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| Tags: inflationdeflation, rating |
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#11
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On 17 Mar 2007 16:42:08 -0700, "help bot"
wrote: I see a few players whose Playchess ratings seem pretty stable over time, but many who experience up and down swings of several hundred points. I think this is relatively rare OTB. I'd be interested in other players' perspectives on this. Many times I have seen people talk about how they sometimes (or even often) allow others to play under their handle at rated chess online, and I have also witnessed several cases of this first hand. I have also seen players who wanted to "teach someone a lesson" who fired up a chess playing program, to deal a blow to some fellow's ego -- someone who had ticked them off. Obviously, it is much harder to do this sort of substitution OTB, so the online ratings are far less meaningful than an OTB rating. Good points, although until proven otherwise, I'd think this relatively rare. This also would explain (in part) why the online ratings are more volatile, even apart from any added playing activity as described far above. But added to this is another aspect of online play: often it can be hard to find an opponent unless you are willing to play fast time controls, such as blitz. Because of this, even a player who much prefers slower chess can be forced into playing blitz or even bullet chess, where he fails miserably -- relative to his OTB skill level, that is. Playchess maintains three ratings: slow, blitz and bullet. And there are many players with a w..i..d..e difference between their ratings at these three modes. Lastly, there is the small matter of mouse, typing, or touch-pad speed differences among the machines themselves to factor in. I have known players who claim that typing the (blitz or bullet) moves is significantly faster than using a mouse, or who even use a third party to do this for them while they call out the moves verbally! Obviously, this makes any closely-contested games depend all too heavily on secondary issues, rather than what we normally consider to be real chess skill. It also seems to give the younger players a big edge over their older, slower-reflexed rivals. For this reason, players with a bullet rating over 100 points higher than their blitz rating go on my "ignore" list. It's also why I have pretty much settled on 3.2 (three minute game with a 2 second per move increment). It's fast enough to discourage alternate computer cheating and slow enough to make mouse skill less decisive. As an experiment, I played quite a few 3.0 games and found the rate of lag cheating unacceptably high. Doesn't seem to be as much at 3.2, although it does take longer to get an opponent sometimes. -- help bot |
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#12
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"Mike Murray" wrote in message ... On 17 Mar 2007 08:25:15 -0700, "Jerzy" wrote: Rating on-line is not the most objective criteria. It is mainly about blitzes and bullets and does not say much about real OTB strength also in OTB blitzes. Jerzy, are you saying there's not much correlation between OTB Blitz and online Blitz ? If so, why is this? I would think strength at one would correlate pretty closely with strength at the other, given that it takes a while to get used to mouse techniques. Jerzy is a spineless coward that doesn't know his head from his ass. You should know better than to try to have an intelligent debate with this guy. He doesn't even have enough balls to meet online for a few games. Anyway, I can tell you from not just my experience, but everyone else I know who plays on playchess.com that the blitz ratings there and otb are very very close. And you're right, it does take a bit of time to get comfortable with the different format. After a few weeks or so of playing online you will get a rating which is very close to your OTB at similar time controls. JMR |
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#13
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"Mike Murray" wrote in message ... On 17 Mar 2007 09:08:45 -0700, "Jerzy" wrote: On 17 Mar, 16:51, Mike Murray wrote: Rating on-line is not the most objective criteria. It is mainly about blitzes and bullets and does not say much about real OTB strength also in OTB blitzes. Jerzy, are you saying there's not much correlation between OTB Blitz and online Blitz ? If so, why is this? I would think strength at one would correlate pretty closely with strength at the other, given that it takes a while to get used to mouse techniques. Mike, I have already written about correlation between on-line and OTB ratings. Of course I cannot give you exact numbers. There should be done statistical work among population of chessplayers who play chess both on-line and OTB. From my observations the better a player is in OTB chess the better the player is in on-line chess. However the rule has its exceptions as well :-) FWIW, I think the online Playchess Blitz ratings over time probably correlate pretty closely to OTB Blitz ratings, but the online ratings are less stable. Why is this? Because, we all have our hot and cold streaks, days when we play well and days when concentration flags for one reason or another. If you're playing rated OTB Blitz, the number of games you can play while in a streak is constrained by the length of whatever event in which you're playing. In online Blitz, you can keep playing and playing. When you're hot, the rating goes way up. When you're cold, it goes way down. For me, my playchess rating very rarely ever goes below 2100, but has on ocassion when i'm playing drunk, hungover, or really really tired. Over 90% of the time it's relatively stable between 2200-2300. I've been over 2400 but that's rare for me. I agree with your comment about there being a greater rating fluctuation in general, with online ratings. I think this is due to the greater volume of games played, and also to the greater diversity in opposition. Styles are a factor. I've had games with 2300 players who I found much easier to beat than certain 2100 players. There is also a steady stream of new players on free trial accounts whose rating at the time you play them may not be that of their true strength yet. JMR |
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#14
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"help bot" wrote in message oups.com... Rating on-line is not the most objective criteria. It is mainly about blitzes and bullets and does not say much about real OTB strength also in OTB blitzes. Jerzy, are you saying there's not much correlation between OTB Blitz and online Blitz ? If so, why is this? I would think strength at one would correlate pretty closely with strength at the other, given that it takes a while to get used to mouse techniques. Mike, I have already written about correlation between on-line and OTB ratings. Of course I cannot give you exact numbers. There should be done statistical work among population of chessplayers who play chess both on-line and OTB. From my observations the better a player is in OTB chess the better the player is in on-line chess. However the rule has its exceptions as well :-) FWIW, I think the online Playchess Blitz ratings over time probably correlate pretty closely to OTB Blitz ratings, but the online ratings are less stable. Why is this? Because, we all have our hot and cold streaks, days when we play well and days when concentration flags for one reason or another. If you're playing rated OTB Blitz, the number of games you can play while in a streak is constrained by the length of whatever event in which you're playing. In online Blitz, you can keep playing and playing. When you're hot, the rating goes way up. When you're cold, it goes way down. I see a few players whose Playchess ratings seem pretty stable over time, but many who experience up and down swings of several hundred points. I think this is relatively rare OTB. I'd be interested in other players' perspectives on this. Many times I have seen people talk about how they sometimes (or even often) allow others to play under their handle at rated chess online, and I have also witnessed several cases of this first hand. I have also seen players who wanted to "teach someone a lesson" who fired up a chess playing program, to deal a blow to some fellow's ego -- someone who had ticked them off. Obviously, it is much harder to do this sort of substitution OTB, so the online ratings are far less meaningful than an OTB rating. The only thing obvious here Help-Bitch, is that you're a very dumb guy who makes alot of assumptions and has no capacity for reasoning. For starters, you're assuming that we're talking about playing on the crappy free chess servers that you're used to playing on where cheating with a program is possible. If you had the ability to read and understand English at a level beyond elementary school, you would have understood that we were talking about the playchess.com server where it's not possible to "fire up an engine" for speed games. Additionally, I wouldn't expect a mentally-defective imbecile like yourself to understand this concept Help-Bitch, but on average, the biases, such as playing on overrated player one game and an underrated player a different game tend to balance out. Net result: Your online rating will be very close to your OTB rating at similiar time controls. JMR |
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#15
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"Mike Murray" wrote in message ... On 17 Mar 2007 16:42:08 -0700, "help bot" wrote: I see a few players whose Playchess ratings seem pretty stable over time, but many who experience up and down swings of several hundred points. I think this is relatively rare OTB. I'd be interested in other players' perspectives on this. Many times I have seen people talk about how they sometimes (or even often) allow others to play under their handle at rated chess online, and I have also witnessed several cases of this first hand. I have also seen players who wanted to "teach someone a lesson" who fired up a chess playing program, to deal a blow to some fellow's ego -- someone who had ticked them off. Obviously, it is much harder to do this sort of substitution OTB, so the online ratings are far less meaningful than an OTB rating. Good points, although until proven otherwise, I'd think this relatively rare. Not only is it rare, but the way an elo chess rating works is that even if you throw some games, for whatever reason, and take a rating dive, it will, at best, be very temporary. Your rating will quickly get back to a normal level. What I think is the biggest factor in this whole issue is honesty and objectivity. I believe that the majority of chess players, especially those at the lower skill levels, do not have either the ability, or the desire, to assess their skill level in an honest and unbiased way. They will make excuses and say nonsensical things such as "blitz chess isn't chess" and "online chess isn't real", etc. to rationalize their poor performances. You'll find that even when you beat these people at slower time controls and OTB they'll come up with some new excuses to try to discredit you. In the end it's the result that tell the tale. This also would explain (in part) why the online ratings are more volatile, even apart from any added playing activity as described far above. But added to this is another aspect of online play: often it can be hard to find an opponent unless you are willing to play fast time controls, such as blitz. Because of this, even a player who much prefers slower chess can be forced into playing blitz or even bullet chess, where he fails miserably -- relative to his OTB skill level, that is. Playchess maintains three ratings: slow, blitz and bullet. And there are many players with a w..i..d..e difference between their ratings at these three modes. Lastly, there is the small matter of mouse, typing, or touch-pad speed differences among the machines themselves to factor in. I have known players who claim that typing the (blitz or bullet) moves is significantly faster than using a mouse, or who even use a third party to do this for them while they call out the moves verbally! Obviously, this makes any closely-contested games depend all too heavily on secondary issues, rather than what we normally consider to be real chess skill. It also seems to give the younger players a big edge over their older, slower-reflexed rivals. For this reason, players with a bullet rating over 100 points higher than their blitz rating go on my "ignore" list. It's also why I have pretty much settled on 3.2 (three minute game with a 2 second per move increment). It's fast enough to discourage alternate computer cheating and slow enough to make mouse skill less decisive. There's really no such thing as "mouse-skill". I'm assuming you're using a decent, wired mouse thats comfortable, doesn't skip or have a mind of it's own (logitech are known for this) and that you have it set to an appropriate speed. Beyond that, it's about the judicious use of premove and in making good decisions quickly. As an experiment, I played quite a few 3.0 games and found the rate of lag cheating unacceptably high. Lag cheating does occur. After you iggy all the usual suspects who do this you won't notice it that often, and the vast majority of the cheaters are under 2000, so if you set your formula above that you won't have to deal with them. JMR |
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#16
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On Mar 17, 8:26 pm, Mike Murray wrote:
Many times I have seen people talk about how they sometimes (or even often) allow others to play under their handle at rated chess online, and I have also witnessed several cases of this first hand. I have also seen players who wanted to "teach someone a lesson" who fired up a chess playing program, to deal a blow to some fellow's ego -- someone who had ticked them off. Obviously, it is much harder to do this sort of substitution OTB, so the online ratings are far less meaningful than an OTB rating. Good points, although until proven otherwise, I'd think this relatively rare. Perhaps you should think more carefully; this is not just some unsupported claim, but a retelling of what has been *observed* in practice. In addition to my own experiences, there are innumerable comments strewn throughout rgc postings by others which confirm this. One recent example was in response to an attack on someone by Mr. Repa, who ridiculed another of the many claimants to chess fame for having a slightly lower online rating than his own. Now, even though no one takes Mr. Repa seriously, it was patiently explained that the "ad-hominee" has allowed his son and friends to play under his ID, and these boys were about 10 years of age! This was typical, as all the online players I knew allowed others to use their account to play with a member ID, to avoid being shunned as an "unregistered" (presumed) weakie. Unregistered players have trouble getting decent opposition -- or at least they used to. In fact, not one of the many players I knew ever said "no! You can't use my ID because that would be unethical." I'm not arguing that this is right, just relating the facts of my own experience to add to all the others which can easily be found in rgc postings along the same vein. I can't recall anyone ever posting that *nobody* ever played under their account, although it may have happened just the same. Playchess maintains three ratings: slow, blitz and bullet. Yes, I keep hearing about this Playchess. But this was not around back then. Back when I played it was ICC and other sites, and the top-rated players were rather protective of their ratings, flatly refusing to give an unrated or new player a shot at them. On top of that, the very idea of "testing" a recently purchased chess program is defeated unless you can find decent opposition, and that means the top-rated players. In fact, the thesis works best if you conduct these tests against players who have known USCF or FIDE ratings. And there are many players with a w..i..d..e difference between their ratings at these three modes. Hint: typical computer cheats prefer to savor the glory by taking it slow and easy, so they don't muck things up via operator error. (Okay, I did not know enough computer cheaters to make such an assessment.) :D Lastly, there is the small matter of mouse, typing, or touch-pad speed differences among the machines themselves to factor in. I have known players who claim that typing the (blitz or bullet) moves is significantly faster than using a mouse, or who even use a third party to do this for them while they call out the moves verbally! Obviously, this makes any closely-contested games depend all too heavily on secondary issues, rather than what we normally consider to be real chess skill. It also seems to give the younger players a big edge over their older, slower-reflexed rivals. For this reason, players with a bullet rating over 100 points higher than their blitz rating go on my "ignore" list. It's also why I have pretty much settled on 3.2 (three minute game with a 2 second per move increment). That is precisely the time control that I used to prefer. It's fast enough to discourage alternate computer cheating and slow enough to make mouse skill less decisive. And also to eliminate the strategy of winning on time by quickly shifting wood in a random endgame. As an experiment, I played quite a few 3.0 games and found the rate of lag cheating unacceptably high. Doesn't seem to be as much at 3.2, although it does take longer to get an opponent sometimes. I noticed that certain favored players had a big time advantage in terms of this lag -- occasionally finding one who gained large time advantages despite my moving instantly. Later, I read complaints by others that a few of the admins were abusing their special privileges in this and several other ways, and some of these complaints came from other admins! Maybe I will give this Playchess.com a try. -- help bot |
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#17
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On Mar 17, 9:30 pm, "Good Moves are worth BEANS!"
wrote: The only thing obvious here Help-Bitch, is that you're a very dumb guy who makes alot of assumptions and has no capacity for reasoning. For starters, you're assuming that we're talking about playing on the crappy free chess servers that you're used to playing on where cheating with a program is possible. If you had the ability to read and understand English at a level beyond elementary school, you would have understood that we were talking about the playchess.com server where it's not possible to "fire up an engine" for speed games. Poor, poor imbecile. Hint: it takes *two* machines or another, hopefully stronger player, but cheating is not at all difficult on any server. Those arrogant admins may have you buffaloed, but not everyone is quite as dumb and naive as you, Skippy. Additionally, I wouldn't expect a mentally-defective imbecile like yourself to understand this concept Help-Bitch, but on average, the biases, such as playing on overrated player one game and an underrated player a different game tend to balance out. Net result: Your online rating will be very close to your OTB rating at similiar time controls. This only works out if the overall rating pools have similar ratings, which is a neat trick when the USCF giveth or taketh away bonus, feedback, etc., willy nilly. It could be done with FIDE, but there would have to be an active attempt to correlate the two pools so they match up. Presumably, the established players would not take kindly to having their numbers toyed with, so the tinkering would have to focus on something subtle. It really is amazing how easily the masses are talked into believing their online ratings have great merit; how willingly they are led to believe that cheating is impossible, and so forth. -- coach bot |
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#18
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On Mar 17, 9:47 pm, "Good Moves are worth BEANS!"
wrote: Lastly, there is the small matter of mouse, typing, or touch-pad speed differences among the machines themselves to factor in. I have known players who claim that typing the (blitz or bullet) moves is significantly faster than using a mouse, or who even use a third party to do this for them while they call out the moves verbally! Obviously, this makes any closely-contested games depend all too heavily on secondary issues, rather than what we normally consider to be real chess skill. It also seems to give the younger players a big edge over their older, slower-reflexed rivals. For this reason, players with a bullet rating over 100 points higher than their blitz rating go on my "ignore" list. It's also why I have pretty much settled on 3.2 (three minute game with a 2 second per move increment). It's fast enough to discourage alternate computer cheating and slow enough to make mouse skill less decisive. There's really no such thing as "mouse-skill". I'm assuming you're using a decent, wired mouse thats comfortable, doesn't skip or have a mind of it's own (logitech are known for this) and that you have it set to an appropriate speed. Beyond that, it's about the judicious use of premove and in making good decisions quickly. You seem very quick to make silly assumptions, Skippy. These days I am using a notebook computer, which has no mouse, no trackball, and no mouse-pad. What the boys at Dell and HP and Apple do is this: they incorporate a new thingie called a touch-pad, and you use your finger to manipulate the cursor. Here's the rub: although this keeps from having annoying wires or external devices get in the way of easy portability, the touch-pad has a serious drawback of registering any unintentional tap exactly as though it were a deliberate mouse-click! Yuck. As you already mentioned, there are also problems with mice which don't always seem to work exactly as they're supposed to. Just to put this thing into somewhat better perspective, consider this: both Taylor Kingston and I have "lost" games at GetClub where, apparently, the "resign" button registered a click on his site. Imagine that -- resigning against Sanny's program, and not even three Queens down yet! I'm glad to hear you have mastered tricky items like "pre-move" and such, especially in view of your serious difficulties with language and thinking. Well done. As an experiment, I played quite a few 3.0 games and found the rate of lag cheating unacceptably high. Lag cheating does occur. After you iggy all the usual suspects who do this you won't notice it that often, and the vast majority of the cheaters are under 2000, so if you set your formula above that you won't have to deal with them. And now Skippy freely admits that there *are* cheaters on his Web site; wonders never cease with this clown. -- help bot |
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#19
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On 18 Mar, 02:09, "Good Moves are worth BEANS!"
wrote: Jerzy is a spineless coward that doesn't know his head from his ass. You should know better than to try to have an intelligent debate with this guy. He doesn't even have enough balls to meet online for a few games. Rzepa, don`t be so pathetic. I often play on playchess.com under nick "Jerzy64" (check my stats there) and I have never met you there. Rzepa, you are a coward who runs away when challenged. Anyway, I can tell you from not just my experience, but everyone else I know who plays on playchess.com that the blitz ratings there and otb are very very close. And you're right, it does take a bit of time to get comfortable with the different format. After a few weeks or so of playing online you will get a rating which is very close to your OTB at similar time controls. Rzepa, there is no such a thing as OTB rating in blitz. So you cannot compare OTB blitz rating with on-line one. |
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#20
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On 18 Mar 2007 00:07:14 -0700, "Jerzy" wrote:
there is no such a thing as OTB rating in blitz. So you cannot compare OTB blitz rating with on-line one. The USCF has ratings for events as fast as Game-10. For many years, U.S. GM Walter Browne ran an association dedicated to blitz chess, which published a magazine and maintained a ratings list. It's been defunct for a couple years now. Here's a link about it: http://www.chessdryad.com/articles/mi/article_174.htm I played in some Seattle Chess Club blitz events in the early 1990s that were WBCA rated, and my resulting rating corresponded roughly to my current Playchess ratings. |
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