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| Tags: chess, nondraw |
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#21
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On Mon, 04 Dec 2006 15:04:38 -0600, Kenneth Sloan
wrote: Turns virtually all endgame analysis into trash. KPk is now a certain win (as long as the P is safe), with nothing left for the weaker side to play for. The threat to trade down to KPk becomes a monster. Chess becomes roulette. Right. And in some cases, one wouldn't even have to know how to checkmate with a K+Q vs. K. He could just keep from losing his queen by moving his king until the 50 move rule makes him the winner (depending on who made the last capture). And what if he does lose the queen and it gets down to K vs. K - that isn't a draw!!! -- Replace you know what by j to email |
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#22
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"Jud McCranie" wrote in message ... On Mon, 4 Dec 2006 12:15:58 -0800, "David Kane" wrote: It does not follow that they somehow favor the weaker player. I didn't say that they favor the weaker player in all cases, but there are cases in which the superior side can't win in 50 moves, and would thus actually lose under that proposal. And thus the word "superior" wouldn't apply to the position. |
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#23
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"Kenneth Sloan" wrote in message ... wrote: Here's the most "logical" or "canonical" way I can think of to play non-draw chess based on the FIDE rules. If a player has no legal move, he loses the game. Turns virtually all endgame analysis into trash. KPk is now a certain win (as long as the P is safe), with nothing left for the weaker side to play for. The threat to trade down to KPk becomes a monster. Chess becomes roulette. No. Roulette is a game of chance. The proposed game is one of pure skill. A position must not appear for a second time (section 9.2 of the FIDE rules defines equality of positions). Moves that would result in such repetition are illegal. The arbiter uses a computer to assist the players in implementing this rule. oh, lovely. Consider a locked position with K and many P vs K and many P with no possibility of a breakthrough. A repetition is inevitable - but you truly will need a computer to determine when it happens, and who loses. I suspect that it is rather unlikely for most positions like those to have forced repetitions in 50 moves. And we could work out some principles covering positions like these and call it something like "endgame theory". If each player has made the last 50 consecutive moves without the movement of any pawn and without any capture, the player to move loses the game. Therefore the player who has made the most recent capture or pawn move has an advantage. And, this advantage is worthy of a full point....why? It's aribitrary - exactly like the current rules of chess. I can think of more straightforward rules: flip a coin. Heads I win. That's not only arbitrary but also doesn't depend on player skill. |
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#24
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David Kane wrote:
"Jud McCranie" wrote in message ... On Mon, 4 Dec 2006 12:15:58 -0800, "David Kane" wrote: It does not follow that they somehow favor the weaker player. I didn't say that they favor the weaker player in all cases, but there are cases in which the superior side can't win in 50 moves, and would thus actually lose under that proposal. And thus the word "superior" wouldn't apply to the position. And thus the word "chess" wouldn't applyl to the game. -- Kenneth Sloan Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#25
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David Kane wrote:
"Kenneth Sloan" wrote in message ... wrote: Here's the most "logical" or "canonical" way I can think of to play non-draw chess based on the FIDE rules. If a player has no legal move, he loses the game. Turns virtually all endgame analysis into trash. KPk is now a certain win (as long as the P is safe), with nothing left for the weaker side to play for. The threat to trade down to KPk becomes a monster. Chess becomes roulette. No. Roulette is a game of chance. The proposed game is one of pure skill. A position must not appear for a second time (section 9.2 of the FIDE rules defines equality of positions). Moves that would result in such repetition are illegal. The arbiter uses a computer to assist the players in implementing this rule. oh, lovely. Consider a locked position with K and many P vs K and many P with no possibility of a breakthrough. A repetition is inevitable - but you truly will need a computer to determine when it happens, and who loses. I suspect that it is rather unlikely for most positions like those to have forced repetitions in 50 moves. And we could work out some principles covering positions like these and call it something like "endgame theory". If each player has made the last 50 consecutive moves without the movement of any pawn and without any capture, the player to move loses the game. Therefore the player who has made the most recent capture or pawn move has an advantage. And, this advantage is worthy of a full point....why? It's aribitrary - exactly like the current rules of chess. I can think of more straightforward rules: flip a coin. Heads I win. That's not only arbitrary but also doesn't depend on player skill. I thought your goal was "straightforward", without regard to the violence done to the underlying game. My mistake. Carry on. -- Kenneth Sloan Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#26
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On Mon, 4 Dec 2006 14:21:37 -0800, "David Kane"
wrote: I didn't say that they favor the weaker player in all cases, but there are cases in which the superior side can't win in 50 moves, and would thus actually lose under that proposal. And thus the word "superior" wouldn't apply to the position. Right, it could be superior play, resulting in superior material, but it could be a losing position. -- Replace you know what by j to email |
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#27
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"Jud McCranie" wrote in message ... On Mon, 4 Dec 2006 14:21:37 -0800, "David Kane" wrote: I didn't say that they favor the weaker player in all cases, but there are cases in which the superior side can't win in 50 moves, and would thus actually lose under that proposal. And thus the word "superior" wouldn't apply to the position. Right, it could be superior play, resulting in superior material, but Wrong. If you get a losing position, it hasn't been superior play. Period. |
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#28
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On Mon, 4 Dec 2006 15:03:39 -0800, "David Kane"
wrote: Wrong. If you get a losing position, it hasn't been superior play. Period. It would be a losing position having nothing to do with chess per se, it would be because of a technicality in the strange rules. Imagine how such rules would affect chess problems and compositions. The result depends not on the position, but what happened up to 50 moves ago. -- Replace you know what by j to email |
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#29
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"Kenneth Sloan" wrote in message ... David Kane wrote: "Kenneth Sloan" wrote in message ... wrote: Here's the most "logical" or "canonical" way I can think of to play non-draw chess based on the FIDE rules. If a player has no legal move, he loses the game. Turns virtually all endgame analysis into trash. KPk is now a certain win (as long as the P is safe), with nothing left for the weaker side to play for. The threat to trade down to KPk becomes a monster. Chess becomes roulette. No. Roulette is a game of chance. The proposed game is one of pure skill. A position must not appear for a second time (section 9.2 of the FIDE rules defines equality of positions). Moves that would result in such repetition are illegal. The arbiter uses a computer to assist the players in implementing this rule. oh, lovely. Consider a locked position with K and many P vs K and many P with no possibility of a breakthrough. A repetition is inevitable - but you truly will need a computer to determine when it happens, and who loses. I suspect that it is rather unlikely for most positions like those to have forced repetitions in 50 moves. And we could work out some principles covering positions like these and call it something like "endgame theory". If each player has made the last 50 consecutive moves without the movement of any pawn and without any capture, the player to move loses the game. Therefore the player who has made the most recent capture or pawn move has an advantage. And, this advantage is worthy of a full point....why? It's aribitrary - exactly like the current rules of chess. I can think of more straightforward rules: flip a coin. Heads I win. That's not only arbitrary but also doesn't depend on player skill. I thought your goal was "straightforward", without regard to the violence done to the underlying game. My mistake. Carry on. You seem to have a reading disorder. I did not propose these rules nor claim that they were straightforward. I'm simply refuting the obviously false claims that the resulting game is not one of skill. In the other thread, I stated (twice) that I thought the difference was too great for the resulting game to be called "chess", yet you then make the same observation as if it is a rebuttal to my statements. In fact, if I were to develop "non-draw" chess, I would try to preserve as many characteristics of chess as possible and I don't think the poster's proposals do that - however that fact doesn't make your false statements any more correct. And I think the proposal, derived as it is from the existing laws of chess, is an interesting one to consider. DK |
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#30
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"Jud McCranie" wrote in message ... On Mon, 4 Dec 2006 15:03:39 -0800, "David Kane" wrote: Wrong. If you get a losing position, it hasn't been superior play. Period. It would be a losing position having nothing to do with chess per se, it would be because of a technicality in the strange rules. Sometimes games are already decided by technicalities and strange rules that arguably aren't chess per se. Moreover these rules do change. It's just a matter of degree. Imagine how such rules would affect chess problems and compositions. The result depends not on the position, but what happened up to 50 moves ago. I don't think it would affect chess problems or compositions much at all. When a problem says White to move and mate in 2, we don't consider the possiblity that move 1 brings about a three-fold repetition. I don't see how that would change. I imagine that clever people could come up with all kinds of interesting new problems taking advantage of the different rules. |
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