![]() |
| If this is your first visit, be sure to check out the FAQ by clicking the link above. You may have to register before you can post: click the register link above to proceed. To start viewing messages, select the forum that you want to visit from the selection below. |
|
|||||||
| Tags: open, post, professional, rating, system, versus, warmup |
|
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
|
The two should be separated. It is happening
anyway but it is good to say it explicitly. The separation of the two systems is good both for the general chess playing public and for the professional chess player: the presence of the rating system for pros reliefs the open system from the pressure of being extra subtle, and especially from the obligation of being resistent to the cheating attempts. The open system would be strictly for fun. It would be useless and even unethical to make a serious reference to the open rating to claim one's chess strength. E.g., the organizers of the pro events would invite players according to their pro-rating, and would disregard the open rating. The only exception could be at the very lowest entry pro level, where all kind of factors come to into play (this is not a serious, difficult problem anyway). Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. *** On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. The pro rating system should make cheating virtually impossible. This would have to make the professional rating much more expensive per game. The separation of the two kind of ratings would make the pro rating more meaningful. Indeed, it is important not to mix chess games which have very different meaning. Also, the data base of the pro games would be much smaller, the relevant games would happen less often (say, no more than a thousand per day), hence it'd be realistic to apply a sophisticated rating function. Such a sophistication would be essential to professionals (but not to amateurs). Regards, Wlod |
| Ads |
|
#2
|
|||
|
|||
|
13.06.2006 02:04, Wlodzimierz Holsztynski (wlod):
the presence of the rating system for pros reliefs the open system from the pressure of being extra subtle, "Subtle" in which sense? and especially from the obligation of being resistent to the cheating attempts. The open system would be strictly for fun. Most players, including amateurs don't regard ratings as fun but take it quite seriously. It would be useless and even unethical to make a serious reference to the open rating to claim one's chess strength. It will happen nevertheless. Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. What exactly will make it cheaper? On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. Principally this is already the case with the Elo-rating. The pro rating system should make cheating virtually impossible. And the example of arranged tournaments tells, that this is quite difficult. This would have to make the professional rating much more expensive per game. The separation of the two kind of ratings would make the pro rating more meaningful. Indeed, it is important not to mix chess games which have very different meaning. Your separation looks a lot like the difference betwenn national rating and Elo - at least in the past, when the lower bound was at 2200. Such a sophistication would be essential to professionals (but not to amateurs). Sophisticated equations don't make it more expensive to calculate. So, why not giving it also to the amateurs? Greetings, Ralf |
|
#3
|
|||
|
|||
|
Ralf Callenberg wrote:
13.06.2006 02:04, Wlodzimierz Holsztynski (wlod): the presence of the rating system for pros reliefs the open system from the pressure of being extra subtle, "Subtle" in which sense? Please, be patient. I will address these issues in separate posts. Most players, including amateurs don't regard ratings as fun but take it quite seriously. Serious rating has to cost money. Amateurs who want a serious rating would have to pay for rating quite a bit, say $10 per game instead of 1 cent per game; even $10 per game would be possible oinly if there were enough of them to pay such a fee, and to justify the system. After all, if they are not very strong, they would have to pay for the rating themselves, they would not find any sposors (excpet for some romantic cases :-) It would be useless and even unethical to make a serious reference to the open rating to claim one's chess strength. It will happen nevertheless. But others would be entitled to doubt the vadility of such claims (and we would make fun of them on rgc[mp] :-) Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. What exactly will make it cheaper? A multipurpose rating, which had to serve also professionals, would need all kind of constructions and precautions which amateur system does not need. E.g. in a purely amateur system I would not worry that someone is using a PC program on his/her 2nd computer. (A whole spectrum of rating systems is possible, say a semi- professional rating, with different fees per game, but it's premature to go into such complications). On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. Principally this is already the case with the Elo-rating. In this post I am not attempting anything truly original. I just wanted to state certain issues to make future discussions easier. The pro rating system should make cheating virtually impossible. And the example of arranged tournaments tells, that this is quite difficult. Prearranging is impossible to counter 100%, but at least one can reduce the number of motives for this kind of cheating. Here is a realistic goal: it should not be possible to gain anything by cheating for people who otherwise don't care one for another. Let me make it more precise (and modest): it should be impossible for a party of two or more people to cheat in such a way that would gain anything in terms of their total monetary award. This is a very nice, objective goal (you see, you have strimulated me to formulate some original ideas :-). This is a minimal requirement, sure, but maximal are imppossible. Here is a silution within the pennies (perhaps I'll work on it more pedantically later): There is a fixed amount of $$ which participants of the event are going to win. The money will be distributed after thetournament proportionally to each player's rating performance. As you see, for any reasonable rating function, the total amount of $$ won by any subgroup of pplayers depends mainly of their performance against other players and almost does not depend on the results between the conspiring players (or else the rating function is useless and should not be used). I understand that I didn't solve all the problems. At least I gave you an idea how to address such issues. I have implemented at least one modest partially cheating preventing axiom. One has to address the whole competition system (not just rating). For instance: When you have an elemination tournament, where the top 1 or top 4 players advance to the next stage then cheating is imppossible to avoid, when some players are dishonest. It is imppossible to avoid because there is no objective way to tell cheating from the honest playing (and losing to a friend). Afterwards one can play all kind of probabilistic games but they will never amount to a proof of cheating. And "cheating" is not even the best notion for this topic. There can be perfectly ethical but still objectively dobtful situation. Consider titles awarded for Olimpic performances. At a chess Olimpiad it is possible to choose your opponents and to avoid some other opponents. It is also possible to say pass once you made norm, while in a regular tournament you'd have to play to the end, thus risking your norm. (This issue is not abstract. It was actually relevant, if you check carefully the history of Olimpiads). All this makes olimpic performances unsuitabe for the purpose of awarding titles. Actually, the whole notion of GM titles was imperfect (but good enough for the practical purposes at the time). Such a sophistication would be essential to professionals (but not to amateurs). Sophisticated equations don't make it more expensive to calculate. So, why not giving it also to the amateurs? Ralf, thanks to the wikipedia controversy, I know that fairness is essential to you, that you attach a value to the notion of fairness. Thus, please, don't put words in my mouth. I never said that the cost inducing sophistication of the rating SYSTEM is related to the sophistication of the rating FUNCTION. Please, be patient. I hope to explain things in the next posts. Ironically, I said something opposite to what you imply about my position. I said on rgc[mp] SEVERAL times that the rating function should be SIMPLE. (Only a mathematically unsohisticated "expert", like Elo, would go for a sososophisticated function). Regards, Wlod |
|
#4
|
|||
|
|||
|
Wlodzimierz Holsztynski (wlod) wrote:
Ralf Callenberg wrote: Most players, including amateurs don't regard ratings as fun but take it quite seriously. Serious rating has to cost money. Amateurs who want a serious rating would have to pay for rating quite a bit, say $10 per game instead of 1 cent per game Why? The `serious rating' that I have from the ECF (formerly BCF) costs something like 0.40ukp/game to cover the administrative costs. Why should I have to pay $10 per game just to have some guy enter data into a computer and have it calculate a number for me? Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. What exactly will make it cheaper? A multipurpose rating, which had to serve also professionals, would need all kind of constructions and precautions which amateur system does not need. E.g. in a purely amateur system I would not worry that someone is using a PC program on his/her 2nd computer. Are you proposing extending the rating system to every game ever played? I don't bring a `first computer' to my tournament games, let alone a second. I don't want my off-hand games rated: apart from anything else, I want to be able to drink beer and chat with my friends while playing. On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. Principally this is already the case with the Elo-rating. It's completely independent of the formulae (Elo's or otherwise) that are used to compute the ratings. As you see, for any reasonable rating function, the total amount of $$ won by any subgroup of pplayers depends mainly of their performance against other players and almost does not depend on the results between the conspiring players (or else the rating function is useless and should not be used). This makes no sense whatsoever. The rating function and the prize money allocation are completely separate. Whether or not Elo's formulae (or anyone else's) for computing ratings are `reasonable' does not depend on how prize money is allocated. Are you saying that Elo's formulae would somehow become `unreasonable' if all the prize money were given to the player with the most Z's in his name? Only a mathematically unsohisticated "expert", like Elo, would go for a sososophisticated function. What are your ground for this ad hominem attack on Arpad Elo? Why do you believe that his rating function is `sophisticated' ? It looks pretty unsophisticated, to me... Dave. -- David Richerby Mentholated Dictator (TM): it's www.chiark.greenend.org.uk/~davidr/ like a totalitarian leader but it's invigorating! |
|
#5
|
|||
|
|||
|
Wlodzimierz Holsztynski (wlod) wrote:
the presence of the rating system for pros reliefs the open system from the pressure of being extra subtle Subtle? and especially from the obligation of being resistent to the cheating attempts. That is an issue of tournament organization, not of rating system design. The open system would be strictly for fun. It would be useless and even unethical to make a serious reference to the open rating to claim one's chess strength. What on earth is it for, then? Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. Why would I want to pay even a penny a game for something that you've just said is completely useless? On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. The pro rating system should make cheating virtually impossible. That is an issue of tournament organization, not of rating system design. This would have to make the professional rating much more expensive per game. Why? Also, the data base of the pro games would be much smaller, the relevant games would happen less often (say, no more than a thousand per day), hence it'd be realistic to apply a sophisticated rating function. Dude, ratings are calculated by computers. This is the 21st century: computers can rate millions of games per day using any reasonable formula. Dave. -- David Richerby Gigantic Accelerated Monk (TM): it's www.chiark.greenend.org.uk/~davidr/ like a man of God but it's twice as fast and huge! |
|
#6
|
|||
|
|||
|
"David Richerby" wrote in message ... Wlodzimierz Holsztynski (wlod) wrote: Ralf Callenberg wrote: Most players, including amateurs don't regard ratings as fun but take it quite seriously. Serious rating has to cost money. Amateurs who want a serious rating would have to pay for rating quite a bit, say $10 per game instead of 1 cent per game Why? The `serious rating' that I have from the ECF (formerly BCF) costs something like 0.40ukp/game to cover the administrative costs. Why should I have to pay $10 per game just to have some guy enter data into a computer and have it calculate a number for me? Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. What exactly will make it cheaper? A multipurpose rating, which had to serve also professionals, would need all kind of constructions and precautions which amateur system does not need. E.g. in a purely amateur system I would not worry that someone is using a PC program on his/her 2nd computer. Are you proposing extending the rating system to every game ever played? I don't bring a `first computer' to my tournament games, let alone a second. I don't want my off-hand games rated: apart from anything else, I want to be able to drink beer and chat with my friends while playing. On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. Principally this is already the case with the Elo-rating. It's completely independent of the formulae (Elo's or otherwise) that are used to compute the ratings. As you see, for any reasonable rating function, the total amount of $$ won by any subgroup of pplayers depends mainly of their performance against other players and almost does not depend on the results between the conspiring players (or else the rating function is useless and should not be used). This makes no sense whatsoever. The rating function and the prize money allocation are completely separate. Whether or not Elo's formulae (or anyone else's) for computing ratings are `reasonable' does not depend on how prize money is allocated. Are you saying that Elo's formulae would somehow become `unreasonable' if all the prize money were given to the player with the most Z's in his name? Elo's definition of performance might be "reasonable" for many situations, and certainly has *some* general predictive value, but it has not been demonstrated optimal. Example. Some tournaments, to reduce draws, have been played with the experimental "0-1-2-3 BAP" scoring system. (W draw, B draw, W win, B win). It is quite possible to have a good "BAP" performance and a poor "ELO" performance. Don't you think, using your knowledge of math, you could come up with a more predictive rating function for games played under these conditions? I know I could. This is probably peripheral to Ralf's point. I await his full exposition. |
|
#7
|
|||
|
|||
|
"David Kane" wrote in message . .. This is probably peripheral to Ralf's point. I await his full exposition. Excuse me. This was Wlod's post. I am interested in your proposal, but skeptical. |
|
#8
|
|||
|
|||
|
In article ,
David Richerby wrote: [...] The `serious rating' that I have from the ECF (formerly BCF) costs something like 0.40ukp/game to cover the administrative costs. No it doesn't. That 40p is essentially the [inflated over time] replacement for the previous levy scheme, which was simply the BCF's way of extracting money from the grass roots in order to run the international teams, etc., etc. The hard work of rating is mostly done by local volunteers; the cost per game of running some software over the results of that hard work is negligible. Why should I have to pay $10 per game just to have some guy enter data into a computer and have it calculate a number for me? You shouldn't. It's quite bad enough that the 4NCL is now requiring all players to be individual members of the ECF [or other national federation], cost GBP16 [call it $30], the excuse being that FIDE wants it for our games to be FIDE rated [about which I care not a fig]. [Wlod:] Only a mathematically unsohisticated "expert", like Elo, would go for a sososophisticated function. What are your ground for this ad hominem attack on Arpad Elo? Why do you believe that his rating function is `sophisticated' ? It looks pretty unsophisticated, to me... The *function* is [over]sophisticated; I see nothing to commend it over the old-fashioned BCF system [grade = average of opponents' grades + (% score - 50), apart from a few minor tweaks]. You can do BCF in your head, or rate a tournament/league with nothing more than the results, previous grades, pencil and paper. You can't do that with Elo. Wlod is not the first or only person to believe that Elo [a physicist rather than a statistician] managed to hand-wave a mostly innumerate audience into thinking rather more of his formula than is entirely justified. Whether any other system, such as Glicko, is better is another debate, but probably not [really] for this group. -- Andy Walker, School of MathSci., Univ. of Nott'm, UK. |
|
#9
|
|||
|
|||
|
"David Richerby" wrote in message ... snippage What I think Wlod has sought to accommodate in his preamble s a differential among v. strong players, to benefit especially monied tournament activity, rather than 99% of the rest of us Only a mathematically unsohisticated "expert", like Elo, would go for a sososophisticated function. What are your ground for this ad hominem attack on Arpad Elo? Why do you believe that his rating function is `sophisticated' ? It looks pretty unsophisticated, to me... I remind both you gentlemen that 'sophisticated' does not mean abstruse nor erudite, it rather means 'doctored'. Should there be no need to exercise this issue particularly of professionals as an independent category, [or is there?], can we proceed to the New Universal system, post-haste? Phil Innes Dave. -- David Richerby Mentholated Dictator (TM): it's www.chiark.greenend.org.uk/~davidr/ like a totalitarian leader but it's invigorating! |
|
#10
|
|||
|
|||
|
http://math.bu.edu/people/mg/ratings/glicko2desc.pdf
"Wlodzimierz Holsztynski (wlod)" wrote in message oups.com... The two should be separated. It is happening anyway but it is good to say it explicitly. The separation of the two systems is good both for the general chess playing public and for the professional chess player: the presence of the rating system for pros reliefs the open system from the pressure of being extra subtle, and especially from the obligation of being resistent to the cheating attempts. The open system would be strictly for fun. It would be useless and even unethical to make a serious reference to the open rating to claim one's chess strength. E.g., the organizers of the pro events would invite players according to their pro-rating, and would disregard the open rating. The only exception could be at the very lowest entry pro level, where all kind of factors come to into play (this is not a serious, difficult problem anyway). Why all this is important? Because it'd make the open system cheaper, something like a penny per game, per player. *** On the other hand, the professionally rated games would have to be played under well understood and controlled circumstances. The pro rating system should make cheating virtually impossible. This would have to make the professional rating much more expensive per game. The separation of the two kind of ratings would make the pro rating more meaningful. Indeed, it is important not to mix chess games which have very different meaning. Also, the data base of the pro games would be much smaller, the relevant games would happen less often (say, no more than a thousand per day), hence it'd be realistic to apply a sophisticated rating function. Such a sophistication would be essential to professionals (but not to amateurs). Regards, Wlod |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Open Letter to Taylor Kingston | parrthenon@cs.com | rec.games.chess.politics (Chess Politics) | 138 | June 14th 06 12:09 AM |
| Open Letter to Taylor Kingston | parrthenon@cs.com | rec.games.chess.misc (Chess General) | 138 | June 14th 06 12:09 AM |
| Should the USCF rate the Olympiads? | Sam Sloan | rec.games.chess.politics (Chess Politics) | 9 | March 29th 06 11:52 PM |
| Should the USCF rate the Olympiads? | Sam Sloan | rec.games.chess.misc (Chess General) | 9 | March 29th 06 11:52 PM |
| Should the USCF rate the Olympiads? | Sam Sloan | alt.chess (Alternative Chess Group) | 9 | March 29th 06 11:52 PM |