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| Tags: bronstein, delay, etc, fischer, increment |
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David Richerby wrote: On a brief search, I didn't find any sources that mention any kind of delay other than `Bronstein' and `Fischer' Look he http://www.chessnews.org/clocks4.htm I think I can come up with five or six ways to add a delay... NO DELAY, NO INCREMENT: When you hit your clock, it starts decrementing. (Analog chess clocks act this way). DELAY: When you start your clock, it freezes for N seconds and then starts decrementing. INCREMENT AT START (IAS): When you start your clock, it instantly increments by N seconds, then starts decrementing. INCREMENT AT END (IAA): When you start your clock, it starts decrementing. When your opponent starts his clock (thus stopping yours), your clock instantly increments by N seconds. INCREMENT AT END WITH LIMIT (IIEL): When you start your clock, it starts decrementing. When your opponent starts his clock (thus stopping yours), your clock instantly increments by N seconds or the amount of time you used, whichever is smaller. DUAL INCREMENT (DI): When you start your clock, the clocks of both players instantly increment by N seconds, then your clock starts decrementing. When your opponent starts his clock (thus stopping yours), the clocks of both players instantly increment by N seconds, then your opponent's clock starts decrementing. N is half the size of the other schemes. ----------------------------------------------------------- I believe that the following naming is correct, but I welcome corrections -- especially with references. DELAY is properly called Bronstein Delay. It is sometimes called Andante, US-style or USCF-style, INCREMENT AT START is properly called Fischer Increment. It is sometimes called FIDE-style, bonus, or progressive. INCREMENT AT END is, as far as I can tell, only a theoretical possibility, not used in actual play. I can't think of any advantage it has over Fischer Increment. INCREMENT AT END WITH LIMIT is properly called Bronstein Increment. It is sometimes called Adagio or non-cumulative addback. DUAL INCREMENT is something I just invented on the spot. If nobody else thought of it first and it caches on, I claim the name "Macon Increment" grin. Bronstein Delay and Bronstein Increment have a subtle real-world difference. Imagine two players, each with five seconds left. One is using Bronstein Delay and the other Bronstein Increment. The Bronstein Delay player has ten seconds before he loses on time -- five seconds with his clock frozen and five seconds as it decrements down to zero. The Bronstein Increment player has five seconds before he loses on time. Adding 5 seconds at the very start of the Bronstein Increment or allowing the Bronstein Increment player to run out of time then increment back to where he still has time would make them mathematically equivalent, but there would still be a big psychological difference. Does anyone know exactly how Bronstein described his invention? -- Guy Macon http://www.guymacon.com/ |
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