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#1
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CHESS REDESIGN
Mats raises issues that have concerned me for some time. I came back to chess after a 25 year layoff. I left the game as a NM 2235 USCF. When I came back to chess, it had radically changed. I spent about six months exploring the new chess world in a process of deciding if chess had anything worthwhile for me today. As a result, I decided to formally retire from over-the-board play and from online play. I did check out my local club scene, ICC, and playchess.com. I also have been following the scandal ridden USCF, but I cannot bring myself to join such an organization. I still enjoy being an online spectator at major events and have been following the games of players like Magnus Carlsen, Radjabov, and Anand. I believe that Fischer, Nakamura and others were right when they stated that "classical chess is dead." Mats explores a number of aspects of this crisis for chess in his post. What can be done? I originally thought that a closer marriage between computer technology and chess might be an answer. The board, pieces, clock, game scoring and rules could all be integrated into computerized console that both players sat on opposite sides to play. Aside from the technological difficulties of such a solution, it also fails to remain simple and economically feasible for worldwide acceptance. I looked seriously at Chess960, AKA Fischer Random chess. It does succeed at largely removing the tremendous obstacle of opening theory from the game -- at least temporarily. I decided not to pursue it. It does not have the feel of a long term solution to me. Computers will only get faster and more powerful. Opening theory may become just as large an obstacle in Chess960 in due course. I next looked briefly at Seirawan chess. I appreciate the spirit behind it. Still, it strikes me as being too limited to be a lasting solution. I remember in the old days at the Shalom games club in Seattle when Duncan Suttles would come down from British Columbia to join with local masters and experts in some of the wildest coffee house gaming that I have ever known. We played chess, bridge, go, checkers, shogi, and many types of fantasy chess. I remember Duncan introducing me to the coordinator piece... These sessions, which could go on into the deep wee hours, and similar ones at the old Last Exit coffee house were the most fun I have ever had playing chess. It strikes me that the major goal of any redesign of chess ought to be to reinvigorate the spontaneous fun that one can have playing it. I believe if this is achieved, it would attract and retain both young and old players. Now, I do not claim to be an expert at games design, or a "competent analyst." However, I do have an idea to share, and perhaps kick around in discussion, if it strikes anyone's fancy. I like the idea of random starting positions from Chess960. I also like the idea that classical chess is a subset of Chess960. I would like to retain both of these features in a newer redesign. From Seirawan Chess, I do like the idea of some new pieces. However I do not care for the fact that classical chess is not a subset of this variant. An additional consideration: most variants of solutions that I am aware of have a static nature. Can this be avoided? Is it desirable to avoid it? Consider the following idea. You arrive at your favorite chess hangout and see someone new sitting in a corner. He appears to be an out-of-towner. You go over and invite him to play. He counters your proposal with an offer to play a new type of chess. Somewhat puzzled, you agree. You ask him to explain what he has in mind. He unrolls a standard cloth chess board on the table. Nothing new there. Next he turns to a small bag he is carrying and says the words "pawn prototypes" with a twinkle in his eyes. "Pick one," he says. You reach in and pull out a pawn-like object and turn it over in your hand. "Ah, the serf! It only moves forward one square at a time and captures sideways," he says. Then he turns to another small bag and says "piece prototypes." You reach in and begin choosing the types of pieces you will play with. Two of your pieces are a familiar bishop and a knight, which come in pairs. You pick two more exotic pieces which you have to have explained to you. He adds a king to complete the forces that each side will use. With the armies determined they are put into yet another bag where they will be withdrawn one at a time to set up the start position, much like chess960. Pawn types will still start on the second/seventh rank. Now you begin playing an unusual game... Out of curiosity you ask him how many types of pieces he has in the prototype bags. He says that it depends on what prizes FIDE has awarded for piece design that year. Some old pieces get retired, and new ones come on board. The old classical pieces always stay as a stable subset. {This is a way to avoid a static solution...} .. . . This kind of solution is economical, and could be adopted worldwide. It avoids the glut of computer analysis and monolithic opening theory. It even largely avoids endgame table-bases. It adds a new creative element to chess in piece design. And, replacing huge amounts of opening theory with exotic new types of endgame studies suits my personal preferences fine. ![]() One downside: the folks that designed PGN/algebraic notation would have some serious work to do. The notation would have to capture how new pieces move and how to name them as well. Well, there you have it. A brief sketch of an idea. Tear it apart, ignore it, or cheer. It is your move. ![]() -- "Do that which is right..." Rev. J.D. Walker M. Winther wrote: Fide-chess is facing a problem. Undoubtedly the game will survive, but professional chess faces a predicament due to the theoretical development. In the future, all the best lines for white and black will have been outlined, and games will revolve around memory dexterity. Already, English opening has been solved as drawn, and there is no use in playing it among professionals. Nobody plays King's gambit anymore, or Bc4 openings. They have been solved. Comparatively, Anglo-Saxon checkers has been solved, too (see Scient. Amer. article: http://tiny.cc/wWDuG ). Although checkers is a wonderful game that will always be played among amateurs, the checkers professionals now face a serious problem. The computers have brought us to this, but we can handle it by slightly increasing the complexity of the game. For amateur chess players 1.d3 is good enough, but not to the elite. To them, also the Closed Sicilian is obsolete. It has been strategically solved. It's no use playing it in a super grandmaster tournament anymore. As an example of the numerous suggestions to address the problem, I have suggested adding an extra square to the right of each player in Neoorthodox chess: http://hem.passagen.se/melki9/neoorthodoxchess.htm But I don't know the opening play consequences of this, while an extra weakness is introduced on the first rank. However, the strategical consequences are very wholesome. Suddenly the Closed Sicilian comes to live while it's now possible to advance more rashly with the pawns on the king's wing. From an historical perpective, chess during the medieval era was a very popular parlour game, especially among the upper classes. But by the turn of the seventeenth century it was no longer fashionable. Marilyn Yalom says: "...Ironically enough, it may be that the elevation of the chess queen and the bishop to new levels of strength had something to do with the dwindling numbers of female participants. Once those two pieces acquired a greater range of mobility, it took fewer moves, on average, to complete a match. New chess was no longer suited to leisurely encounters between ladies and gentlemen that could last a day or more, with interruptions for eating, drinking, dancing, and singing, or, in more plebian settings, for stirring the pot and nursing the baby. New chess was fast and fierce. A match could be over in a few hours or even a few moves if you didn't pay strict attention. Hands had to be ready to grasp a piece on the board, and not a knee under the table. Chess would no longer tolerate dalliance of any sort. As chess became less social and more competitive, the professional chess player arrived on the scene. Forget the troubadour chess partner or the attentive lover or even the town Wunderkind who was allowed to take time off after the harvest to play with the local lord. Now there were full-time champions earning their living from arranged matches in princely settings throughout Europe...." (Yalom, Birth of the Chess Queen, pp. 228-9). It is against this backdrop that we must view many chess variants of later date. For instance, certain big board variants (10x10) fulfil the criterion of a slower game suitable for the leisurely parlour. I mention two examples, Paulovits's variant c. 1890 : http://hem.passagen.se/melki9/paulovitsgame.htm and my own Mastodon Chess: http://hem.passagen.se/melki9/mastodon.htm To the modern chess players the empty spaces at the flanks must appear like immense deserts where pieces can squander about without seeing much sign of enemy opposition. Such a game can never acquire the "nerve" of standard chess. But this is a good quality because then we are somehow back at the leisurely parlour game where the technique of moving pieces needn't be that exacting. I want to strike a blow for a form of chess which isn't that competitive. The above two big board variants contain many finesses, but if played by strong players they are likely to end in a draw, I suppose. Outside the sporting context this is not disadvantageous. If we want a still slower game then we can turn to 1000 year old Shatranj Kamil, allegedly invented by Timur Lenk. There are also slow standard board variants, like Thai Chess (Makruk). The conclusion is that it's much up to the character of the game and its rules if a game is to become a popular social occupation. Chess had acquired an immense romantic status during the medieval era, but now there is almost nothing left of this. During the 19th century, people could still be seen playing chess in a lounge, smoking a cigar, sipping from a glass of cognac. But today chess is merely professional. Occasional park players also want money. There is however another aspect to discuss. A game can also become more leisurely and parlour if it encourages phantasy and combinations. In such case there is no room for ruminations. This is probably why Chinese Chess (Xiangqi) ( http://hem.passagen.se/melki9/chinesechess.htm ) is the world's most popular game. It is superficial but very adventurous, played with very weak pieces, considerably weaker than in medieval European chess, even. Another obvious advantage with chess variants is that you can partake in an email chess tournament knowing that it's a human opponent you are playing against, as there are no really strong programs that can play all these thousands of chess variants. This is a huge advantage. On MindSports ( http://www.mindsports.net/index-mindsports.html ) you can play Grand Chess, and at play.chessvariants.com you can play, e.g. Commodore Chess ( http://www.chessvariants.org/index/m...commodorechess ) or Gunnery Chess ( http://www.chessvariants.org/index/m...MPgunnerychess ) etc., etc. Mats |
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#2
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On Mon, 18 Aug 2008 09:49:36 -0700, "J.D. Walker"
wrote: Out of curiosity you ask him how many types of pieces he has in the prototype bags. He says that it depends on what prizes FIDE has awarded for piece design that year. Some old pieces get retired, and new ones come on board. The old classical pieces always stay as a stable subset. {This is a way to avoid a static solution...} This kind of solution is economical, and could be adopted worldwide. It avoids the glut of computer analysis and monolithic opening theory. It even largely avoids endgame table-bases. It adds a new creative element to chess in piece design. And, replacing huge amounts of opening theory with exotic new types of endgame studies suits my personal preferences fine. ![]() This would seem to solve the problem of people taking the results of computer analysis and using it win some games against players they normally couldn't beat. But how does it address the human vs computer problem? The market would reward software designers that could more quickly adapt their wares to the new FIDE pieces. Opening theory? As computers get more powerful and software more sophisticated, the value of Opening Theory diminishes in favor of ad hoc calculation. The analysis of yesterday's technology? That's for weakies. Table bases? With parallel computing and other technology, would the new rules provide more than a short time-lag before the fresh table bases (applicable to endgames with the new pieces) could be computed and propagated? All this assumes a market, of course. None of this implies your recommendations wouldn't be fun to play. But they seem more along the lines of computing pi a few more decimal points. |
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#3
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Mike Murray wrote:
On Mon, 18 Aug 2008 09:49:36 -0700, "J.D. Walker" wrote: Out of curiosity you ask him how many types of pieces he has in the prototype bags. He says that it depends on what prizes FIDE has awarded for piece design that year. Some old pieces get retired, and new ones come on board. The old classical pieces always stay as a stable subset. {This is a way to avoid a static solution...} This kind of solution is economical, and could be adopted worldwide. It avoids the glut of computer analysis and monolithic opening theory. It even largely avoids endgame table-bases. It adds a new creative element to chess in piece design. And, replacing huge amounts of opening theory with exotic new types of endgame studies suits my personal preferences fine. ![]() This would seem to solve the problem of people taking the results of computer analysis and using it win some games against players they normally couldn't beat. But how does it address the human vs computer problem? The market would reward software designers that could more quickly adapt their wares to the new FIDE pieces. Opening theory? As computers get more powerful and software more sophisticated, the value of Opening Theory diminishes in favor of ad hoc calculation. The analysis of yesterday's technology? That's for weakies. Table bases? With parallel computing and other technology, would the new rules provide more than a short time-lag before the fresh table bases (applicable to endgames with the new pieces) could be computed and propagated? Chess960 and Seirawan Chess have much less variability for computer software to take into account. All this assumes a market, of course. A good point. How would it be profitable for vendors to create and maintain such software? For that matter, would there even be any chess professionals? Perhaps the game could go back to being just a fun past time. I wouldn't mind a bit. None of this implies your recommendations wouldn't be fun to play. But they seem more along the lines of computing pi a few more decimal points. Hmm, It seems that there is plenty of room in chess for new pieces that are weaker in nature. One example is a pawn type piece named the "lineman" that moves like a regular pawn but has the option of charging forward one square and pushing back an enemy piece one square provided it starts on the 2nd through 6th rank, and the target has room behind it. Heh, imagine the fellow that gets stuck with two bad bishops of the same color... ![]() -- "Do that which is right..." Rev. J.D. Walker |
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#4
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On Mon, 18 Aug 2008 10:55:58 -0700, "J.D. Walker"
wrote: Hmm, It seems that there is plenty of room in chess for new pieces that are weaker in nature. One example is a pawn type piece named the "lineman" that moves like a regular pawn but has the option of charging forward one square and pushing back an enemy piece one square provided it starts on the 2nd through 6th rank, and the target has room behind it. Heh, imagine the fellow that gets stuck with two bad bishops of the same color... ![]() As I think about it, your variants could co-exist with trad chess quite nicely, and might serve to identify the players with more natural ability. This is also true of 960 and Seirawan Chess, maybe to a lesser degree. |
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#5
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On Aug 18, 10:49*am, "J.D. Walker" wrote:
He unrolls a standard cloth chess board on the table. *Nothing new there. *Next he turns to a small bag he is carrying and says the words "pawn prototypes" with a twinkle in his eyes. *"Pick one," he says. *You reach in and pull out a pawn-like object and turn it over in your hand. * "Ah, the serf! *It only moves forward one square at a time and captures sideways," he says. While this is a little bit like a complicated idea of mine, it is simpler to explain, and boils the principle down to its essentials. I'm not sure there are enough _reasonable_ possibilities for a "different kind of pawn" and a "different kind of bishop" to make this more open-ended than Chess960, though. I've been thinking about these things too, and since so many ideas to shatter opening theory have never gone anywhere, I've come to the conclusion that this isn't the real problem. Nor do I think the ability of computers to play chess is in itself a disaster - it is a potential problem, and the phrase "computer doping" has now been coined to name that problem, but it isn't the end of chess. And then there's Zillions of Games. Its engine is *way* behind that of a commercial chess program, but what happens when it is improved, and when chips get faster? I think the real problem - masked by Soviet support of Chess for a while - dates away back to Steinitz. Thanks to him, *people* are playing chess to well, leading to draws, positional play, and a loss of the flamboyance of the fondly-remembered games with wild sacrifices such as LaBourdonnais-MacDonnell and Anderssen-Kiezeretzky. And nobody seems to have come up with a fix for *that*. John Savard |
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#6
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Quadibloc wrote:
On Aug 18, 10:49 am, "J.D. Walker" wrote: He unrolls a standard cloth chess board on the table. Nothing new there. Next he turns to a small bag he is carrying and says the words "pawn prototypes" with a twinkle in his eyes. "Pick one," he says. You reach in and pull out a pawn-like object and turn it over in your hand. "Ah, the serf! It only moves forward one square at a time and captures sideways," he says. While this is a little bit like a complicated idea of mine, it is simpler to explain, and boils the principle down to its essentials. I'm not sure there are enough _reasonable_ possibilities for a "different kind of pawn" and a "different kind of bishop" to make this more open-ended than Chess960, though. The random starting position of Chess960 is included in this idea. Along with the inclusion of many variant piece designs, that means that mathematically this is far more complex than Chess960. Hmm, where is Ken Sloan when we need him? ![]() I've been thinking about these things too, and since so many ideas to shatter opening theory have never gone anywhere, I've come to the conclusion that this isn't the real problem. Nor do I think the ability of computers to play chess is in itself a disaster - it is a potential problem, and the phrase "computer doping" has now been coined to name that problem, but it isn't the end of chess. And then there's Zillions of Games. Its engine is *way* behind that of a commercial chess program, but what happens when it is improved, and when chips get faster? I think the real problem - masked by Soviet support of Chess for a while - dates away back to Steinitz. Thanks to him, *people* are playing chess to well, leading to draws, positional play, and a loss of the flamboyance of the fondly-remembered games with wild sacrifices such as LaBourdonnais-MacDonnell and Anderssen-Kiezeretzky. And nobody seems to have come up with a fix for *that*. John Savard -- "Do that which is right..." Rev. J.D. Walker |
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#7
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"Mike Murray" wrote in message ... On Mon, 18 Aug 2008 09:49:36 -0700, "J.D. Walker" wrote: Out of curiosity you ask him how many types of pieces he has in the prototype bags. He says that it depends on what prizes FIDE has awarded for piece design that year. Some old pieces get retired, and new ones come on board. The old classical pieces always stay as a stable subset. {This is a way to avoid a static solution...} This kind of solution is economical, and could be adopted worldwide. It avoids the glut of computer analysis and monolithic opening theory. It even largely avoids endgame table-bases. It adds a new creative element to chess in piece design. And, replacing huge amounts of opening theory with exotic new types of endgame studies suits my personal preferences fine. ![]() A provocative post. I don't mean sensationalised, in fact the opposite, and likely the grounds for long conversations. Here comes Mike: This would seem to solve the problem of people taking the results of computer analysis and using it win some games against players they normally couldn't beat. So this would apply to correspondance? But how does it address the human vs computer problem? The market would reward software designers that could more quickly adapt their wares to the new FIDE pieces. But is it a problem? Who actually says so? Since I very rarely play computers, but play lots of OTB and correspondence, its not a problem for me. [[At length I should like to ask Mr. Walker something about his original post - since he seems to have been a strong player - is his inclination to change things based on ennui, or insufficient challenge to himself. I am maybe a bit better than he was, but approx the same bracket, and always have to struggle to win - and I suppose that struggle is why I play chess at all. - In other words, what personal motivation is there for wanting change at all?]] If indeed playing against computers is a problem then we should take the programmers at their word, and have them play legal chess, so that neither player is looking at an opening book. Problem over. Many programmers have suggested that their products are very strong without the opening book - but who [other than Rybka] has proved it by doing it? Opening theory? As computers get more powerful and software more sophisticated, the value of Opening Theory diminishes in favor of ad hoc calculation. The analysis of yesterday's technology? That's for weakies. I don't see any attempts to enter a computer sans-book into the strong playing arena - with the exception of Rybka. And we should be clear that the program does not know /any/ opening theory, its just playing book moves. Maybe at some point it overrides the book to chose its own line, neverthless, play proceeds as if there were no computer program at all - one is simply playing MCO, or, not theory, but pre-recorded moves, that the computer itself could not generate. Playing a against a computer is therefore a combination of playing MCO and then entering middle-game calculus. And there is nothing wrong with that, and I have no problem with it. Except since I am not using opening books, even for cc chess, I always feel I am playing the computer at odds of the book, just as I would against human beings. Table bases? With parallel computing and other technology, would the new rules provide more than a short time-lag before the fresh table bases (applicable to endgames with the new pieces) could be computed and propagated? All this assumes a market, of course. The average adult rating in the US is about 1500. The market that that average avers is learning tactics and positional chess. The computer can provide that as practice routine, but there is a very important psychological difference - playing the computer is not like playing a person. One is essentially a private activity, often with take-back moves, and as above, with a sense of playing at odds of the book - but playing people is public [at least 2 people there] and playing on the same basis as the other person. This is why speculations over computers means nothing much to people more than competing against a Ferrari in a foot race. None of this implies your recommendations wouldn't be fun to play. But they seem more along the lines of computing pi a few more decimal points. I think the intention is to (a) get rid of the computer book advantage. but the answer to that is straightforward - disable it! (b) and in playing people to delimit their own book knowledge, and the answer to that takes work - but does require some application to remove the game from familiar worn pathways to new ones Phil Innes |
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"Mike Murray" wrote in message ... On Mon, 18 Aug 2008 10:55:58 -0700, "J.D. Walker" wrote: Hmm, It seems that there is plenty of room in chess for new pieces that are weaker in nature. One example is a pawn type piece named the "lineman" that moves like a regular pawn but has the option of charging forward one square and pushing back an enemy piece one square provided it starts on the 2nd through 6th rank, and the target has room behind it. Heh, imagine the fellow that gets stuck with two bad bishops of the same color... ![]() As I think about it, your variants could co-exist with trad chess quite nicely, and might serve to identify the players with more natural ability. This is also true of 960 and Seirawan Chess, maybe to a lesser degree. The problem with far out variants is that they lose the connection to existing chess. Are there really a bunch of abstract, analytical games bursting on the market and surpassing the popularity of chess? I don't see it that way. A simpler way to address the opening theory problem is to follow checkers' lead. Instead of starting with 960 different starting positions as in FischerRandom, why not select 960 (or more) positions that have been reached from chess' conventional starting position? (These could even change with time, and we could use computer analysis to make sure that the positions are fair.) That would make designing an opening repertoire a far different problem than it is today, yet lead to chess that is normal in every other way. And the other thing that can be done is alternate scoring that devalues draws. That will push players into being creative and taking risks. The problem with trying to improve chess is that it *isn't* in crisis. It's all too easy to take a short-sighted "chess is just fine" approach, which squelches any interest in experimentation. |
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#9
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Quote:
Seems like they were talking about opening theory saturation. Quote:
But why is this a problem for a player who gets beat by other human players? Quote:
This is a 10x10 game with the standard pieces and two empty slots on a1, a10 and j1,j10. The players pick the pieces to fill the slots. They can also choose to play with drops, dropping up to 5 pieces. Pick the Piece Big Chess: http://chess.computerwebservices.net/pick.php There seems to be no need to stick to 8x8 chessboard at this point. You are adding new pieces - changing so many parameters of original game. In pick the Piece Big Chess - it is a bit easier for the players to decide on new pieces. Also the drop option adds a new dimension to the game. - What I would like to see is more interest in chess variants - The thing that will really kill chess, is idiocy - the inability of people to think for long periods of time, short attention span etc. More and more people are attracted to stupidity and perhaps the future would be a world with idiots with machines running everything. - The movie Idiocy explored this possibility
__________________
------------------------------------------------------- Some fun chess variants : Holy Grail http://chess.computerwebservices.net/holy.php Stealth Ninja Chess http://chess.computerwebservices.net/stealth.php |
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#10
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J.D. Walker wrote:
CHESS REDESIGN Mats raises issues that have concerned me for some time. I came back to chess after a 25 year layoff. I left the game as a NM 2235 USCF. When I came back to chess, it had radically changed. I spent about six months exploring the new chess world in a process of deciding if chess had anything worthwhile for me today. As a result, I decided to formally retire from over-the-board play and from online play. I did check out my local club scene, ICC, and playchess.com. I also have been following the scandal ridden USCF, but I cannot bring myself to join such an organization. I still enjoy being an online spectator at major events and have been following the games of players like Magnus Carlsen, Radjabov, and Anand. I believe that Fischer, Nakamura and others were right when they stated that "classical chess is dead." Mats explores a number of aspects of this crisis for chess in his post. What can be done? I originally thought that a closer marriage between computer technology and chess might be an answer. The board, pieces, clock, game scoring and rules could all be integrated into computerized console that both players sat on opposite sides to play. Aside from the technological difficulties of such a solution, it also fails to remain simple and economically feasible for worldwide acceptance. I looked seriously at Chess960, AKA Fischer Random chess. It does succeed at largely removing the tremendous obstacle of opening theory from the game -- at least temporarily. I decided not to pursue it. It does not have the feel of a long term solution to me. Computers will only get faster and more powerful. Opening theory may become just as large an obstacle in Chess960 in due course. I next looked briefly at Seirawan chess. I appreciate the spirit behind it. Still, it strikes me as being too limited to be a lasting solution. I remember in the old days at the Shalom games club in Seattle when Duncan Suttles would come down from British Columbia to join with local masters and experts in some of the wildest coffee house gaming that I have ever known. We played chess, bridge, go, checkers, shogi, and many types of fantasy chess. I remember Duncan introducing me to the coordinator piece... These sessions, which could go on into the deep wee hours, and similar ones at the old Last Exit coffee house were the most fun I have ever had playing chess. It strikes me that the major goal of any redesign of chess ought to be to reinvigorate the spontaneous fun that one can have playing it. I believe if this is achieved, it would attract and retain both young and old players. Now, I do not claim to be an expert at games design, or a "competent analyst." However, I do have an idea to share, and perhaps kick around in discussion, if it strikes anyone's fancy. I like the idea of random starting positions from Chess960. I also like the idea that classical chess is a subset of Chess960. I would like to retain both of these features in a newer redesign. From Seirawan Chess, I do like the idea of some new pieces. However I do not care for the fact that classical chess is not a subset of this variant. An additional consideration: most variants of solutions that I am aware of have a static nature. Can this be avoided? Is it desirable to avoid it? Consider the following idea. You arrive at your favorite chess hangout and see someone new sitting in a corner. He appears to be an out-of-towner. You go over and invite him to play. He counters your proposal with an offer to play a new type of chess. Somewhat puzzled, you agree. You ask him to explain what he has in mind. He unrolls a standard cloth chess board on the table. Nothing new there. Next he turns to a small bag he is carrying and says the words "pawn prototypes" with a twinkle in his eyes. "Pick one," he says. You reach in and pull out a pawn-like object and turn it over in your hand. "Ah, the serf! It only moves forward one square at a time and captures sideways," he says. Then he turns to another small bag and says "piece prototypes." You reach in and begin choosing the types of pieces you will play with. Two of your pieces are a familiar bishop and a knight, which come in pairs. You pick two more exotic pieces which you have to have explained to you. He adds a king to complete the forces that each side will use. With the armies determined they are put into yet another bag where they will be withdrawn one at a time to set up the start position, much like chess960. Pawn types will still start on the second/seventh rank. Now you begin playing an unusual game... Out of curiosity you ask him how many types of pieces he has in the prototype bags. He says that it depends on what prizes FIDE has awarded for piece design that year. Some old pieces get retired, and new ones come on board. The old classical pieces always stay as a stable subset. {This is a way to avoid a static solution...} . . . This kind of solution is economical, and could be adopted worldwide. It avoids the glut of computer analysis and monolithic opening theory. It even largely avoids endgame table-bases. It adds a new creative element to chess in piece design. And, replacing huge amounts of opening theory with exotic new types of endgame studies suits my personal preferences fine. ![]() One downside: the folks that designed PGN/algebraic notation would have some serious work to do. The notation would have to capture how new pieces move and how to name them as well. Well, there you have it. A brief sketch of an idea. Tear it apart, ignore it, or cheer. It is your move. ![]() -- Well done! - Superlative spelling, faultless punctuation & masterful layout. A post to be proud of! An absolute rarity in these ng's!.. Content-wise? Call me a stick-in-the-mud but for me no 'crisis' exists. Chess, as a famous GM once remarked is something of a minor contemplative amusement & computers hardly impact this dynamic.. Variants, for me @ least, are a bit like water-polo. Mildly curious @ first & then rapidly boring. Perhaps for most of us, chess the way it is, is really quite enough.. t. |
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| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | November 18th 05 06:36 AM |
| rec.games.chess.misc FAQ [2/4] | pribut@yahoo.com | rec.games.chess.misc (Chess General) | 0 | November 3rd 05 06:30 AM |