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Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)



 
 
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  #121  
Old May 3rd 07, 05:26 PM posted to rec.games.chess.misc,rec.games.chess.computer
David Richerby
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Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

Dr A. N. Walker wrote:
Also not entirely convinced by arguments about Crafty only being
able to rank mere patzers. I'm well short of super-GM status
myself, but I think I know enough about chess to be able to judge
that [eg] Kramnik is a better player than the typical 2650-ish GM.


Sure, you can tell that Kramnik is better than these players. But it
would be a bit rich for you to go around saying, ``Hmm, 23.Ng3 would
be ever so slightly better than 23.Bf2, though there's very little in
it. And 24.Qd7 would be a bit better than the move played, too.''

For that matter, there are also players around who are *much*
stronger analysts [esp in specialised areas, such as endings] than
their OTB rating would suggest -- eg because of physical/mental
limitations that affect them in tournaments, or because they can't
handle the clock -- and such players [eg, top correspondence
players] may be well equipped to rank others of much higher nominal
rating.


True. But these players achieve their high level of analysis by
spending more time than they would in a game. The researchers'
crippled Crafty is spending less time than it would in a game.


One more criticism: in looking over a game at one Web site, I
noticed that the depth of search DURING PLAY achieved by GM
Kramnik's opponent was around 18 plys. Now why on earth would
anyone try to rate the play of the world champions by cutting of
crippled-Crafty's search at only 12 plys?


The depth achieved during play was presumably in real time at, say,
5 hours per game? So a real-time 24-game match occupied 5 solid
days of chess, and so of computer time even for a dedicated
super-computer. Simply rating every WC game at that speed is
several months; or years for the normal PCs that we have on our
desks. The alternatives to crippled-Crafty rating every WC game are
basically to have *no* results, 'cos it takes too long, or to have
an utterly superficial analysis of *all* the games of
Tal/Kasparov/....


False dichotomy. They could have gone to thirteen ply. Or fourteen.
Of course, this would still bring the same criticism. But the real
problem is that you're assuming that only one computer is available.
The Kramnik-Fritz match was played on commodity hardware. An academic
research grant will easily run to buying, say, ten PCs. (And this was
academic research.) Or you go round your department asking if the
people with modern computers will let you run your analysis on their
machines overnight. In a university, it shouldn't be too hard to get
night-time use of several tens of decent PCs.


Dave.

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www.chiark.greenend.org.uk/~davidr/ soothing hand lotion that's made
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  #122  
Old May 3rd 07, 06:24 PM posted to rec.games.chess.misc,rec.games.chess.computer
raylopez99
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Posts: 290
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

On May 3, 9:17 am, Ron wrote:
In article . com,


And, it seems to me, that you've basically conceded the point. The
biases of the program will affect it's judgement. Just because it's not
making 600-rating-point errors doesn't mean it isn't making
50-rating-point errors.


No, you misread me. I am saying YOU (or Camp #1) is making that
error. I happen to believe chess programs rarely make 50 centipawn
errors.

I only admit that if the players are ranked extremely close (see my
Roman Numeral examples in the previous post), such as Capa and
Kramnik, that perhaps the bias of the program can reverse the true
ranking (so perhaps Kramnik comes before Capa, but in any even Kramnik
and Capa are ahead of Kasparov and Karpov)


RL

  #123  
Old May 3rd 07, 06:54 PM posted to rec.games.chess.misc,rec.games.chess.computer
JohnnyT
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Posts: 188
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov,*in that order* (cuz 'puters don't lie!)

raylopez99 wrote:

No, you misread me. I am saying YOU (or Camp #1) is making that
error. I happen to believe chess programs rarely make 50 centipawn
errors.


I have seen in my own examination of games of various rating levels and
skills, differences between engines of 50cp is routine. I have often
seen advantage white vs advantage black differences, and I have seen
difference up and over 100 cp (though more rarely). I do not have hard
numbers, other than it happens WAY more than rarely, and seems to be the
fundamental difference.

You will see key moves hated by one engine and loved by another.

Ultimately, what seems to be desired is that the Engine says the "truth"
about a position or at least whatever the error is, is uniform across
all the test cases.

My "camp" if there is a such a thing, doesn't believe the premises.
  #124  
Old May 3rd 07, 07:13 PM posted to rec.games.chess.misc,rec.games.chess.computer
David Kane
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Posts: 1,096
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)


"raylopez99" wrote in message
ups.com...
On May 3, 8:14 am, "David Kane" wrote:
2. Even if the experiment were performed with
a perfect tool, the authors have not provided
any evidence that the measure chosen (average error,
corrected for position type) is the one that correlates
with winning play. We simply do not know whether
a string of 10 moves each with error 0.1 predicts
the same winning chances as 9 perfect moves
followed by a single error of 1.0.


As chess is a game of errors, and the serial Markov chain probability
of winning is probably weak in any given sequence of moves (that is,
from move-to-move, as a book by Australian chess master Purdy once
pointed out, and as is well known in the chess maxim that 'every board
position has to be looked at with a fresh pair of eyes, de novo,
without regard to what was played before'), I would imagine that the
former dominates the latter, but I agree this needs to be
investigated.


But the point is that we don't have to rely on vague general
arguments, or notions of what seem reasonable. The authors
have proposed a certain measure of move quality, and that
measure can be directly tested on actual chess games.


In fact, the only data they
gave supports the idea that the selected measure is
not that great: the correlation between the difference
in error and the outcome of the game was only 0.89.
Moreover, they give no details of that analysis.


0.89 correlation is very high, no? correlation is a real number 0 X
1.0, no? 89% is very high correlation.


They didn't give the actual data (itself suspicious), or the methodology
(There is no mention of draws, e.g.) but if I'm guessing
correctly what they are talking about, 89% isn't that great
for this kind of thing. It means that a reasonable
fraction of the time the player making the poorer moves
will win. This suggests that their chosen definition of "poorer"
isn't very good.

My own instinct is that move-rating will require a more
sophisticated approach than examined here.





  #125  
Old May 3rd 07, 10:32 PM posted to rec.games.chess.misc,rec.games.chess.computer
help bot
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Posts: 7,536
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

On May 3, 5:20 am, David Richerby
wrote:
help bot wrote:
The articles I saw focused only on world championship play, which
likely has a lower error rate because: 1) the players are the very
best in the world, and 2) the time controls and playing conditions
are close to ideal.


I see your `close to idea' and raise you a Toiletgate.


In the fantasy world of some "analysts", even the weakest
chess programs are fully capable of accurately ranking the
world champions on the basis of greatness, despite not
having the slightest clue what that might be.
It's about as likely as a chess-playing knight rushing in to
slay a dragon. For me, it would seem to require a working
definition of what exactly constitutes "greatness", and a
well thought out system for measuring it. As Shrek would
have put it: Yeah, like THAT'S ever going to happen!

-- help bot



  #126  
Old May 3rd 07, 10:51 PM posted to rec.games.chess.misc,rec.games.chess.computer
help bot
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Posts: 7,536
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

On May 3, 7:59 am, "Chess One" wrote:

We rehearsed this conversation before - but there is no data of GM play
against raw chess engines. The engines are all optimised for winning, and
not for anything useful, like learning - either about its on evaluation
matrix of chess evaluation or even how people evaluate play. [because with
book+table bases=off, it wins less]

I understand the commercial need to do that, but don't understand any
academic reason to choose emulation paradigms over [exigesic] real-time
engine evaluation. I always thought Crafty in particular would be such a
base model, since it is born out of a university system, widely distributed
and adapted, and lots of people might have had a go at it. But I think
Crafty got caught up in its own early success as W CH, and continued to go
for 'win', rather than for 'learn'.


Ah, but you seem to forget that the reason for Crafty's
success was simply the fact that Cray computers were
faster. The enabler was raw speed, so why expect any
"academic" attempt to learn (an approach which I believe
was rejected early on because of poor initial results or
a lack of adequate hardware)?

As far as I know, the learning approach has stemmed
from neural networks, not Cray supercomputers. Mr.
Hyatt, the creator of Crafty, simply exploited the raw
speed of a mainframe he had (virtually unique) access to.

The same thing might be said of the IBM team; they
went for the win, not the far-sighted approach of gradual
improvement which never ceases, but which lags the
state of the art conventional programs by a wide margin.

Who wants to be the tortoise, when the hare gets all
the glory and hype? When it is possible that the slow
"learning" technique will never catch up? Supposing we
could graph the two approaches and see the trend --
only if it were clear that the laggard was fast making
up ground would it seem to programmers worth their
while to switch methods, to risk being the tortoise in
this race.

-- help bot

  #127  
Old May 3rd 07, 11:15 PM posted to rec.games.chess.misc,rec.games.chess.computer
raylopez99
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Posts: 290
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

On May 3, 11:13 am, "David Kane" wrote:
"raylopez99" wrote in message

ups.com...


On May 3, 8:14 am, "David Kane" wrote:
2. Even if the experiment were performed with
a perfect tool, the authors have not provided
any evidence that the measure chosen (average error,
corrected for position type) is the one that correlates
with winning play. We simply do not know whether
a string of 10 moves each with error 0.1 predicts
the same winning chances as 9 perfect moves
followed by a single error of 1.0.


As chess is a game of errors, and the serial Markov chain probability
of winning is probably weak in any given sequence of moves (that is,
from move-to-move, as a book by Australian chess master Purdy once
pointed out, and as is well known in the chess maxim that 'every board
position has to be looked at with a fresh pair of eyes, de novo,
without regard to what was played before'), I would imagine that the
former dominates the latter, but I agree this needs to be
investigated.


But the point is that we don't have to rely on vague general
arguments, or notions of what seem reasonable. The authors
have proposed a certain measure of move quality, and that
measure can be directly tested on actual chess games.


They have? I thought the original paper, which the chessbase article
quotes, was pulled from the website. So perhaps the original paper
was half-baked, though it is an interesting and useful idea.




In fact, the only data they
gave supports the idea that the selected measure is
not that great: the correlation between the difference
in error and the outcome of the game was only 0.89.
Moreover, they give no details of that analysis.


0.89 correlation is very high, no? correlation is a real number 0 X
1.0, no? 89% is very high correlation.


They didn't give the actual data (itself suspicious), or the methodology
(There is no mention of draws, e.g.) but if I'm guessing
correctly what they are talking about, 89% isn't that great
for this kind of thing. It means that a reasonable
fraction of the time the player making the poorer moves
will win. This suggests that their chosen definition of "poorer"
isn't very good.


Maybe, but maybe not, if the second move is deemed "poorer" and often
in chess (it seems) the first two moves are roughly equally as good.



My own instinct is that move-rating will require a more
sophisticated approach than examined here.-


Yes, for "very close calls" between two equally matched players
(Karpov or Kasparov--which is greater?) you need sophistication
perhaps, as I stated earlier. But I am saying the "non-sophisticated"
Crafty-as-chess-engine-rater can tell us, right now, with the
methodology presented now, that Kasparov was a better player than
Janowski for example--on this we all agree I hope. From there, it's a
small step (or is it?) to make the claim:

!!!
Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that
order* (cuz 'puters don't lie!)
!!!

RL



  #128  
Old May 3rd 07, 11:45 PM posted to rec.games.chess.misc,rec.games.chess.computer
help bot
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Posts: 7,536
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

On May 3, 8:44 am, (Dr A. N. Walker) wrote:
In article . com,
help bot wrote:

[...] But the main objection was, of course, that
since Rybka (and Hiarcs, etc.) is available, why
mess around with something vastly inferior, unless
ranking mere patzers?


Um, because Crafty is not only available, but available


in source-code form to anyone, so that anyone can instrument it,

piggle with it, and generally use it as a tool to investigate
things? If you want something reproducible, then, short of
help from the commercial companies, you have to do a fair amount
of tweaking.



Nonsense. Every tweak you make to Crafty is
a step toward irreproducibility, unless you expect
everyone to go in and modify their source code to
precisely match yours (just who do you think you
are, anyway?).

A better method would be to take the strongest
program available (i.e. Rybka) and have it score
all the games, and only THEN apply some selected
algorithm to the standardized results. For example,
I could BY HAND add up all the "significant errors",
as we might call them, and calculate just how often
and how large they are for each player.

Of course, I would never waste my time doing this
with results from a crippled-Crafty, when far stronger
programs are widely available.


Also not entirely convinced by arguments about Crafty
only being able to rank mere patzers.


No such argument has been made here.

The argument is that crippled-Crafty, let's guess it
is around 2600, is sufficiently strong to yield
reasonably meaningful rankings of patzers, such
that the use of Rybka or GM Kasparov is rendered
unnecessary, overkill almost. With the world
champions, however, the possibility of overkill is
irrelevant; we desire an accurate ranking, period.


I'm well short of super-GM status myself,


Hold on there! I beg to differ... (wait, what am I
doing? I actually agree with you. Huh? Now what
do I do? Okay, I will shut up. Good.) :D



but I think I know enough about chess to be able
to judge that [eg] Kramnik is a better player than the typical
2650-ish GM.


Can you do this with games you have never seen
before, and do it for anybody? Without any clues
apart from the moves of the games, and with a very
small sample size like crippled-Crafty had? I doubt
it. In short, you are incorporating outside knowledge,
such as the fact that GK is the world champion, for
instance.


For that matter, there are also players around who
are *much* stronger analysts [esp in specialised areas, such as
endings] than their OTB rating would suggest -- eg because of
physical/mental limitations that affect them in tournaments, or
because they can't handle the clock -- and such players [eg, top
correspondence players] may be well equipped to rank others of
much higher nominal rating.


These players are especially well-suited for game
annotations, IMO. But as for ranking the world
champions based solely and objectively on their
games, human bias always creeps in. I have very
rarely seen any game between Gary Kasparov and
Anatoly Karpov, for instance, where the annotator's
personal feelings did not work their way into the
commentary on the moves, dictating the tone. An
example of logic flying out the window is the long-
standing custom of describing players who like to
play 1.e4 as attacking players, and their games as
open, interesting, or other such terms with positive
connotations. Yet when a certain strongly-disliked
player was involved, everything was reversed. He
became "defensive", anti-chess, abnormal, ugly,
greasy-haired and for that matter, they didn't seem
to like his mother either. And he collected stamps.
Stamps! Is this guy a nerd, or what? Let's all just
go over and beat him up -- that will teach him. :D


This is why it is better to use computers to do
the rankings and ratings -- zero personal bias.


One more criticism: in looking over a game at
one Web site, I noticed that the depth of search
DURING PLAY achieved by GM Kramnik's
opponent was around 18 plys. Now why on
earth would anyone try to rate the play of the
world champions by cutting of crippled-Crafty's
search at only 12 plys? I mean, get a REAL
computer, and a clue!


The depth achieved during play was presumably in real
time at, say, 5 hours per game? So a real-time 24-game match
occupied 5 solid days of chess, and so of computer time even
for a dedicated super-computer.


The computer was a fast desktop, as far as
I know. The article showed a snapshot of the
computer's monitor, displaying 18 or 19 plys
depth, with a score of exactly 0.0, or a forced
draw. Note that in the opening, both players
move more rapidly, and this can extend to in
the realm of move twenty. The point is, my
guess is that this desktop passed up the 12th
ply in just a few seconds, so why are the
games of the world champions (a small sample
size) being dealt with so lightly?


Simply rating every WC game
at that speed is several months; or years for the normal PCs
that we have on our desks.


Then someone is using an inefficient technique.

In the old days, it took a week to properly analyze
a single game, but not anymore. Especially when you
consider that a large chunk of the moves were played
by rote (i.e. the book openings). In many of the
games between world champions, the book phase
might well comprise a third of the game.


The alternatives to crippled-Crafty
rating every WC game are basically to have *no* results, 'cos
it takes too long, or to have an utterly superficial analysis
of *all* the games of Tal/Kasparov/....


No. There are plenty of other alternatives.

I already showed that in a recent match, one
computer was able to tackle WELL BEYOND the
meager 12 plys of crippled-Crafty at OTB time
controls. And while not everyone has a machine
as fast as what they no doubt used against GM
Kamsky, the fact remains that computers can
work 24/7 (and even multi-task). And one is
certainly not restricted to using a single computer.


Once you set parameters such that you want to investigate
a reasonable corpus of games [and WC matches seems quite sensible]


The matches of GM Steinitz amount to a decent
sample size, but not all of the world champions
churned out nearly so many games in W.C. play.
For example, GM Fischer only competed in a
single W. C. match, resulting in all his data
being against a single opponent, in a single
venue, in a single season.


using a few weeks of time on a PC, the rest somewhat falls into
place. Eg, if you want to analyse 1000 games and are willing to
wait one month for the results, then you have perforce to analyse
30+ games/day, or 48 minutes/game, or around 30s/move, on whatever
dedicated machine is available to you.


Wrong. I am typing this right now while sitting
in a room with FOUR computers, albeit only one
of which gets any use these days. By my
calculations, that cuts your "month" down to
about a week, your "1000 games" to only 250
apiece, and that is just using my own computers.
Suppose I recruit a few people to help me out?

It's really a matter of standards; are you willing
to accept half-baked analysis? Half-reasoned
justifications for dodgy work?


Whether the resulting
investigation is worthwhile is another matter.


Indeed. My take is that it is silly to think a
computer (at this point in time) can accurately
determine who among the world champions was
"the greatest". Greatness is not something
which has yet been quantified, and computers
suck at guessing.

-- help bot




  #129  
Old May 4th 07, 03:32 AM posted to rec.games.chess.misc,rec.games.chess.computer
michael adams
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Posts: 304
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

raylopez99 wrote:

You bothered to reply to help bot? help bot is pretty clueless, I
think he's essentially a troll.


You're the troll here Lopez. Help bot's contributions to this ng, while
occasionally somewhat 'longwinded', are infinitely more entertaining
than your characteristically boring & nugatory execrations (I mean, do
you seriously expect anyone [with a life, that is] to wade through your
last but 1 or 2 or 3 posted screeds?) This thread is surely flogged to
death by now - no?..
  #130  
Old May 4th 07, 09:06 AM posted to rec.games.chess.misc,rec.games.chess.computer
David Richerby
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Posts: 2,514
Default Greatest chess players ever? Capa, Kramnik, Karpov, Kasparov, *in that order* (cuz 'puters don't lie!)

help bot wrote:
Ah, but you seem to forget that the reason for Crafty's success was
simply the fact that Cray computers were faster.


Not entirely. Was Crafty the first program to use bitboards?


As far as I know, the learning approach has stemmed from neural
networks, not Cray supercomputers.


That statement makes no sense. The neural network is a programming
technique and is completely independent of the hardware it's run on.


Mr. Hyatt, the creator of Crafty, simply exploited the raw speed of
a mainframe he had (virtually unique) access to.


Um. Cray != mainframe. You clearly have no idea what you're talking
about.


Dave.

--
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www.chiark.greenend.org.uk/~davidr/ like a chair but it wants to kill you
and it's invigorating!
 




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