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| Tags: draws |
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#51
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Guy Macon http://www.guymacon.com/ wrote:
Does anyone have any proposals for reducing the number of draws in tic-tac-toe? ![]() Don't play? Dave. -- David Richerby Revolting Apple (TM): it's like www.chiark.greenend.org.uk/~davidr/ a tasty fruit but it'll turn your stomach! |
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#52
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Guy Macon http://www.guymacon.com/ wrote:
In Test Cricket, roughly 30% of matches are drawn. A toss taking place with no ball being bowled is fairly rare, so the change would be, I am guessing, 1% or less. There have been approximately 1850 Tests. My guess is that not more than one or two of those could have been affected by the rule change. The toss is not made until conditions are good enough to play: in particular, if it rains solidly for the whole five days, the toss will not be made. So, for the toss to be made but no cricket played, the weather would have to become good enough to look like play would start and then deteriorate again between the toss and the scheduled start time, which is about fifteen minutes, I think. Dave. -- David Richerby Homicidal Disgusting Cat (TM): it's www.chiark.greenend.org.uk/~davidr/ like a cuddly pet but it'll turn your stomach and it wants to kill you! |
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#53
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David Kane wrote:
"David Richerby" wrote: Soccer is one of the most popular sports on the planet and ties are common. Cricket is more popular in India alone than most sports are worldwide: draws[1] are common. Tie-breaks are only used in knock- out competitions in both sports. Ties are nowhere near as common in soccer as chess, yet most soccer leagues use a scoring system which acts as a disincentive. (Win = 3 * tie) The World Cup has never ended with co-champions. Instead it uses one of the most artificial tiebreaks in sports, PKs, which have very little connection to play in the field. Why? Because some games have to have a winner, and the rules of soccer are such that field play would take a long time to produce it. PKs are barely soccer, but they are dramatic! The World Cup Final is the culmination of a knock-out tournament. As I said, tie-breaks are used in knock-outs. In addition, the penalty shoot-out in soccer is only used after a period of extra time. Likewise, chess uses tie-breaks to decide the winners of knock-out competitions. The chance of two basketball teams making the same score is low, just because the scores are so large; rugby and American football scores are relatively large numbers. Cricket scores are huge numbers and there are almost no ties (as distinct from draws). Golf scores are large numbers. You've picked some poor examples. Almost all of those activities with "points" as opposed to analog measurements, can and do end in ties They can end in ties but they're not very common, for the reasons I outlined. They're much less common than tied soccer games, for example. I'd be curious if you could name a single sport that has gone the other direction -where rules which produced decisive results were amended in order to produce more "well-played" ties? I don't see the relevance of this. Nobody is proposing to change the rules of chess to increase the number of draws. And chess did make rule changes that increased draws! That's the point. We need to recognize that fact and deal with it. Which rule changes would those be? Dave. -- David Richerby Technicolor Love Toy (TM): it's like www.chiark.greenend.org.uk/~davidr/ a fun child's toy that you can share with someone special but it's in realistic colour! |
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#54
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zdrakec wrote:
Actually, of all the suggestions I offered, the "stalemate=loss" was the one I thought the most reasonable. [...] it seems to me that the player who has stalemated his opponent has satisfied the basic object of the game: to place his opponent in a situation from which his king cannot avoid being captured. You misunderstand. The goal of chess is to checkmate the enemy king. The fact that stalemate is a draw proves that the goal of the game is not to force the capture the enemy king. Dave. -- David Richerby Swiss Monk (TM): it's like a man of www.chiark.greenend.org.uk/~davidr/ God but it's made in Switzerland! |
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#55
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On Dec 8, 6:39 am, "M Winther" wrote:
Den 2007-12-08 08:01:42 skrev David Kane : "M Winther" wrote in messagenews pt2z7c9hb3bzrao@kalroten...Den 2007-12-07 07:10:55 skrev David Kane : "zdrakec" wrote in message ... Hullo all: Giving some thought to how draws happen over the board, it occurs to me that many of the rules in place that allow draws to happen are quite arbitrary, and have little or nothing to do with the actual movement of the pieces. With that in mind, the following rule changes strike me as perhaps interesting: 1. Draws may not be agreed. 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. If he has no other legal move, we may regard this as a form of stalemate, perhaps. I am not completely sure, but I think that this rule would do away with perpetual check. By analogy, I refer to the ko rule in Go, which essentially prevents the same position from appearing on the board more than once (with some rather esoteric exceptions). 3. There shall be no 50-move limit. This becomes more practical than it once was, in an age where clocks can have a delay, and can add a time increment per move. 4. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. In principal, the player who has stalemated his opponent has accomplished the primary goal of the game. Of course, this has been suggested many times before. I am not certain, but that would seem to leave lack of mating material as the sole way to draw a game. Naturally, there can still be abuse, but it would, I think, tend to be obvious... Actually, if you disallow the current drawing methods, make repetition illegal, and define an inability to make a legal move as losing stalemate, then there would never by *any* draws! (Even K vs. K would be decisive because positions would eventually repeat.) Of course it wouldn't be chess exactly since endgame theory would change dramatically, and it wouldn't objectively be a good game (because it could take quite a long time to exhaust all possible board positions), but it strikes me as a very interesting intellectual exercize. . You can't be quite serious. An alternative is to change the properties of the pawn a little, as in "Improved Chess" http://hem.passagen.se/melki9/improvedchess.htm or Reformed Chess http://hem.passagen.se/melki9/reformedchess.htm or perhaps change the properties of the Rook a little, thus to increase winning chances http://hem.passagen.se/melki9/warlockchess.htm My view is that making statelemate a win and (possibly) disallowing repetition would be an objectively superior game to chess. But I do not favor those changes. Chess has a lot of history behind it and changing the fundamental rules of the game should not be done lightly. On the other hand, trying different tournament formats, scoring, etc., that is changing the chess meta-game, *should* be experimented with - frequently and radically. My point is that the the referenced variants do *not* change the fundamental rules of chess much. Strategy and tactics remain largely the same. A pawn has a little extra capability if (1) it has passed the middle line and (2) is blocked. This is not such a huge difference in termes of rules, but it makes a huge difference on the score table. Draws will be much fewer will endgames will be much less drawish. A big problem about orthochess is the drawishness of endgames "All rook endings are drawn", said Tartakower(?). It is not so in Chinese Chess and Korean Chess. Addressing the drawishness of orthochess implies reducing drawishness of the endgame. Mats- Hide quoted text - - Show quoted text - Actually, you can change how the pieces move all you want...it still would not change the result of a game the players have decided will be a draw after, say, 20 moves or so....so long as draws may be agreed.... Regards, zdrakec |
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#56
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David Kane wrote: Guy Macon wrote... We do know that slight differences in search depth and pruning make a huge difference in computer vs. computer games, and far less difference in computer vs. human games. What is your source? A while back I asked whether the above was true (it seems reasonable that one program seeing just a bit deeper would be able to avoid various bad situations) and Dr. Hyatt said that his experience was that it is true. It should be fairly easy to find in the archives. That alone is enough to explain why computer vs. computer matches have fewer draws. Not even close. You might be able to put together an argument that it contributes in some way, but you have yet to do so. Imagine factor X, that has the attribute of multiplying any difference in skill between players with beards, but not between bearded and shaven players. It is trivial to show from the statistics that matches between very strong and very weak players end up in draws less often than matches between evenly matched players. All other things being equal, if factor X exists, it will reduce the comparative number of draws among Hassidic Jews, Amish, and Muslims, and will increase the comparative number of draws among Mormons and active military personel. -- Guy Macon http://www.guymacon.com/ |
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#57
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David Richerby wrote: Guy Macon http://www.guymacon.com/ wrote: In Test Cricket, roughly 30% of matches are drawn. A toss taking place with no ball being bowled is fairly rare, so the change would be, I am guessing, 1% or less. There have been approximately 1850 Tests. My guess is that not more than one or two of those could have been affected by the rule change. The toss is not made until conditions are good enough to play: in particular, if it rains solidly for the whole five days, the toss will not be made. So, for the toss to be made but no cricket played, the weather would have to become good enough to look like play would start and then deteriorate again between the toss and the scheduled start time, which is about fifteen minutes, I think. Good point. Looks like the difference is 0.1% or less. -- Guy Macon http://www.guymacon.com/ |
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#58
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"Guy Macon" http://www.guymacon.com/ wrote in message ... David Kane wrote: Guy Macon wrote... We do know that slight differences in search depth and pruning make a huge difference in computer vs. computer games, and far less difference in computer vs. human games. What is your source? A while back I asked whether the above was true (it seems reasonable that one program seeing just a bit deeper would be able to avoid various bad situations) and Dr. Hyatt said that his experience was that it is true. It should be fairly easy to find in the archives. Hardly very convincing, this. That alone is enough to explain why computer vs. computer matches have fewer draws. Not even close. You might be able to put together an argument that it contributes in some way, but you have yet to do so. Imagine factor X, that has the attribute of multiplying any difference in skill between players with beards, but not between bearded and shaven players. It is trivial to show from the statistics that matches between very strong and very weak players end up in draws less often than matches between evenly matched players. All other things being equal, if factor X exists, it will reduce the comparative number of draws among Hassidic Jews, Amish, and Muslims, and will increase the comparative number of draws among Mormons and active military personel. Still not there. The draw rate between programs *of the same strength* is less than between humans of the same strength, even at ratings higher than those of humans. |
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#59
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"Guy Macon" http://www.guymacon.com/ wrote in message ... David Richerby wrote: Guy Macon http://www.guymacon.com/ wrote: In Test Cricket, roughly 30% of matches are drawn. A toss taking place with no ball being bowled is fairly rare, so the change would be, I am guessing, 1% or less. There have been approximately 1850 Tests. My guess is that not more than one or two of those could have been affected by the rule change. The toss is not made until conditions are good enough to play: in particular, if it rains solidly for the whole five days, the toss will not be made. So, for the toss to be made but no cricket played, the weather would have to become good enough to look like play would start and then deteriorate again between the toss and the scheduled start time, which is about fifteen minutes, I think. Good point. Looks like the difference is 0.1% or less. Or to put it another way, we still don't have an example of rule changes made with a purpose of increasing the number of ties. Why do you suppose that is? |
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#60
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"David Richerby" wrote in message ... David Kane wrote: "David Richerby" wrote: Soccer is one of the most popular sports on the planet and ties are common. Cricket is more popular in India alone than most sports are worldwide: draws[1] are common. Tie-breaks are only used in knock- out competitions in both sports. Ties are nowhere near as common in soccer as chess, yet most soccer leagues use a scoring system which acts as a disincentive. (Win = 3 * tie) The World Cup has never ended with co-champions. Instead it uses one of the most artificial tiebreaks in sports, PKs, which have very little connection to play in the field. Why? Because some games have to have a winner, and the rules of soccer are such that field play would take a long time to produce it. PKs are barely soccer, but they are dramatic! The World Cup Final is the culmination of a knock-out tournament. As I said, tie-breaks are used in knock-outs. In addition, the penalty shoot-out in soccer is only used after a period of extra time. But you haven't answered why? Why doesn't soccer just declare World Cup co-champions? The shoot out may be dramatic, but it's little more than a mockery of the sport. Why don't those fans just appreciate those ties? Likewise, chess uses tie-breaks to decide the winners of knock-out competitions. The chance of two basketball teams making the same score is low, just because the scores are so large; rugby and American football scores are relatively large numbers. Cricket scores are huge numbers and there are almost no ties (as distinct from draws). Golf scores are large numbers. You've picked some poor examples. Almost all of those activities with "points" as opposed to analog measurements, can and do end in ties They can end in ties but they're not very common, for the reasons I outlined. They're much less common than tied soccer games, for example. And even though fairly rare, those sports*still* go to the bother of breaking those ties, with overtimes, playoff rounds etc. Why? I'd be curious if you could name a single sport that has gone the other direction -where rules which produced decisive results were amended in order to produce more "well-played" ties? I don't see the relevance of this. Nobody is proposing to change the rules of chess to increase the number of draws. And chess did make rule changes that increased draws! That's the point. We need to recognize that fact and deal with it. Which rule changes would those be? In 1867, chess introduced the practice of counting draws as half a win. At the time, I doubt anyone would have predicted that that change would lead to the absurd drawfests that plague today's high-end game. But they have. |
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