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| Tags: chess, computer, game, perfect |
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"pialogue" wrote in message
... What is the best way to have two deep/multiprocessor computer chess programs play each other at their respective optimal playing level and processor allotment? In other words, what various consumer-level hardware configurations are there for playing the best AND fastest High end consumer level would be a quad core system. Readily available to home consumers. A bit higher end would be a multi-processor system. Multiple cpu's with multiple cores. We are getting into servers here, though Probably business class, but you can buy them yourself if you have the money.. Higher would be a cluster of servers. Expect to spend big money. chess game possible? Can you go any higher than 8 processors per program at the consumer level (easily available or orderable)? Single Sure. Bob Hyatt does it all the time with his Crafty program. He uses all three categories of systems that I list above. He does his development work even on a litle dual core laptop, and does tests on multiprocessor multicore servers, and does more testing & running real tournaments on large clusters. He litterally can end up having hundreds of cpu's (with multiple cores) running his program. All with the same program. The same is true of some of the 'Deep" programs, but you'd have to look at the specific details of the versions you are looking at, since some consider "deep' to be just multi-core. computer or multiple? Is there a particular custom or customizable computer platform for such a purpose? Like two "rack" computer/ servers? I am looking for a way to produce the PERFECT chess game or at least analyze the nature of such a thing. )No idea what you mean by 'perfect'... There's no such thing as perfect chess, of course. Also, what two computer chess programs (or two copies of the same program) would you pit against each other for such a "Perfect Chess Game" purpose? That would depend on your personal preferences, of course. How a program plays against another program says very little about how it would play against a human. |
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