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| Tags: chess, neoorthodox |
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#41
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Den 2007-07-10 08:57:01 skrev help bot :
On Jul 10, 1:42 am, "M Winther" wrote: Just shut up and widen your chess horizons:http://hem.passagen.se/melki9/chessvar.htm If you would allow me to say just one thing... Your Web site has about a hundred+ different variants, and I haven't the time to try even one quarter that many; of all these which is the greatest, the foremost, the big cheese? -- help bot (I'm told by the younger crowd that WoW is the game to play, not chess, checkers, or any other dull board game.) Thank you for showing interest in my work. To play my variants you need to buy the download version of Zillions, which is cheap ($20?). One of my variants, Chess256, can be tried in my freeware DOS program BlindChess, which also plays blindfold chess. http://hem.passagen.se/melki9/blindc.htm You could also try my Elephant Chess, which is inspired by Asian variants and can be played with regular pieces and board. Here the bishop is called "elephant", which is, actually, the original name. http://hem.passagen.se/melki9/elephant.htm Mats |
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#42
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On Jul 10, 12:00 pm, "Mats Winther" wrote:
Just shut up and widen your chess horizons:http://hem.passagen.se/melki9/chessvar.htm If you would allow me to say just one thing... Your Web site has about a hundred+ different variants, and I haven't the time to try even one quarter that many; of all these which is the greatest, the foremost, the big cheese? -- help bot (I'm told by the younger crowd that WoW is the game to play, not chess, checkers, or any other dull board game.) Thank you for showing interest in my work. To play my variants you need to buy the download version of Zillions, which is cheap ($20?). One of my variants, Chess256, can be tried in my freeware DOS program BlindChess, which also plays blindfold chess.http://hem.passagen.se/melki9/blindc.htm You could also try my Elephant Chess, which is inspired by Asian variants and can be played with regular pieces and board. Here the bishop is called "elephant", which is, actually, the original name.http://hem.passagen.se/melki9/elephant.htm Interesting. So, in order to try your allegedly improved versions of chess it costs money, whereas I can play chess for free just about anywhere. That's a big contra-improvement there. One thing about chess which I think could be improved is the relatively small size of the playing field. Compared to some board games, 64 squares is rather puny. Truth be told, if I were not so good at chess I would just give it up and find something more interesting, some game which entails a bit of adventure, like say, an RPG. In chess there is nothing to explore. -- help bot |
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#43
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Den 2007-07-10 08:35:17 skrev help bot :
On Jul 10, 1:37 am, "M Winther" wrote: I have never argued that locked pawns, as such, lead to a drawish game. "...in orthodox chess a pawn is easy to block. This creates the marked drawishness of practical endgames." -- M Winther As we can see, you argued that not only is there a problem with drawishness, but also that it stems from... *blocked pawns*. Perhaps you are already learning that such ideas are misbegotten, in view of this obvious shifting of ground (despite bleating denials of the lips even as the feet are dancing sideways). Above I discuss the marked drawishness of "practical endgames", not the game in the initial position. The drawishness of *practical endgames* derives from the fact that pawns are so easy to block. This is not so in Chinese Chess, Thai Chess, Burmese Chess, Korean Chess, etc. In these variants the pawns cannot be blocked. Hence practical endgames are lively. Speaking of denial, can you spot the words "practical endgames" in my earlier quote of Mats Winther? Of course you can! (So the question is, why does he now /pretend/ they were omitted and ignored, when they were not? The answer is denial -- a state in which the mind ceases to function "normally"!) In fact, I went into a lengthy discussion of the endgame of a recent game between GMs Shirov and Adronian, and I did so only to point out that the blocked pawns were *not* what led to a draw, but rather, oversimplification. Here's an idea: instead of blaming the game of chess for a perceived lack of "liveliness", why not spruce up your own play and take on the responsibility for *your own* dullness of play? My most recent game at RedHot is a perfect example of how an unimaginative approach to the endgame can lead to disaster. It is far from a masterpiece, for I mishandled the opening and let my 1600+ opponent get the advantage, but the struggle which ensued could be very instructive to those who mistakenly believe the endgame to be dull, barren soil, lacking in "practical" opportunities. Once again (with feeling this time), the drawishness of endgames has a lot to do with things other than the blockage of pawns. One example would be the recently-discussed endgame wherein GM Karpov had KBNN against GM Kasparov's KR; in that game, the fact that almost ANY RxB sacrifice would leave White with *insufficient material* was the key to why they drew. Another biggie is the possibility of stalemate, or desperado-pieces which cannot be captured on account of a stalemate. Blocked pawns -- even in the endgame -- lead to outpost squares, where pieces can hang out, chat, get a bite to eat, or just rock out to their i-pods, knowing they have the full faith and support of a blocked pawn behind (at an angle) them. These outpost squares, or even their possibility, can lead to violent tussling in which both sides try to gain control -- even in the endgame. One can only marvel at how so many weak players are firmly convinced of the endgame's lack of practical possibilities. The obvious answer would seem to be for them to study the endgame a bit and thereby get to a point where the true possibilities in this dreaded phase are no longer such a deep, dark mystery. Really, even offhand I could think of far better reasons to justify an attempt to "improve" the game of chess. One such idea is that chess has become a quagmire of openings theory, in which even the weakest of players might gain victory by mere regurgitation of memorized moves he doesn't even understand! Another item is the use of computers where the play is supposed to be on the level, and some freaky game where a few pieces have unusual moves would subvert this problem for the most part (unless your opponent is a skilled computer programmer). But blaming the blockage of pawns for some games ending in draws seems downright silly to me. Moreover, the fact that there are not only two, but three possible outcomes makes things even more interesting. -- help bot I don't play dull chess. Check out my games in any ChessBase game collection. Moreover, I'm not out to replace orthochess. I have made some creative products, exactly like people create chess problems. Chess problems have no strong relation to orthochess either. Mats |
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#44
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On Jul 11, 1:47 am, "Mats Winther" wrote:
I don't play dull chess. Check out my games in any ChessBase game collection. Really? You have made several comments here which seem to strongly imply that you are having trouble with blocked pawns, draws, and a general dullness of play. Moreover, I'm not out to replace orthochess. I have made some creative products, exactly like people create chess problems. Chess problems have no strong relation to orthochess either. That is their downfall; to the extent that chess problems are ridiculously impossible to occur in any real chess game, they will always suffer from a lack of interest from practical players. The poster "Someon" keeps giving links here to the games of famous grandmasters, and sometimes I click one and replay the game just to see if there is any particular reason that game was selected. In one of these more recent games, between GMs Anand and Piket, I spotted a move which the winner -- a world- championship contender, appeared to have simply missed. Sure enough, when I punched this into my chess program, it agreed that GM Anand had simply overlooked a bone-crusher tactic which I found quite easily! That was a rather messy position, and my real forte is not spotting these problem-like tactical shots, because I much prefer positional play; but because I have been jousting with Fritz 5.32 -- dumbed down to play closer to my own level -- I am now learning to "see" that not all absurdities are unplayable in practice. It is strange but even as chess, and any simple variation of it's basic idea, continues onward as-is, there are armies of well-paid programmers on the march, creating games which untold millions will want to play "live" via the internet. The market for these games, such as WoW, for instance, is so big that some companies hire it done by others who invest millions of dollars in the development of just a single such game. IMO, boardgames like chess are doomed to end up looking "quaint" by comparison; dull, even. -- help bot |
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#45
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" It is strange but even as chess, and any simple variation of it's basic idea, continues onward as-is, there are armies of well-paid programmers on the march, creating games which untold millions will want to play "live" via the internet. The market for these games, such as WoW, for instance, is so big that some companies hire it done by others who invest millions of dollars in the development of just a single such game. IMO, boardgames like chess are doomed to end up looking "quaint" by comparison; dull, even. -- help bot The problem with these MMORPG's (massive multiplayer online role playing games) is that they end up being a 'grindfest' where you target a 'mob' and press your attack key... then go make a sandwich... There is very little to these games. Many have been failures as well, 'Asherons Call 2' has shut down and the huge disappointment 'Vanguard' is a disasterous game. These games tend to get people jumping from one 'hit' game to the next. Ive played alot of these 'games'. Everquest, Neocron, Planetside, City of heroes, Everquest 2... All of them charge an (on average) $15 a month to what is really a pretty chatline with very little gameplay. I now only play a 'free' mmorpg once in awhile with my kids. (called FlyFF). I still go back to playing chess. It has real strategy compared to alot of these games which are nothing but pretty eyecandy. Atleast with chess I don't need the latest bleeding edge system to play a game online... J.Lohner |
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#46
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On Jul 12, 10:50 pm, "Inconnux" wrote:
The problem with these MMORPG's (massive multiplayer online role playing games) is that they end up being a 'grindfest' where you target a 'mob' and press your attack key... then go make a sandwich... In the old days, there were a multitude of games in which you played just against the computer, and indeed, the designers had way over-done the parts where you built up points (i.e. "experience") by killing orcs, stealing treasures, or whatever, via the dull repetition of some simple but time-consuming process as described above. But there was no sandwich making, for leave your computer for a minute and your character would quickly be killed by a hundred dim-witted orcs! There is very little to these games. Really? About a year or so ago, I went out to eat with my extended family, and the younger folks were ranting about this game like it was the greatest thing since sliced bread. Just this Sunday, I went again, and still, even after all this time and the release of other, similar games, WoW is all the rage. The youngest member seems to like the Sims, and would undoubtedly buy every version, but for the cost; never mind how dated that game may now be. Many have been failures as well, 'Asherons Call 2' has shut down and the huge disappointment 'Vanguard' is a disasterous game. These games tend to get people jumping from one 'hit' game to the next. Okay, but what about the successful games like WoW, for instance? Ive played alot of these 'games'. Everquest, Neocron, Planetside, City of heroes, Everquest 2... All of them charge an (on average) $15 a month to what is really a pretty chatline with very little gameplay. I now only play a 'free' mmorpg once in awhile with my kids. (called FlyFF). To a game addict, $15 per month may not seem very much; divide by the number of hours wasted -- I mean played of course! -- and it dwindles down to a mere trickle of pocket change. I still go back to playing chess. It has real strategy compared to alot of these games which are nothing but pretty eyecandy. Okay, but several of the games you listed earlier were not the creme de la creme of the genre, so this is a bit like comparing apples to oranges. In truth, there are board games with more "strategy" and less "tactics" than chess, but chess is still the king in terms of prestige. At least with chess I don't need the latest bleeding edge system to play a game online... In my jousting with Fritz 5.32 (very dated now), the computer moves almost instantly, leaving my clock to run throughout the entire game. I feel like I'm almost playing bullet chess. -- help bot |
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#47
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Really? About a year or so ago, I went out to eat with my extended family, and the younger folks were ranting about this game like it was the greatest thing since sliced bread. Just this Sunday, I went again, and still, even after all this time and the release of other, similar games, WoW is all the rage. The youngest member seems to like the Sims, and would undoubtedly buy every version, but for the cost; never mind how dated that game may now be. WoW is a dumbed down mmorpg that appeals mainly to kids who's voices havent changed In many of theother mmorpg's that I've played, WoW has a bad rep as being a 'lite' game. The southpark episode gave it free advertising to this market ![]() Okay, but what about the successful games like WoW, for instance? WoW has lost quite a few members since it first started. They are now starting to advertise 'free trial' versions of the game... a sure fire sign of a dying game. To a game addict, $15 per month may not seem very much; divide by the number of hours wasted -- I mean played of course! -- and it dwindles down to a mere trickle of pocket change. Adds up when the wife and both kids play as well. Okay, but several of the games you listed earlier were not the creme de la creme of the genre, so Everquest was the largest game for years, and City of heroes was quite successful. Problem with these games is when the next 'big' game comes out, most of your new online friends leave to try it and your 'world' becomes a ghost town. It hasn't happened to 'WoW' yet, but given time it will. this is a bit like comparing apples to oranges. In truth, there are board games with more "strategy" and less "tactics" than chess, but chess is still the king in terms of prestige. chess is more popular than these strategy board games because of its 'simplicity', yet complex nature of the game. Another key feature is there is no luck factor. |
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#48
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On Jul 13, 1:54 am, "Inconnux" wrote:
Really? About a year or so ago, I went out to eat with my extended family, and the younger folks were ranting about this game like it was the greatest thing since sliced bread. Just this Sunday, I went again, and still, even after all this time and the release of other, similar games, WoW is all the rage. The youngest member seems to like the Sims, and would undoubtedly buy every version, but for the cost; never mind how dated that game may now be. WoW is a dumbed down mmorpg that appeals mainly to kids who's voices havent changed ![]() Well, my niece is crazy about it, and she is over twenty. She seems to have met a "boy" in the game who came out to eat with us, and he was around thirty-something. In many of the other mmorpg's that I've played, WoW has a bad rep as being a 'lite' game. I know what you mean. Among movie makers and TV script writers, chess is a game for old men -- and, occasionally, intellectuals. But what is the reality? The southpark episode gave it free advertising to this market ![]() One reason I am focused on this particular game is that it is owned by a company whose stock I own. An investment guru named Robert Hsu believes it is on track to continue its present course of growth and profits, and it is already up a bunch since he first recommended it. They have locked up the exclusive rights to Field of Honor -- a 3-D multiplayer online game. Zacks (an online investment company somewhat akin to Standard and Poors) rates it a "sell", giving NCTY its lowest ranking (5); but this appears to be the automatic result of the stock having already far exceeded its precalculated "target price"; in other words, they were clueless and the reason for the low ranking is simple math. Okay, but what about the successful games like WoW, for instance? WoW has lost quite a few members since it first started. They are now starting to advertise 'free trial' versions of the game... a sure fire sign of a dying game. Hey -- I got a free trial version of Rybka: does this mean the program is already doomed to be super- seded by "Wally-chess", "Fred's Free Chess" and "Chessmaster 1.0"? ;D There are free trial versions of Chessbase, The Chess Assistant, Fritz, Rebel, and every type of security software imaginable; it's a standard marketing scheme, like getting a "free" fourth automobile tire when you buy three. (Don't fall for it; just buy two and put them on opposite corners so when one of the old ones blows, the car won't drag the ground as much.) To a game addict, $15 per month may not seem very much; divide by the number of hours wasted -- I mean played of course! -- and it dwindles down to a mere trickle of pocket change. Adds up when the wife and both kids play as well. How do you think Phil Innes got to be nearly an IM? That's right: he let the wife and kids play using his account, and his rating nearly doubled! ;D Okay, but several of the games you listed earlier were not the creme de la creme of the genre, so Everquest was the largest game for years, and City of heroes was quite successful. Problem with these games is when the next 'big' game comes out, most of your new online friends leave to try it and your 'world' becomes a ghost town. It hasn't happened to 'WoW' yet, but given time it will. Ah, so the cost is not really that much of a problem if players can jump ship at will and try new games which come along, then. This WoW game, and a few others like it, are played heavily in China, by young people who are not exactly wealthy. The cost per hour is relatively small. Much like text messaging, even a small fee, if multiplied by many millions of units, adds up. this is a bit like comparing apples to oranges. In truth, there are board games with more "strategy" and less "tactics" than chess, but chess is still the king in terms of prestige. chess is more popular than these strategy board games because of its 'simplicity', yet complex nature of the game. Another key feature is there is no luck factor. The no-luck factor is where chess comes out on top against games in which the roll of the dice is a big issue. But some chess players like this sort of thing, and you will sometimes find them playing backgammon, for instance, at a chess tourney. One reason these massively multi-player games do well is that kids have a lot of time on their hands to play. Me, I spent a good deal of time weeding and then watering my lawn today. Now it's 3 am and of course, it rains... . -- help bot |
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#49
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One reason I am focused on this particular game is that it is owned by a company whose stock I own. An investment guru named Robert Hsu believes it is on track to continue its present course of growth and profits, and it is already up a bunch since he first recommended it. They have locked up the exclusive rights to Field of Honor -- a 3-D multiplayer online game. Zacks (an online investment company somewhat akin to Standard and Poors) rates it a "sell", giving NCTY its lowest ranking (5); but this appears to be the automatic result of the stock having already far exceeded its precalculated "target price"; in other words, they were clueless and the reason for the low ranking is simple math. I wouldn't buy stock in any video game company. A couple of bad games and they are history. Yesterdays star companies are bankrupt today. WoW has lost quite a few members since it first started. They are now starting to advertise 'free trial' versions of the game... a sure fire sign of a dying game. Hey -- I got a free trial version of Rybka: does this mean the program is already doomed to be super- seded by "Wally-chess", "Fred's Free Chess" and "Chessmaster 1.0"? ;D When mmorpg's start giving free trials away it is because they are losing subscriptions. No successful mmorpg has given away 'free trials' when they are first released. Ah, so the cost is not really that much of a problem if players can jump ship at will and try new games which come along, then. This WoW game, and a few others like it, are played heavily in China, by young people who are not exactly wealthy. The cost per hour is relatively small. Much like text messaging, even a small fee, if multiplied by many millions of units, adds up. those players are called 'farmers' they grab items in game that everyone want and sell them for real life cash... its a lucrative job for people in china and the bane of mmorpg creators. Often they build characters up to the maximum level and then sell the accounts. of thing, and you will sometimes find them playing backgammon, for instance, at a chess tourney. Ive yet to see any othergame played at chess tournaments. One reason these massively multi-player games do well is that kids have a lot of time on their hands to play. Me, I spent a good deal of time weeding and then watering my lawn today. Now it's 3 am and of course, it rains... . lol after I moved out of my parents house I swore I would never pick another weed So I don't waste any time on that ... |
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#50
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On Jul 15, 12:50 am, "Inconnux" wrote:
I wouldn't buy stock in any video game company. A couple of bad games and they are history. Yesterdays star companies are bankrupt today. As far as I know, this might well apply to Atari, but others like Activision and Electronic Arts are still buzzing along. Because of the internet and its ever-increasing speed and power, the online games are going to make a lot of money. The one I talked about earlier largely targets Chinese youth, and this is a rapidly growing audience. those players are called 'farmers' they grab items in game that everyone want and sell them for real life cash... its a lucrative job for people in china and the bane of mmorpg creators. Often they build characters up to the maximum level and then sell the accounts. Wow. What a way to make a living! of thing, and you will sometimes find them playing backgammon, for instance, at a chess tourney. Ive yet to see any othergame played at chess tournaments. Some people were a bit insulted by it. One reason these massively multi-player games do well is that kids have a lot of time on their hands to play. Me, I spent a good deal of time weeding and then watering my lawn today. Now it's 3 am and of course, it rains... . lol after I moved out of my parents house I swore I would never pick another weed So I don't waste any time on that ...So, you let THEM win. They always prevail in the end; the weeds and insects and bacteria. But I won't go down without a fight. Kicking and screaming... not with a whimper, but with a bang... . :D -- help bot |
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