![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: chance, insufficient, losing |
|
|
Thread Tools | Display Modes |
|
#11
|
|||
|
|||
|
zdrakec wrote:
David Richerby wrote: But it isn't `superior time management'. Black has used most of his time to get to a position that's a crystal-clear draw. White, on the other hand, still has twenty minutes left on his clock that he can't do anything with. Black has managed his time better than White. I must respectfully disagree with this last comment. If the position is even, and White has 20 minutes more than Black, then White has needed less time to play at least as well as Black. Therefore, in my opinion, White has managed his time better. Perhaps White could have used those twenty minutes to consider his moves more deeply and get to a better-than-equal position? I note that you've ignored my questions about whether the game should degenerate into a a king-wiggling competition if both players have the same amount of time left in a dead-drawn position. Dave. -- David Richerby Hilarious Tool (TM): it's like a www.chiark.greenend.org.uk/~davidr/ hammer but it's a bundle of laughs! |
| Ads |
|
#12
|
|||
|
|||
|
David Richerby wrote: If the position on the board was the same but the players both had only one minute left (so there's no question of one player having managed his time better than the other), do you believe that the game should be won on time by the player who's able to wiggle his king faster? If so, why does the same not apply to cases where no checkmate is even theoretically possible (e.g., two bare kings)? If not, doesn't this demonstrate that the clock is actually less a part of the game than is trying to checkmate the opponent's king? It seems to me that, without a rule such as the USCF insufficient winning chances rule or the similar FIDE article 10.2, good time management is impossible in any game with a time control of `... and then X minutes for the rest of the game.' In such a game, you could never know how many moves your opponent will insist on playing in a dead-drawn endgame so you'd never be able to leave enough time for that. OK, so the fifty-move and repetition rules help but, even in a simple ending, a player could drag things out for maybe a hundred moves before either became available. While I totally agree with you concerning the need for FIDE article 10.2, I don't think that the example in the first paragraph shows that "the clock is actually less a part of the game than is trying to checkmate the opponent's king." Your example is one where trying to checkmate the opponent's king is no longer a viable option. With a modern chess clock that adds time on each move, you cannot lose on time in a position that allows you to mindlessly move your king around. In that case FIDE article 10.2 just makes the inevitable draw happen sooner. |
|
#13
|
|||
|
|||
|
On Mar 20, 9:25*am, David Richerby
wrote: zdrakec wrote: David Richerby wrote: But it isn't `superior time management'. *Black has used most of his time to get to a position that's a crystal-clear draw. *White, on the other hand, still has twenty minutes left on his clock that he can't do anything with. *Black has managed his time better than White. I must respectfully disagree with this last comment. If the position is even, and White has 20 minutes more than Black, then White has needed less time to play at least as well as Black. Therefore, in my opinion, White has managed his time better. Perhaps White could have used those twenty minutes to consider his moves more deeply and get to a better-than-equal position? I note that you've ignored my questions about whether the game should degenerate into a a king-wiggling competition if both players have the same amount of time left in a dead-drawn position. Dave. -- David Richerby * * * * * * * * * * * * * * Hilarious Tool (TM): it's like awww.chiark.greenend.org.uk/~davidr/* * * *hammer but it's a bundle of laughs! Ah, I didn't ignore them, I simply addressed the point you made that I did not agree with. However, "dead-drawn" (if mating material is present) means different things to different levels of players. To have the arbiter look at the clock, conclude that one side or the other is not trying to win by "normal" means (whatever those are), and declare the game drawn is, in my opinion, simply incorrect. By doing so, he basically penalizes the side with more time by depriving him of the use of that time. It's the player's time to use as he or she sees fit... Respectfully, zdrakec |
|
#14
|
|||
|
|||
|
This brings back a discussion I had (I believe here) about a 5/0 blitz
game which I won on time. I had a minute left and the other fellow timed out. He was very angry that I did not accept a draw in an "obviously" drawn position, claiming that I had to accept due to insufficient losing chances. We each had a rook and a pawn. The pawns were on the same file, and there were no particular advantages otherwise such as well advanced pawn, superior King position, etc. The position was certainly a textbook draw. But in a time scramble, how easy is it to play textbook moves? I felt justified in taking the win given that the possibility of a blunder was quite real. |
|
#15
|
|||
|
|||
|
On Mar 20, 5:26 pm, " wrote:
This brings back a discussion I had (I believe here) about a 5/0 blitz game which I won on time. I had a minute left and the other fellow timed out. He was very angry that I did not accept a draw in an "obviously" drawn position, claiming that I had to accept due to insufficient losing chances. We each had a rook and a pawn. The pawns were on the same file, and there were no particular advantages otherwise such as well advanced pawn, superior King position, etc. The position was certainly a textbook draw. But in a time scramble, how easy is it to play textbook moves? I felt justified in taking the win given that the possibility of a blunder was quite real. Well, in my experience, expectations are quite different in five-minute blitz from those in serious play. I knew one fellow who saw no problem with steering toward such positions, with the intention of winning on time by shuffling wood quickly; he was more "booked up" on Rook endings, and won quite a few games (more complex than your example) in this manner. No one considered him to be a cheater, just a jerk. :D In your specific example, a blunder might result in one side hanging their pawn-- but then you still have a theoretical draw, *if* the weaker side knows what's what. I've played in some tournaments where the newfangled time-delay clocks are used, and lots of people still get into time pressure and blunder. Others use their big time advantage to secure a draw where they are losing on the board, but their opponent cannot handle his shortage of time. -- help bot |
|
#16
|
|||
|
|||
|
On Mar 20, 5:12*pm, help bot wrote:
On Mar 20, 5:26 pm, " wrote: This brings back a discussion I had (I believe here) about a 5/0 blitz game which I won on time. *I had a minute left and the other fellow timed out. *He was very angry that I did not accept a draw in an "obviously" drawn position, claiming that I had to accept due to insufficient losing chances. *We each had a rook and a pawn. *The pawns were on the same file, and there were no particular advantages otherwise such as well advanced pawn, superior King position, etc. The position was certainly a textbook draw. *But in a time scramble, how easy is it to play textbook moves? *I felt justified in taking the win given that the possibility of a blunder was quite real. * Well, in my experience, expectations are quite different in five-minute blitz from those in serious play. *I knew one fellow who saw no problem with steering toward such positions, with the intention of winning on time by shuffling wood quickly; he was more "booked up" on Rook endings, and won quite a few games (more complex than your example) in this manner. *No one considered him to be a cheater, just a jerk. *:D * In your specific example, a blunder might result in one side hanging their pawn-- but then you still have a theoretical draw, *if* the weaker side knows what's what. * I've played in some tournaments where the newfangled time-delay clocks are used, and lots of people still get into time pressure and blunder. *Others use their big time advantage to secure a draw where they are losing on the board, but their opponent cannot handle his shortage of time. * -- help bot So...should the arbiter have stepped in and awarded a win to your opponent, on the grounds that you were not trying to lose by "normal" means?? Regards, zdrakec |
|
#17
|
|||
|
|||
|
Guy Macon http://www.guymacon.com/ wrote:
David Richerby wrote: If the position on the board was the same but the players both had only one minute left (so there's no question of one player having managed his time better than the other), do you believe that the game should be won on time by the player who's able to wiggle his king faster? If so, why does the same not apply to cases where no checkmate is even theoretically possible (e.g., two bare kings)? If not, doesn't this demonstrate that the clock is actually less a part of the game than is trying to checkmate the opponent's king? While I totally agree with you concerning the need for FIDE article 10.2, I don't think that the example in the first paragraph shows that "the clock is actually less a part of the game than is trying to checkmate the opponent's king." Your example is one where trying to checkmate the opponent's king is no longer a viable option. I assume you mean the example of two bare kings? In that case, as soon as checkmating stops being an option, the game is immediately declared drawn, regardless of the situation on the clocks. That, to me, clearly demonstrates that the clock is subsidiary to checkmate -- as long as you have time on your clock, you still have to try to checkmate; but as soon as checkmate is no longer possible, nor is a win on time. With a modern chess clock that adds time on each move, you cannot lose on time in a position that allows you to mindlessly move your king around. In that case FIDE article 10.2 just makes the inevitable draw happen sooner. Actually, FIDE 10.2 doesn't apply if there's an increment in the time control. It's only applicable where the time control is a fixed time for the rest of the game. (In particular, if the time control is forty moves in two hours and then an extra hour every fifteen moves, 10.2 can never be invoked. If it is forty in two hours and then an extra hour for the rest of the game, it can only be invoked after move forty.) Dave. -- David Richerby Radioactive Peanut (TM): it's like a www.chiark.greenend.org.uk/~davidr/ roasted nut but it'll make you glow in the dark! |
|
#18
|
|||
|
|||
|
On Mar 20, 8:26 pm, zdrakec wrote:
So...should the arbiter Arbiter? Are you joking? There are no arbiters in five-minute blitz games. have stepped in and awarded a win to your opponent, on the grounds that you were not trying to lose by "normal" means?? No. That requires an (invalid) assumption that we -- I was certainly not the only victim of this fellow's Rook-endgame savvy -- must have been /trying/ to lose, when in fact we were playing for big money-- a quarter or even fifty cents per game! Such an assumption is ludicrous, for we all needed the quarters for the vending machines; hey, man does not live by chess alone! -- help bot |
|
#19
|
|||
|
|||
|
David Richerby wrote: Guy Macon http://www.guymacon.com/ wrote: With a modern chess clock that adds time on each move, you cannot lose on time in a position that allows you to mindlessly move your king around. In that case FIDE article 10.2 just makes the inevitable draw happen sooner. Actually, FIDE 10.2 doesn't apply if there's an increment in the time control. It's only applicable where the time control is a fixed time for the rest of the game. (In particular, if the time control is forty moves in two hours and then an extra hour every fifteen moves, 10.2 can never be invoked. If it is forty in two hours and then an extra hour for the rest of the game, it can only be invoked after move forty.) You are, of course, entirely correct. Note to self: next time, smoke crack AFTER posting to r.g.c.m... -- Guy Macon http://www.guymacon.com/ |
|
#20
|
|||
|
|||
|
Most of you seem to be missing the point of the "insufficient losing
chances" rule. Under a "real" time control, it is _possible_ to reach the next time control and get more time. It may be vanishingly unlikely, but it's possible. This is not true with sudden-death. The ILC rule was invented in order to make SD look more like "real" chess. It's neither fish nor fowl, but given the determination of organizers to use sudden-death, it was the best anyone could come up with. It is worth noting that these claims are becoming increasingly rare, as more players are now using time-delay clocks. (If the game starts with a time-delay clock, no such claim is permitted. You just have to play it out.) |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Poltrong has no chance to win | samsloan | rec.games.chess.politics (Chess Politics) | 1 | July 23rd 07 12:28 PM |
| 40% chance the match will continue? | Taylor Kingston | rec.games.chess.misc (Chess General) | 9 | October 6th 06 12:19 AM |
| This is really a rigged poll if it does not give you a chance to vote. | pete johnson | rec.games.chess.politics (Chess Politics) | 2 | May 19th 06 04:58 PM |
| Draw - insufficient material to checkmate, etc | Jud McCranie | rec.games.chess.misc (Chess General) | 17 | February 17th 06 10:52 AM |
| Is there a chance? | JDrozen | rec.games.chess.misc (Chess General) | 5 | November 18th 05 07:09 AM |