![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: chess, solving |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
In message
, pialogue writes First off, the "Sanny/ttk5" exchange appears to be SPAMBOT based and off-topic. Is there any way to delete those messages or at least ban Sanny from posting here? It is a public newsgroup anyone can post here. I find the constant bitching about alleged USCF misdeeds far more annoying than Sanny YMMV Thank you VERY much for introducing me to the concept of "zugzwang" as I had never previously considered the possibility that chess was an inherently flawed game from the very beginning. Same with opening theory. Every now and then someone comes up with a new approach that for a while breaks the previous conventional wisdom. Finding novelty prepared traps in openings is now key to winning in the big engine vs engine matches. Offline taking days the engine can prepare deep lines for the opening book that target known weaknesses in its opponent (or more accurately believed to be known weaknesses). Typically this preparation has to be guided by human intervention (at least so far). I also get the feeling from the responses above as well as those sent to me privately that the concept of "perfect" is relative depending upon a person's personal opinion or frame of perspective. In other I don't think that at all. If the game is won for white then there is at least one perfect game where no matter what black does white can force a win. The trouble is that you may have to explore the entire full depth of the game tree to prove it. In real OTB chess games there is an element of bluff and counter bluff. Some good moves are weaker than perfect but invite an opponent to make a plausible looking mistake. But a perfect opponent would not be so distracted by such tricks. Humans are though. Putting a piece down hard sometimes gives added gravitas to an otherwise ordinary move. words, in my opinion, there are so many different possibilities for very good plays in the opening and middle games such that the only real "perfect" result would be the game ending in a draw period. A perfect game of defense for black would be to counter or block white's initial theoretical advantage and black's ability to lure white off of a previously-planned successful path. In real play yes, but in game theory the final outcome of a deterministic game like chess with perfect play is one of win, draw or lose for white. We just don't know which one it is. Now obviously I am talking about a perfect game by BOTH players. A perfect game for either side obviously results in a win and I agree that a good endgame database, very soon to be a "totalgame" database, is essential. Endgame databases attack the problem from the other end. They are complete and exact and show the number of moves to every final game state from any given position on the board using up to N=6 men. The number of states and the size of the database grows alarmingly fast with N. You can probe these online to see how it works at: http://www.k4it.de/index.php?topic=egtb&lang=en You can extend this back a to around 8 men with tools like Freezer (although its interface takes some getting used to). Freezer souped up a bit on a 64bit architecture might be OK for some 9 men problems. Beyond that the sheer size of the databases and the computational effort to make them means only special cases are ever likely to be studied in depth. Regards, -- Martin Brown -- Posted via a free Usenet account from http://www.teranews.com |
| Ads |
|
#2
|
|||
|
|||
|
Martin Brown wrote
I don't think that at all. If the game is won for white then there is at least one perfect game where no matter what black does white can force a win. theoretical possible, but highly unlikely, if not completely impossible In real play yes, but in game theory the final outcome of a deterministic game like chess with perfect play is one of win, draw or lose for white. We just don't know which one it is. well after some comprehensive analysis with Ryba i now strongly suspect it's a draw.. so computer chess games probably will become boring in future, eg. Hydra vs Rybka, if Rybka would play on a strong multicpu, than the outcome should be a draw. so you could indeed say that normal chess is 'dead' as the late R.J. Fischer claimed, probably also to promote his random Fischer (or 360) chess; maybe in computer chess it also would be interesting to abolish the 50 move draw rule, as with the 6, and later 7 man endgame bases we could get interesting results (?); also in random/shuffle chess. best regards jef http://superchess.blogspot.com |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | February 19th 06 05:44 AM |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | November 18th 05 05:36 AM |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | November 3rd 05 05:30 AM |