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| Tags: draws, point, zero |
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#21
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In article
, Harold Buck writes In article , banana wrote: Problem with draws? Just get rid of them. So, what exactly happens with a K vs. K endgame? They play it out until someone dies? No, Black wins. One way to describe my suggestion would be this: White wins if he checkmates Black (or Black admits this is inevitable), otherwise Black wins. Obviously if checkmate by White is impossible (e.g. inadequate material; players agree it's not going to happen; stalemate), then Black wins. Like it or not, this solves the problem of boring play leading to too many draws, without giving players any incentive to share out the wins. I don't know of any other suggestion that does this. The normal rule could be 'White must checkmate Black'. If a player thought to be stronger wanted to give odds to a player thought to be weaker, the stronger player could play with the Black pieces and they could use the rule that 'Black must checkmate White' instead. -- banana |
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#22
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banana wrote in message ...
Just make what's now a draw a win for black (or sometimes white). This would change the way the game is played, but isn't that the idea? All theses ideas were discussed in the past, also on rgc*. Let's say that win = 3, draw is 1 for white and 2 for black, defeat = 0. Then black will play for a draw. Wlod |
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#23
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In article ,
Wlodzimierz Holsztynski writes banana wrote in message news:M6BJoJADy1I ... Just make what's now a draw a win for black (or sometimes white). This would change the way the game is played, but isn't that the idea? All theses ideas were discussed in the past, also on rgc*. Have you got a reference to previous discussion of the idea that 'if white doesn't win (by checkmate or black's resignation), black wins'? Let's say that win = 3, draw is 1 for white and 2 for black, defeat = 0. Interesting idea. It's another solution to the 'sharing out wins' problem. Then black will play for a draw. It may be impossible to force both players to play for a win (what's now a win) while avoiding the 'sharing out wins' problem. With your suggestion, sometimes white would play for a draw, e.g. if 1 point away from victory in a match, with black more than 2 points away from victory. And sometimes black would have to play for a win, e.g. if 3 points away from victory in the last game of a match. With my suggestion, things would always be the same in every game - white would have to play for a win, and black would have to play to stop him getting what's now a win (either by playing for what's now a draw, or for what's now a win, depending on the position on the board - not depending on any consideration of points because they would both be a win for a black). -- banana |
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#24
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banana writes:
... Like it or not, this solves the problem of boring play leading to too many draws, without giving players any incentive to share out the wins. I don't know of any other suggestion that does this. ... Have you considered the possibility that this rule might lead to boring play leading to draws (which are now "wins" for Black)? Or, suicidal attacks by White which wash up on the rocky shores of solid Black defenses? At present, it appears that White has a small edge and can press for a win with minimal risk (and some promise of a reward when he succeeds); Black is at a small disadvantage - but is encouraged to take risks against weaker opponents in order to win. Under your proposal, there would be ZERO incentive for Black to take any risks. He does just as well by playing solid, boring defense as he does by unbalancing the position and trying to play for a win. Taking away Black's incentive to play for a win is, in my opinion, a mistake. -- Kenneth Sloan Computer and Information Sciences (205) 934-2213 University of Alabama at Birmingham FAX (205) 934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#25
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In article , Kenneth Sloan
writes banana writes: ... Like it or not, this solves the problem of boring play leading to too many draws, without giving players any incentive to share out the wins. I don't know of any other suggestion that does this. ... Have you considered the possibility that this rule might lead to boring play leading to draws (which are now "wins" for Black)? Only when Black is easily able to take the sting out of White's attack. White would need to be very serious about playing for what's now a win. Or, suicidal attacks by White which wash up on the rocky shores of solid Black defenses? Yes this could happen, and might happen more frequently than it does now, but nothing wrong with a suicidal attack ending up in a loss because it's met a solid defence. At present, it appears that White has a small edge and can press for a win with minimal risk (and some promise of a reward when he succeeds); Black is at a small disadvantage - but is encouraged to take risks against weaker opponents in order to win. Under your proposal, there would be ZERO incentive for Black to take any risks. He does just as well by playing solid, boring defense as he does by unbalancing the position and trying to play for a win. It could be said that the rules would unbalance the position a lot, from the outset. Note that in my proposal, black would start with a small advantage, given current styles of play. -- banana |
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#26
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"banana" wrote:
.... in my proposal, black would start with a small advantage, given current styles of play. .... SMALL ?? This statement convinces me you're rated no higher than 1200. Bill Smythe |
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#27
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banana writes:
Or, suicidal attacks by White which wash up on the rocky shores of solid Black defenses? Yes this could happen, and might happen more frequently than it does now, but nothing wrong with a suicidal attack ending up in a loss because it's met a solid defence. I disagree. I think there's a *lot* wrong with suicidal attacks. This is not chess. -- Kenneth Sloan Computer and Information Sciences (205) 934-2213 University of Alabama at Birmingham FAX (205) 934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#28
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banana wrote in message ...
All theses ideas were discussed in the past, also on rgc*. Have you got a reference to previous discussion of the idea that 'if white doesn't win (by checkmate or black's resignation), black wins'? Hm, this one indeed might be new in the sense that nobody has stated it before publically (I don't know). If this is the case it might be because very few people would agree to it. Let's say that win = 3, draw is 1 for white and 2 for black, defeat = 0. I had similar ideas in the past but most likely I didn't state this particular one, only now. I should refrain from saying that certain proposals were posted in the past without checking it thoroughly. Sorry for this. (Actually, I myself don't like it, when people do it--most of the time it may be based on their lack of understanding of a topic, while it is so easy to take away someone's well earned satisfaction from a new idea by a cheap and irresponsible denial and by wrongly equating it with an old but different idea). Regards, Wlod |
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#29
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In article , Bill Smythe
writes "banana" wrote: .... in my proposal, black would start with a small advantage, given current styles of play. .... SMALL ?? This statement convinces me you're rated no higher than 1200. Between two players of equal strength, black's advantage would be equivalent to being on the plus side of a rating difference of about 95 points. Currently white's advantage is equivalent to being on the plus side of a rating difference of about 45 points. Here's my reasoning... According to Evans [1], percentages in master play are around +37 -26 =37. If we assume that styles of play would be the same under the suggested rules as they are now - a false assumption, of course, but let's make it - this would give 63% of the points to the player with the black pieces, in games between two players of equal strength. Under current rules, white gets about 37% + (0.5*37%) = 56%. So with two players of equal strength, we'd expect: existing rules: white 56% (rating diff equiv, about 45 points) suggested new rules: black 63% (rating diff equiv, about 95 points) I'd call that a small advantage. It's about twice white's current advantage, that's all. I'd hazard a guess that whatever you happen to be rated at, the second figure here is different from what you'd have guessed. Obviously the merits and demerits of my idea don't depend on what I'm rated at or whether I'm rated at all; ditto the merits or demerits of criticisms of it. (1) Source: http://www.worldchessnetwork.com/English/chessNews/evans/040308.php -- banana |
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#30
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In article , Kenneth Sloan
writes banana writes: Or, suicidal attacks by White which wash up on the rocky shores of solid Black defenses? Yes this could happen, and might happen more frequently than it does now, but nothing wrong with a suicidal attack ending up in a loss because it's met a solid defence. I disagree. I think there's a *lot* wrong with suicidal attacks. This is not chess. Apologies for my choice of syntax here. I meant there was nothing wrong with a suicidal attack's leading to a loss, having met a solid defence. -- banana |
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