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#61
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It is trivial that the order doesn't matter.
(in the human dice case, at least) Please don't waste any time trying to convince me of that. That is not the same as saying that color doesn't matter. The point is that, given the same average expectancy, the match winning percentage will change if players alternate white and black and white confers a non-zero advantage. Now I don't know if anyone has much data on what color does for winning and drawing probabilities for every rating difference and rating strength, and I doubt it is significant, but it *does* change the match probability. "Tyrone Slothrop" wrote in message oups.com... I am not assuming symmetry. Again, you suggested the simple two game case. So let's look at it getting rid of symmetry: Let's try it with it skewed toward a player. Take the simple case of a max of two games in a match. Let's say that Sam wins if he can score 1.0 and Bill wins if he scores 1.5. Just as in the real match, the second game isnt played if it isn't necessary. So what are the outcomes? (W- bill wins, T - tied, L - bill loses) WW B(ill wins) WT B WL S(am wins) TW B TT S TL S L S -- short match Say that T occurs 50% of the time. Let's say that with color not counting, W is 35% and L is 15%. Clearly things are skewed toward Bill winning. But when we count color, we found that the first player has an advantage. When Bill goes first, he finds W is 40%, and L is 10%. When he goes second, he is still favored, but less so. W is 30% and L is 20%. Assuming that the players play the same number of games going first or second, the average still works out to 35%/15%. What are the odds? Say Bill goes first in game one. WW occurs .4*.2 = 8% (B) WT occurs .4*.5 = 20% (B) WL occurs .4*.3 = 12% TW occurs .5*.2 = 10% (B) TT occurs .5*.5 = 25% TL occurs .5*.3 = 15% L occurs .1*1.0 = 10% -- short match Total = 100% The B-favorable events add up to: 8+20+10 = 38% Say Bill goes second in game one. WW occurs .2*.4 = 8% (B) WT occurs .2*.5 = 10% (B) WL occurs .2*.1 = 2% TW occurs .5*.4 = 20% (B) TT occurs .5*.5 = 25% TL occurs .5*.1 = 5% L occurs .3*1.0 = 30% -- short match Total = 100% The B-favorable events add up to: 8+10+20 = 38% This is exactly the same as the first case. Going first in game 1 did not change Bill's odds even a tiny bit, even if the first player is favored over the second and the overall odds are skewed toward Bill. No symmetry. David Kane wrote: I think you are assuming equal players, which is also not the general case and by symmetry, means that color won't change the match probability. Here is a more general example. Sloan's sample odds if color doesn't count (assuming P(draw)=0.25): PW PL PD 0.22048 0.52952 0.25 Now imagine that White adds 0.1 to the expectancy, doesn't change the draw probability, (I'm not suggesting that this is realistic, but it is consistent with the ELO winning expectancy) Sloan's chances as white become: PW PL PD 0.32048 0.42952 0.25 Sloan's chances as black become: PW PL PD 0.12048 0.62952 0.25 Calculate all the possibilities and you'll find that this changes Sloan's match expectancy (from 0.3183 to 0.3158 if I did things correctly) "Tyrone Slothrop" wrote in message oups.com... OK. Let's try it then. Take the simple case of a max of two games in a match. Let's say that Sam wins if he can score 1.0 and Bill wins if he scores 1.5. Just as in the real match, the second game isnt played if it isn't necessary. So what are the outcomes? (W- bill wins, T - tied, L - bill loses) WW B(ill wins) WT B WL S(am wins) TW B TT S TL S L S -- short match Say that T occurs 50% of the time. To make things extreme, let's say that if a player goes first, they have a big advantage, W occurs 40% and L occurs 10%. But if a player doesn't go first, they have a big disadvantage, W occurs 10% and L occurs 40%. Assuming that players play the same number of games going first or second, the average still works out to 25%/25%. What are the odds? Say Bill goes first in game one. WW occurs .4*.1 = 4% (B) WT occurs .4*.5 = 20% (B) WL occurs .4*.4 = 16% TW occurs .5*.1 = 5% (B) TT occurs .5*.5 = 25% TL occurs .5*.4 = 20% L occurs .1*1.0 = 10% -- short match Total = 100% The B-favorable events add up to: 4+20+5 = 29% Say Bill goes second in game one. WW occurs .1*.4 = 4% (B) WT occurs .1*.5 = 5% (B) WL occurs .1*.1 = 1% TW occurs .5*.4 = 20% (B) TT occurs .5*.5 = 25% TL occurs .5*.1 = 5% L occurs .4*1.0 = 40% -- short match Total = 100% The B-favorable events add up to: 4+5+20 = 29% This is exactly the same as the first case. Going first in game 1 did not change Bill's odds even a tiny bit, even if the first player is outrageously favored over the second. David Kane wrote: Actually, color selection would matter, even if people were dice. You are correct that it doesn't matter who get white *first*, but it will change the overall match probability if you calculate essentially 2 matches of 2 games, each with their own distribution that gives the correct average winning expectancy. Try it! "Tyrone Slothrop" wrote in message oups.com... Of course you are right on your point on change of strategy and game theory. I was addressing Paul's assertion that mathematically, something changes if one player gets white on game 1. This doesn't happen if we assume that the expectation of the players for each new game remains the same no matter how many they win or lose previously. wrote: Color selection does make a difference, because humans are not dice. The loser in game one has to change strategy. How it makes a difference is a matter for game theory. |
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#62
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Hmmm, I thought the question was what is the probability of Sloan
getting a score of 2 or better. To do so he will need a performance of 2042 or better. My calculation comes up with the probability of that happening. It strikes me as a elegant solution. But, given I'm not in the field of probability, I can't say with confidence that what I have done is correct. But, I have yet to see a convincing, IMHO, rebuttal to it so far. I did pass this along to an expert in the field. I will let you know if I hear anything from him about this. Best regards, George John |
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#63
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You are making a distinction I don't understand. I suppose I just
don't understand what you are trying to say. You agree that order doesn't matter. So the fact that in the real match, Sam takes the first move as white in game #1 will not change the expectancy in the slightest compared with Bill taking the first move as white in game #1. It is understood that players alternate in color. In the first case, Sam would play white, then black, then white, then black. In the second case, it would be Bill doing this. I claimed both of these cases have the same expectancy. This is the alternation of color you are talking about, but it seems not. Your distinction concerns "the match winning percentage will change if players alternate white and black and white confers a non-zero advantage." How does this differ from what is laid out above? How does it differ from my last example where white confered a 10% advantage? Can you explain to me what you mean? David Kane wrote: It is trivial that the order doesn't matter. (in the human dice case, at least) Please don't waste any time trying to convince me of that. That is not the same as saying that color doesn't matter. The point is that, given the same average expectancy, the match winning percentage will change if players alternate white and black and white confers a non-zero advantage. Now I don't know if anyone has much data on what color does for winning and drawing probabilities for every rating difference and rating strength, and I doubt it is significant, but it *does* change the match probability. "Tyrone Slothrop" wrote in message oups.com... I am not assuming symmetry. Again, you suggested the simple two game case. So let's look at it getting rid of symmetry: Let's try it with it skewed toward a player. Take the simple case of a max of two games in a match. Let's say that Sam wins if he can score 1.0 and Bill wins if he scores 1.5. Just as in the real match, the second game isnt played if it isn't necessary. So what are the outcomes? (W- bill wins, T - tied, L - bill loses) WW B(ill wins) WT B WL S(am wins) TW B TT S TL S L S -- short match Say that T occurs 50% of the time. Let's say that with color not counting, W is 35% and L is 15%. Clearly things are skewed toward Bill winning. But when we count color, we found that the first player has an advantage. When Bill goes first, he finds W is 40%, and L is 10%. When he goes second, he is still favored, but less so. W is 30% and L is 20%. Assuming that the players play the same number of games going first or second, the average still works out to 35%/15%. What are the odds? Say Bill goes first in game one. WW occurs .4*.2 = 8% (B) WT occurs .4*.5 = 20% (B) WL occurs .4*.3 = 12% TW occurs .5*.2 = 10% (B) TT occurs .5*.5 = 25% TL occurs .5*.3 = 15% L occurs .1*1.0 = 10% -- short match Total = 100% The B-favorable events add up to: 8+20+10 = 38% Say Bill goes second in game one. WW occurs .2*.4 = 8% (B) WT occurs .2*.5 = 10% (B) WL occurs .2*.1 = 2% TW occurs .5*.4 = 20% (B) TT occurs .5*.5 = 25% TL occurs .5*.1 = 5% L occurs .3*1.0 = 30% -- short match Total = 100% The B-favorable events add up to: 8+10+20 = 38% This is exactly the same as the first case. Going first in game 1 did not change Bill's odds even a tiny bit, even if the first player is favored over the second and the overall odds are skewed toward Bill. No symmetry. David Kane wrote: I think you are assuming equal players, which is also not the general case and by symmetry, means that color won't change the match probability. Here is a more general example. Sloan's sample odds if color doesn't count (assuming P(draw)=0.25): PW PL PD 0.22048 0.52952 0.25 Now imagine that White adds 0.1 to the expectancy, doesn't change the draw probability, (I'm not suggesting that this is realistic, but it is consistent with the ELO winning expectancy) Sloan's chances as white become: PW PL PD 0.32048 0.42952 0.25 Sloan's chances as black become: PW PL PD 0.12048 0.62952 0.25 Calculate all the possibilities and you'll find that this changes Sloan's match expectancy (from 0.3183 to 0.3158 if I did things correctly) "Tyrone Slothrop" wrote in message oups.com... OK. Let's try it then. Take the simple case of a max of two games in a match. Let's say that Sam wins if he can score 1.0 and Bill wins if he scores 1.5. Just as in the real match, the second game isnt played if it isn't necessary. So what are the outcomes? (W- bill wins, T - tied, L - bill loses) WW B(ill wins) WT B WL S(am wins) TW B TT S TL S L S -- short match Say that T occurs 50% of the time. To make things extreme, let's say that if a player goes first, they have a big advantage, W occurs 40% and L occurs 10%. But if a player doesn't go first, they have a big disadvantage, W occurs 10% and L occurs 40%. Assuming that players play the same number of games going first or second, the average still works out to 25%/25%. What are the odds? Say Bill goes first in game one. WW occurs .4*.1 = 4% (B) WT occurs .4*.5 = 20% (B) WL occurs .4*.4 = 16% TW occurs .5*.1 = 5% (B) TT occurs .5*.5 = 25% TL occurs .5*.4 = 20% L occurs .1*1.0 = 10% -- short match Total = 100% The B-favorable events add up to: 4+20+5 = 29% Say Bill goes second in game one. WW occurs .1*.4 = 4% (B) WT occurs .1*.5 = 5% (B) WL occurs .1*.1 = 1% TW occurs .5*.4 = 20% (B) TT occurs .5*.5 = 25% TL occurs .5*.1 = 5% L occurs .4*1.0 = 40% -- short match Total = 100% The B-favorable events add up to: 4+5+20 = 29% This is exactly the same as the first case. Going first in game 1 did not change Bill's odds even a tiny bit, even if the first player is outrageously favored over the second. David Kane wrote: Actually, color selection would matter, even if people were dice. You are correct that it doesn't matter who get white *first*, but it will change the overall match probability if you calculate essentially 2 matches of 2 games, each with their own distribution that gives the correct average winning expectancy. Try it! "Tyrone Slothrop" wrote in message oups.com... Of course you are right on your point on change of strategy and game theory. I was addressing Paul's assertion that mathematically, something changes if one player gets white on game 1. This doesn't happen if we assume that the expectation of the players for each new game remains the same no matter how many they win or lose previously. wrote: Color selection does make a difference, because humans are not dice. The loser in game one has to change strategy. How it makes a difference is a matter for game theory. |
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#64
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"George John" writes:
The USCF system uses a Boltzmann distribution and FIDE a Gaussian. And, the two are very close to each other. Are they both wrong? They are close to each other when the ratings are close together and the parameters are chosen appropriately. I don't think what the USCF uses is the same as the Boltzmann distribution, but it's pretty close too. The big difference between the USCF formula and Elo's original one is that the USCF uses a much larger standard deviation. I know how to compute We (score expectancy). I do NOT know how to compute the win expectancy or draw expectancy. We know that Sloan will tend to score about .35 points for every game played or 35 points in ever 100 games. What we don't have a clue about is what the distribution of draws and wins will be that add up to 35. BTW, this is something that I have long been interested in knowing more about in general. The draw probability is to some extent up to the players. For example, some openings are more likely to lead to draws than others. So if one player really really wants a draw, he can choose drawish openings and so forth. Assuming constant draw probability is a somewhat bogus approximation since the draw probability depends (among other things) on the match equity at any round: if Sloan wins game 1, he might then choose play drawishly in all three remaining rounds. But if he draws games 1 and 2 and loses game 3, he has to go all-out for a win in game 4, draws be damned. Similar considerations hold for Brock. |
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#65
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"Tyrone Slothrop" writes:
Therefore, without loss of generality, we can take the case that all four games are played all the way through. Each player will get white twice and black twice. Sigh, this is correct of course. It took a little while to convince myself that it still held when the ratings were unequal. Anyway I think we're all agreed that the match odds are pretty close to: {'Sloan': 0.32266175328797803, 'Brock': 0.67733824671202181} given 25% draw probability at each round, and white worth 50 points. Increasing draw probability to .35 by my program gives: {'Sloan': 0.30629506119989242, 'Brock': 0.69370493880010753} Decreasing it to zero gives: {'Sloan': 0.43437259760118008, 'Brock': 0.56562740239881981} |
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#66
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"Tyrone Slothrop" wrote in message oups.com... You are making a distinction I don't understand. I suppose I just don't understand what you are trying to say. You agree that order doesn't matter. So the fact that in the real match, Sam takes the first move as white in game #1 will not change the expectancy in the slightest compared with Bill taking the first move as white in game #1. It is understood that players alternate in color. In the first case, Sam would play white, then black, then white, then black. In the second case, it would be Bill doing this. I claimed both of these cases have the same expectancy. This is the alternation of color you are talking about, but it seems not. Your distinction concerns "the match winning percentage will change if players alternate white and black and white confers a non-zero advantage." How does this differ from what is laid out above? How does it differ from my last example where white confered a 10% advantage? Can you explain to me what you mean? Sure. An easier calculation is to assume that the same probability applies to every game, irrespective of color. A refinement is to include the effect of color. The refinement in general leads to a different match expectancy. I thought you were disputing that, but I guess you were only making a claim that the order of the colors doesn't matter. I guess I didn't understand that because, to me, this is really an assumption we make when we postulate a winning probability that is not a function of when in the match the game occurs. (An assumption quite likely questionable in practice, but that is another issue) Under this assumption, there is no need to even alternate colors, so long as each side is allocated equal numbers of Whites. |
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#67
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I would check exactly how you implemented "White worth 50 points"
You still want to preserve the overall winning expectancy, I think. "Paul Rubin" wrote in message ... "Tyrone Slothrop" writes: Therefore, without loss of generality, we can take the case that all four games are played all the way through. Each player will get white twice and black twice. Sigh, this is correct of course. It took a little while to convince myself that it still held when the ratings were unequal. Anyway I think we're all agreed that the match odds are pretty close to: {'Sloan': 0.32266175328797803, 'Brock': 0.67733824671202181} given 25% draw probability at each round, and white worth 50 points. Increasing draw probability to .35 by my program gives: {'Sloan': 0.30629506119989242, 'Brock': 0.69370493880010753} Decreasing it to zero gives: {'Sloan': 0.43437259760118008, 'Brock': 0.56562740239881981} |
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#68
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"George John" wrote in message oups.com... Hmmm, I thought the question was what is the probability of Sloan getting a score of 2 or better. To do so he will need a performance of 2042 or better. My calculation comes up with the probability of that happening. It strikes me as a elegant solution. But, given I'm not in the field of probability, I can't say with confidence that what I have done is correct. But, I have yet to see a convincing, IMHO, rebuttal to it so far. "Elegant" is not the word that comes to mind. Sam was right. This really just is freshman probability. |
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#69
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"David Kane" writes:
I would check exactly how you implemented "White worth 50 points" You still want to preserve the overall winning expectancy, I think. Yes, changing the white-pieces advantage from 50 points to another number changes the match odds slightly. It's not that sensitive, given reasonable values for the advantage. I've always heard it's about 50 points. There is another possible source of asymmetry though, which is that the draw probability really isn't constant between rounds. It will depend on player choices which in turn will depend on the match equity up to that game. For example, let's say the score is 1.5 each after 3 games. Sloan's best chance is to try forcing a draw in game 4. Maybe his expected score is .4 with white, but (in the extreme) he gets to choose between (winprob=.6, loseprob=.4, drawprob=0) and (winprob=0, loseprob=.2, drawprob=.8). With black in that same extreme case, Sloan is sunk. I didn't try modelling that draw strategy because this calculation has been error-prone enough without it. But it's important effect and I may try to code something. |
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#70
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Paul Rubin wrote:
"David Kane" writes: I would check exactly how you implemented "White worth 50 points" You still want to preserve the overall winning expectancy, I think. Yes, changing the white-pieces advantage from 50 points to another number changes the match odds slightly. It's not that sensitive, given reasonable values for the advantage. I've always heard it's about 50 points. I have just made a bunch of new calculations. I will not tell you what my results are, because this would reveal to my opponent what my match strategy is. I will continue this discussion when I get back. However, here is a new question: Suppose in the first game, we reach a complex position, each player has only 30 seconds left on the clock, and each player has exactly a 50% chance of winning. Suddenly, Brock offers me a draw. Should I accept? It seems obvious that I should accept because I have draw odds in the match. However, I feel that it would be best to refuse his offer of a draw. Work this out and tell me if you think that I am correct or not. Sam Sloan |
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