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| Tags: 2007, draws, linares |
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#1
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As some of you might recall, our sage help bot has
explained draws in professional chess as being the result of some mysterious "lack of motivation" of the game's GMs. His "evidence" was none other than his personal experience playing at some non-elite level - even that unspecified. When faced with actual evidence of GM tournaments, help bot becomes unable to process it.. But that does not stop it from being presented. Here are the results for Linares 2007: Total draw percentage: 67% Winner's draw percentage: 64.3% (Anand) Minimum draw percentage: 42.9% (Carlsen) Maximum draw percentage: 85.7% (Aronian, Svidler) This strongly supports the idea that playing in a way that produces draws is the way to the top of the chess world. It is not a lack of motivation which produces draws, but rather a motivation *to be the best and win prestigious events* which produces them. Drawing pays in the current scoring system. As far as the games themseleves, there seem to be a number of barely contested games - consistent with the notion that GMs believe draws to be a good outcome. To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. |
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#2
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On 11 Mar, 18:57, "David Kane" wrote:
As some of you might recall, our sage help bot Presumably, you're comparing Kennedy with the herb. has explained draws in professional chess as being the result of some mysterious "lack of motivation" of the game's GMs. His "evidence" was none other than his personal experience playing at some non-elite level - even that unspecified. When faced with actual evidence of GM tournaments, help bot becomes unable to process it.. But that does not stop it from being presented. Welcome to Usenet. Here are the results for Linares 2007: Total draw percentage: 67% Winner's draw percentage: 64.3% (Anand) Minimum draw percentage: 42.9% (Carlsen) Maximum draw percentage: 85.7% (Aronian, Svidler) This strongly supports the idea that playing in a way that produces draws is the way to the top of the chess world. It is not a lack of motivation which produces draws, but rather a motivation *to be the best and win prestigious events* which produces them. Drawing pays in the current scoring system. On top of which, chess is a draw. So that's a factor, especially at the Super GM level. As far as the games themseleves, there seem to be a number of barely contested games - consistent with the notion that GMs believe draws to be a good outcome. Yup. The object is not *to win*, but rather *not to lose*. If one's opponent fails not to lose, then one wins... otherwise a draw is good. To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. |
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#3
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"Mark Houlsby" wrote in message ups.com... On 11 Mar, 18:57, "David Kane" wrote: To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. That's not what was said at all. What was said that this is evidence against the idea that draws result from players approaching draw-producing perfection in their games - an often claimed but rarely supported theory. So, in a small way, it supports the counter theory that high draw rates result from factors external to the game, such as the scoring system. |
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#4
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On 12 Mar, 00:15, "David Kane" wrote:
"Mark Houlsby" wrote in message ups.com... On 11 Mar, 18:57, "David Kane" wrote: To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. That's not what was said at all. Sure it was. I'll quote you verbatim: "I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries [sic]. Yet it contains not one but three errors made by the world's best.". That's what you wrote. So...logically... had that same ending been played not by Messrs. Morozevich and Topalov, but by a tablebase it'd've contained not one, not three but ZERO errors... So that WAS what was said, whether you intended it or not. What was said that this is evidence against the idea that draws result from players approaching draw-producing perfection in their games - an often claimed but rarely supported theory. Never supported might be more accurate. Show me one example of a human's playing a 6-piece endgame perfectly (without tablebase assistance). None of this is new. So, in a small way, it supports the counter theory that high draw rates result from factors external to the game, such as the scoring system. How does it do that? Demonstrate that it does, giving concrete examples. It seems to me that on the contrary the single most important factor is that chess *is* a draw, and that GMs understand this fact, even when they're playing for a win with black (for whatever reason). |
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#5
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"Mark Houlsby" wrote in message oups.com... On 12 Mar, 00:15, "David Kane" wrote: "Mark Houlsby" wrote in message ups.com... On 11 Mar, 18:57, "David Kane" wrote: To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. That's not what was said at all. Sure it was. I'll quote you verbatim: "I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries [sic]. Yet it contains not one but three errors made by the world's best.". That's what you wrote. So...logically... had that same ending been played not by Messrs. Morozevich and Topalov, but by a tablebase it'd've contained not one, not three but ZERO errors... So that WAS what was said, whether you intended it or not. Which demonstrated that even the world's best players err in positions easy enough to be included in a tablebase. What was said that this is evidence against the idea that draws result from players approaching draw-producing perfection in their games - an often claimed but rarely supported theory. Never supported might be more accurate. Show me one example of a human's playing a 6-piece endgame perfectly (without tablebase assistance). The point is that 6-piece endgames far easier than typical positions that occur in chess, yet super-GMs still blow them. Of course there is nothing special about tablebase positions, but in practice they are easier to discuss because it is obvious where the mistakes are. None of this is new. So, in a small way, it supports the counter theory that high draw rates result from factors external to the game, such as the scoring system. How does it do that? Demonstrate that it does, giving concrete examples. I just *gave* an example. It seems to me that on the contrary the single most important factor is that chess *is* a draw, and that GMs understand this fact, even when they're playing for a win with black (for whatever reason). It is always amusing to me the lengths of illogic people are willing to go to in order to defend draws! First, you assert without proof or evidence that the game is a draw. The goal is to decide between various possibilities an answer to the question "*Why* are there so many draws at the GM level?" In reality we don't know whether chess is a draw and neither you nor I can prove it. (Remember that if chess is a win for White it may very well come from what we see as double-edged and risky play, which GMs avoid). More importantly, even if you are correct, it logically doesn't make your case. Why not? Because you would still have to show that actual GM draws are contested and error free. Of course no one ever attempts this showing, for good reason. On the other side, there are several arguments that the high GM draw rates are *not* solely a result of a theorized draw result. First, we have the sort of example above (Morozevich-Topalov) - even the best players play far from perfectly. Second, we know that some draws are "GM draws" which are not contested at all. Given that fact, how do we know that *any* games are *fully* contested? We don't, and can't really expect to learn much from GM games until we can contrast them with outcomes that we know are fully contested. From the limited experiments that have been performed trying to produce fully contested games, we do see differences. Third, when machines play chess, they play at a higher level yet draw at a lower rate. This means that the draw rate can not be explained by the game's move tree - there must be something else going on. |
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#6
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On 13 Mar, 15:58, "David Kane" wrote:
"Mark Houlsby" wrote in message oups.com... On 12 Mar, 00:15, "David Kane" wrote: "Mark Houlsby" wrote in message roups.com... On 11 Mar, 18:57, "David Kane" wrote: To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. That's not what was said at all. Sure it was. I'll quote you verbatim: "I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries [sic]. Yet it contains not one but three errors made by the world's best.". That's what you wrote. So...logically... had that same ending been played not by Messrs. Morozevich and Topalov, but by a tablebase it'd've contained not one, not three but ZERO errors... So that WAS what was said, whether you intended it or not. Which demonstrated that even the world's best players err in positions easy enough to be included in a tablebase. Right. I think we've been here before (like four posts ago). What was said that this is evidence against the idea that draws result from players approaching draw-producing perfection in their games - an often claimed but rarely supported theory. Never supported might be more accurate. Show me one example of a human's playing a 6-piece endgame perfectly (without tablebase assistance). The point is that 6-piece endgames far easier than typical positions that occur in chess, Oh, are they indeed? Several positions with many more pieces on the board are much clearer than any 6-piece endgame. yet super-GMs still blow them. Blow them? Or commit minor and insubstantial inaccuracies? Of course, they blunder, everybody does, but they *understand* 6-piece endgames better than we do, which accounts, in large measure, for their *being* super-GM's and our not being.... Of course there is nothing special about tablebase positions, but in practice they are easier to discuss because it is obvious where the mistakes are. Are they? So give some analysis, like I asked. None of this is new. So, in a small way, it supports the counter theory that high draw rates result from factors external to the game, such as the scoring system. How does it do that? Demonstrate that it does, giving concrete examples. I just *gave* an example. You cited a game, but you didn't present any analysis in support of your argument, was my point. It seems to me that on the contrary the single most important factor is that chess *is* a draw, and that GMs understand this fact, even when they're playing for a win with black (for whatever reason). It is always amusing to me the lengths of illogic people are willing to go to in order to defend draws! First, you assert without proof or evidence that the game is a draw. There's a ton of evidence, dude. Check the archive. This used to be discussed every couple of months in these groups. I've posted reams and reams on the subject. Get with the program. The fact is that (besides losing on time) no game is ever lost without a decisive mistake. If you know better, present the evidence. The evidence in *support* of the above *fact* is to be found in every database, every Informator, every New In Chess Yearbook, every... The goal is to decide between various possibilities an answer to the question "*Why* are there so many draws at the GM level?" In reality we don't know whether chess is a draw and neither you nor I can prove it. Scientific proof is easy. Mathematical proof is irrelevant. I take it you know the difference between the two, or are you just whistling Dixie? We *know* that chess is a draw. That's why there are so many draws at GM level. Mystery solved. (Remember that if chess is a win for White it may very well come from what we see as double-edged and risky play, which GMs avoid). Give some analysis in support of this assertion (BTW, I've read "The System" by Hans Berliner). More importantly, even if you are correct, it logically doesn't make your case. Why not? I have made my case logically, if you bother to check the archive. Because you would still have to show that actual GM draws are contested and error free. Of course no one ever attempts this showing, for good reason. Nonsense. Have you ever actually *read* an Informator? On the other side, there are several arguments that the high GM draw rates are *not* solely a result of a theorized draw result. No, of course not solely, but largely. First, we have the sort of example above (Morozevich-Topalov) - even the best players play far from perfectly. So what? Second, we know that some draws are "GM draws" which are not contested at all. How do you know? Analyse one. Given that fact, Prove that it's a fact. Analyse one. how do we know that *any* games are *fully* contested? They end in checkmate, or KPk, or KBk, or Kkp, or... that's how. DUH! We don't, and can't really expect to learn much from GM games until we can contrast them with outcomes that we know are fully contested. You've never read an Informator, have you? From the limited experiments that have been performed trying to produce fully contested games, we do see differences. Give examples. Third, when machines play chess, they play at a higher level yet draw at a lower rate. This means that the draw rate can not be explained by the game's move tree - there must be something else going on. Sure. Processor speeds, programs' respective horizons. Quality of algorithms. |
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#7
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"Mark Houlsby" wrote in message ups.com... On 13 Mar, 15:58, "David Kane" wrote: "Mark Houlsby" wrote in message oups.com... On 12 Mar, 00:15, "David Kane" wrote: "Mark Houlsby" wrote in message roups.com... On 11 Mar, 18:57, "David Kane" wrote: To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. That's not what was said at all. Sure it was. I'll quote you verbatim: "I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries [sic]. Yet it contains not one but three errors made by the world's best.". That's what you wrote. So...logically... had that same ending been played not by Messrs. Morozevich and Topalov, but by a tablebase it'd've contained not one, not three but ZERO errors... So that WAS what was said, whether you intended it or not. Which demonstrated that even the world's best players err in positions easy enough to be included in a tablebase. Right. I think we've been here before (like four posts ago). What was said that this is evidence against the idea that draws result from players approaching draw-producing perfection in their games - an often claimed but rarely supported theory. Never supported might be more accurate. Show me one example of a human's playing a 6-piece endgame perfectly (without tablebase assistance). The point is that 6-piece endgames far easier than typical positions that occur in chess, Oh, are they indeed? Several positions with many more pieces on the board are much clearer than any 6-piece endgame. yet super-GMs still blow them. Blow them? Or commit minor and insubstantial inaccuracies? Of course, they blunder, everybody does, but they *understand* 6-piece endgames better than we do, which accounts, in large measure, for their *being* super-GM's and our not being.... Of course there is nothing special about tablebase positions, but in practice they are easier to discuss because it is obvious where the mistakes are. Are they? So give some analysis, like I asked. None of this is new. So, in a small way, it supports the counter theory that high draw rates result from factors external to the game, such as the scoring system. How does it do that? Demonstrate that it does, giving concrete examples. I just *gave* an example. You cited a game, but you didn't present any analysis in support of your argument, was my point. Since the positions are in tablebase libraries, there is no "analysis" required. Just look it up. The result (once down to 6 pieces) went from draw - win - draw -win. That's the 3 errors. It seems to me that on the contrary the single most important factor is that chess *is* a draw, and that GMs understand this fact, even when they're playing for a win with black (for whatever reason). It is always amusing to me the lengths of illogic people are willing to go to in order to defend draws! First, you assert without proof or evidence that the game is a draw. There's a ton of evidence, dude. Check the archive. This used to be discussed every couple of months in these groups. I've posted reams and reams on the subject. Get with the program. The fact is that (besides losing on time) no game is ever lost without a decisive mistake. If you know better, present the evidence. The evidence in *support* of the above *fact* is to be found in every database, every Informator, every New In Chess Yearbook, every... The goal is to decide between various possibilities an answer to the question "*Why* are there so many draws at the GM level?" In reality we don't know whether chess is a draw and neither you nor I can prove it. Scientific proof is easy. Mathematical proof is irrelevant. I take it you know the difference between the two, or are you just whistling Dixie? We *know* that chess is a draw. That's why there are so many draws at GM level. Mystery solved. This is the classic example of circular reasoning. To be honest, the rest of your post suggests that you don't understand your own argument. Yours is a valid hypothesis (unlike help bots "lack of motivation theory"), but you've not supported it all, nor addressed the counter arguments. "Because I read something in Informator" does not pass for evidence. (Remember that if chess is a win for White it may very well come from what we see as double-edged and risky play, which GMs avoid). Give some analysis in support of this assertion (BTW, I've read "The System" by Hans Berliner). More importantly, even if you are correct, it logically doesn't make your case. Why not? I have made my case logically, if you bother to check the archive. Because you would still have to show that actual GM draws are contested and error free. Of course no one ever attempts this showing, for good reason. Nonsense. Have you ever actually *read* an Informator? If you have something significant to cite, then do so. On the other side, there are several arguments that the high GM draw rates are *not* solely a result of a theorized draw result. No, of course not solely, but largely. First, we have the sort of example above (Morozevich-Topalov) - even the best players play far from perfectly. So what? Second, we know that some draws are "GM draws" which are not contested at all. How do you know? Analyse one. Given that fact, Prove that it's a fact. Analyse one. how do we know that *any* games are *fully* contested? They end in checkmate, or KPk, or KBk, or Kkp, or... that's how. DUH! We don't, and can't really expect to learn much from GM games until we can contrast them with outcomes that we know are fully contested. You've never read an Informator, have you? From the limited experiments that have been performed trying to produce fully contested games, we do see differences. Give examples. Third, when machines play chess, they play at a higher level yet draw at a lower rate. This means that the draw rate can not be explained by the game's move tree - there must be something else going on. Sure. Processor speeds, programs' respective horizons. Quality of algorithms. |
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#8
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On 13 Mar, 22:18, "David Kane" wrote:
"Mark Houlsby" wrote in message ups.com... On 13 Mar, 15:58, "David Kane" wrote: "Mark Houlsby" wrote in message groups.com... On 12 Mar, 00:15, "David Kane" wrote: "Mark Houlsby" wrote in message roups.com... On 11 Mar, 18:57, "David Kane" wrote: To the thesis that draws are the natural outcome of a well-played game and that high draw rates are simply a manifestation of players playing well, I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries. Yet it contains not one but three errors made by the world's best. So... what you're saying is that tablebases play endgames better than humans.... Amazing. That's not what was said at all. Sure it was. I'll quote you verbatim: "I think the Morozevich-Topalov game in round 13 is a good counterexample. The last 18 moves were in an ending with a mere 6 pieces, "simple" enough to appear in tablebase libraries [sic]. Yet it contains not one but three errors made by the world's best.". That's what you wrote. So...logically... had that same ending been played not by Messrs. Morozevich and Topalov, but by a tablebase it'd've contained not one, not three but ZERO errors... So that WAS what was said, whether you intended it or not. Which demonstrated that even the world's best players err in positions easy enough to be included in a tablebase. Right. I think we've been here before (like four posts ago). What was said that this is evidence against the idea that draws result from players approaching draw-producing perfection in their games - an often claimed but rarely supported theory. Never supported might be more accurate. Show me one example of a human's playing a 6-piece endgame perfectly (without tablebase assistance). The point is that 6-piece endgames far easier than typical positions that occur in chess, Oh, are they indeed? Several positions with many more pieces on the board are much clearer than any 6-piece endgame. yet super-GMs still blow them. Blow them? Or commit minor and insubstantial inaccuracies? Of course, they blunder, everybody does, but they *understand* 6-piece endgames better than we do, which accounts, in large measure, for their *being* super-GM's and our not being.... Of course there is nothing special about tablebase positions, but in practice they are easier to discuss because it is obvious where the mistakes are. Are they? So give some analysis, like I asked. None of this is new. So, in a small way, it supports the counter theory that high draw rates result from factors external to the game, such as the scoring system. How does it do that? Demonstrate that it does, giving concrete examples. I just *gave* an example. You cited a game, but you didn't present any analysis in support of your argument, was my point. Since the positions are in tablebase libraries, there is no "analysis" required. So you know these tablebases better than a super-GM, do you? You play them perfectly? I'm impressed. Just look it up. The result (once down to 6 pieces) went from draw - win - draw -win. That's the 3 errors. Uh huh. Again... you're missing the point. It seems to me that on the contrary the single most important factor is that chess *is* a draw, and that GMs understand this fact, even when they're playing for a win with black (for whatever reason). It is always amusing to me the lengths of illogic people are willing to go to in order to defend draws! First, you assert without proof or evidence that the game is a draw. There's a ton of evidence, dude. Check the archive. This used to be discussed every couple of months in these groups. I've posted reams and reams on the subject. Get with the program. The fact is that (besides losing on time) no game is ever lost without a decisive mistake. If you know better, present the evidence. The evidence in *support* of the above *fact* is to be found in every database, every Informator, every New In Chess Yearbook, every... The goal is to decide between various possibilities an answer to the question "*Why* are there so many draws at the GM level?" In reality we don't know whether chess is a draw and neither you nor I can prove it. Scientific proof is easy. Mathematical proof is irrelevant. I take it you know the difference between the two, or are you just whistling Dixie? We *know* that chess is a draw. That's why there are so many draws at GM level. Mystery solved. This is the classic example of circular reasoning. To be honest, the rest of your post suggests that you don't understand your own argument. How so? Yours is a valid hypothesis (unlike help bots "lack of motivation theory"), but you've not supported it all, nor addressed the counter arguments. Sure I have. Have you read the archive? "Because I read something in Informator" does not pass for evidence. No, but what I've posted does. Have you read it? (Remember that if chess is a win for White it may very well come from what we see as double-edged and risky play, which GMs avoid). Give some analysis in support of this assertion (BTW, I've read "The System" by Hans Berliner). More importantly, even if you are correct, it logically doesn't make your case. Why not? I have made my case logically, if you bother to check the archive. Because you would still have to show that actual GM draws are contested and error free. Of course no one ever attempts this showing, for good reason. Nonsense. Have you ever actually *read* an Informator? If you have something significant to cite, then do so. Pick a decisive game that wasn't decided by zeitnot. Demonstrate that there wasn't a decisive error which led to the loss. It's pretty simple. On this evidence, it seems that *you* haven't understood the rest of my post, neither have you read the archive, nor examined any of the evidence. Is it worth arguing with you? I doubt it. Prove me wrong. |
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#9
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"Mark Houlsby" wrote in message ups.com... On 13 Mar, 22:18, "David Kane" wrote: So you know these tablebases better than a super-GM, do you? You play them perfectly? I'm impressed. Why would I need to know them in order to determine that the players blundered? I can just look them up. Why can't you do the same? Just look it up. The result (once down to 6 pieces) went from draw - win - draw -win. That's the 3 errors. Uh huh. Again... you're missing the point. Apparently. What was your point? My point was that in positions simple enough for the tablebase to have been calculated, the world's best players blunder. The (unproven) factor you're basing your argument on ("chess is a draw") wasn't enough to lead to a draw in the example, so why should it be in the fuller more complex game? snipped Pick a decisive game that wasn't decided by zeitnot. Demonstrate that there wasn't a decisive error which led to the loss. It's pretty simple. Drawn games *also* contain errors. As I've said, even if you prove that chess is a draw (I'm not holding my breath), that does *not* make the case that it is responsible for draw rates. If GMs had the 32-piece tablebase memorized (like Tic-Tac-Toe players) then you'd have a point. On this evidence, it seems that *you* haven't understood the rest of my post, neither have you read the archive, nor examined any of the evidence. Is it worth arguing with you? I doubt it. Prove me wrong. I certainly have not, nor will not, read "the archive", whatever that is, unless you give me some idea that it contains something useful. |
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#10
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On 13 Mar, 23:16, "David Kane" wrote:
"Mark Houlsby" wrote in message ups.com... On 13 Mar, 22:18, "David Kane" wrote: So you know these tablebases better than a super-GM, do you? You play them perfectly? I'm impressed. Why would I need to know them in order to determine that the players blundered? You wouldn't. It's just a good idea, in general, to understand stuff, instead of looking it up. I can just look them up. Yes, you can, but do you understand what you're looking up? Why can't you do the same? I can, but I prefer to *analyse* the position and check my analysis against perfect play. Just look it up. The result (once down to 6 pieces) went from draw - win - draw -win. That's the 3 errors. Uh huh. Again... you're missing the point. Apparently. What was your point? Analysing and learning endgames is good. Merely looking them up is pointless. My point was that in positions simple enough for the tablebase to have been calculated, the world's best players blunder. Yes, it was, several posts ago. Several posts ago I pointed out that this is hardly news. The (unproven) factor you're basing your argument on ("chess is a draw") wasn't enough to lead to a draw in the example, so why should it be in the fuller more complex game? All decisive games contain a decisive mistake. Discuss. But please do your homework first, instead of merely reiterating what you've already asserted. snipped Pick a decisive game that wasn't decided by zeitnot. Demonstrate that there wasn't a decisive error which led to the loss. It's pretty simple. Drawn games *also* contain errors. Sure. Does perfect play? Discuss. As I've said, even if you prove that chess is a draw (I'm not holding my breath), that does *not* make the case that it is responsible for draw rates. No, but GMs' *knowing* that chess is a draw does. Like I already said. If GMs had the 32-piece tablebase memorized (like Tic-Tac-Toe players) then you'd have a point. In that case chess would have been solved. I have a point in any case. Prove that I don't. On this evidence, it seems that *you* haven't understood the rest of my post, neither have you read the archive, nor examined any of the evidence. Is it worth arguing with you? I doubt it. Prove me wrong. I certainly have not, nor will not, read "the archive", whatever that is, unless you give me some idea that it contains something useful. Ok, but that places you at a bit of a disadvantage in this discussion. |
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| Thread | Thread Starter | Forum | Replies | Last Post |
| Linares 2007 Live coverage | EJAY | rec.games.chess.misc (Chess General) | 6 | February 22nd 07 03:30 AM |
| USCF Issues Forum: "Sloan haters - Polgar worshippers" | politikalhack@gmail.com | rec.games.chess.politics (Chess Politics) | 1 | February 10th 07 09:51 PM |
| USCF Issues Forum: "February Board Meeting" | politikalhack@gmail.com | rec.games.chess.politics (Chess Politics) | 0 | February 10th 07 06:55 PM |
| USCF Issues Forum: "New York Times" | politikalhack@gmail.com | rec.games.chess.politics (Chess Politics) | 0 | February 10th 07 06:52 PM |
| Home stretch - Kingston says *something* | Louis Blair | rec.games.chess.politics (Chess Politics) | 2 | January 15th 07 07:43 AM |