![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: 2007, draws, linares |
|
|
Thread Tools | Display Modes |
|
#141
|
|||
|
|||
|
On 3 Apr, 22:51, "David Kane" wrote:
"Mark Houlsby" wrote in message oups.com... On 3 Apr, 21:31, "David Kane" wrote: nor that drawing two games against a GM opponent are less of an achievement [for me!] than a win and a loss, Mathematically, it *is* less of an achievement because GMs don't lose very often. Chessically drawing is better. How you feel about the achievement is, of course, up to you. nor that limited Serious Money in chess is proof that something is Wrong, Proof, possibly not. But it sure has to be evidence of something. Why deny it? Chess is too complex. End of story. Why worry about it? Go is *more* complex and less accessible than chess, yet appears to have a much healthier professional game. Yes. Maybe it's because its adherents are more sophisticated than chess fans who *demand* poor-quality games. Some relevant factors: Go doesn't have draws. Maybe that's another reason. In fact, probably it is. Chess not only has draws, but has people like you who worship draws at all costs. Ummm... I don't do that. I do recognise that draws are a necessary part of professional chess. Also, some draws are more beautiful than many decisive games which have won brilliancy prizes. Go refines its rules to improve its competitions. For example, the scoring has changed to increase the amount of compensation given to the 2nd player. The chess world clings to demonstrably idiotic scoring practices and preaches to us that we should learn to appreciate the monstrosities which result from them. It doesn't preach. Go watch Go. Frankly I don't think your type will be happy until someone wins a prize of $2243 for winning the chess world championship, thereby falling behind checkers. Frankly, you're a moron. |
| Ads |
|
#142
|
|||
|
|||
|
"Dr A. N. Walker" wrote in message ... In article , David Kane wrote: Almost every other popular activity has well-known stars whose appeal extends well beyond that of expert practitioners of the sport. [...] I'm not quite sure I get your point. I guess I'm saying that chess has a low (marketable product)/participant ratio. But that's not what you *were* saying. I merely pointed you at a fairly long list of popular activities that do not have "well-known stars", and then at the common theme of those that do -- viz TV exposure. But your list was full of things that are obviously nowhere near as popular as chess, so it wasn't very persuasive. In the US, a country with relatively little chess tradition, the percentage of people with some interest in the game is in double digit percentages. Ice dancing? Put chess on reasonably prime-time TV, and it will have stars; toss it to 4am on the minor channels and to the back pages of the "quality" press, and it won't. Having a "marketable product" is yet another quite different concept. ... Your TV point was also unclear. Whether something makes it on TV depends on how interesting it is. I'm proposing a way that chess could be more interesting than it is. As you seem to be aware, other activities which don't seem any more inherently interesting than chess seem to find a market. But chess refuses to. ... "Refuses"? Look, it's not a spectator sport. So its "market" is elsewhe books, coaching, sponsorship, sets, product placement, etc. You can get sponsorship not because it's "exciting" but because it is associated with intellect, because it's "educational", because it's something that people who are disabled, poor, immigrant, young, old, ... can do, because [broadly] it's *not* associated with crime, drugs, sex, betting, .... There is quite a lot of money swilling around chess, one way or another -- enough, world-wide, to support at least several thousand full-time professionals [playing, coaching, writing, directing, ...] -- it just isn't channelled into a dozen or so big names who are always on our screens and thus known to the general public. [But Kramnik isn't exactly in poverty ....] I'd love to hear your expert commentary of the last round of the Tal Memorial tournament I previously alluded to. If you can make that interesting, you should be in the entertainment business. I *am* in "the entertainment business"; and making a game of chess interesting is trivial compared with making some of the stuff I have to teach interesting. But no matter. [...] First, I don't understand your claim that computers are one-dimensional. You previously said you did! They evaluate many different factors and then combine them, just like humans. The difference is that computers will give you a concrete explanation of how they arrive at a move, Not in any useful way. Note that the evaluation of a *move* is merely the result of backing the evaluations of a huge collection of *positions* up the game tree. The factors that went into the static evaluation of *one* position perhaps 20 or 30 ply [with extensions] away from the *current* position will usually make little sense. "You are 0.67 pawns up because with what I think at the moment is best play you will arrive in 15 moves at a position where your opponent has doubled pawns. If we play *your* move, you are only 0.65 pawns up, because in 12 moves we reach a position where you have won a piece for two pawns and he has the two bishops." But that's a precise description of how the computer arrives at its answer. Humans say things like "castling king-side looked risky" whereas we humans give vague answers. We could give the same answers, more-or-less ["I won a piece for two pawns and some compensation in preference to merely keeping an edge by doubling his pawns"]. That isn't the real difference -- which is that the human has *reasons* [possibly mistaken] for choosing one over the other, not just a list of numbers from which to choose the largest. But it doesn't change the underlying nature of the process. I don't see any reason why computers couldn't be programmed to do other things that humans do, like reduce counterplay, [...]. Because you need to judge the counterplay as part of the static evaluation [already almost a self-contradiction] I disagree. A position that is mate has no counterplay. A position that has a lopsided material balance with low levels of material has little counterplay, etc. What you'll find is that a computer evaluation function will include many things that humans describe as relating to counterplay. The big difference is that computers evaluate *positions* but humans include external factors. I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. Not because of my objective evaluation of the position on the chessboard, but because I evaluate accepting a draw as being 0.5 points better than declining the draw and playing something else. and then back it up the tree, which mucks up the pruning that enables the computer to go so deep [alpha-beta more-or-less doubles the search depth, equivalent to an exponential increase in the speed of your computer as it searches deeper]. are partial ways around this, but it's not easy. [This is part of the reason why humans find it hard to adjust when the psychology of a position changes -- if you thought you were winning, and then find you aren't, it's very hard to take a fresh objective look at the position.] My reason for bringing up computers' low draw rate is that it refutes the theory that high draw rates are inherent result of a high Elo (i.e. the perfectly played game is a draw and humans play perfectly enough) It suggests that the human draw rate stems from factors external to the game [for example, overcounting draws]. Or from factors related to differences in the way humans and computers play chess .... Yes, but what are those specifically? Humans see that draws help their tournament situation and play drawish moves. I'm just saying let's experiment with modifying the incentives to produce more interesting competitions. Well, that's fine. But you do your case no good by your use of language. *I* don't feel that my own draws are not real contests, I never claimed that your games weren't real contests. Only that everybody's games could be more contested if the external incentives were different. So you claim that I should feel that, though my own games are real, other people are playing less competitively? Even if true, not good politics. I'm suggesting that in general people (including you) play less competitively than they could but never claimed that that makes your games "unreal". You remind of the people who claim that advertising doesn't work on them. But we know that in aggregate advertising does work. Are you claiming that your play is completely uninfluenced by the knowledge that a drawn result will score you points? If you played in a tournament scored with BAP, you'd play *exactly* as you would without it? Fact is, when strong players did play in a BAP tournament, their behavior *was* different. They played more interesting chess! nor that chess is boring because some games are drawn, I definitely never claimed that. I've been talking all along about *excessive* draw rates. But you divert all the time from "excessive" [if that is true] draws to lack of competitiveness, boredom and other consequences for popularity, marketability, .... It's not a diversion, but a progression. Chess uses a scoring system that makes the risk/reward of playing for a win very poor. At the GM level, this leads to lots of draws, and lots of tournaments with prominent strategies based on draws. These are completely at odds with what human beings normally consider interesting and dramatic, so few, even the millions who enjoy playing chess, pay attention to the games. nor that drawing two games against a GM opponent are less of an achievement [for me!] than a win and a loss, Mathematically, it *is* less of an achievement because GMs don't lose very often. How you feel about the achievement is, of course, up to you. But I am a good enough player to draw, occasionally, against much stronger players, even GMs, on *merit*, without their making a manifest error. I am not good enough to beat a GM unless he does something really daft [which, of course, even GMs do on occasion]. [The last time I beat a player rated over 2400, it was a league match, and my opponent was the only person in the room who did not know Wurzberger's trap. Both my team and his were falling about with laughter, and I was pleased enough to win, but didn't feel it was that much of an achievement.] I have similar feelings from my own games, though I'm a class player. But it would never occur to me to argue that pride in my draws with masters would be a valid reason to favor a system that *obviously* harms the GM game. And it *is* obvious - just look at the last round of the Tal Memorial tournament I referred to. nor that limited Serious Money in chess is proof that something is Wrong, Proof, possibly not. But it sure has to be evidence of something. Why deny it? I don't deny it. But evidence of something is not evidence that something is Wrong. nor that the current Laws are outmoded. I believe that the *scoring system* is outmoded. Fine; you're entitled to your belief, and to try to convince the rest of us. But the rest of us are more likely to be convinced by rational argument that by being told that we -- who have *chosen* to be interested in chess as it is -- are playing by a boring, outmoded system. I *have* wondered whether many people are attracted to chess precisely *because* draws feature so prominently in the game. Perhaps they fufill some psychological yearning for "fairness". In that case, giving chess the features we usually associate with competitions (winners, drama) might make the game more popular in general, but less popular to its current adherents. I think that is why so many of the anti-anti-draw posts tend to the visceral rather than the rational. People *like* their draws and really don't want to analyze the consequences of their preference. |
|
#143
|
|||
|
|||
|
On 3 Apr, 23:07, "Chess One" wrote:
"David Kane" wrote in message ... "Dr A. N. Walker" wrote in message ... In article , David Kane wrote: [...] A win secured by an "unforced" blunder from a level position is no more interesting than an agreed draw in that same position; a draw secured by dogged defence that just succeeds is no less interesting than a loss after dogged defence that just fails. Yet when people vote for "best" games, they overwhelmingly vote for decisive ones. That's a different matter. Firstly, if you're inviting "votes", then these are likely to go to manifest "brilliancy" or "drama" rather than the actual quality of the play. Secondly, "best game" implies that its perpetrator played well; but a *drawing* brilliancy implies that its perpetrator had played sufficiently badly to be in a position where the rescue was necessary. Why is it a different matter? It's an exact expression of the kind of chess people like. If the well-crafted draws were as appealing as you think it is, they'd be getting votes. It is more complex, Mark. Ummm.... you're replying to *David*, Phil. I *know* that it's more complex. I argued as much in RGC* a few years back. Whatever vox populi there is is an expression of what people think on the issue, but resolution depends on the value of this thinking. You imply that such thinking may be valueless? If so, then you may have a point.... What we have here is the infamous evaluation paradigm, of material to other factors, such as initiative. It is a thorny subject among chess players, and even more prickly to computer folk who have no ontological basis to resolve what either computer or people resolve as 'true'. Well, as far as machines go, they seem to be becoming sufficiently good at solving problems tactically that it's not impossible that--for a while--chess may seem more closely to resemble xianqi ... Not just physical activities either -- Scrabble, backgammon, Othello, cruciverbalism, sudoku, philately, ... are all popular with no "personalities" known to the UK public. Poker is different -- because, of course, it appears on TV here. Simple as that. We wouldn't know any chefs, gardeners, DIY experts, antiques experts or property developers either, were it not for popular TV series. Spot the common theme. I'm not quite sure I get your point. I guess I'm saying that chess has a low (marketable product)/participant ratio. As you seem to be aware, other activities which don't seem any more inherently interesting than chess seem to find a market. But chess refuses to. A better point, IMO. And one which could do with broad and liberal exploration. ... It's not a question that anyone can truly know the answer to until it is tried. However, the lack of interest in chess world played by those rules is fact, and it seems reasonable to believe that there is a connection. "Fact." Around here, the number of competitive chess players is indeed seriously down from the "Fischer boom". OTOH, it is still around twice the number from the '60s. End of Fischer boom shoed USCF at about 50,000 members. Current number is 80,000 in US, although only 30,000 adults. Of those less than half play ANY rated games per year, and of those only half play 10+ games, which would make their rating 'current'. Over that same period, FIDE has expanded from a first-world club to include practically every country in the world. Fide's activities in Africa, for example, is down. Less support than hertofore - so while there are greater number of coutries, extent is very variable. The ranks of GMs and IMs have expanded from a handful of top names to a list several hundred long. Junior chess events in the UK can attract thousands of entrants, and dozens of coaches can earn a living. No interest? Little publicity, perhaps. I saw recently that an economic [!] correspondent said chess was second most popular pasttime in UK, [after soccer]. Ah, but is it true? I used to be a habitual league player, but nowadays play all my chess online. I may venture an OTB tournament in the summer. Between 1993 and 1997 I used to play in about one every month *as well as playing league matches*. My story appears not to be uncommon, although it may be. snips rest Mark |
|
#144
|
|||
|
|||
|
"Dr A. N. Walker" wrote in message ... In article , David Kane wrote: Almost every other popular activity has well-known stars whose appeal extends well beyond that of expert practitioners of the sport. [...] I'm not quite sure I get your point. I guess I'm saying that chess has a low (marketable product)/participant ratio. But that's not what you *were* saying. I merely pointed you at a fairly long list of popular activities that do not have "well-known stars", and then at the common theme of those that do -- viz TV exposure. But your list was full of things that are obviously nowhere near as popular as chess, so it wasn't very persuasive. In the US, a country with relatively little chess tradition, the percentage of people with some interest in the game is in double digit percentages. Ice dancing? Put chess on reasonably prime-time TV, and it will have stars; toss it to 4am on the minor channels and to the back pages of the "quality" press, and it won't. Having a "marketable product" is yet another quite different concept. ... Your TV point was also unclear. Whether something makes it on TV depends on how interesting it is. I'm proposing a way that chess could be more interesting than it is. As you seem to be aware, other activities which don't seem any more inherently interesting than chess seem to find a market. But chess refuses to. ... "Refuses"? Look, it's not a spectator sport. So its "market" is elsewhe books, coaching, sponsorship, sets, product placement, etc. You can get sponsorship not because it's "exciting" but because it is associated with intellect, because it's "educational", because it's something that people who are disabled, poor, immigrant, young, old, ... can do, because [broadly] it's *not* associated with crime, drugs, sex, betting, .... There is quite a lot of money swilling around chess, one way or another -- enough, world-wide, to support at least several thousand full-time professionals [playing, coaching, writing, directing, ...] -- it just isn't channelled into a dozen or so big names who are always on our screens and thus known to the general public. [But Kramnik isn't exactly in poverty ....] I'd love to hear your expert commentary of the last round of the Tal Memorial tournament I previously alluded to. If you can make that interesting, you should be in the entertainment business. I *am* in "the entertainment business"; and making a game of chess interesting is trivial compared with making some of the stuff I have to teach interesting. But no matter. [...] First, I don't understand your claim that computers are one-dimensional. You previously said you did! They evaluate many different factors and then combine them, just like humans. The difference is that computers will give you a concrete explanation of how they arrive at a move, Not in any useful way. Note that the evaluation of a *move* is merely the result of backing the evaluations of a huge collection of *positions* up the game tree. The factors that went into the static evaluation of *one* position perhaps 20 or 30 ply [with extensions] away from the *current* position will usually make little sense. "You are 0.67 pawns up because with what I think at the moment is best play you will arrive in 15 moves at a position where your opponent has doubled pawns. If we play *your* move, you are only 0.65 pawns up, because in 12 moves we reach a position where you have won a piece for two pawns and he has the two bishops." But that's a precise description of how the computer arrives at its answer. Humans say things like "castling king-side looked risky" whereas we humans give vague answers. We could give the same answers, more-or-less ["I won a piece for two pawns and some compensation in preference to merely keeping an edge by doubling his pawns"]. That isn't the real difference -- which is that the human has *reasons* [possibly mistaken] for choosing one over the other, not just a list of numbers from which to choose the largest. But it doesn't change the underlying nature of the process. I don't see any reason why computers couldn't be programmed to do other things that humans do, like reduce counterplay, [...]. Because you need to judge the counterplay as part of the static evaluation [already almost a self-contradiction] I disagree. A position that is mate has no counterplay. A position that has a lopsided material balance with low levels of material has little counterplay, etc. What you'll find is that a computer evaluation function will include many things that humans describe as relating to counterplay. The big difference is that computers evaluate *positions* but humans include external factors. I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. Not because of my objective evaluation of the position on the chessboard, but because I evaluate accepting a draw as being 0.5 points better than declining the draw and playing something else. and then back it up the tree, which mucks up the pruning that enables the computer to go so deep [alpha-beta more-or-less doubles the search depth, equivalent to an exponential increase in the speed of your computer as it searches deeper]. are partial ways around this, but it's not easy. [This is part of the reason why humans find it hard to adjust when the psychology of a position changes -- if you thought you were winning, and then find you aren't, it's very hard to take a fresh objective look at the position.] My reason for bringing up computers' low draw rate is that it refutes the theory that high draw rates are inherent result of a high Elo (i.e. the perfectly played game is a draw and humans play perfectly enough) It suggests that the human draw rate stems from factors external to the game [for example, overcounting draws]. Or from factors related to differences in the way humans and computers play chess .... Yes, but what are those specifically? Humans see that draws help their tournament situation and play drawish moves. I'm just saying let's experiment with modifying the incentives to produce more interesting competitions. Well, that's fine. But you do your case no good by your use of language. *I* don't feel that my own draws are not real contests, I never claimed that your games weren't real contests. Only that everybody's games could be more contested if the external incentives were different. So you claim that I should feel that, though my own games are real, other people are playing less competitively? Even if true, not good politics. I'm suggesting that in general people (including you) play less competitively than they could but never claimed that that makes your games "unreal". You remind of the people who claim that advertising doesn't work on them. But we know that in aggregate advertising does work. Are you claiming that your play is completely uninfluenced by the knowledge that a drawn result will score you points? If you played in a tournament scored with BAP, you'd play *exactly* as you would without it? Fact is, when strong players did play in a BAP tournament, their behavior *was* different. They played more interesting chess! nor that chess is boring because some games are drawn, I definitely never claimed that. I've been talking all along about *excessive* draw rates. But you divert all the time from "excessive" [if that is true] draws to lack of competitiveness, boredom and other consequences for popularity, marketability, .... It's not a diversion, but a progression. Chess uses a scoring system that makes the risk/reward of playing for a win very poor. At the GM level, this leads to lots of draws, and lots of tournaments with prominent strategies based on draws. These are completely at odds with what human beings normally consider interesting and dramatic, so few, even the millions who enjoy playing chess, pay attention to the games. nor that drawing two games against a GM opponent are less of an achievement [for me!] than a win and a loss, Mathematically, it *is* less of an achievement because GMs don't lose very often. How you feel about the achievement is, of course, up to you. But I am a good enough player to draw, occasionally, against much stronger players, even GMs, on *merit*, without their making a manifest error. I am not good enough to beat a GM unless he does something really daft [which, of course, even GMs do on occasion]. [The last time I beat a player rated over 2400, it was a league match, and my opponent was the only person in the room who did not know Wurzberger's trap. Both my team and his were falling about with laughter, and I was pleased enough to win, but didn't feel it was that much of an achievement.] I have similar feelings from my own games, though I'm a class player. But it would never occur to me to argue that pride in my draws with masters would be a valid reason to favor a system that *obviously* harms the GM game. And it *is* obvious - just look at the last round of the Tal Memorial tournament I referred to. nor that limited Serious Money in chess is proof that something is Wrong, Proof, possibly not. But it sure has to be evidence of something. Why deny it? I don't deny it. But evidence of something is not evidence that something is Wrong. nor that the current Laws are outmoded. I believe that the *scoring system* is outmoded. Fine; you're entitled to your belief, and to try to convince the rest of us. But the rest of us are more likely to be convinced by rational argument that by being told that we -- who have *chosen* to be interested in chess as it is -- are playing by a boring, outmoded system. I *have* wondered whether many people are attracted to chess precisely *because* draws feature so prominently in the game. Perhaps they fufill some psychological yearning for "fairness". In that case, giving chess the features we usually associate with competitions (winners, drama) might make the game more popular in general, but less popular to its current adherents. I think that is why so many of the anti-anti-draw posts tend to the visceral rather than the rational. People *like* their draws and really don't want to analyze the consequences of their preference. |
|
#145
|
|||
|
|||
|
In article ,
David Kane wrote: I'm not quite sure I get your point. I guess I'm saying that chess has a low (marketable product)/participant ratio. But that's not what you *were* saying. I merely pointed you at a fairly long list of popular activities that do not have "well-known stars", and then at the common theme of those that do -- viz TV exposure. But your list was full of things that are obviously nowhere near as popular as chess, so it wasn't very persuasive. You're moving goalposts again! Plenty of activities that are equally nowhere near as popular as chess *do* have stars; plenty don't. Plenty are [or are not] spectator activities, are [are not] on TV, do [do not] attract lots of money, and so on. Little to do with draws/results, or we wouldn't have star chefs, property developers, etc. In the US, a country with relatively little chess tradition, the percentage of people with some interest in the game is in double digit percentages. Ice dancing? What do you mean by "some interest"? Ice dancing was on prime-time TV in the UK recently as a "celebrity reality" show -- Torvill and Dean + assorted experts/celebs learning to skate and dance + voting -- and it was massively popular. Lots of people are participating in ice activities of some sort -- our "Ice Arena" is throbbing with amateurs and professionals -- far more so than are participating in chess. And there are large crowds at the ice hockey [which gets no real TV coverage, and so has no stars here]. Lots of people "know the moves" of chess; only a few play competitively [less than 0.1% in the UK]. The mix between stars, professionals, competitors, participants, spectators and those with "some interest" is different in every activity, be it a sport, a pastime, a game, a hobby or just an activity, and to isolate draws as a main, or even a significant, reason for the particular mix in chess seems to me OTT. Not in any useful way. Note that the evaluation of a *move* is merely the result of backing the evaluations of a huge collection of *positions* up the game tree. [...] But that's a precise description of how the computer arrives at its answer. Quite; and it had *nothing* to do with "moves" or "plans", merely with features of positions. Humans say things like "castling king-side looked risky" And in one phrase, you have instead talked about a move and by inference a plan. I may play a *move* with the *purpose* of giving my opponent doubled pawns or of attacking his castled king; the computer looks at the *position* 30 ply [or whatever] hence and *notices* the doubled pawn or the pieces surrounding his king. It's a quite different process. Because you need to judge the counterplay as part of the static evaluation [already almost a self-contradiction] I disagree. A position that is mate has no counterplay. A position that has a lopsided material balance with low levels of material has little counterplay, etc. And there you are talking about terminal or leaf positions where the counterplay is easily determined. A *static* evaluation has no way to decide whether [eg] a passed pawn or an attack is really dangerous [that requires further *dynamic* (tree-searching) evaluation] beyond counting features. What you'll find is that a computer evaluation function will include many things that humans describe as relating to counterplay. The big difference is that computers evaluate *positions* but humans include external factors. The big difference is that computers can't [easily] back that counterplay up the tree. Once you're away from the leaves, all the computer sees is single numbers. No "buts". At the *leaf* it may see "I'm a piece up for two pawns, but he gets some play" -- but that turns into 3.0-2.0-0.5 = 0.5 pawns advantage and is indistinguishable from any other 0.5 pawn advantage, such as "he has doubled pawns". The computer *could* pass further info back up the tree, but if so it would prevent much of the pruning, and dramatically reduce the amount of searching possible. Some "+0.5" positions are safe draws with some winning chances, others are "it's won or lost, and there's a slightly better chance of winning than losing", and the computer has no idea what its analysis will show when that position -- or one of the others in that part of the tree -- is actually reached and can be analysed further. I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. [...] OK, but that's another matter entirely [and not one which is likely to happen to either of us in reality]. [...] Are you claiming that your play is completely uninfluenced by the knowledge that a drawn result will score you points? No. But I don't think the influence is entirely the way you propose. Reducing points for a draw will certainly cause people with the better of a draw to take more risks to try to win. But it equally causes people with the worse of a draw to take less care not to lose. Neither of these will enhance the *quality* of play; the first may well enhance the *interest*, but the second diminishes it. As there are exactly as many players on the worse side of a draw as on the better, the overall balance is unclear. Two other points while I'm here. As soon as the score per game is not zero-sum, you have provided a clear incentive for result fixing. "If this game, as played fair and square, turns out to be clearly drawn, then instead of agreeing that, we will toss a coin to decide who makes the blunder." Also, even if the game score is not zero-sum, the rating points still have to be. You could finish with the worst player in the tournament by performance rating being the champion. I *have* wondered whether many people are attracted to chess precisely *because* draws feature so prominently in the game. Seems very unlikely, as draws are rare in the games of beginners and of low-rated players generally. So it's long after people become "hooked" that they realise about draws. -- Andy Walker, School of MathSci., Univ. of Nott'm, UK. |
|
#146
|
|||
|
|||
|
"Dr A. N. Walker" wrote in message ... In article , I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. [...] OK, but that's another matter entirely [and not one which is likely to happen to either of us in reality]. It's not another matter. It's the matter I have been talking about all along. Chess' scoring influences the play, in a very detrimental way. And while that exact scenario may be unlikely (who knows, perhaps I will face Kramnik while he is trying to win the $1,000,000 prize offered by Mr. Houlsby for being the first person to draw 10,000 consecutive chess games) it's the kind of influence that is *always* present. [...] Are you claiming that your play is completely uninfluenced by the knowledge that a drawn result will score you points? No. But I don't think the influence is entirely the way you propose. Reducing points for a draw will certainly cause people with the better of a draw to take more risks to try to win. But it equally causes people with the worse of a draw to take less care not to lose. Neither of these will enhance the *quality* of play; the first may well enhance the *interest*, but the second diminishes it. As there are exactly as many players on the worse side of a draw as on the better, the overall balance is unclear. They start the game knowing they will have a battle in front of them. The option of an early truce makes no sense now. They play Sicilians instead of Caro-Kans. They seek double-edged positions rather than simplifying to an equal endgame they know how to draw. In short, they play chess. One could debate forever exactly which scoring incentives produce the "best" game, and different people could have different opinions, even once the connection between the incentives and the play are empirically established. I don't see that there is any credible debate over whether 1867-scoring has glaring defects. Two other points while I'm here. As soon as the score per game is not zero-sum, you have provided a clear incentive for result fixing. "If this game, as played fair and square, turns out to be clearly drawn, then instead of agreeing that, we will toss a coin to decide who makes the blunder." Also, even if the game score is not zero-sum, the rating points still have to be. You could finish with the worst player in the tournament by performance rating being the champion. This straw argument is frequently made. Chess, as played now, is already not zero sum because prizes are awarded for place finish, not proportional to points. So players can currently make more money by rigging their results. What happens when draws are discounted (BTW that is not the only way to increase the contestedness of games, but it is an often discussed one) is that the two players will collude in a good way by going into complex, double-edged lines, which would have a higher probability of rewarding the player who plays better with a win. Of course, at times they won't be successful and they'll end up with a hard fought draw. I have never heard anyone say that is a bad thing. Ratings can also be made more accurate by adjusting the rating algorithm to account for WLD statistics. Clyde Ballard, of BAP fame, has done some interesting analysis. In any case, ELO's methods can be readily adapted to alternate scoring systems. [As an aside, one proposal that I have thought has some merit is that only decisive games be rated. This makes sense from the standpoint that many drawn results are not seriously contested chess games but rather pseudo-games in response to external factors. It also eliminates one of the incentives for the quick last round draw "I'll give you some of my rating points if you don't compete for my prize money"] |
|
#147
|
|||
|
|||
|
In article ,
David Kane wrote: I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. [...] OK, but that's another matter entirely [and not one which is likely to happen to either of us in reality]. It's not another matter. It's the matter I have been talking about all along. No it isn't. You've been talking about popularity, stars, marketing, the relation between computer and human play, and many other things. AAMOF, nothing remotely like your Kramnik scenario has *ever* happened to me, in over 50 years of playing chess. I *have* known it to happen, in cases where players who were thoroughly fed up with their performances in a tournament just wanted to call it a day in the last round; which will happen in any scoring system. No-one is defending the 15-move GM draw; even the GMs concerned mostly wouldn't do so in chessic terms, but rather in terms of their mental/physical state. If you want to stop that being a factor in the popularity of chess, you need to change that state, not meddle with scores. [And it's worth noting that the only chess that routinely gets into the general news items is the world championship match, for which no amount of tinkering with scores -- short of awarding more for wins with black -- is going to affect strategy.] [...] As there are exactly as many players on the worse side of a draw as on the better, the overall balance is unclear. They start the game knowing they will have a battle in front of them. The option of an early truce makes no sense now. They play Sicilians instead of Caro-Kans. Whoa! I'm quite sure that when IMs and GMs play the Caro-Kann [or the Pirc, French, etc] against me rather than the Sicilian, it's not with a view to an early truce. Most GMs playing a weaker player want to reduce the variance -- they would much rather have an edge which they know they will be able to turn into the full point in the ending than an unfathomable position where they just might find themselves on the wrong side of a combination. You have also given players a further incentive to play solidly, on the grounds that an opponent in a must-win situation will have to take unsound risks. It really is not as simple as you seem to think. You will certainly reduce the incidence of draws if you reduce their value; but this is not the same as increasing either the interest or the quality of the games. [...] I don't see that there is any credible debate over whether 1867-scoring has glaring defects. I'm afraid that is your problem. Until you do see that, you are simply shouting at us. This straw argument is frequently made. Chess, as played now, is already not zero sum because prizes are awarded for place finish, not proportional to points. But neither the points nor the prizes are changed in total by this. I could perhaps collude with you to increase our total prize -- but this would be at the expense of someone else who has been deprived. I could also already perhaps get some title by collusion. You are proposing nothing to reduce these possibilities -- which already happen, and are regarded by most of us as fraud. It's not a straw argument to point our that you are adding a *further* collusion possibility -- esp not when below you add a potential rating fraud to it. Ratings can also be made more accurate by adjusting the rating algorithm to account for WLD statistics. [...] They could certainly take some account of colour and of variance. But they are not going to be more accurate if they cease to be [broadly] zero-sum [there are drifts caused by some people playing more than others]; nor if they fail to recognise that for me to draw with a GM is a considerable achievement [and correspondingly a failure for him]. -- Andy Walker, School of MathSci., Univ. of Nott'm, UK. |
|
#148
|
|||
|
|||
|
"Dr A. N. Walker" wrote in message ... In article , David Kane wrote: I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. [...] OK, but that's another matter entirely [and not one which is likely to happen to either of us in reality]. It's not another matter. It's the matter I have been talking about all along. No it isn't. You've been talking about popularity, stars, marketing, the relation between computer and human play, and many other things. AAMOF, nothing remotely like your Kramnik scenario has *ever* happened to me, in over 50 years of playing chess. I *have* known it to happen, in cases where players who were thoroughly fed up with their performances in a tournament just wanted to call it a day in the last round; which will happen in any scoring system. The central point has been the same all along. The various sideshows have cropped up largely in response to your introducing them. No-one is defending the 15-move GM draw; even the GMs concerned mostly wouldn't do so in chessic terms, but rather in terms of their mental/physical state. In fact, *you* have defended them. You offered being "tired", "risk averse" and "Get me out of here." as being valid reasons for the 2700 players in the Tal Memorial to play perfunctory draws in their last round. Those very well could be the reasons the players had, and, personally, I don't fault them for making what was probably a rational decision. The point is that we should learn from it. First is understanding that their behavior was rewarded by the *external incentive structure*. Second, this sort of behavior is abnormal in just about every other competitive activity, esp. those with any following. If France and Italy are "tired" or "risk averse", can they decide not to play the World Cup finals?? to stop that being a factor in the popularity of chess, you need to change that state, not meddle with scores. Said without a shred of evidence. In the one GM BAP tournament, there were several players in contention going into the last round and the result was 100% decisive games, not unplayed draws. That's the way competitions should be. Moreover, tired players, *placed in a truly competitive situation* should be less draw prone, not more draw prone. Most competitive endeavors do not give their contestants an option of napping in the competition, and common sense tells us that neither should chess. [And it's worth noting that the only chess that routinely gets into the general news items is the world championship match, for which no amount of tinkering with scores -- short of awarding more for wins with black -- is going to affect strategy.] This is a valid point which I have made myself. But it doesn't have anything to do with the general proposition of whether competitive chess can be made more interesting by modifying the perverse incentives under which it is currently played. snipped It really is not as simple as you seem to think. You will certainly reduce the incidence of draws if you reduce their value; but this is not the same as increasing either the interest or the quality of the games. As I've said, reducing the number of draws isn't the real objective so much as increasing the contestedness of each game. No one denies that there will still be a natural draw rate - blitz games between E players on the internet sometimes end in draws. The fact that there are quite a number of barely contested games in major chess events is proof that there is something wrong with the incentive structure in chess. [...] I don't see that there is any credible debate over whether 1867-scoring has glaring defects. I'm afraid that is your problem. Until you do see that, you are simply shouting at us. I've never seen *your* non-evasive (please no bizarre fishing analogies or tangential semantic arguments about what is meant by "counterplay") reply to my argument that: Chess uses a scoring system that makes the risk/reward of playing for a win at the GM level very poor. This leads to lots of draws, and lots of tournaments with prominent strategies based on drawing and playing to draw. These are at odds with what human beings normally consider interesting and dramatic, so few, even among the millions who enjoy playing chess, pay attention to the games. |
|
#149
|
|||
|
|||
|
On 5 Apr, 20:40, "David Kane" wrote:
"Dr A. N. Walker" wrote in ... In article , David Kane wrote: I play 1.e4 against Kramnik and he plays 1. ...f6 and offers me a draw, I take it. [...] OK, but that's another matter entirely [and not one which is likely to happen to either of us in reality]. It's not another matter. It's the matter I have been talking about all along. No it isn't. You've been talking about popularity, stars, marketing, the relation between computer and human play, and many other things. AAMOF, nothing remotely like your Kramnik scenario has *ever* happened to me, in over 50 years of playing chess. I *have* known it to happen, in cases where players who were thoroughly fed up with their performances in a tournament just wanted to call it a day in the last round; which will happen in any scoring system. The central point has been the same all along. The various sideshows have cropped up largely in response to your introducing them. No-one is defending the 15-move GM draw; even the GMs concerned mostly wouldn't do so in chessic terms, but rather in terms of their mental/physical state. In fact, *you* have defended them. No, he hasn't, and neither have I. You really need to learn to read. You offered being "tired", "risk averse" and "Get me out of here." as being valid reasons for the 2700 players in the Tal Memorial to play perfunctory draws in their last round. Those very well could be the reasons the players had, and, personally, I don't fault them for making what was probably a rational decision. That's good. The point is that we should learn from it. That's the royal "we" I take it? First is understanding that their behavior was rewarded by the *external incentive structure*. Nonsense. Second, this sort of behavior is abnormal in just about every other competitive activity, esp. those with any following. Nonsense. It happens in snooker. When England's national soccer team plays, it sometimes happens in soccer too. If France and Italy are "tired" or "risk averse", can they decide not to play the World Cup finals?? This is a stupid question from a stupid individual. Read the archive. to stop that being a factor in the popularity of chess, you need to change that state, not meddle with scores. Said without a shred of evidence. READ AN INFORMATOR, YOU ****ING MORON. snips more Kane trolling bull**** |
|
#150
|
|||
|
|||
|
"David Kane" wrote in message . .. "Dr A. N. Walker" wrote in message Not in any useful way. Note that the evaluation of a *move* is merely the result of backing the evaluations of a huge collection of *positions* up the game tree. The factors that went into the static evaluation of *one* position perhaps 20 or 30 ply [with extensions] away from the *current* position will usually make little sense. "You are 0.67 pawns up because with what I think at the moment is best play you will arrive in 15 moves at a position where your opponent has doubled pawns. If we play *your* move, you are only 0.65 pawns up, because in 12 moves we reach a position where you have won a piece for two pawns and he has the two bishops." But that's a precise description of how the computer arrives at its answer. Humans say things like "castling king-side looked risky" This is an interesting aspect of both human and computer evaluation. I am not sure that our quantitative measures are even uniformly agreed upon - how many point is a bishop worth, eg, if a Kt is nominally 3.0. Fischer said 3.25. Spassky 'made a living' from BxN. If you only have one bishop, is it still worth 3.25, or is it now worth 2.75? Or does it depend if the other guy has 2 bishops? it get more interesting when you have to evaluate 2 bishops strategically - in human terms we think they are 'good' in an open position, but sometimes still play for two bishops in an early closed position, since we anticipate in 15 or more moves the position will open up but this is precisely the sort of evaluation that computers do not make, since even 'deep' evaluations are often just 12/13 moves I anticipate a future conversation here in respect of the new MAMS title, which points this out as a specific short-coming of computer evaluation - and even a relatively easy one compared with, say, sacking a pawn in a gambit and gaining the initiative where the silly machine keeps evaluating itself as +1 or better without compensating for the lost initiative if you read Russian chess bulletins or commentaries, often the commentator goes nutz@ during a game, and enthusiastically applauds who ever has seized the initiative, almost as if = 'game over', but certainly that chances now reside with the player with the initiative since they confers control I think the subject is complex [that is, a combination of several factors - in fact, of several dynamic factors] and this is a weakness of computer programs operating from fixed and pre-programmed evaluations The problem must be when to re-evaluate the worth of the pieces, ie, when are 2 bishops worth 3.25 each? when less, and when to switch evaluations? On the human side, there appears to be better process to evaluate /dynamic/ aspects of the game, ie, "castling king-side looked risky" or 'yes, I'm going to play this gambit' although those things are, while better perceived as delivering a better quality of game, are more difficult to quantify. Phil Innes |