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| Tags: checkmate, known |
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#1
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This is a common trap in the Guioco Pianissimo opening - I have used
it successfully; of course the first version I used was much longer, but this is the essential. I give it if black falls victim; white can also, of course, given that the symmetry of the board. The first 5 moves are the symmetrical Giuoco Pianissimo. Then 6 B-KN5 O-O? 7 N-Q5 B-K3? - black should have done P-KR3, driving back the bishop. Other 7th moves are no better, in particular B-KN5 is met by white's P-KR3 later, moving the bishop back and giving the same situation. Now the mate goes 8 NxN ch PxN 9 B-KR6 KR-K 10 N-KR4 anything 11 Q-KB3 anything 12 Q-KN3 ch K-KR (forced) 13 Q-KN7 mate. Or, alternately, if black had played BxB, 13 B-KN7 ch K-KN (forced) 14 N-KB5 anything 15 N-KR6 mate is perhaps more elegant in giving mate with a knight. Black can avoid this mate only by sacrificing his queen (several ways). Black's best move is probably 6 ... P-KR3, the Ruy Lopez defence, to forestall the whole chain. Is my analysis correct? Is there any way for black to avoid the ultimate mate, without losing his queen, after the 7th move here? Andrew Usher |
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#2
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In article .com,
Andrew Usher wrote: This is a common trap in the Guioco Pianissimo opening - I have used it successfully; of course the first version I used was much longer, but this is the essential. I give it if black falls victim; white can also, of course, given that the symmetry of the board. The first 5 moves are the symmetrical Giuoco Pianissimo. Then 6 B-KN5 O-O? 7 N-Q5 B-K3? - black should have done P-KR3, driving back the bishop. Other 7th moves are no better, in particular B-KN5 is met by white's P-KR3 later, moving the bishop back and giving the same situation. Now the mate goes 8 NxN ch PxN 9 B-KR6 KR-K 10 N-KR4 anything 11 Q-KB3 anything 12 Q-KN3 ch K-KR (forced) 13 Q-KN7 mate. Or, alternately, if black had played BxB, 13 B-KN7 ch K-KN (forced) 14 N-KB5 anything 15 N-KR6 mate is perhaps more elegant in giving mate with a knight. Black can avoid this mate only by sacrificing his queen (several ways). How about 10...N-K2 and 11...N-N3 ? Cheers Tony -- Tony Mountifield Work: - http://www.softins.co.uk Play: - http://tony.mountifield.org |
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#3
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On Nov 1, 6:02 am, (Tony Mountifield) wrote:
In article .com, Andrew Usher wrote: This is a common trap in the Guioco Pianissimo opening - I have used it successfully; of course the first version I used was much longer, but this is the essential. I give it if black falls victim; white can also, of course, given that the symmetry of the board. The first 5 moves are the symmetrical Giuoco Pianissimo. Then 6 B-KN5 O-O? 7 N-Q5 B-K3? - black should have done P-KR3, driving back the bishop. Other 7th moves are no better, in particular B-KN5 is met by white's P-KR3 later, moving the bishop back and giving the same situation. Now the mate goes 8 NxN ch PxN 9 B-KR6 KR-K 10 N-KR4 anything 11 Q-KB3 anything 12 Q-KN3 ch K-KR (forced) 13 Q-KN7 mate. Or, alternately, if black had played BxB, 13 B-KN7 ch K-KN (forced) 14 N-KB5 anything 15 N-KR6 mate is perhaps more elegant in giving mate with a knight. Black can avoid this mate only by sacrificing his queen (several ways). How about 10...N-K2 and 11...N-N3 ? Ah, you're right. White of course would pin the knight with Q-KN3 but couldn't take it as two pawns are defending it. Still, the mate is a nice trap. Andrew Usher |
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#4
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Why not concentrate on a real game such as Reality rather than chess,
which is sextillions of times more simple than it. |
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#5
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The first 5 moves are the symmetrical Giuoco Pianissimo.
Then 6 B-KN5 O-O? 7 N-Q5 B-K3? - black should have done P-KR3, driving back the bishop. Other 7th moves are no better, in particular B-KN5 is met by white's P-KR3 later, moving the bishop back and giving the same situation. Now the mate goes 8 NxN ch PxN 9 B-KR6 KR-K 10 N-KR4 anything 11 Q-KB3 anything 12 Q-KN3 ch K-KR (forced) Be careful with those "anything" moves. 10.... N-Q5?! 11.Q-KB3? NxQ ch 10.... K-R1 11.Q-KB3? N-Q5 12.Q-KN3? R-KN1 and Black wins |
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#6
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Of course the mate is known. I've seen it in hundreds of games.
Concentrating on "traps" is the sure way to be a weak player forever. |
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#7
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Tony Mountifield wrote: In article .com, Andrew Usher wrote: This is a common trap in the Guioco Pianissimo opening - I have used it successfully; of course the first version I used was much longer, but this is the essential. I give it if black falls victim; white can also, of course, given that the symmetry of the board. The first 5 moves are the symmetrical Giuoco Pianissimo. Then 6 B-KN5 O-O? 7 N-Q5 B-K3? - black should have done P-KR3, driving back the bishop. Other 7th moves are no better, in particular B-KN5 is met by white's P-KR3 later, moving the bishop back and giving the same situation. Now the mate goes 8 NxN ch PxN 9 B-KR6 KR-K 10 N-KR4 anything 11 Q-KB3 anything 12 Q-KN3 ch K-KR (forced) 13 Q-KN7 mate. Or, alternately, if black had played BxB, 13 B-KN7 ch K-KN (forced) 14 N-KB5 anything 15 N-KR6 mate is perhaps more elegant in giving mate with a knight. Black can avoid this mate only by sacrificing his queen (several ways). How about 10...N-K2 and 11...N-N3 ? Cheers Tonyy: - http://tony.mountifield.org Fails to 11. BxB, and if 11. ... PxB 12. Q-N4+ N-N3 12. NxN. After 10. B-KN5 (the Canal Variation), 10. ... 0-0 has long been know as a blunder. The old main line 10. ... P-KR3 11. BxN QxB 12. N-Q5 gives White a little advantage. Korchnoi gave up the Giuoco Pianissimo because of 10 ... N-QR4. |
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#8
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On Nov 1, 5:52 am, Don Stockbauer wrote:
Why not concentrate on a real game such as Reality rather than chess, which is sextillions of times more simple than it. Really? Where can I download this Reality game from, then? --- Christopher Heckman |
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#9
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On Nov 1, 5:35 pm, wrote:
How about 10...N-K2 and 11...N-N3 ? Cheers Tonyy: -http://tony.mountifield.org Fails to 11. BxB, and if 11. ... PxB 12. Q-N4+ N-N3 13. NxN. 13. ... Q-Q2 14. N-KR4 dis ch K-KR, and white's attack is stopped but he's up a piece. Yes, I did not think last night before accepting Tony's proposed defence, I should surely have seen it. After 6. B-KN5 (the Canal Variation), 6. ... 0-0 has long been known as a blunder. The old main line 6. ... P-KR3 7. BxN QxB 8. N-Q5 gives White a little advantage. Korchnoi gave up the Giuoco Pianissimo because of 6. ... N-QR4. I corrected your move numbers here, careful. Andrew Usher |
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#10
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On Nov 1, 7:40 am, wrote:
The first 5 moves are the symmetrical Giuoco Pianissimo. Then 6 B-KN5 O-O? 7 N-Q5 B-K3? - black should have done P-KR3, driving back the bishop. Other 7th moves are no better, in particular B-KN5 is met by white's P-KR3 later, moving the bishop back and giving the same situation. Now the mate goes 8 NxN ch PxN 9 B-KR6 KR-K 10 N-KR4 anything 11 Q-KB3 anything 12 Q-KN3 ch K-KR (forced) Be careful with those "anything" moves. 10.... N-Q5?! 11.Q-KB3? NxQ ch 10.... K-R1 11.Q-KB3? N-Q5 12.Q-KN3? R-KN1 and Black wins Obviously my analysis isn't meant to be complete and cover every possible move, just the useful ones. 10. ... N-Q5 is met by simply taking one more move to bring around the queen (Q-Q2-K3-KN3). 10. ... K-KR on the other hand does seem good; if then 11. N-KB5 black must take it, as it guards the mating square (11. ... BxB 12. Q-KN4 R-KN 13. B-KN7 ch RxB (forced) 14. QxR mate). Thanks for looking at my analysis but I'd still like to know if anyone's studied this specific pattern, perhaps given it a name? Andrew Usher |
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