A Chess forum. ChessBanter

If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below.

Go Back   Home » ChessBanter forum » Chess Newsgroups » rec.games.chess.misc (Chess General)
Site Map Home Register Authors List Search Today's Posts Mark Forums Read Web Partners

Tags: , , , , ,

rating based on the moves rather than the result



 
 
Thread Tools Display Modes
  #1  
Old October 10th 03, 05:08 PM
Sterten
external usenet poster
 
Posts: n/a
Default rating based on the moves rather than the result

are there already programs/projects to calculate a rating
by looking at the moves of a particular game ?

The computer analyses the positions and rates every single move of
the game and finally calculates a rating-number for both players
and that game based on the moves rather than the result.

The program will be optimised so that the overall rating
difference of a players reflect the expectation value
of his points in a tournament.
Ads
  #3  
Old October 10th 03, 07:37 PM
Sterten
external usenet poster
 
Posts: n/a
Default rating based on the moves rather than the result

are there already programs/projects to calculate a rating
by looking at the moves of a particular game ?

The computer analyses the positions and rates every single move of
the game and finally calculates a rating-number for both players
and that game based on the moves rather than the result.

The program will be optimised so that the overall rating
difference of a players reflect the expectation value
of his points in a tournament.



Rating is not an absolute value, it's establishing differences in
strenght, or even better, predicting win/lose scores.
The value depends on the pool of players, not on the strenght of
individual moves.


with this proposed move-rating system, rating
becomes more absolute.
You can even rate two players who both play
their very first game.
  #5  
Old October 11th 03, 09:38 AM
Sterten
external usenet poster
 
Posts: n/a
Default rating based on the moves rather than the result

(Sterten) wrote in rec.games.chess.misc:


with this proposed move-rating system, rating
becomes more absolute.
You can even rate two players who both play
their very first game.


And how do you get to valueing those individual moves? As soon as you


by a strong chess-computer. Sorry if this was unclear.

state that "solving this move is equivalent to solving it by a GM of Elo
2550." As soon as you have done that, you have started to work with the
elementary thing about ratings: differences.

What you propose is like determining the top speed of a car relative to a
lot of other cars we know the performance of. The result again is not an
absolute value, but a difference in speed.

You are certainly not the first, and will certainly not be the last person
who wants to "benchmark" individual player's strength, independent from
tournament and OTB performance.


it's the first time in history, that we have the tools , i.e. strong
and fast chesscomputers, available now

In what way you use a rating system like you propose, you always use a
rating system based on differences. It will always come back to your
calculations.


right. But you fix the base _once_ .
Then you can compare ancient players,computers,players from
separated islands, ET-players etc. all with one system.
You no longer have to care about disconnected isolated
components in the multigraph of "chess-players".

Also the process to improve this sort of rating will probably
also lead to better chess-computers and their better understanding
of human moves.
  #6  
Old October 11th 03, 09:55 AM
Terry
external usenet poster
 
Posts: n/a
Default rating based on the moves rather than the result


"Sterten" wrote in message
...
(Sterten) wrote in rec.games.chess.misc:


with this proposed move-rating system, rating
becomes more absolute.
You can even rate two players who both play
their very first game.


And how do you get to valueing those individual moves? As soon as you


by a strong chess-computer. Sorry if this was unclear.

state that "solving this move is equivalent to solving it by a GM of Elo
2550." As soon as you have done that, you have started to work with the
elementary thing about ratings: differences.

What you propose is like determining the top speed of a car relative to

a
lot of other cars we know the performance of. The result again is not an
absolute value, but a difference in speed.

You are certainly not the first, and will certainly not be the last

person
who wants to "benchmark" individual player's strength, independent from
tournament and OTB performance.


it's the first time in history, that we have the tools , i.e. strong
and fast chesscomputers, available now

In what way you use a rating system like you propose, you always use a
rating system based on differences. It will always come back to your
calculations.


right. But you fix the base _once_ .
Then you can compare ancient players,computers,players from
separated islands, ET-players etc. all with one system.
You no longer have to care about disconnected isolated
components in the multigraph of "chess-players".

Also the process to improve this sort of rating will probably
also lead to better chess-computers and their better understanding
of human moves.


You seem unaware of the strengths and weaknesses of computers
playing chess.

Their main strength is their ability to calculate tactically - ie look
ahead
and count the pieces.
The weaknesses are long range planning, positional play and endgames.

So if you try to rate human play on a move by move basis the only feature
you can possibly rate is their tactical strength. Computers are very weak
on all the other features.

Regards

Terry


  #9  
Old October 11th 03, 10:18 PM
NoMoreChess
external usenet poster
 
Posts: n/a
Default rating based on the moves rather than the result

..
It is ohhh so easy to shoot-down an idea which may not be perfect in
practice!




But the idea of objectively measuring, not merely final results of games, but
overall accuracy of moves, is a legitimate one.

I would caution against, say, using the endgame tablebases to judge the
accuracy of a player's execution of the final phase, for example. Humans are
not always interested in following the fastest winning line, and any attempt to
judge them which incorporates such an assumption is faulty.
As for the openings, even the strongest chess computers of today rely upon
"book," making them fallible. And again, humans may on occasion,
*deliberately* choose what they know to be inferior moves, for the distinct
purpose of exploration of the unknown, or exploitation of a particular
opponent's perceived weaknesses. Or perhaps, even to keep their "best" lines
hidden, to be used another day, or against a more dangerous rival.
As for the middlegame, or simply tactics, where no book or tablebase can
provide the "correct" answers, a computer may very well be able to rate the
caliber of individual moves, and sum them up even better than the actual
outcome of any particular game or few games.

The chief advantage of such measurements would, of course, be the ability to
objectively compare the play of players from different generations. If say,
Mongredien, required two pawns up and a hundred moves to force a win against
poor defense, while Kasparov consistently wins against poor defense with no
advantage whatever, then we may have learned something about the relative
strengths of these two players. If Mongredien misses two-move combo's half the
time, while Kasparov misses them just two percent of the time, we may be able
to affix a meaningful description of this difference; similar to the ratings of
actual games, which have the problem that many, many players did not play
enough against their contemporaries to validate results.



Unlike the flying ceebee and terrybean, I am unafraid of such an *objective*
approach to my own games. I do not consider my actual results to have been the
result of luck, and I think an objective evaluation like this of my individual
moves would only serve to confirm, rather than call into doubt, my miserable
actual results OTB. :-) But again I must stress, that a few of my inferior
moves were selected *deliberately*, and so should not count against me the same
as my oversights.




1.h4! (tick, tick)

  #10  
Old October 12th 03, 11:40 AM
Terry
external usenet poster
 
Posts: n/a
Default rating based on the moves rather than the result


"NoMoreChess" wrote in message
...
.
It is ohhh so easy to shoot-down an idea which may not be perfect in
practice!

But the idea of objectively measuring, not merely final results of

games, but
overall accuracy of moves, is a legitimate one.


The idea is sound enough but there is no way of doing it. Computers cannot
be used.


I would caution against, say, using the endgame tablebases to judge the
accuracy of a player's execution of the final phase, for example. Humans

are
not always interested in following the fastest winning line, and any

attempt to
judge them which incorporates such an assumption is faulty.


Agreed. Remember that computer databases only evaluate endgames with very
few pieces on the board.

As for the openings, even the strongest chess computers of today rely

upon
"book," making them fallible. And again, humans may on occasion,
*deliberately* choose what they know to be inferior moves, for the

distinct
purpose of exploration of the unknown, or exploitation of a particular
opponent's perceived weaknesses. Or perhaps, even to keep their "best"

lines
hidden, to be used another day, or against a more dangerous rival.


Agreed.

As for the middlegame, or simply tactics, where no book or tablebase can
provide the "correct" answers, a computer may very well be able to rate

the
caliber of individual moves, and sum them up even better than the actual
outcome of any particular game or few games.


Disagree. Computers can only assess the tactics in a position. Assessing
positional moves and long term planning is too difficult for computers.


The chief advantage of such measurements would, of course, be the

ability to
objectively compare the play of players from different generations. If

say,
Mongredien, required two pawns up and a hundred moves to force a win

against
poor defense, while Kasparov consistently wins against poor defense with

no
advantage whatever, then we may have learned something about the relative
strengths of these two players. If Mongredien misses two-move combo's

half the
time, while Kasparov misses them just two percent of the time, we may be

able
to affix a meaningful description of this difference; similar to the

ratings of
actual games, which have the problem that many, many players did not play
enough against their contemporaries to validate results.


Once again you are only assessing tactics. The stronger players will take
the simplist way to victory not the quickest.




Unlike the flying ceebee and terrybean, I am unafraid of such an

*objective*
approach to my own games. I do not consider my actual results to have

been the
result of luck, and I think an objective evaluation like this of my

individual
moves would only serve to confirm, rather than call into doubt, my

miserable
actual results OTB. :-) But again I must stress, that a few of my

inferior
moves were selected *deliberately*, and so should not count against me the

same
as my oversights.


I dont think ceebee or myself are afraid of objective analysis of our
games - but the tools do not exist.

Ceebee also makes the good point that a rating is based on
differences, not on benchmarks. A 1500 rating in one rating pool is not the
same as 1500 in another rating pool. If you take 100 USCF 1500 players and
get
them to play each other with the rating starting from scratch. Some will
finish up with 2200
ratings. These 2200 players will not compare very well with FIDE 2200
players.

So - what is a true 2200 player ?. There isnt one - it depends on the other
players
in the same pool.

The original poster didn't understand rating systems or computer chess.
He/she assumed that computers were good at all aspects of the game and
this simply isnt true.

Regards





 




Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is Off
HTML code is Off
Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Prominent TD reports major cheating incident at Foxwoods Tim Hanke rec.games.chess.politics (Chess Politics) 128 May 17th 04 09:09 PM
Kaspy vs X3D Fritz PGN NetSock rec.games.chess.computer (Computer Chess) 4 December 16th 03 02:07 PM
Q. about rating systems Javier Fuentes rec.games.chess.misc (Chess General) 3 September 15th 03 11:13 AM
Does unofficial rating of 2200 counts as NM? Denis rec.games.chess.politics (Chess Politics) 8 August 25th 03 04:55 AM


All times are GMT +1. The time now is 05:27 AM.


Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.Content Relevant URLs by vBSEO 2.4.0
Copyright ©2004-2008 ChessBanter, part of the NewsgroupBanter project.
The comments are property of their posters.
Deals On Products - Air Jordans - Mobile Phones - Mortgage Calculator - Novela cuerpo deseo