 1. exd8=B! --Harold Buck "Hubris always wins in the end. The Greeks taught us that." -Homer J. Simpson |
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#110
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In article ,
Jud McCranie wrote: On 8 Dec 2006 13:48:54 -0800, " wrote: Like I said, "sofia-like". Not saying they are perfect - they are not - but they do attempt to address some of the problems. From 1962 to 1964 FIDE had a rule against no draws by agreement before move 30, but it didn't work. Because people will flout the rule and agree to a draw at move 29? :-) --Harold Buck "Hubris always wins in the end. The Greeks taught us that." -Homer J. Simpson |
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