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| Tags: draws |
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#1
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Hullo all:
Giving some thought to how draws happen over the board, it occurs to me that many of the rules in place that allow draws to happen are quite arbitrary, and have little or nothing to do with the actual movement of the pieces. With that in mind, the following rule changes strike me as perhaps interesting: 1. Draws may not be agreed. 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. If he has no other legal move, we may regard this as a form of stalemate, perhaps. I am not completely sure, but I think that this rule would do away with perpetual check. By analogy, I refer to the ko rule in Go, which essentially prevents the same position from appearing on the board more than once (with some rather esoteric exceptions). 3. There shall be no 50-move limit. This becomes more practical than it once was, in an age where clocks can have a delay, and can add a time increment per move. 4. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. In principal, the player who has stalemated his opponent has accomplished the primary goal of the game. Of course, this has been suggested many times before. I am not certain, but that would seem to leave lack of mating material as the sole way to draw a game. Naturally, there can still be abuse, but it would, I think, tend to be obvious... Thoughts? Regards, zdrakec |
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#2
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Always good to see ideas here, although I must confess at the outset
that I see nothing wrong with draws per se. In college football, for an analogy, the tiebreak rules just serve, in my opinion, to exhaust and injure the players, just to try to get a decisive result, which is often just due to an error of exhaustion, and ruins a well-played game. On Dec 6, 12:54 pm, zdrakec wrote: Hullo all: Giving some thought to how draws happen over the board, it occurs to me that many of the rules in place that allow draws to happen are quite arbitrary, and have little or nothing to do with the actual movement of the pieces. With that in mind, the following rule changes strike me as perhaps interesting: 1. Draws may not be agreed. Why not? 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. So you would force him to lose if the only other option(s) loses? This seems to degrade the game. However, it does seem worthy of discussion. Of all your suggestions, this one is the most interesting. If he has no other legal move, we may regard this as a form of stalemate, perhaps. I am not completely sure, but I think that this rule would do away with perpetual check. It would not do away with perpetual check, since that isn't part of the rules, but in a perpetual, there is a three-fold. Without this, a game could go on literally forever. Thoughts? Those are mine, for good or bad. But why so many games have to be decisive is a mystery to me. A well-played draw is a good thing in my eyes. |
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#3
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On Dec 6, 2:56 pm, SBD wrote:
Always good to see ideas here, although I must confess at the outset that I see nothing wrong with draws per se. In college football, for an analogy, the tiebreak rules just serve, in my opinion, to exhaust and injure the players, just to try to get a decisive result, which is often just due to an error of exhaustion, and ruins a well-played game. On Dec 6, 12:54 pm, zdrakec wrote: Hullo all: Giving some thought to how draws happen over the board, it occurs to me that many of the rules in place that allow draws to happen are quite arbitrary, and have little or nothing to do with the actual movement of the pieces. With that in mind, the following rule changes strike me as perhaps interesting: 1. Draws may not be agreed. Why not? 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. So you would force him to lose if the only other option(s) loses? This seems to degrade the game. However, it does seem worthy of discussion. Of all your suggestions, this one is the most interesting. If he has no other legal move, we may regard this as a form of stalemate, perhaps. I am not completely sure, but I think that this rule would do away with perpetual check. It would not do away with perpetual check, since that isn't part of the rules, but in a perpetual, there is a three-fold. Without this, a game could go on literally forever. Thoughts? Those are mine, for good or bad. But why so many games have to be decisive is a mystery to me. A well-played draw is a good thing in my eyes. Thanks for the feedback. I also see no problem with draws per se, I simply think that allowing one to be agreed is arbitrary and artificial. I guess what I mean is that the draw should be the logical outcome of the play, not the outcome of the players' possible unwillingness to risk a decision. The reason I speculated that perpetual check would go away, if a player was not allowed to repeat the position three-fold, is that eventually, in a perpetual, the position would in fact get repeated. At some point, the player will have to choose a move that does not bring about a repetition (if we have outlawed the three-fold repetition). Otherwise, as you say, the game could go on forever! Cheers, zdrakec |
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#4
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On Dec 6, 1:54 pm, zdrakec wrote:
Hullo all: Giving some thought to how draws happen over the board, it occurs to me that many of the rules in place that allow draws to happen are quite arbitrary, and have little or nothing to do with the actual movement of the pieces. With that in mind, the following rule changes strike me as perhaps interesting: 1. Draws may not be agreed. 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. If he has no other legal move, we may regard this as a form of stalemate, perhaps. I am not completely sure, but I think that this rule would do away with perpetual check. By analogy, I refer to the ko rule in Go, which essentially prevents the same position from appearing on the board more than once (with some rather esoteric exceptions). 3. There shall be no 50-move limit. This becomes more practical than it once was, in an age where clocks can have a delay, and can add a time increment per move. 4. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. In principal, the player who has stalemated his opponent has accomplished the primary goal of the game. Of course, this has been suggested many times before. I am not certain, but that would seem to leave lack of mating material as the sole way to draw a game. Naturally, there can still be abuse, but it would, I think, tend to be obvious... Thoughts? The problem with premature agreements to draw is already handled by the rules (which however, are not properly enforced). At the lower levels of play, draws simply aren't a problem and in fact they afford the weaker player some hope where otherwise there would be none. The real problem is focused at the higher levels where players deliberately circumvent the rules, which are not enforced. When not just two, but many, many grandmasters, for instance, make a habit of this it destroys the spectator and sporting value of their games -- on which many organizers depend financially and otherwise. In the old days, drawn games were replayed! Now, the hold-up of a timely schedule makes that a far from ideal solution. But it is vital not to lose sight of the big pictu draws are not inherently bad, nor is there any problem with too many of them... except among the chess professionals. So then, why do people keep coming up with "solutions" which fail to target the real issue? When I draw -- which is not very often -- I am afforded a rare opportunity to see how my own mistakes and those of my opponent worked to cancel one another out, yielding a near-zero sum. It helps me to work harder to play the very best moves, or to master the techniques required to convert even a small advantage to a win. There is nothing wrong with legitimate draws! -- help bot |
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#5
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SBD wrote:
Always good to see ideas here Yes but it helps if they're at least one of (a) new and (b) good. Knee-jerking against the draw `problem' by banning agreed draws and making stalemate the same thing as checkmate is neither of these things. On Dec 6, 12:54 pm, zdrakec wrote: If he has no other legal move, we may regard this as a form of stalemate, perhaps. I am not completely sure, but I think that this rule would do away with perpetual check. It would not do away with perpetual check, since that isn't part of the rules, but in a perpetual, there is a three-fold. `Perpetual check' is just an agreement by the players that one player can keep checking the other one forever, which will necessarily involve either a threefold repetition or fifty consecutive moves without a capture or pawn move. But why so many games have to be decisive is a mystery to me. A well-played draw is a good thing in my eyes. Quite. Dave. -- David Richerby Hungry Simple Boss (TM): it's like a www.chiark.greenend.org.uk/~davidr/ middle manager but it has no moving parts and it'll eat you! |
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#6
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zdrakec wrote:
I also see no problem with draws per se, I simply think that allowing one to be agreed is arbitrary and artificial. You're going to need a better justification than that. Chess as a whole is arbitrary and artificial! Why does the little horsey move in L-shapes? Why do the players take it in turns to move? Why only one piece at a time? Why can't pawns move backwards? Why can't rooks turn corners? Why can't the king be captured? Why is the board eight by eight? Why are there exactly two players? I guess what I mean is that the draw should be the logical outcome of the play, not the outcome of the players' possible unwillingness to risk a decision. Don't you think that, after a long, level game, the natural result is a draw, raher than insisting that play continue until one of the players makes a blunder due to exhaustion? The reason I speculated that perpetual check would go away, if a player was not allowed to repeat the position three-fold, is that eventually, in a perpetual, the position would in fact get repeated. At some point, the player will have to choose a move that does not bring about a repetition (if we have outlawed the three-fold repetition). Now, *that* is arbitrary. Perpetual check is a defensive resource: player A only attempts to put player B in perpetual check to force a draw. If repetition is outlawed, there are two things that can happen in any instance of perpetual check: either player A finds he can't give check again in some position, so he has to play something else and probably loses (why else was he trying to force a draw?); or player B finds he can't play the best response to a check and ends up losing serious material or getting checkmated. Which of these two things happens is decided by essentially random-looking things that happened before the perpetual started. Dave. -- David Richerby Mouldy Sushi (TM): it's like a www.chiark.greenend.org.uk/~davidr/ raw fish but it's starting to grow mushrooms! |
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#7
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help bot wrote:
The problem with premature agreements to draw is already handled by the rules (which however, are not properly enforced). Please cite the FIDE Law that prohibits the players from agreeing a draw in a position that isn't obviously drawn? Dave. -- David Richerby Hilarious Nuclear Pants (TM): it's www.chiark.greenend.org.uk/~davidr/ like a well-tailored pair of trousers that's made of atoms but it's a bundle of laughs! |
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#8
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zdrakec wrote:
1. Draws may not be agreed. 2. Three-fold repetition shall be illegal. That is, the player having the move may not make a move that repeats the position for the third time. This is a book-keeping nightmare. As it is, if the players miss an opportunity to claim a draw by repetition, nothing happens. Under your proposed rule, if the players don't notice a repetition, one of them has made an illegal move. By analogy, I refer to the ko rule in Go, which essentially prevents the same position from appearing on the board more than once (with some rather esoteric exceptions). The exceptions aren't esoteric at all. There are two versions of the ko rule: one says you can't repeat a position, ever, period; the other says that your move cannot return the board to the state it was in after your last move. 3. There shall be no 50-move limit. This becomes more practical than it once was, in an age where clocks can have a delay, and can add a time increment per move. It become *less* practical than it once was, in an age where tournaments with multiple rounds in a day are common. 4. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. In principal, the player who has stalemated his opponent has accomplished the primary goal of the game. Of course, this has been suggested many times before. Indeed, it has been suggested many times before. And every time it is suggested, somebody points out that the proposed change means that essentially any pawn-up endgame is won, which means that players will be much less willing to sacrifice pawns and will lead to duller chess. I am not certain, but that would seem to leave lack of mating material as the sole way to draw a game. That is correct. Dave. -- David Richerby Hilarious Drink (TM): it's like a www.chiark.greenend.org.uk/~davidr/ refreshing juice beverage but it's a bundle of laughs! |
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#9
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David Richerby wrote:
zdrakec wrote: I also see no problem with draws per se, I simply think that allowing one to be agreed is arbitrary and artificial. You're going to need a better justification than that. Chess as a whole is arbitrary and artificial! Why does the little horsey move in L-shapes? the horsey does NOT move in L-shapes. The horsey moves in a straight line - directly to any square which is closest to the original square without touching (8-connected) the original square. Any English schoolboy knows this. -- Kenneth Sloan Computer and Information Sciences +1-205-932-2213 University of Alabama at Birmingham FAX +1-205-934-5473 Birmingham, AL 35294-1170 http://KennethRSloan.com/ |
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#10
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zdrakec wrote: Giving some thought to how draws happen over the board .... the following rule changes strike me as perhaps interesting: May I suggest starting with a logical argument as to why draws are undesirable? Draws may not be agreed. .... that would seem to leave lack of mating material as the sole way to draw a game Which means that draws *can* be agreed, simply by trading down until both sides lack sufficient mating material. Since the object of the game is to place the opponent's king in a position from which it cannot avoid being captured, I suggest that stalemate should be a loss for the stalemated player. This would completely change endgame strategy -- not a thing to do lightly without at least playtesting hundreds of games first. Thoughts? My opinion is that the game of Chess is OK as is is. I see no problems that justify anything other than minor tweaks. That's why I would like discussions like this to start with an argument as to what is wrong with the current game; most discussions like this start with an unexamined assumption that something is wrong with the current game. -- Guy Macon http://www.guymacon.com/ |
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