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| Tags: draws |
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#21
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On Dec 7, 8:33 am, Anders Thulin
wrote: zdrakec wrote: Thanks for the feedback. I also see no problem with draws per se, I simply think that allowing one to be agreed is arbitrary and artificial. I guess what I mean is that the draw should be the logical outcome of the play, not the outcome of the players' possible unwillingness to risk a decision. If it was a case of a single game, I think you are right. But in a tournament, there are many games, one after another, more or less. And a player soon gets to understand that there are two 'games': one to play the single game, and the other to last through the tournament. In that second context, the agreed draw make reasonably good sense. -- Anders Thulin anders*thulin.name http://www.anders.thulin.name/ Hiya Anders, thanks for your thoughts. I can only reply with something I read over on ChessBase today: "Karjakin-Alekseev made an uneventful draw: the players stopped playing in a position when the battle just started to begin." That's just the sort of thing I'd like to see go away. Best regards, zdrakec |
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#22
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On Dec 6, 6:10 pm, David Richerby
wrote: zdrakec wrote: 1. Draws may not be agreed. 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. This is a book-keeping nightmare. As it is, if the players miss an opportunity to claim a draw by repetition, nothing happens. Under your proposed rule, if the players don't notice a repetition, one of them has made an illegal move. By analogy, I refer to the ko rule in Go, which essentially prevents the same position from appearing on the board more than once (with some rather esoteric exceptions). The exceptions aren't esoteric at all. There are two versions of the ko rule: one says you can't repeat a position, ever, period; the other says that your move cannot return the board to the state it was in after your last move. I respectfully refer you to the "Ten-thousand year ko". 3. There shall be no 50-move limit. This becomes more practical than it once was, in an age where clocks can have a delay, and can add a time increment per move. It become *less* practical than it once was, in an age where tournaments with multiple rounds in a day are common. 4. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. In principal, the player who has stalemated his opponent has accomplished the primary goal of the game. Of course, this has been suggested many times before. Indeed, it has been suggested many times before. And every time it is suggested, somebody points out that the proposed change means that essentially any pawn-up endgame is won, which means that players will be much less willing to sacrifice pawns and will lead to duller chess. I am not certain, but that would seem to leave lack of mating material as the sole way to draw a game. That is correct. Dave. -- David Richerby Hilarious Drink (TM): it's like awww.chiark.greenend.org.uk/~davidr/ refreshing juice beverage but it's a bundle of laughs! |
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#23
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On Dec 6, 7:18 pm, Guy Macon http://www.guymacon.com/ wrote:
zdrakec wrote: Giving some thought to how draws happen over the board ... the following rule changes strike me as perhaps interesting: May I suggest starting with a logical argument as to why draws are undesirable? I guess I should be clear: I do not feel that draws are undesirable. I feel that draws which are a result of an unwillingness to risk a decision are undesirable. The suggestions I offered all flow from the notion of preventing such chess. Warm regards, zdrakec Draws may not be agreed. ... that would seem to leave lack of mating material as the sole way to draw a game Which means that draws *can* be agreed, simply by trading down until both sides lack sufficient mating material. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. This would completely change endgame strategy -- not a thing to do lightly without at least playtesting hundreds of games first. Thoughts? My opinion is that the game of Chess is OK as is is. I see no problems that justify anything other than minor tweaks. That's why I would like discussions like this to start with an argument as to what is wrong with the current game; most discussions like this start with an unexamined assumption that something is wrong with the current game. -- Guy Macon http://www.guymacon.com/ |
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#24
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zdrakec wrote:
Anders Thulin wrote: And a player soon gets to understand that there are two 'games': one to play the single game, and the other to last through the tournament. In that second context, the agreed draw make reasonably good sense. Hiya Anders, thanks for your thoughts. I can only reply with something I read over on ChessBase today: "Karjakin-Alekseev made an uneventful draw: the players stopped playing in a position when the battle just started to begin." That's just the sort of thing I'd like to see go away. The suggestion is that, if you made Karjakin and Alekseev fight in this game, they'd be more tired later in the tournament, so be more likely to make blunders (or that it's already late in the tournament and they're already tired). It's not clear, of course, whether the extra entertainment of seeing them fight in this round would compensate for the additional tendency to blunder through tiredness later on. Dave. -- David Richerby Impossible Painting (TM): it's like www.chiark.greenend.org.uk/~davidr/ a Renaissance masterpiece but it can't exist! |
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#25
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David Kane wrote:
Don't you think that its noteworthy that in most sports ties are either impossible or fairly rare, and in those sports where they are possible, most of them have taken some steps to reduce their number? (tiebreaks, OTs, scoring incentives etc.) Soccer is one of the most popular sports on the planet and ties are common. Cricket is more popular in India alone than most sports are worldwide: draws[1] are common. Tie-breaks are only used in knock- out competitions in both sports. Ties are impossile or extremely rare in most sports either because the goal is to be the fastest or `furthest' or because there is a vast range of likely scores. The chance of two people running, swimming, driving or riding some distance in exactly the same time or jumping or throwing something exactly the same distance is negligible. The chance of two basketball teams making the same score is low, just because the scores are so large; rugby and American football scores are relatively large numbers. Cricket scores are huge numbers and there are almost no ties (as distinct from draws). Golf scores are large numbers. I'd be curious if you could name a single sport that has gone the other direction -where rules which produced decisive results were amended in order to produce more "well-played" ties? I don't see the relevance of this. Nobody is proposing to change the rules of chess to increase the number of draws. I can't, and I think the reason is obvious. Most people see an important *purpose* of a contest being producing a winner. ``I think an important purpose of a contest is to produce a winner and I think that everyone else thinks like me.'' Dave. [1] Not technically the same as ties and probably even worse from your perspective: a draw means `Well, we've been playing for five days and we still haven't figured out who won so let's just call it quits. Maybe next time, eh?' -- David Richerby Addictive Unholy Chicken (TM): it's www.chiark.greenend.org.uk/~davidr/ like a farm animal but it's also a crime against nature and you can never put it down! |
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#26
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On Dec 7, 9:27 am, David Richerby
wrote: zdrakec wrote: Anders Thulin wrote: And a player soon gets to understand that there are two 'games': one to play the single game, and the other to last through the tournament. In that second context, the agreed draw make reasonably good sense. Hiya Anders, thanks for your thoughts. I can only reply with something I read over on ChessBase today: "Karjakin-Alekseev made an uneventful draw: the players stopped playing in a position when the battle just started to begin." That's just the sort of thing I'd like to see go away. The suggestion is that, if you made Karjakin and Alekseev fight in this game, they'd be more tired later in the tournament, so be more likely to make blunders (or that it's already late in the tournament and they're already tired). It's not clear, of course, whether the extra entertainment of seeing them fight in this round would compensate for the additional tendency to blunder through tiredness later on. Dave. -- David Richerby Impossible Painting (TM): it's likewww.chiark.greenend.org.uk/~davidr/ a Renaissance masterpiece but it can't exist! Oh, I understood Anders' point entirely. I just don't agree with the notion that keeping an eye on one's performance in the tournament as a whole justifies a lack of effort at any particular stage of that tournament. Of course, Anders is not saying that it does; just that it makes good sense on the part of the player, which is certainly true. I'd like to see that sort of thing go away, is all. Of course, I understand that FIDE will not have me editing the Laws of Chess anytime soon... ![]() Regards, zdrakec |
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#27
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On Dec 7, 9:33 am, Anders Thulin
wrote: zdrakec wrote: Thanks for the feedback. I also see no problem with draws per se, I simply think that allowing one to be agreed is arbitrary and artificial. I guess what I mean is that the draw should be the logical outcome of the play, not the outcome of the players' possible unwillingness to risk a decision. If it was a case of a single game, I think you are right. But in a tournament, there are many games, one after another, more or less. And a player soon gets to understand that there are two 'games': one to play the single game, and the other to last through the tournament. In that second context, the agreed draw make reasonably good sense. Only under certain conditions. Let's suppose that we are talking about a Swiss, and there are no prizes for the bottom or middle finishers -- only first, second, etc. Now, while there can be exceptions, it generally hurts to take a draw because that pulls one's score toward the middle, where there are no prizes. Contrast that to playing to win, and it becomes clear that risky (or what is often referred to as "enterprising") play is the order of the day. If you have "appearance fees" and prizes galore, even for middle finishers, that's a whole different ball game; but then, who made anybody choose to do it that way? It sounds like self-inflicted pain. As an example, I notice that late entrants -- who are generally given a half-point bye or a zero -- are having grave difficulties in overcoming this sizable handicap. Yes, they may well be better-rested than the other players, but by golly that just ain't enough most of the time. One area where a draw "works" is in matches, because if a player manages to get a draw as Black, he will automatically get the advantage of the first move in the next game. Also note that nobody is making headway in this case; both get the same half-point. -- help bot |
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#28
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David Kane wrote: Don't you think that its noteworthy that in most sports ties are either impossible or fairly rare, and in those sports where they are possible, most of them have taken some steps to reduce their number? (tiebreaks, OTs, scoring incentives etc.) I'd be curious if you could name a single sport that has gone the other direction -where rules which produced decisive results were amended in order to produce more "well-played" ties? Cricket. In July of 2004 the International Cricket Council changed the rules so that a match where the toss takes place but no ball is bowled is either a draw or (in the case of a limited-overs match) a no result. And, of course, much effort has gone into making the "game" of global thermonuclear warfare end up in a draw rather than a decisive victory for one side or the other. Does anyone have any proposals for reducing the number of draws in tic-tac-toe? ![]() -- Guy Macon http://www.guymacon.com/ |
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#29
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David Kane wrote: What I find interesting about all the threads that address draws in chess is that they are filled with false and illogical arguments by those who like the current draw rules. This has led me to conclude that there is a very strong *emotional* attachment to draws. A fine example of the ad hominem fallacy. If you think that an argument is false or illogical, you should explain the specific flaw, not attack the character of those who disagree with you. Otherwise they can simply claim that it is *you* who is posting false and illogical arguments motivated by *your* very strong emotional _aversion_ to draws. This sort of argument does not ead to a decisive conclusion, and thus leads to a drawn newsgroup thread. ![]() -- Guy Macon http://www.guymacon.com/ |
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#30
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On Dec 6, 11:56 pm, "David Kane" wrote:
Don't you think that its noteworthy that in most sports ties are either impossible or fairly rare, and in those sports where they are possible, most of them have taken some steps to reduce their number? (tiebreaks, OTs, scoring incentives etc.) I'd be curious if you could name a single sport that has gone the other direction -where rules which produced decisive results were amended in order to produce more "well-played" ties? I can't, and I think the reason is obvious. Most people see an important *purpose* of a contest being producing a winner. In that light, ties are just failures. I suppose the "chess as art" school might sees things differently, but my games at least are way too ugly to even remotely qualify. I don't contest this at all; I find it regrettable that people think there must be a winner and a loser. That's not a problem with the game, that is a problem with people. |
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