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| Tags: draws, problem |
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#1
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People complain about draws in top level tournaments actually the only
time draws bother people is when they come at the end of a tournament. Every sporting event should end with an exciting climax and that requires win and losses not draws. Sure, there are exciting draws but they happen very rarely in over the board play. You can't blame chess professionals for the draws because they have to put their financial interests ahead of playing exciting chess if they are to survive as professionals. The answer is to pay for wins in the last two games of a tournament. Of course, everyone would have to get both colors in the last two games. The seeding of the tournament should have the best players playing each other at the end. (They shouldn't play the same person twice in the last two games but that couldn't happen anyway.) If a player knows that, they will get (pick an amount) $10,000 for a win they are probably going to go for it especially if they have white. Their opponent may play for a draw but they may be too cautiously and lose or if their opponent makes and mistake then they will most likely turn the tables and go for winning the $10000 themselves. Neither player will just give up because they have at least rating points to lose but people who run tournaments will have to be on guard against collusion. |
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#2
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wrote in message oups.com... People complain about draws in top level tournaments actually the only time draws bother people is when they come at the end of a tournament. Every sporting event should end with an exciting climax and that requires win and losses not draws. Sure, there are exciting draws but they happen very rarely in over the board play. You can't blame chess professionals for the draws because they have to put their financial interests ahead of playing exciting chess if they are to survive as professionals. The answer is to pay for wins in the last two games of a tournament. Of course, everyone would have to get both colors in the last two games. The seeding of the tournament should have the best players playing each other at the end. (They shouldn't play the same person twice in the last two games but that couldn't happen anyway.) Nobody likes my idea of awarding 1.5 points for a win and 1 point for a draw and zero points for losing. This would shake up pre-arranged draws by offering cheaters less points than they could have scored otherwise, and also award players going for a win. Its not as if there is any strict mathematical relationship in the present system, with 0.5 point for draw being half-as-good as 1 point for a win. This system is as seemingly arbitrary as any other, and does not effect ratings, only event management practice. If anyone really wanted to eliminate short-draws, or not reward them as if it were a hard fought and contested game, they would change the basis so that winning rewarded the winner with more than double the score for a draw. Much GM chess these days rewards the drawish player who scores 10 draws from a tournament in the same way as someone who scores 5 wins. If we are happy with drawish chess we will continue the way we are. Phil Innes If a player knows that, they will get (pick an amount) $10,000 for a win they are probably going to go for it especially if they have white. Their opponent may play for a draw but they may be too cautiously and lose or if their opponent makes and mistake then they will most likely turn the tables and go for winning the $10000 themselves. Neither player will just give up because they have at least rating points to lose but people who run tournaments will have to be on guard against collusion. |
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#3
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"Chess One" writes:
Its not as if there is any strict mathematical relationship in the present system, with 0.5 point for draw being half-as-good as 1 point for a win. Ah, but there is. I admit that it's not appreciated by the Cornish school of mathematicians - but it's there. This system is as seemingly arbitrary as any other, and does not effect ratings, only event management practice. Not at all. It may actually *be* arbitrary, but it is seemingly perfect. If anyone really wanted to eliminate short-draws, or not reward them as if it were a hard fought and contested game, they would change the basis so that winning rewarded the winner with more than double the score for a draw. Any draw...or just short draws? Much GM chess these days rewards the drawish player who scores 10 draws from a tournament in the same way as someone who scores 5 wins. If we are happy with drawish chess we will continue the way we are. On the other hand, if we are unhappy with drawish chess there are any number of possibilities to chose from. The trick is in discarding the hair-brained ones and constructing an alternative which is actually better than the current system. -- Kenneth Sloan Computer and Information Sciences (205) 934-2213 University of Alabama at Birmingham FAX (205) 934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#4
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"Those who refuse to do arithmetic are condemned to talking nonsense." -
Marvin Minsky. "Tom Martinak" writes: Nobody likes my idea of awarding 1.5 points for a win and 1 point for a draw and zero points for losing. This would shake up pre-arranged draws by offering cheaters less points than they could have scored otherwise, and also award players going for a win. You must have mis-wrote your values. As stated you would be encouraging draws because the players would receive 1 point each for a total of 2, while with a win-loss they would only get a total of 1.5. - Tom Martinak -- Kenneth Sloan Computer and Information Sciences (205) 934-2213 University of Alabama at Birmingham FAX (205) 934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#5
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"Kenneth Sloan" wrote in message ... "Chess One" writes: Its not as if there is any strict mathematical relationship in the present system, with 0.5 point for draw being half-as-good as 1 point for a win. Ah, but there is. I admit that it's not appreciated by the Cornish school of mathematicians - but it's there. This system is as seemingly arbitrary as any other, and does not effect ratings, only event management practice. Not at all. It may actually *be* arbitrary, but it is seemingly perfect. Define "perfect" If anyone really wanted to eliminate short-draws, or not reward them as if it were a hard fought and contested game, they would change the basis so that winning rewarded the winner with more than double the score for a draw. Any draw...or just short draws? Point-splitting encourages short and long draws. |
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#6
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"David Kane" writes:
"Kenneth Sloan" wrote in message ... "Chess One" writes: Its not as if there is any strict mathematical relationship in the present system, with 0.5 point for draw being half-as-good as 1 point for a win. Ah, but there is. I admit that it's not appreciated by the Cornish school of mathematicians - but it's there. This system is as seemingly arbitrary as any other, and does not effect ratings, only event management practice. Not at all. It may actually *be* arbitrary, but it is seemingly perfect. Define "perfect" *seemingly* perfect. If anyone really wanted to eliminate short-draws, or not reward them as if it were a hard fought and contested game, they would change the basis so that winning rewarded the winner with more than double the score for a draw. Any draw...or just short draws? Point-splitting encourages short and long draws. Do you want to eliminate *only* short draws, or do you want to also eliminate or penalize hard fought and contested draws? -- Kenneth Sloan Computer and Information Sciences (205) 934-2213 University of Alabama at Birmingham FAX (205) 934-5473 Birmingham, AL 35294-1170 http://www.cis.uab.edu/sloan/ |
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#7
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In the old days after a draw it was necessary
to play another game. a draw was accepted only after two draws. Today life goes faster hence we could make players, after a draw, to play blitz until one wins. Black would choose any time limit from 5 to 10 minutes, and would play white. But if the first blitz game ended in a draw, then the other player would choose the time limit (and would play white this time). They would alternate this way until a conclusive result. This way the viewers and the public would have extra fun. Wlod |
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#8
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"Chess One" wrote in message news:sbzkg.2804$YI2.927@trnddc01... wrote in message oups.com... People complain about draws in top level tournaments actually the only time draws bother people is when they come at the end of a tournament. Every sporting event should end with an exciting climax and that requires win and losses not draws. Sure, there are exciting draws but they happen very rarely in over the board play. You can't blame chess professionals for the draws because they have to put their financial interests ahead of playing exciting chess if they are to survive as professionals. The answer is to pay for wins in the last two games of a tournament. Of course, everyone would have to get both colors in the last two games. The seeding of the tournament should have the best players playing each other at the end. (They shouldn't play the same person twice in the last two games but that couldn't happen anyway.) Nobody likes my idea of awarding 1.5 points for a win and 1 point for a draw And they shouldn't! Since it makes no sense at all - but if I had written 2.5 pts for a win, and 1 point for a draw... PI and zero points for losing. This would shake up pre-arranged draws by offering cheaters less points than they could have scored otherwise, and also award players going for a win. Its not as if there is any strict mathematical relationship in the present system, with 0.5 point for draw being half-as-good as 1 point for a win. This system is as seemingly arbitrary as any other, and does not effect ratings, only event management practice. If anyone really wanted to eliminate short-draws, or not reward them as if it were a hard fought and contested game, they would change the basis so that winning rewarded the winner with more than double the score for a draw. Much GM chess these days rewards the drawish player who scores 10 draws from a tournament in the same way as someone who scores 5 wins. If we are happy with drawish chess we will continue the way we are. Phil Innes If a player knows that, they will get (pick an amount) $10,000 for a win they are probably going to go for it especially if they have white. Their opponent may play for a draw but they may be too cautiously and lose or if their opponent makes and mistake then they will most likely turn the tables and go for winning the $10000 themselves. Neither player will just give up because they have at least rating points to lose but people who run tournaments will have to be on guard against collusion. |
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#9
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Points make no sense as the problem is because of draws at the end of a
tournment. Even if you give .1 points for a draw and that's what it takes to win a tournment then one would be a fool not to play for or agree upon a draw. |
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#10
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wrote in message ups.com... The problem is that the very existence of the ability to "agree to a draw" is an absurd concept for a professional sport. It means that at any point in the game (or even before!) the competitors can decide not to engage any further, get up and leave. In which case they get the same reward as a hard fought attempt to win, that ends in a tie. The ultimate solution is to change the rules of the game so that more decisive possibilities exist, and the only draws are those that occur through play. I agree its a problem. From players point of view, they often complain of having to play too much high level chess too quickly - Adorjan has said that playing conditions are often terrible and not conducive to good play - and recently I note that Timman admitted in NiC that he offered his opponent a very quick round 4 draw while in a Swedish tournament, 'because he needed a rest day'. Solutions such as 'no draw agreements before move 20' don't work because the players can still conspire to achieve a 3-fold repetition, and therefore no draw offer is made, as such, and either player can simply claim a draw. I think the best resolution is to change the score for draws, so that a draw is not = to 1/2 a win. If a loss = 0 points, a draw = 1 point, then a win = 2.5 or [even 3 points], will reward players fighting out their games, rather than averaging their scores by drawing them. Phil Innes |
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