![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: chance, insufficient, losing |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
I came across this tournament rule in some chess book reading, and am
having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? E.g. what is the purpose of switching to a digital clock with time delay? How does a player decide when is a good time to raise such a claim? Thanks, Raymond |
| Ads |
|
#2
|
|||
|
|||
|
On Mar 18, 12:07 pm, wrote:
I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? I suspect this rule was created to combat players who might try to win from a lousy position by pounding the clock until the enemy's flag falls. Suppose you have a King and Rook, while I am short of time but have a King and Queen; further suppose that I am so lame that I cannot seem to get a handle on your Rook, so I can just trade my Queen for it and escape my extreme time pressure to draw. Should you get to *win* because of your time advantage alone? E.g. what is the purpose of switching to a digital clock with time delay? I have read here that these newfangled time-delay clocks solve the problem of time-pressure blunders, but it's simply not true. Many players cannot play accurately at just five seconds per move, are not /trained/ to play at that pace with any particular skill. But I suppose they do reduce the number of games decided by the clock, as compared to games decided on the board; in this respect, a time-delay is a good thing. How does a player decide when is a good time to raise such a claim? A good time would be *before* your flag has already fallen, and you have lost on time! You have to decide if you are going to go for a win, or chicken out and make such a claim. Several moves earlier, it is likely you could have foreseen the coming difficulties, and began pondering which direction to take-- are you a man, or are you a chicken? I say lose on time by going for the win; then blame the loss on somebody else. No, wait! What I meant was you should be brave, but not stupid: figure the odds and act accordingly. -- help bot |
|
#3
|
|||
|
|||
|
On Mar 18, 12:07*pm, wrote:
I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? *E.g. what is the purpose of switching to a digital clock with time delay? *How does a player decide when is a good time to raise such a claim? Thanks, Raymond This is best answered by a tournament director, but I'll put in my two cents' worth. The rule is intended to prevent a player who does not have anything close to a win on the board from winning by means of the clock. An obvious example, for the sake of clarity: Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. This is a potentially winnable position, since if White can promote his pawn he will have mating material, but his practical chances of doing so are nil except against the most inept play. Even if White were able to advance his pawn, Black could sac his B for it, leaving insufficient mating material. So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. |
|
#4
|
|||
|
|||
|
On Mar 18, 4:10 pm, wrote:
On Mar 18, 12:07 pm, wrote: I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? E.g. what is the purpose of switching to a digital clock with time delay? How does a player decide when is a good time to raise such a claim? Thanks, Raymond This is best answered by a tournament director, but I'll put in my two cents' worth. The rule is intended to prevent a player who does not have anything close to a win on the board from winning by means of the clock. An obvious example, for the sake of clarity: Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. This is a potentially winnable position, since if White can promote his pawn he will have mating material, but his practical chances of doing so are nil except against the most inept play. Even if White were able to advance his pawn, Black could sac his B for it, leaving insufficient mating material. So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. The player ask the Tournament Director basicly to call the game a draw. The player asking must have 2 minutes or less on thier clock. The TD first ask the other play will take a draw. If the other player says yes game over. 2nd if the player requesting is clearly winning it is a draw. 3rd the Rule Book list a lot of common draws for this claim. 4th the player has no business making this claim. Then 1/2 his remaining time is put on the clock or the TD may put 1/2 his time on a time delay clock with the delay set. Please note if the game starts with a properly set time delay clock this rule can not be used. please note the TD is the one who decides to put the time delay clock on the game after the claim. Terry |
|
#5
|
|||
|
|||
|
On Mar 18, 5:10*pm, wrote:
On Mar 18, 12:07*pm, wrote: I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? *E.g. what is the purpose of switching to a digital clock with time delay? *How does a player decide when is a good time to raise such a claim? Thanks, Raymond * This is best answered by a tournament director, but I'll put in my two cents' worth. The rule is intended to prevent a player who does not have anything close to a win on the board from winning by means of the clock. An obvious example, for the sake of clarity: * Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. * This is a potentially winnable position, since if White can promote his pawn he will have mating material, but his practical chances of doing so are nil except against the most inept play. Even if White were able to advance his pawn, Black could sac his B for it, leaving insufficient mating material. * So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... Regards, zdrakec |
|
#6
|
|||
|
|||
|
On Mar 19, 4:47*pm, zdrakec wrote:
On Mar 18, 5:10*pm, wrote: On Mar 18, 12:07*pm, wrote: I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? *E.g. what is the purpose of switching to a digital clock with time delay? *How does a player decide when is a good time to raise such a claim? Thanks, Raymond * This is best answered by a tournament director, but I'll put in my two cents' worth. The rule is intended to prevent a player who does not have anything close to a win on the board from winning by means of the clock. An obvious example, for the sake of clarity: * Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. * This is a potentially winnable position, since if White can promote his pawn he will have mating material, but his practical chances of doing so are nil except against the most inept play. Even if White were able to advance his pawn, Black could sac his B for it, leaving insufficient mating material. * So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... In my experience, one's opinion of this rule is directly related to one's tendency toward Zeitnot. Quick movers think it's bad, slow thinkers like it. Historically, I have exhibited the latter tendency, but I don't recall ever being able to claim a draw under this rule in a USCF-rated game. On the other hand, I have harvested many points from quick-moving but superficial-thinking opponents. So if a guy wants to make the clock his main weapon, I'm OK with that, especially when I mate him with a minute left on my clock while he has forty. I have helped adjudicate a few claims under this rule, in minor club tournaments. The USCF standard, as I recall, was that the position should be such that a class C player could hold it against a master. Is that still in effect? |
|
#7
|
|||
|
|||
|
On Mar 19, 6:20 pm, wrote:
So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... That is not really the case, for the clock was "added on" in an effort to discourage the rotten apples who refused to move as as way of avoiding losing. Among so called gentlemen, it was not really a necessary part of the game. However, it does have one other benefit: the equalization of thinking times between the two opponents. I think that is a very significant benefit. In my experience, one's opinion of this rule is directly related to one's tendency toward Zeitnot. Quick movers think it's bad, slow thinkers like it. Historically, I have exhibited the latter tendency, but I don't recall ever being able to claim a draw under this rule in a USCF-rated game. Over the course of many years, the USCF rules have been changed with regard to the priority of the clock versus the board position. Not all of these changes reflect the actual preferences of chess players; they are more a reactionary response to the chronic complaints of the weak players who are victimized. On the other hand, I have harvested many points from quick-moving but superficial-thinking opponents. So if a guy wants to make the clock his main weapon, I'm OK with that, especially when I mate him with a minute left on my clock while he has forty. At certain points in time, the USCF's rules committee could be credited -- if that is quite the word -- for making the clock a lethal weapon. Why blame it on the players? I have helped adjudicate a few claims under this rule, in minor club tournaments. The USCF standard, as I recall, was that the position should be such that a class C player could hold it against a master. Is that still in effect? I've played in some events where a time- delay clock was used, and nobody to my knowledge made such claims; this fits what was described earlier in this thread, where it was claimed that use of a time- delay clock made this rule inapplicable. In my experience, Class C players play terribly in winning positions against these masters, and it is very likely that their skill level will be vastly overestimated by adjudicators. Offhand, I would guess that perhaps half of all easily won games are botched by the Class C players, when facing such opposition. Against grandmasters-- well, the GMs must obviously be drunk to get into such a position, so let's just refrain from trying to guess the percentages. -- help bot |
|
#8
|
|||
|
|||
|
zdrakec wrote:
On Mar 18, 5:10=A0pm, wrote: Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Actually, that would be G/120. G/2 is two minutes per side. Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. [...] So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... But it isn't `superior time management'. Black has used most of his time to get to a position that's a crystal-clear draw. White, on the other hand, still has twenty minutes left on his clock that he can't do anything with. Black has managed his time better than White. If the position on the board was the same but the players both had only one minute left (so there's no question of one player having managed his time better than the other), do you believe that the game should be won on time by the player who's able to wiggle his king faster? If so, why does the same not apply to cases where no checkmate is even theoretically possible (e.g., two bare kings)? If not, doesn't this demonstrate that the clock is actually less a part of the game than is trying to checkmate the opponent's king? It seems to me that, without a rule such as the USCF insufficient winning chances rule or the similar FIDE article 10.2, good time management is impossible in any game with a time control of `... and then X minutes for the rest of the game.' In such a game, you could never know how many moves your opponent will insist on playing in a dead-drawn endgame so you'd never be able to leave enough time for that. OK, so the fifty-move and repetition rules help but, even in a simple ending, a player could drag things out for maybe a hundred moves before either became available. Dave. -- David Richerby Broken Whisky (TM): it's like a www.chiark.greenend.org.uk/~davidr/ single-malt whisky but it doesn't work! |
|
#9
|
|||
|
|||
|
On Mar 20, 7:35*am, David Richerby
wrote: zdrakec wrote: On Mar 18, 5:10=A0pm, wrote: Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Actually, that would be G/120. *G/2 is two minutes per side. Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. [...] So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... But it isn't `superior time management'. *Black has used most of his time to get to a position that's a crystal-clear draw. *White, on the other hand, still has twenty minutes left on his clock that he can't do anything with. *Black has managed his time better than White. I must respectfully disagree with this last comment. If the position is even, and White has 20 minutes more than Black, then White has needed less time to play at least as well as Black. Therefore, in my opinion, White has managed his time better. Regards, zdrakec |
|
#10
|
|||
|
|||
|
On Mar 19, 5:20*pm, wrote:
On Mar 19, 4:47*pm, zdrakec wrote: On Mar 18, 5:10*pm, wrote: On Mar 18, 12:07*pm, wrote: I came across this tournament rule in some chess book reading, and am having some trouble understanding the details and its application. Can someone elaborate it a bit, in layman's terms? *E.g. what is the purpose of switching to a digital clock with time delay? *How does a player decide when is a good time to raise such a claim? Thanks, Raymond * This is best answered by a tournament director, but I'll put in my two cents' worth. The rule is intended to prevent a player who does not have anything close to a win on the board from winning by means of the clock. An obvious example, for the sake of clarity: * Nearing the end of a game with a time control of, say, G/2 (i.e. 2 hours for the game, whatever its length) Player A (White) has 20 minutes left on his clock, Player B (Black) has 1 minute. The position on the board is White: Ke2, Be4, Pd3; Black: Kd4, Bc7. * This is a potentially winnable position, since if White can promote his pawn he will have mating material, but his practical chances of doing so are nil except against the most inept play. Even if White were able to advance his pawn, Black could sac his B for it, leaving insufficient mating material. * So, should White then be allowed just to make meaningless moves simply to use up Black's remaining time? The USCF rule says no. It is a rule, incidentally, with which I strongly disagree. In my opinion, White in the case you describe should have the opportunity to reap the rewards of his superior time management. The clock is every bit as much a part of the game as the king... * In my experience, one's opinion of this rule is directly related to one's tendency toward Zeitnot. Quick movers think it's bad, slow thinkers like it. Historically, I have exhibited the latter tendency, but I don't recall ever being able to claim a draw under this rule in a USCF-rated game. * On the other hand, I have harvested many points from quick-moving but superficial-thinking opponents. So if a guy wants to make the clock his main weapon, I'm OK with that, especially when I mate him with a minute left on my clock while he has forty. * I have helped adjudicate a few claims under this rule, in minor club tournaments. The USCF standard, as I recall, was that the position should be such that a class C player could hold it against a master. Is that still in effect?- Hide quoted text - - Show quoted text - Well, I was not speaking of using the clock as a weapon; rather, I was speaking of enjoying the benefits of making decisions more quickly, while obtaining (in this example) a position of at least equality. I have harvested points from superficial-thinking opponents also (and given up a few when thinking superficially myself,all too often), but I've seen "superficiality" of both the slow and fast variety ![]() Regards, zdrakec |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Poltrong has no chance to win | samsloan | rec.games.chess.politics (Chess Politics) | 1 | July 23rd 07 12:28 PM |
| 40% chance the match will continue? | Taylor Kingston | rec.games.chess.misc (Chess General) | 9 | October 6th 06 12:19 AM |
| This is really a rigged poll if it does not give you a chance to vote. | pete johnson | rec.games.chess.politics (Chess Politics) | 2 | May 19th 06 04:58 PM |
| Draw - insufficient material to checkmate, etc | Jud McCranie | rec.games.chess.misc (Chess General) | 17 | February 17th 06 10:52 AM |
| Is there a chance? | JDrozen | rec.games.chess.misc (Chess General) | 5 | November 18th 05 07:09 AM |